help on effectiveness of IOs, Force Feedback and Decimation


Bill Z Bubba

 

Posted

I have a NRG/NRG blaster that is focused on long range attacks. He currently has a global recharge of 117.5% and a global damage of 21%. He is level 35 right now, and as most of my character are, will be retired once he hits 50. I will post his build below.

My attack chain is three powers: Power Burst, Bolt, and Blast, cycled over and over again. Even though it's only three powers, with my glbal recharge it works. I have each of them filled with 5 Devastations.

I am considering adding a sixth slot to each. Damage is already up to near 100%, Acc is fine, Recharge with all the global recharge I have is not an issue. So I am looking at procs.

There are two procs I am considering. Decimation, 5% chance of BuildUp, of which I would only be able to slot one because it is Unique, and Force Feedback, 10% chance of +100% recharge for 5 Seconds.

Here are my questions.

1) What would be the average effect of slotting 3 FF procs, one each in my attacks, given that I cycle thruogh those attacks every five or seconds? On average, how would that improve my average global recharge over time?

2) What would be the above effect with only 2 FF procs?

3) Is it worth it to consider slotting 2 FF procs and one Decimation proc, or would I be better off with 3 FF procs?

4) If the Decimation proc goes off, does it include the attack it is slotted into for the purposes of boosting damage, or does it only affect the NEXT attack I do?

Thanks, any advice, guidance, and math assistance would be greatly appreciated.


Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Decim-Build%(19)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(15), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(31), FrcFbk-Rechg%(31)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(5), AdjTgt-ToHit/Rchg(5)
Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), FrcFbk-Rechg%(19)
Level 8: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(25)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(13), AdjTgt-Rchg(13)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17), RechRdx-I(43), RechRdx-I(46)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21), EndMod-I(23)
Level 22: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(27), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/ActRdx/Rchg(29), Mantic-Dmg/EndRdx/Rchg(29)
Level 24: Stealth -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 26: Grant Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 28: Power Boost -- EndRdx-I(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Sciroc-Dmg/Rchg(34)
Level 35: Boost Range -- EndRdx-I(A)
Level 38: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(42), CSndmn-Acc/Sleep/Rchg(43), Sleep-I(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run


For Great Justice!

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
1) What would be the average effect of slotting 3 FF procs, one each in my attacks, given that I cycle thruogh those attacks every five or seconds? On average, how would that improve my average global recharge over time?
Taking a quick stab at this one, tell me if I am utterly off base and what the right answer is if I am wrong:

10% chance of 100% recharge improovement for 5 seconds is on average equal to (maybe) 100% chance of 10% recharge improvement for 5 seconds (although its obviously a lot more bursty.)

Therefor, assuming I use each of the three procced powers every 5 seconds, I should notice an overall boot of around 30% global recharge on average, continously.

If I only used 2 of the 3, that would be an average of 20% extra global recharge.

Applying the same (possibly incorrect logic) to the Decimation proc, a 5% chance of 100% damage boost is equal to a 100% chance of a 5% damage boost (although again, a lot mroe bursty). So I would be comparing the value of an extra 10% global recharge to an extra 5% damage, roughly speaking.

How incorrect is this?


For Great Justice!

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
1) What would be the average effect of slotting 3 FF procs, one each in my attacks, given that I cycle thruogh those attacks every five or seconds? On average, how would that improve my average global recharge over time?
It wouldn't work well. The FFB procs a)don't stack and b)have a suppression period. The suppression period means that when it goes off, you've got the buff for 5 seconds but you cannot get the buff for 10 seconds after it wears off. You're best off putting it in an AoE attack so you've got the best chance of it going off per activation.

Best case scenario, you're averaging another 5% in recharge.

Quote:
Originally Posted by Metatron_NA View Post
2) What would be the above effect with only 2 FF procs?
Same, sadly.

Quote:
Originally Posted by Metatron_NA View Post
3) Is it worth it to consider slotting 2 FF procs and one Decimation proc, or would I be better off with 3 FF procs?
I'd go with the KB smashing damage proc. The Decimation BU proc is also pretty worthless.

Quote:
Originally Posted by Metatron_NA View Post
4) If the Decimation proc goes off, does it include the attack it is slotted into for the purposes of boosting damage, or does it only affect the NEXT attack I do?
If it goes off, it goes off right after you fire the attack it's slotted in, so it will not buff that attack. So if you've got it slotted in Power Blast and it goes off, it won't buff that use of Power Blast. It effects whatever attacks you fire off in the next 10 seconds (duration of the BU proc buff, IIRC) So if it goes off, if you use Power Blast again during that duration, it'll benefit from the buff.

Hope that helps


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Posted

OK, well that sucks, but oh well, had to check it out.

So what I am hearing (I guess) is due to suppression and what not, if I am rotating 3 quick attacks I should probably but a different proc into each (if at all).

So basically another 5% average recharge, another 5% damage, it basically seems almost pointless to even care.

I guess I will *maybe* throw a FF proc in power if I get a throwaway slot, although I had been considering moving slots to get what I was thinking was closer to 30% - not so much now. Same for the BU.

The only proc I have found that seems to be worth a crap is the Perf Shifter I have in Stam - that thing def helps out the end.

OK, so procs (apart from PerfShift) still suck as much as I thought. KK.


For Great Justice!

 

Posted

Back when I did the work for the DPS threads in the scrapper forum, I found that the Chance for Buildup Procs added about the same damage over time as one of the damage procs from, say, Mako's Bite set which has a 20% chance of 71.8 damage. So while I have taken the Gaussian CFBU out of followup these days on my claws scrapper, I still have the decimation CFBU in focus.


Be well, people of CoH.