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Both are awesome, but NW is better for soloing, Forts better for teaming.
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Hey, hey, it's not that bad.
Just because there was IO duping, the markets had to come down, LGTF and zone Green Mitos are broken, the respec enhancement placement screen is broken half the time, there's a problem with the KTF, people's power customisations are being reset to defaults and globals broke for a while.
Oh, wait.
Yeah, okay. -
Answers:
The visual update thing, Positron TF cut in two and redone so it's not awful, new content for both sides in the 20s, Defender lolVigilance got a lolbuff, you can send emails with inf/item attachments which is nice, you can now have 7 missions instead of 3 and VEATs/HEATs are unlocked at 20 instead of 50.
Scarlett Johansson.
I don't think it's just you, I've not noticed a big difference. It's nice, but not zomgincredible. Water looks pretty. Go check out Nerva. I think it's mostly because the old zones just kindof got a touchup, whereas the GR zones will be built from the ground up for Ultra Mode stuff, so they'll be a lot prettier.
Demon Summoning is out now, yeah. If you preordered it, at least. Everyone who hasn't preordered only gets Dual Pistols/Demon Summoning when GR goes live.
Date is Julyish? I think?
Not really.
I've not messed with it enough to decide. Being able to scale it makes me happy though. I didn't care on my old computer but now I've got a widescreen it pissed me off.
Excuse to play: Ehm, run some missions both solo and teamed, see if you have fun. I can't really motivate myself to do anything solo anymore, but I still have a blast teaming.
More detailed i17 Info: http://paragonwiki.com/wiki/Issue_17 -
Hooray for canned responses :3
I don't know if you elaborated more in the thread, but um, (assuming I'm understanding what happened correctly), maybe you should have specified that it was Reichsman from the last KTF mission who wasn't becoming vulnerable as he should. -
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Quote:You've also got to slot differently. Since Fury gives you plenty of damage, slot for end rdx and accuracy first, then recharge.The thing about Brutes is that because so much of their damage comes from Fury and the only thing preventing them from building as much fury at level 1 as at 50 is their ability to survive it, you can run low-level damage output on par with an SOed scrapper as long as you guzzle the inspirations you need to survive the process. This makes leveling potentially faster, if riskier.
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Who wants to make the thread?
Shotgun not it -
Hm, that might actually work. Interesting.
I know resetting it didn't change their kind, but when I completed it and went back to it in Ouro I had another kind. -
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Quote:Also the fact that Shield Charge is in a set that can reach much higher levels of damage mitigation than FA, with greater ease too.I dunno if that tells you what you want to know, but to me it is a pretty clear indication that removing fear from burn would in no way make the set overperform relative to shields current capabilities. In fact I'd go so far as to say a target cap increase on burn would still be warranted simply because SC provides so much mitigation, is frontloaded damage, and has a huge fricken area of effect.
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Good stuff
I would put the end rdx in an attack rather than Imps though. While Imps have a numerically higher end cost, you're not going to be summoning them that much, whereas you're using attacks (like Blaze) as soon as they're back up. -
Because it's rarely worth pulling with it on a Fort. I love DN for pulling on my Fire/Dark because he can utilise the mobs being all herded in together much better.
I pull with DN on my Fire/DM because I can pull them to a corner, drop Tar Patch, RoF, Fireball and Fire Breath. I pull with DN on my Fire/Dark because he has good AoEs.
Fort AoE, aside from Wail which can only be used every so often, is crap. Psychic Tornado is slow, DoT and bad. Psychic Scream is slow and bad. Dark Obliteration is the best non-nuke AoE available to a Fortunata. If you want to be a VEAT AoE monster, roll a Crab Spider.
It is far easier to leverage the +def of Maneuvers than the -tohit of DN.
DN is a fantastic power but it only debuffs everything in its range. The range drawback sortof applies to Maneuvers too, except Maneuvers' radius is much, much bigger. You'll easily be covering an entire team with Maneuvers, you'll hardly be covering an entire spawn with DN.
Especially since you've got TT:Maneuvers and Mind Link to stack it with. Double Maneuvers and Mind Link = massive team defense buffing. I would only take DN in addition to Maneuvers, for AVs or whatever, never instead of.
The greatest strength of a Fortunata on a team is that they grant huge team buffs entirely passively. No team mate clicking, no telling people to gather, you just being there buffs the team. DN requires animation time every time you use it and only helps if whatever is attacking you is within its radius.
Maneuvers will help anyone within range, regardless of what they're being attacked by and where. -
the market goes om nom nom, now the devs have to have it spayed.
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Quote:Because while +def and -tohit are pretty much functionally identical, DN has a much smaller area it'll cover, will aggro stuff and has a slowish animation time.If you're getting Gloom why not get Darkest Night rather than Maneuvers?
