Fire/DA/Blaze for farming?


doomrider

 

Posted

So I have an Elec/SD/Blaze but the lack of ST damage drives me nuts. I don't really want a Fire/SD because of lolconcept reasons...

So I was thinking: since Spines/DA is an old classic for farming, how would Fire/DA/Blaze compare? You lose the second damage aura but FSC >>> Spine Burst. I've never farmed with a Spiner though, so I don't know how much you rely on Throw Spines for damage.

If it helps, I'm making this character for a farmer/PL character who I could also very occasionally bring on TFs and not feel useless on. I've got a SS/FA Brute villside but he's a little squishy for most TFs, it seems with IOs /DA is much more sturdy.

I realise it wouldn't be as fast as a Fire/Kin for straight minion/lt munching when farming, but hoping being able to kill bosses quickly might make it at least competitive.

This would be a no-budget build btw, with the exception of the Glad Def +3% IO. Not really sure how to build it though, never done a /DA before. Should I build for defense or just full recharge and rely on DR to keep me alive? I know hefty end rdx and +rec are a given.

Anyone have one or any advice about it? Or is this just a totally hare-brained idea?


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I think it's a great idea, really. I'm on Mac OS X now so no way to build something atm.

I once 'tanked' farms and killed bosses for a fire/kin friend who was still learning how to farm (there was no setting for no bosses, so it was set for 8 with fillers and on invincible) and dude, it was SO EASY because of Oppressive Gloom - all minions were stunned, but my toon was a DM/DA so not exactly farmer material.

I'm a /DA fan. The theft of essence proc helps your end issues especially on large mobs.

The only thing I can 'give' you right now is a dm/da build that I built for some defense, +maxhp and some recharge (copy/pasted from another thread because I'm on my mac.. damn when will Mids be released for Mac?). I won't be using this build because it's not end sustainable, but I put cloak of fear there (end hog, low acc) and you can just use O. Gloom with one accuracy IO, or an A. Amazement set for recharge, maybe 2 pieces for the recovery or even 2 stupefies. I'm posting the build just because it may be a good guideline for slotting dark armor, although because of CoF and other stuff (like using reactive armor instead of impervium armors) such as not enough recovery bonuses this build is not sustainable, I know you know how to build toons and can get more rech and recov from a fire/da build, especially since you will be using purple sets.

I think you should build for recovery, recharge and some defense but when I 'tanked' for my firekin friend I didn't even have tough in my build, that's why I thiink /DA farming is so easy because of the mez aura if you can get past the end issues. But I think some defense would help you (Desmodos, who is another DM/DA lover and has a nice guide, believes in typed def, I'm undecided yet). Personally I find /DA so good I didn't miss defense while leveling her and had to be the pseudotank on some occasions with a Tanker on the team (like Carnie missions where the Fire Tanker couldn't stand the psi dmg, and Neuron mishes in which we had an Ice Tanker and he had his defense debuffed and faceplanted a lot). Basically with /DA you only have to worry with lts and bosses till you kill them. I think Fire/DA would be a great farming combo, but i think you'd better get some defenses (s/l and nrg or melee/ranged, remember /DA's energy resist sucks) because my toon had more mitigation tools for being DM (Touch of Fear and Siphon Life).

