SS/SD build
There's a thread right next to this one dealing with the same issue. It's better to consolidate things into one thread whenever possible. That said, the build looks weak and expensive.
ya your needs help, heres one i came up with.
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I'm a little worried about not having darkest night in there. Right now im farming an AE I run at +0/x8 No bosses so im at the aggro cap for about 4-6 minutes. In order to do that i end up using a bunch of insp. But if i ever PL someone or team not only are now 2-3 bosses, at least, on me but insp come in a lot slower. Anyways shouldn't I fit darkest night in there?
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
DN is great if u can fit it in but u also have to at least 4 slot it. if u can fit it in then go for it but i dont see how
I'm a little worried about not having darkest night in there. Right now im farming an AE I run at +0/x8 No bosses so im at the aggro cap for about 4-6 minutes. In order to do that i end up using a bunch of insp. But if i ever PL someone or team not only are now 2-3 bosses, at least, on me but insp come in a lot slower. Anyways shouldn't I fit darkest night in there?
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As great as it is, adding the endurance cost of running darkest night when you have SS attacks, rage and hasten crashes will do you more harm then good.
Once you're softcapped, the -To Hit component from darkest night will be largely unnecessary.
On any halfway decent team, bosses will give you no trouble thanks to buffs and debuffs.
When PLing, focus all of your single target attacks on the bosses above all others.
Your main enemy will be your endurance bar, darkest night will only exasperate the situation.
Yeah, it looks nice on paper to have darkest night in your back pocket, but the reality is that between your toggles and SS' attacks it will be end you don't have. You will be surprised how inadequate an effective recovery of 3+ end/sec can feel when you just came out of a rage crash and all your aoes are ready to be fired.
It's not a horrible power to use as a set mule (watcher's despair has solid bonuses at four slots), but you probably don't have enough spare slots or powers to be using it exclusively for that.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
I've been lvling up an SS/SD to use as my latest and hopefully greatest farmer. He is at 48 now and ive been trying to find out what i want to do with my patron freespec. But i have been having trouble getting to the soft cap for everything thing and still having a build that looks playable. Anyway is this build any good? Any and all recommendations are great.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
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ShieldCaucasiafro: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (5) Defense Buff IO
- (13) Defense Buff IO
- (17) Aegis - Resistance
- (34) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Recharge
Level 2: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: True Grit- (A) Resist Damage IO
- (5) Resist Damage IO
- (13) Healing IO
- (17) Healing IO
- (37) Resist Damage IO
- (46) Healing IO
Level 6: Swift- (A) Run Speed IO
Level 8: Knockout Blow- (A) Touch of Death - Chance of Damage(Negative)
- (9) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (29) Touch of Death - Damage/Recharge
- (29) Touch of Death - Damage/Endurance
- (40) Touch of Death - Accuracy/Damage
Level 10: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Active Defense- (A) Recharge Reduction IO
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Regenerative Tissue - +Regeneration
- (15) Miracle - +Recovery
- (39) Healing IO
- (40) Healing IO
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Stamina- (A) Endurance Modification IO
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - Chance for +End
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 26: Boxing- (A) Empty
Level 28: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 30: Tough- (A) Impervium Armor - Resistance/Recharge
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (31) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance
Level 32: Foot Stomp- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Damage/Endurance
- (34) Force Feedback - Chance for +Recharge
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: One with the Shield- (A) Steadfast Protection - Resistance/+Def 3%
Level 41: Weave- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
Level 44: Gloom- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
Level 47: Dark Obliteration- (A) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (50) Dark Watcher's Despair - Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff
- (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 1: Fury------------
Set Bonus Totals:
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro