My arch/mm respec plans. . .


markedbydavinci

 

Posted

I'm planning on a respec tonight into this build. I have or can easily obtain all the enhancements I need for it. Not a lot of purples cause they are not worth the influence to me. I think one can make a nice build without them. So, I'm presenting this build to you guys (the wolves) to tear apart to see if you can make it any better. Thanks in advance!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Nevaeh Blast: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Snap Shot -- Decim-Build%:40(A), Decim-Acc/Dmg:40(3), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(29), Decim-Acc/EndRdx/Rchg:40(37)
Level 1: Subdual -- Acc-I:50(A)
Level 2: Fistful of Arrows -- Posi-Dam%:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(37)
Level 4: Telekinetic Thrust -- Acc-I:50(A)
Level 6: Blazing Arrow -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(43)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 12: Explosive Arrow -- KinCrsh-Dmg/EndRdx/KB:50(A), KinCrsh-Rchg/KB:50(13), KinCrsh-Rechg/EndRdx:50(13), KinCrsh-Acc/KB:50(43), KinCrsh-Dmg/KB:50(46)
Level 14: Health -- Mrcl-Rcvry+:40(A), Heal-I:40(15), Numna-Regen/Rcvry+:50(15)
Level 16: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-Rchg:50(17), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(34)
Level 18: Concentration -- AdjTgt-ToHit:50(A), AdjTgt-Rchg:50(19), AdjTgt-ToHit/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(33)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Acc/Rchg:50(23)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit:50(25), GSFC-ToHit/Rchg:50(25), GSFC-Rchg/EndRdx:50(31), GSFC-Build%:50(33)
Level 26: Drain Psyche -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod:50(27), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Rain of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(34), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(40), RechRdx-I:50(40)
Level 35: Maneuvers -- LkGmblr-Rchg+:30(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 38: Combat Jumping -- GftotA-EndRdx/Rchg:40(A), GftotA-Def/EndRdx:40(39), GftotA-Def/Rchg:40(39), GftotA-Def:40(39)
Level 41: Bonfire -- ExStrk-Dam%:20(A), ExStrk-Dmg/KB:20(42), EndRdx-I:50(42), RechRdx-I:50(42), Dmg-I:50(43)
Level 44: Fire Shield -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/Rchg:40(45)
Level 47: World of Confusion -- CoPers-Conf%:50(A), CoPers-Conf:50(48), CoPers-Conf/Rchg:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(50)
Level 49: Rise of the Phoenix -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(50), Oblit-Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run



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Posted

Made it significantly more survivable so you don't have to use RotP quite as often. With a small purple you're close to being soft capped ranged.

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

+: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Subdual -- Acc-I(A)
Level 2: Fistful of Arrows -- Posi-Dam%(A), Posi-Dmg/Rchg(5), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(37)
Level 4: Telekinetic Thrust -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(19), ExStrk-Dam%(21)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(27)
Level 8: Hurdle -- Jump-I(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), FrcFbk-Rechg%(39)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46)
Level 18: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), RechRdx-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 24: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25), GSFC-Rchg/EndRdx(31), GSFC-Build%(33), GSFC-ToHit/Rchg/EndRdx(39)
Level 26: Drain Psyche -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/EndRdx/Rchg(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(36)
Level 30: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(39)
Level 32: Rain of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), RechRdx-I(40)
Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Bonfire -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(42), ExStrk-Dam%(42)
Level 44: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(48)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 49: Rise of the Phoenix -- Erad-Dmg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run



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Posted

You are going to have a pretty low single target DPS without aimed shot (even using subdual as a fill-in.)

I also don't see the point of having tactics, especially with archery's inherent bonus. I would drop it and put the GSFC in aim or build up.

I question the need to slot drain psyche (and stamina) that heavily; yeah, you get set bonuses, but I don't think they're worth the slots.

Assuming you are trying to build for defense, I would drop tactics and move the GFSC, drop some of the slots in drain psyche and/or stamina, and put another 6x thunderstrike in aimed shot.


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

I apologize for not mentioning my goal(s). I am building for damage. Kill them before they kill me.


 

Posted

Quote:
Originally Posted by markedbydavinci View Post
I apologize for not mentioning my goal(s). I am building for damage. Kill them before they kill me.
Well, you'd need support to leverage the damage where as the build I suggested can solo large groups fairly safely. You'd also be in serious trouble vs. robots that are heavily resistant to both your damage types. That said, the damage of my build is certainly comparable to yours.

Anyway, if you're open to more substantial build changes - the below will probably serve you well:


Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Nevaeh Blast: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aimed Shot -- Decim-Build%(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(33)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 6: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dam%(21), Posi-Acc/Dmg/EndRdx(23)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(23)
Level 18: Concentration -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Acc-I(37)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Rain of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), RechRdx-I(40)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-Acc/Rchg(42), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), S'fstPrt-ResDam/Def+(45)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf(48), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run



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Posted

I still don't see why you would take telekinetic thrust over your third ranged attack. A single target attack chain is important, and you won't have a good one with only two of the three ST ranged attacks.

If you're not building for defense, why take (or slot) maneuvers? I can sort of understand it as an lotg mule I guess, but there's no reason to put slots in it. Slotting up fire shield kind of baffles me, too; you don't have enough HP or regen to leverage resistances into meaningful survivability.

If your goal is damage, slotting a knockback set in explosive arrow isn't getting you there, either. Kinetic crash's set bonuses aren't even very good.


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

Remember that while held or stunned you can only use Snap Shot, Aimed Shot, and Subdual. As a Blaster, you will spend a considerable amount of time held or stunned. I would never make a Blaster without taking both of my basic single target blasts... you need them for a good ranged single target chain and especially for use while mezzed. You could carry a lot of Break Frees, but being able to kill mezzers without needing to pop one helps a lot.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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