Silas

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  1. I personally am a big fan of the Healing Flames with only a Heal and a Heal/recharge and the rest resist slotting.
  2. Grats

    Now make a Fire/Dark Corr and wonder why you bothered with the D3 for so long
  3. Putting the chance for smashing damage proc in your faster recharging/animating ST attacks wouldn't be a waste if you've got the slots. Damage procs are better in powers you can spam.
  4. Little Known Fact: RDLV actually stands for Race Death; Lose Voluntarily.

    The Renaissance De La Veritas thing is a cover-up so Death doesn't feel bad.

    The villain group however, is less considerate. UDLV really stands for Upstage Death; Laugh Vivaciously
  5. Quote:
    Originally Posted by Metatron_NA View Post
    1) What would be the average effect of slotting 3 FF procs, one each in my attacks, given that I cycle thruogh those attacks every five or seconds? On average, how would that improve my average global recharge over time?
    It wouldn't work well. The FFB procs a)don't stack and b)have a suppression period. The suppression period means that when it goes off, you've got the buff for 5 seconds but you cannot get the buff for 10 seconds after it wears off. You're best off putting it in an AoE attack so you've got the best chance of it going off per activation.

    Best case scenario, you're averaging another 5% in recharge.

    Quote:
    Originally Posted by Metatron_NA View Post
    2) What would be the above effect with only 2 FF procs?
    Same, sadly.

    Quote:
    Originally Posted by Metatron_NA View Post
    3) Is it worth it to consider slotting 2 FF procs and one Decimation proc, or would I be better off with 3 FF procs?
    I'd go with the KB smashing damage proc. The Decimation BU proc is also pretty worthless.

    Quote:
    Originally Posted by Metatron_NA View Post
    4) If the Decimation proc goes off, does it include the attack it is slotted into for the purposes of boosting damage, or does it only affect the NEXT attack I do?
    If it goes off, it goes off right after you fire the attack it's slotted in, so it will not buff that attack. So if you've got it slotted in Power Blast and it goes off, it won't buff that use of Power Blast. It effects whatever attacks you fire off in the next 10 seconds (duration of the BU proc buff, IIRC) So if it goes off, if you use Power Blast again during that duration, it'll benefit from the buff.

    Hope that helps
  6. Yeah...it's a pretty lazy fix.

    My personal issue with the Inherent was that IMO, a good Inherent both rewards you for doing your job and helps you do it better. All the good Inherents do both of those things.

    Old Vigilance rewarded you for not doing your job or doing it poorly and helped you not do it well even better. New Vigilance rewards you for not doing your job or doing it poorly and punishes you for teaming on a team-based AT. GG.

    But hey, what do I know, I play Corrs all the time
  7. Cold is a fantastic set, don't get me wrong. It's just you don't get the powers that help you solo really well till the 30s and even then they're better for teaming.

    Dark and Rad get their key powers very early and have a self heal to boot. Dark is more solo-friendly though since as Suichiro said, more of the stuff sticks around if you get mezzed.

    Dark gets mezzed: DN drops, anything feared stays feared, anything debuffed by TG/FS stays debuffed for the duration, Tar Patch stays out, Dark Servant keeps on trucking.

    Rad gets mezzed: RI drops, EF drops. Enemies are only debuffed with LR (if you hit them with it, which is mostly a waste on non-high-regeneration targets).

    Rad is more suceptible to mez, for that it gains a PBAoE buff and stronger regen debuffs. They're both very valuable to a team, but Dark solos better.

    Additionally, Rad has 2 powers which only work with an ally present, (Mutation and Fallout). Dark has a rez but you can (and should ) use it without a dead ally all the time anyway.
  8. Silas

    Arbitrage in GR

    Quote:
    Originally Posted by UberGuy View Post
    I don't expect it has much to do with how much you play. The term "cooldown timer" just tells me it won't let you migrate your alignment faster than a certain real-world calendar day rate.
    There probably will be some kind of cooldown timer, I'm just wondering because the quote says "we're eyeballing a week's worth of work to switch one degree".
  9. Unfortunately nowhere near enough people play Corrs or post on their boards to generate noticeable squeak >.> It seems to be one of the slowest moving boards. The same can be said for Stalkers, but a complaint of theirs was that they were useless on teams. The same cannot be said for Corrs

    For people who run a lot of TFs, (like me), Scourge is a lot more beneficial because of the huge damage increase against all the big hp targets.

    Before these changes, I preferred Corrs to Defenders because the buff/debuff strength difference wasn't noticeable to me in gameplay, but the damage difference was. Since I team a lot, this leaves Defenders in more or less the same boat as far as I'm concerned.

    My other problem with the Defender inherent was/is that it's well, boring. You can't really see it working. Criticals, Containment, Domination, Defiance, Fury, Scourge and Assassination are all very visceral and tangible inherents. You can also play to maximise them. Incidentally, I happen to think they're the best designed Inherents in the game

    You can't really play to maximise Vigilance. I find it to be very much a background process. That's boring to me.

    Edit: Frosticus, I also thought it was pretty funny how they worded the Vigilance buff in the patch notes, lot of finger-quotes going on
  10. Silas

    /rad AM+hasten?

