Silas

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  1. Quote:
    Originally Posted by Zombeh_Defendar View Post
    no FF? D: i am sad you have brought shame to the few proud support bubblers they are epic too you know
    I'll make a Bubbler once Corrs get it, haha. Fire/FF Corr for the win. Massive damage, huge def buffing for the team and trivially softcapped defenses pour moi.

    Do want.
  2. Silas

    SS/Fire/Mu Brute

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Does Burn still send em running?
    No, it got changed recently. No longer causes mobs to run and has a significant portion of its damage upfront like Midnight Grasp.
  3. Quote:
    Originally Posted by Amily View Post
    I think the some of you might be confusing making a game good which would be a developer/designer's job and is just good business versus attempting to make a game addictive or tap into what some scientists have used in other situations. Which would be a psychologist' job. This explains in a very small scale, but in lay persons terms.
    http://www.cracked.com/article_18461...-addicted.html
    It's an interesting article and a pretty good explanation of some of the concepts in simpler terms, but its worth bearing in mind that Cracked is first and foremost a humour site. Not a news/scientific resource.
  4. What is making stuff run out of Rain powers and terrorize are two different effects.

    Powers like Terrify from Mind Control or Fearsome Stare inflict the Terrorize effect on mobs, which makes them do the cowering thing and only attack when attacked.

    Powers like Rain of Fire have an Avoid component, which means mobs in that area will try to leave it. They'll still attack occasionally but their priority will be to get out of the area.

    Its confusing because a lot of people call the second effect Fear which is really a misnomer.

    Using Cloak of Fear with Caltrops would cause mobs to slowly run out of the Caltrops patch while occasionally taking potshots at you. The Terrorize caused by CoF would be overridden by the constant DoT damage from the 'trops.

    Hope that helps
  5. Oh look, BBJ is trolling about SS/Fires again.

  6. