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Posts
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Joined
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I apologize for not mentioning my goal(s). I am building for damage. Kill them before they kill me.
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I'm planning on a respec tonight into this build. I have or can easily obtain all the enhancements I need for it. Not a lot of purples cause they are not worth the influence to me. I think one can make a nice build without them. So, I'm presenting this build to you guys (the wolves) to tear apart to see if you can make it any better. Thanks in advance!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Nevaeh Blast: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Snap Shot -- Decim-Build%:40(A), Decim-Acc/Dmg:40(3), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(29), Decim-Acc/EndRdx/Rchg:40(37)
Level 1: Subdual -- Acc-I:50(A)
Level 2: Fistful of Arrows -- Posi-Dam%:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(37)
Level 4: Telekinetic Thrust -- Acc-I:50(A)
Level 6: Blazing Arrow -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(43)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 12: Explosive Arrow -- KinCrsh-Dmg/EndRdx/KB:50(A), KinCrsh-Rchg/KB:50(13), KinCrsh-Rechg/EndRdx:50(13), KinCrsh-Acc/KB:50(43), KinCrsh-Dmg/KB:50(46)
Level 14: Health -- Mrcl-Rcvry+:40(A), Heal-I:40(15), Numna-Regen/Rcvry+:50(15)
Level 16: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-Rchg:50(17), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(34)
Level 18: Concentration -- AdjTgt-ToHit:50(A), AdjTgt-Rchg:50(19), AdjTgt-ToHit/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(33)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Acc/Rchg:50(23)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit:50(25), GSFC-ToHit/Rchg:50(25), GSFC-Rchg/EndRdx:50(31), GSFC-Build%:50(33)
Level 26: Drain Psyche -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod:50(27), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Rain of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(34), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(40), RechRdx-I:50(40)
Level 35: Maneuvers -- LkGmblr-Rchg+:30(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 38: Combat Jumping -- GftotA-EndRdx/Rchg:40(A), GftotA-Def/EndRdx:40(39), GftotA-Def/Rchg:40(39), GftotA-Def:40(39)
Level 41: Bonfire -- ExStrk-Dam%:20(A), ExStrk-Dmg/KB:20(42), EndRdx-I:50(42), RechRdx-I:50(42), Dmg-I:50(43)
Level 44: Fire Shield -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/Rchg:40(45)
Level 47: World of Confusion -- CoPers-Conf%:50(A), CoPers-Conf:50(48), CoPers-Conf/Rchg:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(50)
Level 49: Rise of the Phoenix -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(50), Oblit-Dmg/Rchg:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
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Your build is not bad man. Here is mine. I can hack away all day long and not run out of end. Let me know what you think. Are you on Freedom? I'd love to go see the two of us kill some baddies together some time!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Kin Nightmare: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(9), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19)
Level 1: Dark Embrace -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/EndRdx(5)
Level 2: Death Shroud -- Erad-%Dam(A), Erad-Dmg(5), Sciroc-Acc/Dmg/EndRdx(7), Sciroc-Dmg/EndRdx(7)
Level 4: Murky Cloud -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/EndRdx(13)
Level 6: Spine Burst -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(9), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(21), Erad-Acc/Rchg(36), Erad-Dmg(48)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(33)
Level 10: Impale -- Decim-Acc/Dmg/Rchg(A), Decim-Build%(33), Decim-Acc/EndRdx/Rchg(33), Decim-Dmg/Rchg(34), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg(46)
Level 12: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-EndRdx/Rchg(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), Mrcl-Heal(34), RgnTis-Regen+(40)
Level 18: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-%Dam(42)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(43)
Level 22: Dark Regeneration -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(23), Nictus-Heal(23), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/EndRdx/Heal/HP/Regen(27)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(29)
Level 26: Ripper -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg(46), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg/Rchg(50)
Level 28: Super Speed -- EndRdx-I(A)
Level 30: Tough -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(43)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Dmg/EndRdx(37), Posi-Dam%(39), Posi-Acc/Dmg/EndRdx(43), Posi-Acc/Dmg(45)
Level 35: Weave -- GftotA-EndRdx/Rchg(A), GftotA-Def(36), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Focused Accuracy -- GSFC-Build%(A), EndRdx-I(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Boxing -- Empty(A)
Level 49: Physical Perfection -- P'Shift-End%(A), EndMod-I(50), Heal-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run -
Atlas Park is a mad-house. I feel kinda sorry for new player just trying out CoH. They would be coming into a game with no understanding of what its about to be bombarded with spamming broadcasts of "Boss farm lfm". They will probably join up and level there toons quickly there in the AE building and never understand the full richness this game we love has to offer. Lets not throw the baby out with the bath water. MA is an awsome new addition to the game that many expereinced players love and enjoy. Why not with the next issue just move the buildings to less populated zones? i.e. Striga Isle, Skyway City, Independence Port etc.
Your thoughts? -
How do we partake in this "FreeSpec"?