    I dunno how close you can get either without IOs, but as for when to hit it...I wouldn't have thought it makes too big a difference.

    You could either hit Hasten when AM drops to stagger the recharge buffs or at the same time for a huge buff. I'd be more inclined to hit Hasten at the same time as AM so you've got the increased recovery going which you'll want with being able to fire your powers off so much faster.
  11. Maybe if Scourge kicked in earlier on minions/lts?

    Either way, given how long it took for Defenders to get this, I think Corrs won't be getting any Inherent love any time soon
  12. Silas

    Arbitrage in GR

    A week's worth playing how much a day, I wonder.
  13. Then uh, you go Energy Mastery if you want PP or Fire Mastery if you want Fireball.
  14. For a /SD character I'd always go with a Scrapper over a Brute. While the higher Brute damage cap is awesome, in this case Scrappers get the nod for a two reasons.

    Against All Odds buffs base damage, base damage for Scrappers is high, base damage for Brutes is low. Add into that Fury giving you upwards of 150% damage and AAO just doesn't benefit a Brute as much as it does a Scrapper.

    The second reason is that Shield Charge, (and Lightning Rod but that's irrelevant in this case), use pseudopets that do the damage and so use the pet damage cap (400%). So once you factor in enhancements and Fury, you hit the pet damage cap really easily. Meaning one of the biggest advantages a Brute has over a Scrapper, namely the stupidly high damage cap, doesn't factor in unfortunately.

    Scrappers arguably have better epics for a Fire/Shield, with either Body or Blaze compared to Soul or Mu. Not a big deal given GR on the horizon, but worth noting.

    I'd say stick with the Scrapper, especially since you've already got one leveled up.
  15. Awesome stuff Kioshi, cheers.

    Both builds look pretty good, recharge looks unfortunately a little on the low side but I had the same problem when I drew up a few builds. Hard to get good defense, endurance numbers and the level of recharge I generally like (70-80 or more, I'm a recharge freak ).

    Gives me a very solid idea of how to slot what though, thanks
  16. Quote:
    Originally Posted by Nethergoat View Post
    and I doubt I've accumulated 200 merits TOTAL across all my characters since they were introduced.

    I realize they're a trivial obstacle to some folks, but I haven't got the time to grind them out.
    Do you know people who do speed TFs? I rarely have the time to commit to merit-gaining stuff during the week, but on a weekend with a good team, (which is really only 3 or so good people and the rest just have to be competent ), it's very possible to run an ITF in 30ish minutes and a LGTF in 30-40mins.

    67 merits for an hour and a half, (including organising and stuff, since most people who sign up for the first TF are up for the second), is a pretty good deal. If you don't have time for more than one TF in a row, what you could also do is just run an ITF a couple nights a week. ITFs are quick, easy and both sides can join them. On my home server they appear to be the most popular TF to run by a significant margin. 30-40minutes isn't too bad and I find the ITF fun so it's not really grindy.

    What my friends and I usually do, (since we mostly play villside), is do those two and sometimes an RSF as well. Speeding an RSF effectively requires more coordination and skill than the other two though, so I wouldn't get more than 1-3 pug people.
  17. gg how they didn't specify which ATs will get what pools.
  18. While Scourge has a lot of potential to be wasted on minions/lts, on Bosses and up it's great.

    If you run a lot of TFs, the Scourge damage on all the AVs and GMs is phenomenal.
  19. Silas

    Epic for SS/SR

    Quote:
    Originally Posted by Clouded View Post
    This. And Gloom and Dark Obliteration both provide a -tohit debuff which is great for a defense secondary like SR.
    Ooh, this is a good point. This too.
  20. Silas

    Someone overpaid

    Couldn't someone just trawl through all the Impervium Armor listings ,(all, not for sale and/or bidding), and look for one that went for way more than usual?

    I mean, it'd be an immense slog and still not a sure thing but yeah.
  21. I think he's referring to the fact that to have permaHasten you need over 100% global recharge.

    I'd also like to see the build that can be bought for 250m in three days with permaHasten levels of recharge on the villside market.

    It doesn't really count as costing x amount of infamy if you use a bunch of IOs you have stashed. In terms of your wallet getting lighter, sure, it technically counts. But for saying you can have x build for y amount of infamy, it's inaccurate and misleading.

    For example, my recent Ice/Cold Corr respec. I already had all the expensive stuff for him already slotted or in base bins, so all I needed to buy were odds and ends. In terms of money I spent buying him stuff, I only spent about 200m. But you certainly can't buy his build for 200m, (4 purple sets, 5 LotG 7.5s, health procs).
  22. Silas

    Epic for SS/SR

    Gloom/Dark Obliteration.

    Gloom is a much better ST attack than Mu Lightning. For a SS Brute, Dark Obliteration is much better than Ball Lightning because while BL hits a little harder, it does a lot of its damage over time whereas DO is all in one hit. Since Footstomp hits so hard, a lot of the DoT from BL is wasted. Better to do a little damage but deliver all of it than potentially deliver more damage but only ever manage half of it.
  23. Really, the only time a Brute isn't better than a Scrapper is Elec Melee and/or /SD, due to the low pet damage caps and AAO working off base damage.