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Posts
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Joined
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/elec is anything but an aoe set. It has lightning field, but that's all really. The tiny aoe splash on thunderstrike is barely worth mentioning.
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Quote:You know what I do when I hear a knock on my door, or hear my phone ring, and I don't feel like talking to anyone?Not walking into my house, knocking on my door.
If you're a friend or neighbor, that's one thing. If you're unknown to me, it's another.
But, if I've posted flyers about a party at my pad, come on in. If I haven't...
I don't answer it. I manage to do that, as well as read incoming tells ingame, without taking offense at the fact that someone is trying to communicate with me. -
Man, I like Chamberwraith a lot. Love seeing original costumes that keep to the theme of the bio.
I'll post some of mine when I get home and I can take some fresh screenshots. -
It seems like anything with a crashless nuke is going to win this category. Fire/ has more aoe damage in it's first 8 powers than DP, AR or Arch, but the fact that those three sets can have their minion-and-LT-shredding nuke available every other spawn (or even every spawn, in highend Archery builds) seems like it puts them ahead.
My DP/MM blaster is a buzzsaw on 8 man teams; I'll open with BU > hail of bullets > psy shockwave, then joust out while rain of bullets fires. If enough things are still alive at that point, I can go to two cones (empty clips and psy scream.)
Fire/MM is great at aoe, no question, but it's nuke is infrequently available and crashes your endurance.
If you're willing to spend the inf to softcap it, DP/fire might be pretty awesome. If you can live with being in the middle of a big group for extended periods of time, /fire will probably pump out more raw damage than anything else. -
If only there were some way for people on and off teams to share information about their respective situations.
Man that would be great.
edit: also, comparing someone asking to join a team with someone walking into your house or something is beyond silly. -
I mean, when I'm forming a team, it's normally hard enough to find people who want in or who are the right level range or whatever. I like nothing better than getting tells from people who have the wherewithal to seek out a team and are happy to be on one.
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Quote:Except that getting a tell about joining a team has none of the social awkwardness of giving the cold shoulder to a co-worker, or a friend, or whatever.Because the last thing anyone wants is a gooseberry.
Surely you've had a situation like this in real life - you and... lets say some work friends are discussing going out to have a couple of drinks after shift is over, and some guy you don't really know passing by goes "Oh, hey, that sounds like a good idea, I'll come with!"
It's not the be-all and end-all of social faux pas, but it really isn't very polite at all to impose on people in that fashion.
I mean what is the huge burden being put on you when you get that tell? Oh god it was so hard to glance down at my chatlog? -
Quote:If you spend all your time teaming with your girlfriend, congrats on finding a keeper.Real Life Equivalent: Oh, hey, you're going to the movies with your girlfriend? Let me get my coat!
Still not seeing how this is a big deal, or even rude at all. "Have room on your team?" isn't some huge imposition on you. -
I don't think it's all that reasonable for blasters to get a ranged aoe stun. The sleep in the ice app is already ridiculous enough for soloing large groups.
Smoke grenade is fine as it is.
Cloaking device should probably have it's stealth improved, so that you can ghost missions using it all by itself.
Time bomb could be something, anything else. There are a million powers elsewhere in blaster secondaries that could be given a /dev treatment and stuck in here. I don't even really care what it is, as long as it's marginally useful.
The gun drone I think is fine.
Targeting drone is the toughest one. I'm not sure how you can make it relevant to an IO'd build without drastically changing what it does. My dream would be that it becomes the /dev answer to buildup. Maybe it could be a click power with a 20 second damage buff, on a 3 minute cooldown. Or just make it buildup with a different name/graphic. -
What do you think is skippable in /cold?
Even with ill/, which can get away with skipping a bunch of things in the primary, I find myself wanting to take everything in the secondary. -
This seems pretty neat, but I have a couple questions (primarily since I haven't gotten to play with it myself yet.)'
Will popmenu execute an entire command string with one click? Like, if I were to include a targeting function of some kind along with a power to use, that works in a single click like a bind would? (and is teamselect busted or did someone figure that out? I want to use it for ST buffs.)
Is there any pratical way to use it to string multiple powers together, or would you need to keep opening the context menu and clicking? -
I still don't see why you would take telekinetic thrust over your third ranged attack. A single target attack chain is important, and you won't have a good one with only two of the three ST ranged attacks.
If you're not building for defense, why take (or slot) maneuvers? I can sort of understand it as an lotg mule I guess, but there's no reason to put slots in it. Slotting up fire shield kind of baffles me, too; you don't have enough HP or regen to leverage resistances into meaningful survivability.