As I said, this is a 'flawed' build attempt but maybe you can tweak it for fire/da using o. gloom and more recovery. And yeah she has hover for lolconcept btw, she's my only flying toon, I built this considering I'd never toggle Hover for the defense, just to put a lotg there.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1426;717;1434;HEX;|
|78DA9D93C96E134110867B3C63268EF7385EB2DACEEE2C4E72629510108840B6649|
|2282720D8CE9058388E3576A44408C4851B2790088B38F00C1107C4EBB088ED194C|
|55FD1D5FB831B2FF6FA6FAEFEAEA9A9EE2E14A40A9A7979511BA562FB75A5BEB55B|
|7DC6C3AAEB758DEA95553570F2A95BAB37AB0975FADB9F54C6DF96CA67DD474B66D|
|A5D4C0A977ABE8D41D27BF52761FE276A83BB2E23C701A2D3D76C5DDDB77A3371BB|
|B8EEB34DAF9D39B40697FBF9EBF516B379C56CB8F877A6D67570F149C72B3D6D809|
|6A17C5E9297EBD59AB4A569EB4552CB7DA8E7B94A2AA72F477B93CB93A962A11C69|
|4E736B026B0D6057D55C2B2CAB1DD10BBA9460D31A40567B2C098A0656B9BEA788D|
|1F1EA54654CF4FE097A0F737D096B481130F638E66993ABB89EC01640F217B08D9D|
|BE4F322BBE9FD2289C6BF0A26BE01DF0507E4B3F5E66C6CAE0F9BEBC7E6FAB1B904|
|36374F5E1F96F7F812066788248194C04B063F0CCADFA14BD9140922620437A5B8D|
|42DC1028D840D433A100E993C3D1115A4FA048349937D8309C170C1E0127C342B8A|
|8A55342E897A2814D34D89BDF07068F425F00A3816CC922F0E9F378E9667D0EBCC1|
|F002DCFA2E5D9AC204FB3923A7B32220B666382F17E00551C926F405E69C71AC09B|
|1C46F609A49DC622D31FA49845B20FE962866CD9E1748F60D607F4027EC13C8A49D|
|0AC11DDDF11AC7B44A1B43E48E9FBF2B6E62B4055B0B00D38000E9261F303128D6D|
|C88849A149BDD1499CAD299CAD299CAD299C2D8B7C33DA378386E4D0901C1A92436|
|18FA8F039BDC4DC33D9F4630AE5F571CB1FCBAA8BAF8137C05BC1F23BC113B22FC1|
|EE593AC1C847E012C132D5B0D5FD38E9C7E7ADF04FA46475BF346548246D75BFD18|
|E2F425F1446FFF7FA14385DD2B7D64BBAC15262D964B9C37297E51E4B99A5C25265|
|E97CEECE0E9FE3BACEB35C60B9C812A7FAD47376DA7E123F4B8025C8126209B3445|
|8622C832CEF593A7F010DE3FA7D|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Silas View Post
So I was thinking: since Spines/DA is an old classic for farming, how would Fire/DA/Blaze compare? You lose the second damage aura but FSC >>> Spine Burst. I've never farmed with a Spiner though, so I don't know how much you rely on Throw Spines for damage.
Hmm ok but SB + TS + quills obliterate totaly FSC in therms of AoE dommage.

TS is really a wide cone, when i say wide, it's even more wide than a lot of blaster cone.
Plus the fast recharge on it, make this power a stapple power for AoE dommage (and single target dommage too)

The main problem i see by going spine/DA is, if you don't want to invest in the build, a major recovery problem.

I think it will be barely playble. And it's not the little trick with theft of the essence (that don't work that great by the way) that will change somethings.


Else there's also spine/FA, that sounds cool right out of the box, and you could farm the praetorian demon map.


 

Posted

Awesome, thanks Kioshi. I'll take a look at the build when I get back from work.

Since the character would mostly be for farming (BM warriors, Council Earth, Nemesis maybe? I dunno if /DA can handle Nems) and the occasional TF, I'm not sure how big a deal the energy issue would be.

On the one hand, it's one of the most common damage types. On the other, for stuff I'll be fighting most of the time they don't have any energy damage and I can always hit DR if I need to.

I've got literally about 10 minutes of experience using OG, (back on my D3 before I axed him, haha), so I've got a few questions. You said it totally took the minions out of the fight and I can believe it, but if you weren't with a Fire/kin to lock them down, wouldn't the stagger be an issue? Also how rough is it on the green bar to be running OG in the middle of an 8man spawn?

I'm thinking, (assuming I can run OG sustainably against x8), maybe +recharge and +hp is a good way to go, since I'll only really be taking fire from the few Lts/bosses.

I am a total DA noob though, so all of this is purely theoretical and probably inaccurate DA experts, chime in please

My only similar experience is from farming with my SS/FA. /FAs resists are poo, but I can farm +2x8 Nemesis and Council quite easily mainly due to the KD from Footstomp every 5ish seconds and Healing Flames if I need it every 10-15ish seconds. So what I'm wondering is, since DR is such a powerful heal, while I won't have the constant KD/KU mitigation from SS, do I really need to build for defense?

I'm a recharge glutton so the temptation to just go crazy and get perma-Hasten levels of recharge is huge >.>

I also frequently read and hear that the Theft of Essence proc in DR is a godsend. I'm sure if I hit a whole spawn with DR I'll probably get the end cost back, if not more. So how do people usually slot DR? A set for bonuses and the ToE proc? Frankenslotting for end/heal/rech?

The more I think about this combo, the more I like it >.> Quick, someone burst my bubble before I have to PL and IO out a new lolmelee character :3


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Nemeros View Post
Hmm ok but SB + TS + quills obliterate totaly FSC in therms of AoE dommage.

TS is really a wide cone, when i say wide, it's even more wide than a lot of blaster cone.
Plus the fast recharge on it, make this power a stapple power for AoE dommage (and single target dommage too)

The main problem i see by going spine/DA is, if you don't want to invest in the build, a major recovery problem.

I think it will be barely playble. And it's not the little trick with theft of the essence (that don't work that great by the way) that will change somethings.

Else there's also spine/FA, that sounds cool right out of the box, and you could farm the praetorian demon map.
Yeah, that's the thing I was wondering about Spine/DA or Spine/Fire. I've played with Throw Spines so I know what a fantastic power it is, I just don't know how much use it gets while farming on those combos.

I always thought it was a little counterproductive because any time you're outside a spawn to hit them with Throw Spines, your dual damage auras, (which I thought were a main reason to go Spines/DA or /FA), are going to waste.

Anyone here who farms with a Spine/DA or /FA, do you just use Throw Spines going into a spawn or do you also hop out mid-spawn to use it?

Another thing is I'll have Fireball too. Nothing compared to Throw Spines, but worth mentioning.

For recovery, I know the endurance will be a major concern. I'll be building for high +rec and good end redx as a given. As I said, this will be a no-budget build so purples, a Miracle +rec, Numina +/+, all's fair game.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

When i'm farming with my spine scrap (+1/x6) i'm doing like this :
BU => TS => jump in pack then SB

So here minion are dead meat, and LT are seriously wounded, i continue then with ripper / TS whatever you want.

You have to consider too that TS is really usefull for any ranged foe that are hitting you.


 

Posted

I'd prefer Fire/Fire/Fire largely for fiery embrace (and because I have one and love it.)

-OR-

Spines/DA when you can get a ToE +end proc. You'll probably have to use merits on that one, like one sells on the AH per week and you never know what level


 

Posted

I don't have a lot of experience on different servers but I've had no problem finding a ToE proc on WW's on freedom. In fact I have one on my kat/da, claws/da, spines/da and even one in storage. By the time my /DA toon reaches 30 I almost always have enough influence to buy one. An easy 30 mil or less will get you one if you're willing to have your inf sit on the market till you get one. The lower the level, the better just so you can slot it sooner (obviously). It makes a world of difference. I think FA/DA/Blaze would be a great combo if you could manage your end bar and would be very curious to see a build if choose to pursue this combo


 

Posted

WW are cross server. The only separation is between heroes and villains. So the proc you bought on Freedom is available to another player on Pinnacle.

And I agree, I've gotten this proc for around 30M before as well too.


 

Posted

Oh! The more you know (insert rainbow overhead). I honestly did not know that it was cross server, thanks fury!


 

Posted

Well OG really costs almost no end (check CoD I think it's the same of C.Jumping) and it never affected me. Can't say it the stagger would be counterproductive because I was only killing bosses with my DM/DA. I've seen Spines/Dark farm and the stagger isn't a big issue because Spine Burst has a large radius, dunno how it'd affect FSC.

As long as you have health (even unslotted), no need to worry about the health drain on OG.

A player named Celydia farms with a Claws/DA. She has a good Claws/DA guide btw.

As for the energy 'hole', I did a LGTF once with 4 /DA toons (my DM/DA, a Stone/DA and two Spines/DA) and little support. The Brute DA tanked it fine, and as you know LGTF is all Rikti. I was the only /DA with no end issues tho because I was IO'ed (cheaply, and with no ToD +end, didn't exist at the time) but we did fine and me and the Brute only died at the Hamidon. The Spineys died more but they were So'ed iirc.

Can't comment on throw spines because I have a Spines/Dark at 21 and a Spines/Fire at 33 but I didn't really play the Spines/Fire (AE baby, few days later I left the game), so I'll let somebody else answer. And well, Spines/Dark farmed well before Pyre Mastery, with Fireball added I think you'll do fine. I don't intend on picking Fireball in neither of my Spiners (I'm playing the /Dark, the /Fire idk when I'll ever level) because of the redraw and Throw Spines recharges very fast.


 

Posted

So you're considering a lolDA huh?

I think it will be a decent combo, but unlike Fire/SD it will be a little harder to fully leverage FSC without a taunt aura especially if you're running OG. You'll just have to adjust to not having such a huge AoE like Banefire does.

For farming purposes, I really don't think you'll have to use OG since the enemies it will actually stun will be taken care of quickly. I know with using my Claws/Dark Brute, I often find myself turning OG off unless I really need the extra mitigation because I hate them staggering away out of Spins small radius.

Building for some defense is a good idea. Aim for around 30-35% and you'll see a pretty big difference in your survivability. That way you'll spend less time healing and more time killing and you can still get a good amount of global recharge.

Overall, it won't pack as much AoE hurt as a Spines/Fire or Elec/SD, but will make up for it with the better ST damage which certainly will help if you're going to fight against bosses like I think you would.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Couple good guides for /DA:

Newest one: http://boards.cityofheroes.com/showthread.php?t=183631 (I disagree with things on this one such as not slotting acc in dark regen and the 1/5 rating for cloak of darkness, it's great if you build for defense, +per and if you don't get CJ for immob protection, but a good guide)

http://boards.cityofheroes.com/showthread.php?t=127590 (this one is very elaborate as it's from Desmodos, discussing IOs and such and a lot of DA builds - I prefer O. Gloom over CoFear unlike him, I'm only trying to replace OG with CoF in my current build because I have played SO MANY HOURS with my DM/DA - y' know, when it was hard to level... So I want something different, that's why I put CoF in the build I posted, although I need to tweak it more to make it end manageable)

All in all, if you can manage to 6-slot CoF for accuracy and endred (at least 2 IOs worth of each, the base accuracy is really bad) and then tohitdebuff or fear, it might be better for a FM/DA farmer since the mobs wouldn't be wandering around and remain static.


 

Posted

t Fiery, Yeah, I know, weird idea huh I just like the idea of /DA and I've never made one before. I know come GR Banefire will still be a much better farmer. I just kinda...like the idea of a FM/DA/Blaze. I may wind up getting it to 50 then not liking it though, like my FM/Elec/Blaze >.>

What kind of defense do you think would work best? Melee? You built your spine/FA for melee right?

Right now it looks like defense would be a good way to go, so I wouldn't take OG. I drew up a full-recharge build last night but it just demonstrated how little I know about /DA >.>

I know it won't have the same AoE damage as my Elec/SD or a Spine/Fire, I'm just wondering how big the difference will be. You know I'm a speed freak, do you think I'd find it a slow killing combo?

t Kioshi, Isn't Dark Regen autohit though? I see Desmodos recommends accuracy and so do you, but Redtomax lists it as autohit for Scrappers (link: http://coh.redtomax.com/data/powers/...k_Regeneration) , but no mention of it being autohit for Brutes/Tankers. I've got no access to Mids atm so can't check there. Weird. The Scrapper page is probably a mistake, but I want to be sure.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

No Silas, Dark Regen has the same base acc as most powers (75%). The usual slotting was to max endredux and recharge with at least 1 acc IO's worth of accuracy. Celydia in her guide slots her DR with doctored wounds+end IO iirc because she says she has so many acc bonuses it doesn't matter.

Now the usual slotting is something like capped rech, 50% acc and 70-75 endred because you have to make run for the ToE +end proc, which can fill both your bars (green and blue) if you're lucky.

I have like 5 planned builds for my DM/DA, the most efficiet slotting I've got is that:

Level 22: Dark Regeneration M'Strk-Acc/EndRdx(A), C'ngBlow-Acc/Rchg(31), Numna-EndRdx/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Theft-+End%(34)

53% acc, 42% heal (gives you 42.7% hp from 1 target), rech and end are at 91.78% (including the proc, but no significant set bonuses)

Now in a more recent build, I chased hp and maxend bonuses:

Level 16: Dark Regeneration Theft-Heal/Rchg(A), Theft-Acc/EndRdx/Rchg(25), Theft-+End%(27), Nictus-Acc/EndRdx/Rchg(27), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Dct'dW-EndRdx/Rchg(29)

54% acc, 40% heal, 80% end discount and 84% rech - but I get the hp bonus and maxend from the sets.

There are several ways to slot dark regen, since the base heal value is 30% per mob you don't even have to slot it for healing.

Seriously see Desmodo's guide, it rocks, discussing strategies, SO builds, IO builds... Even if it's for DM/DA the DA part is very good, including a discussion between O. Gloom and CoFear (as I said, for a farmer CoFear may be nicer since you won't have the huge radius of Spine Burst and CoF makes minions stand still, but it needs 5 or 6-slotting, 50% base accuracy sucks big time)


 

Posted

Quote:
Originally Posted by Silas View Post
What kind of defense do you think would work best? Melee? You built your spine/FA for melee right?

Right now it looks like defense would be a good way to go, so I wouldn't take OG.
My Spines/Dark is build for (capped) melee. When I created the build I also tried to come up with a decent build for Def:S/L but never liked the results overall. It's easier to build for defense with */DA than with */Fire, btw. DA has Cloak of Darkness which gives a basic 3.75% to Def:All (same as Weave).

With high defenses and an impressive AoE damage output there's no need for OG, imho. BU + TS + SS + damage auras is all the mitigation I'll ever need against minions.


 

Posted

Well, you can either focus on building towards melee or S/L defense because they both go hand in hand. By building towards one you'll still get a decent amount of defense for the other.

My Spines/Fire went for melee defense and ended with about 35% and 25% to S/L. Pop one purple and you barley even have to heal. I did the same thing with my Claws/Dark, melee defense. Although, it doesn't have quite as much because it's a cheaper build.

It's probably easier to get more S/L defense, but I don't think the little difference is worth sacrificing defense to all other melee damage types.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Myriad View Post
My Spines/Dark is build for (capped) melee. When I created the build I also tried to come up with a decent build for Def:S/L but never liked the results overall. It's easier to build for defense with */DA than with */Fire, btw. DA has Cloak of Darkness which gives a basic 3.75% to Def:All (same as Weave).

With high defenses and an impressive AoE damage output there's no need for OG, imho. BU + TS + SS + damage auras is all the mitigation I'll ever need against minions.
Could I see your build please? I'm trying to get 35% melee and 25% ranged on my 50 dm/da and on a planned spines/da (22 rigtht now) but I haven't come up with end sustainable builds or decent recharge... And I've always had an easy time building defense toons... I'm not good at adding defense to resistance ones without sacrificing other things it seems

Thanks!

EDIT: just for kicks I made a quick spines/da for melee, I got to 39.2% but only 45% rech. Recovery os good because I went with body mastery.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1393;691;1382;HEX;|
|78DA9D93594F135114C7EF745A4AE90EB465158442292D03BCB9241A154D3434413|
|13C28D0D43242636DEB4C49E4CD0FE09326E212E312407D366EF1A3B9D473CEFFB6|
|89F1CD09FC7FF79E39DBBDA753B8BF1452EAC15965442E544BAE5B5C2D3BA546C37|
|67C85D276A5ACFC4AA944DB562CD855DBB6AEEE56AA5577B8635DB26FDB35D7B696|
|4ACE9DE239E76EDD895FAEEDD88E5D6B5AED4568A55EAF5A972ACD9AEDBAD82CDBA|
|546A5B6DD239BD5866D6F85B5D3F64E935EC42F362A65EB7C7D6BAF5828B94DDBD9|
|1BA066B2F4FF8ABB92A7E553370819E5B909AC0BBC1BC0A6A0AB28C87294A1A3666|
|9B1A8BA7282EE3C3027E8B18079C16BBF0EA228E387874DA19FC02F41E437D012C4|
|94C9C85194A96B99A81543AD5ED4EA45AD7ED4EA47AD2E8AF2214AF966149BDE920|
|9A76D79FDFB728EE453E09960E039F0429027DF00327802495A8CAAA11430204892|
|4350970826A4AA9F4C61988CF01583D38CACC99B397A13350C3945346272FC485C7|
|0AC1748CA698FA504E3CB12754051717D63F1869C62FC1EE0088EBB4013D8157453|
|541FBA30FB1EC95DA61F0BA69F00FB8259F24BE8EC09649F44F649649F44F634B2A|
|7917D82A25288F2A472629A0632C021390CEAB48318730663CE60CC598C398B3167|
|31E6371435ACA3860FD0DF217004BC13E4DF031F0416458DEA218DC670D3FD00267|
|2440E637AE8631FA5BFF94F82C5CFC017E0AB6081DC27E0AE2686C46490694A9BA6|
|5AF428932C33BAE84C5AA63C9F01CE90D16B2A2F79E4B4470E6DE5FF6A6B95CE6CE|
|9A416AEED28ACD482FE392D604023DECEC7497F5C7AF91FCB8AB7F35129432C63DE|
|CEC7D90AC4145FAF82F37F3DDF42ED74816B3DA4D75956488C355EADB36CF076935|
|7255EDD6229F3B6F53DD46E387A82FB3AC9728AE5344B82FA530FD9D31F2409B284|
|58C22C1196284B8CA58F6588E5254BEB0F5813F588|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Kioshi View Post
Could I see your build please? I'm trying to get 35% melee and 25% ranged on my 50 dm/da and on a planned spines/da (22 rigtht now) but I haven't come up with end sustainable builds or decent recharge... And I've always had an easy time building defense toons... I'm not good at adding defense to resistance ones without sacrificing other things it seems