DN is much better for Brutes who will have stuff bunched up on them anyway and can pull with it. -
Maneuvers, Aim and TT:Assault.
Increased defense for you and team, increased tohit and damage for you, increased damage for you and team.
If you don't have a Patron though, I'd recommend you go Ghost Widow and pick up Gloom. It's a phenomenally good attack.
In which case I'd recommend you get Gloom, Maneuvers and TT: Assault. -
Looks good, Scene.
RoF vs Fire Breath..I would go with Fire Breath. It's a slowish animation but the added AoE is more useful than RoF since you've got Cages for immobilizing stuff and the blasts for ST damage.
I'd stick with Combustion over Hot Feet, especially since you're slotting it with Obliterations. Oblits give really crap end rdx and Hot Feet guzzles endurance like crazy. Fire/Fire can be an incredibly end heavy combo to begin with, Hot Feet without a lot of end rdx slotting and needing to spam Cages to keep stuff in it is brutal on the blue bar.
Rest of the build looks good, few tiny things I'd tweak though. Take the BU proc out of Blaze for the dam/end. The BU proc is pretty weedy and you want to make the most of Blaze. If you want to keep the BU proc, I'd put in Flares.
I'd also take the 5th slot with the proc out of Imps, move that slot to Blaze or one of your other end-expensive powers for an end rdx. On my Fire/Fire Dom, I've got Incinerate with 5 Hecas and 1 end rdx, Blaze with 5 Apocs and 1 end rdx. At incredibly high levels of recharge, without hefty end rdx slotting in your more expensive attacks you can tank your end bar in a hurry.
I'm at work so I can't run the numbers for your end consumption now, but I know for my Fire Dom my chains (Blaze-Blast-Incin for ST killing, Blaze-Char-Incin for bosses and up) sustainably without the end rdxes in Blaze and Incinerate. -
A revamp of all the old hairstyles so they look as good as the newer ones?
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Hmmm, yeah.
Given Burn is all DoT and has a significantly smaller radius compared to SC, I'd even say up the target cap to 10 so it's like normal PBAoEs.
Dear Castle,
Burn is poo, we'd like it not to be. Please remove the mag 50(!) fear and up the target cap to 10.
Keeses,
Silas
Edit: bAss_ackwards, as someone who took Mu Mastery for the AoE immobilize to leverage Burn ages ago, it's still not worth it. I was better off just spamming Footstomp/Ball Lightning.
I've since dropped Burn and have Soul Tentacles purely as a set mule. If Burn had the fear removed I'd probably pick it back up since it'd be another decentish AoE, rather than a decentish AoE that requires fiddling to leverage. -
Quote:Yeah, the -def is mostly useless later on, but when it's useful its a godsend.Well, it is useless SOLO, but teams appreciate it on tougher enemies. For instance those who run on +4. And I know I love having a Rad on the team when I join a Mothership raid because we always have people with bad slotting.
I just started a rad/mm of my own this week too. =) Looking good so far. I'm at 14 and got bids out for some procs.
How worthwhile is it to slot out the tier one on rad? I'm thinking that it's mostly a proc-delivery tool or a set mule. Is there a cookie-cutter buildout for the power?
For Corrs and Defenders who have the old Neutrino Bolt it's a lot more worthwhile to proc out since they can really machinegun it. Since Blasters had their version tweaked to fit with standardized Defiance stuff, I don't think proccing it out is as good for them. Also if you get mezzed it and X-Ray are your main attacks so I'd probably slot it as an attack with 1 proc at the most.
One thing to note is that Achilles -res procs do not stack. At all. Not from different attacks, not from different people. If a teammate has the proc in Sleet or Freezing Rain and it goes off on a target, your Achilles procs won't land until the first one wears off.
For this reason, it's not worth putting the procs in more than your main AoE and maaaybe in a spammable ST attack. In my Rad/Kin Corr I've just got one in Irradiate, that's it. That's also because /Kin is really busy, so I don't really have time to machinegun NBolt for the proc. For a Blaster I'd put one in Irradiate, maaaaybe one in Neutron Bomb if you use it a lot and one in Neutrino Bolt. -
Like a Blastroller. Lock things down then melt them.
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Thing to note about the Possessed Scientists map is that there are many different kinds of Scientists you can get. You'll always get the same kind once you've got it, (for example my SS/FA was lucky and got the fire ones) but you could easily get some very obnoxious ones.
I know SRs DDR is huge but in a full spawn if you get multiple earth control Lts you might have some trouble.
Since Claws is a more unconventional AoE set for farming, (in that it has cones you want to use, rather than just spamming the PBAoE ala Super Strength), I'd recommend you just get a Carnies or Council newspaper mission on a warehouse or office map.