If your goal is damage, slotting a knockback set in explosive arrow isn't getting you there, either. Kinetic crash's set bonuses aren't even very good. -
You are going to have a pretty low single target DPS without aimed shot (even using subdual as a fill-in.)
I also don't see the point of having tactics, especially with archery's inherent bonus. I would drop it and put the GSFC in aim or build up.
I question the need to slot drain psyche (and stamina) that heavily; yeah, you get set bonuses, but I don't think they're worth the slots.
Assuming you are trying to build for defense, I would drop tactics and move the GFSC, drop some of the slots in drain psyche and/or stamina, and put another 6x thunderstrike in aimed shot. -
Our builds sound very similar. My DP/MM wanted to softcap, so I went with the ice APP and took boxing/tough/weave, combat jumping, and maneuvers.
Assault is a nice power for any AT. Vengeance is too, but you're taking a lot of powers to get it (especially if you want to build for defense.) -
My experience hasn't been that DP lags in terms of damage. It's not going to keep up with fire/, but then neither does anything else. A crashless nuke on a__________________
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin) -
Warshade just has more Fun Stuff(TM) than Peacebringer does. PB's powers are relatively vanilla, being mostly duplicated from other sets. Warshade has a lot of this too, but comes with a lot more interesting and unique powers: stygian, pets, corpse explosion, eclipse. And mire is quite a bit more awesome than the PB buildup-ish power.
Tri-form PB is probably ahead of tri-form WS because PB's group bonuses make it better equipped to fill the needs of the group, but the difference isn't so huge that you can't get your tri-form fix just as easily from your alternate WS build. -
Thinking about making anothe controller, and I'm thinking I'll probably go with /cold, but I can't decide on what to do for a primary. I already have fire/ and ill/, so those are probably out, but I'm really open to anything else. Plant, maybe?
Or I could just re-roll my ill/; /storm isn't doing as much for me as I thought it would, at least through level 28. -
The afraid:50 affect isn't a fear effect, it's the "omg run the hell away" effect that prevents mobs from just stupidly standing in the burn patch.
Burn is kind of ineffective as a blaster; it scatters mobs that you want to aoe, and you don't have the ability (either with melee powers or immobs) to hold mobs in it. Maybe combined with a slotted single target immob it could be an interesting way to kill bosses while staying out of line of sight.
Definitely would not take it over FSC. -
Is empty clips just considered a substandard power, or did you drop it out of need for more defense? I'm working on a ranged/s/l softcap build for my DP/mental, and empty clips is one of the powers I'm thinking about dropping to add more defense, but along with psychic scream and rain of bullets it forms a decent targeted aoe chain.
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Playing humanform warshade felt very natural even at low level. You're a blaster, except with defensive toggles instead of melee attacks.
I don't necessarily think you need to take dwarf form, but it is nice to have around as a way of breaking mez, and it gives you free access to a quick heal and another, quickly recharging sunless mire.
Something you could do if you have a bunch of veteren respecs is play squiddy as a hoverblaster until level 14 or so. It's nice to be able to fly and have a functional attack chain at level six. -
Yeah, it looks nice on paper to have darkest night in your back pocket, but the reality is that between your toggles and SS' attacks it will be end you don't have. You will be surprised how inadequate an effective recovery of 3+ end/sec can feel when you just came out of a rage crash and all your aoes are ready to be fired.
It's not a horrible power to use as a set mule (watcher's despair has solid bonuses at four slots), but you probably don't have enough spare slots or powers to be using it exclusively for that. -
I was playing around in mids' from my netbook yesterday, as is my habit, and I found myself messing with a fire/earth dom build and going HMMMM. Lot of stun, good soft control otherwise, solid aoe damage and (seemingly) not too tough to build to perma if you want given its diversity of power types.
I actually was kind of torn between trying to make a perma build and trying to softcap its positionals with the goal of living in melee with both auras running. Perma's preferable obviously but also a lot more expensive.
Anyway, is anyone playing one of these at a high level? How's it go? -
I would consider getting aid self. If you use it following footstomp, between the knockdown and your defense it will hardly ever get interrupted. Before I specced into it I would frequently have the experience of being in a little over my head, out of greens, watching my health wittled away by 20 mobs. Having it has made things a lot smoother.
You could easily drop taunt (which with AAO and your aoes you don't really need anyway) and grant cover to get it.
edit: Actually, looking at your build you could shift some of the slots from health into it and really have a big heal, too.