Thanks!

EDIT: just for kicks I made a quick spines/da for melee, I got to 39.2% but only 45% rech. Recovery os good because I went with body mastery.
The "trick" is to 6-slot Impale with Enfeebled Operation and to include the Gladiator's Armor unique. And to accept some shortcomings in other places. My global recharge and net end gain is roughly the same you have in the build you posted.


 

Posted

Ahhh thanks. With these I could definitely hit the cap on this build (just no idea where I'd take the 2 slots from lol), but the glad unique is just too much for me. Since my Spines/DA is only 22 or 23, how are these numbers (rech/net end) working for you, are they good enough for farming?

Thanks for the answer!


 

Posted

Quote:
Originally Posted by Kioshi View Post
Ahhh thanks. With these I could definitely hit the cap on this build (just no idea where I'd take the 2 slots from lol), but the glad unique is just too much for me. Since my Spines/DA is only 22 or 23, how are these numbers (rech/net end) working for you, are they good enough for farming?

Thanks for the answer!
@Kioshi: check your PMs.


 

Posted

Silas I tried to make a CoF build and an OG build, the CoF build (I think minions standing still would be better for a Fire/DA) is kinda low on recharge and uses a lot of end. The OG build is much better, well see what you think (I'll use the normal export because you seem to not be able to see the data chunk only because of boring stuff like work) - both have 33%ish melee, 20%ish ranged/nrg/neg and 24-25% s/l:

OG Build:

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7), HO:Ribo(9)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(15), HO:Ribo(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 16: Dark Regeneration -- Theft-Heal/Rchg(A), Theft-Acc/EndRdx/Rchg(21), Theft-+End%(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Death Shroud -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(39)
Level 28: Boxing -- Empty(A)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(40), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42)
Level 35: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 14,5% DamageBuff(Smashing)
  • 14,5% DamageBuff(Lethal)
  • 14,5% DamageBuff(Fire)
  • 14,5% DamageBuff(Cold)
  • 14,5% DamageBuff(Energy)
  • 14,5% DamageBuff(Negative)
  • 14,5% DamageBuff(Toxic)
  • 14,5% DamageBuff(Psionic)
  • 11,1% Defense(Smashing)
  • 11,1% Defense(Lethal)
  • 4,25% Defense(Fire)
  • 4,25% Defense(Cold)
  • 6,75% Defense(Energy)
  • 6,75% Defense(Negative)
  • 3% Defense(Psionic)
  • 19,3% Defense(Melee)
  • 6,75% Defense(Ranged)
  • 5,5% Defense(AoE)
  • 1,8% Max End
  • 63% Enhancement(Accuracy)
  • 67,5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 210,8 HP (15,7%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8,25%
  • MezResist(Immobilize) 5,5%
  • MezResist(Sleep) 3,85%
  • MezResist(Stun) 4,4%
  • 25,5% (0,43 End/sec) Recovery
  • 46% (2,57 HP/sec) Regeneration
  • 7,56% Resistance(Fire)
  • 7,56% Resistance(Cold)
  • 10% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1400;696;1392;HEX;|
|78DA9D93496FD34014C7C7B1533769D666EB42681BDA666B9C44EC2081808204342|
|5A2A807681B9930B41121094E24A0270E8004E204129CB80065F90888AF8138F14D|
|58C25BA6911037ACE4FDC66FFEEF3FCF634FE5DEA24F880727851638D3B4BBDDDA4|
|ADDB13B1DE9B82BF666A32E4C21C4C46EAE56914D29AD730DE9DCE7F1E4606A51DE|
|94ADAEB4166DE756ED9473BBED84CFB7B6A4235B3D6B77E0ABB6DB4D28EFB564B7C|
|B374BD2EE345A9B5EBA59E94879C3AF449B5B3D98183DDB69D4ADD34D7B5BD62A76|
|B7072B8F414B59F83FC4DEE8EABBC555405AB8AE31D608C63A638330542364B14AA|
|32A9798D5682643183E014943178F4C25005F8D7D87D9D7CBBE5EF6F5B1AF8F7DF3|
|50A52B5F9D7D03EC1B50BE43A070B342B83380B28843CA542933A6616A01521EE5E|
|389C320294209C618210582116ECF3592279BD1BF6082C0CF0E9AFF02B5105D25EF|
|02CC04358D9E2C18D0D12D1A26C44719711D756309C632553D81AAB0DA8FF00F17A|
|6267E327E11F6FC66F4097B05150F435584BBD023CF79E605E32561FA152107BA98|
|D2C5EED2034C6F33EE10667A84C7A04BA82E12EFA8746687F19EB0EF03E323E313E|
|129548D7395319EA6D46C869165E408F3798206F249968BC93E5CC2824C52B5970C|
|D17ECC471851429A5F9B0EBA29D6B9A7723C93672C10B20586C528124A509552EDA|
|52EF17E5C241496181542799960807C4E7D1B7306BDD99CC9E02EDEF885C8B09F96|
|F9EAC2575AFE46780B3379B552BE406E0B16A3C828F18265C20EC82D25B7F653AA7|
|880719071881B3BCCBB0D8D95D4BE95BEF3D7600C4E27FC702B97FEC9548DC14913|
|1A65A68CC1E9EC7B42023F25C1E2FFBA3EFB7697F45CF642BC82A10A415BC5D11A8|
|675BCDDC0918DA3EB18EA78DBFF32A80E1EC1BE8E623886E1388618F4279EA1D2C4|
|F33882C187C18F21802188218421826102C36B0CFD3F569DEF36|
|-------------------------------------------------------------------|
COF Build:

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

01 fm da: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(34), HO:Ribo(36)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(34), HO:Micro(34)
Level 6: Hurdle -- Jump-I(A)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 16: Dark Regeneration -- Theft-Heal/Rchg(A), Theft-Acc/EndRdx/Rchg(21), Theft-+End%(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(23), Dct'dW-EndRdx/Rchg(25)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Death Shroud -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(39)
Level 28: Cloak of Fear -- Abys-Acc/EndRdx(A), N'mare-Acc/EndRdx(39), U'spkT-Acc/EndRdx(40), Hror-Acc/EndRdx(40)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 32: Boxing -- KntkC'bat-Knock%(A)
Level 35: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(45)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(45), LkGmblr-Rchg+(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14,5% DamageBuff(Smashing)
  • 14,5% DamageBuff(Lethal)
  • 14,5% DamageBuff(Fire)
  • 14,5% DamageBuff(Cold)
  • 14,5% DamageBuff(Energy)
  • 14,5% DamageBuff(Negative)
  • 14,5% DamageBuff(Toxic)
  • 14,5% DamageBuff(Psionic)
  • 11,1% Defense(Smashing)
  • 11,1% Defense(Lethal)
  • 4,25% Defense(Fire)
  • 4,25% Defense(Cold)
  • 6,75% Defense(Energy)
  • 6,75% Defense(Negative)
  • 3% Defense(Psionic)
  • 19,3% Defense(Melee)
  • 6,75% Defense(Ranged)
  • 5,5% Defense(AoE)
  • 1,8% Max End
  • 48% Enhancement(Accuracy)
  • 57,5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 210,8 HP (15,7%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8,25%
  • MezResist(Immobilize) 5,5%
  • MezResist(Sleep) 8,25%
  • MezResist(Stun) 4,4%
  • 16,5% (0,28 End/sec) Recovery
  • 46% (2,57 HP/sec) Regeneration
  • 5,04% Resistance(Fire)
  • 5,04% Resistance(Cold)
  • 10% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1411;716;1432;HEX;|
|78DA9D934B4F135114C7EF74A6F4FDA60F40048AD0F7D0C6B7241A154D346088181|
|60A34235C1EB1943AAD5159B950138D2B4D74E546C5C747307E0537261A37FA4914|
|EB79DC3621EE9CB4FFDF9D7BFEE7DC33F7CECCDC99F20B71EF94D082676B56B3599|
|D5BB6AD4643DAAE4B56EB966DD5DCE5CAF0EAE6F08AE51242F477A2D5195993D23C|
|BF21EDBB3C1EE886A6E4AAAC37A53965D937AAA7EDCD2D3B72A1BE2E6D596F999D8|
|17F766BAB06E9ADBA6C36F9665A5A8D8DFA9A976EE61A52AE0494696DBD0581E8B9|
|C6C6B279A6666DCBEA8CD56CC1CA29682907FFFBD81B5D6DA7B80AC808C735C602C|
|158642C117AAA841C666994E510791854C48849183D0993862E1EB89401EA6A5CB7|
|87EBBAB9AE9BEB7AB9AE97EB16204B5775F53D754726B96E0F389CEC10CEACC0D04|
|39872A9A55C6F1C38E5DF61BC2504DF31DE13C21F084548F1A8A53C09180C8A7092|
|104D111260F0B141F3C5A989F15D81111744022A1298A748F4A286FD972012D2346|
|A2514D4D1DC1B61440989848EF64492909AA6E4479015510F10F945DDA57E13FA77|
|197F08FBDA0C41C96EC88A71177AEC2945F63F633C67BC20E4C11757BEF86DDAB1E|
|16DC64D468B90065F92BB70240B3435BA078FC1D0C706A32F43B50F641939469E30|
|5E204C807D40AD3BF093F7EF3B21F3853638F39960826F50F906C36C881172BD0CD|
|E7C0D7C43BCBC18BA02480B1DA6D29CEA4CF3EB922B10F2454689C1EF5071826040|
|D6983AF93183CEADE8E6E3E3955E0584C8F24A5AF6AB039B2C7E23BC8648416D41A|
|1448F59321913FCD06542A542D801BBA9ECE641361C621C66DF11C651C228345656|
|4F58FEC1676D743F4FF8C125A6FF999935BA9F9AD06866C8E87E9E6D4F58E0FB22D|
|8FC5FD7477FA79CE7B217F40ACA2C88368FA3059445BC5DC29185A3EB28CB78DBFE|
|E4EF341C3A867D1D47398132891287FEC41374BA7C203E143F4A002588124209A3C|
|450FA515EA2B4FF027545F1B0|
|-------------------------------------------------------------------|


 

Posted

Awesome stuff Kioshi, cheers.

Both builds look pretty good, recharge looks unfortunately a little on the low side but I had the same problem when I drew up a few builds. Hard to get good defense, endurance numbers and the level of recharge I generally like (70-80 or more, I'm a recharge freak ).

Gives me a very solid idea of how to slot what though, thanks


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Nice that I could give you ideas. OG actually only needs 1 acc (it uses as much end as CJ), but it's a great mule for the purp stun set.

The OG build is close to 70% rech (I love recharge too), is end sustainable and has better acc bonuses, but I don't know how the staggering will affect FSC. With Spine Burst it's not a problem because of its huge radius.

I'm still struggling to make my DM/DA using a CoF build with defense that can perform decently because of end issues, I have made 6 or 7 builds for her lol, since I played about 3 months' time (remember i9/i10, hard to get to 50 with no PLing) to get her to 50 and IO her, with OG, so I want a change of pace (a 'fear build' so I can fear everything with Touch of Fear and CoF - but it's been hard man... Gave up for now on her, she still has a pre-DM buff build with siphon slotted with 1 acc+3 numinas or 2 heal IOs, i don't remember, b/c siphon life wasn't a 'real' attack, and I used S.Punch-Smite with the occasional M. Grasp thrown in because SPunch animated faster before the changes).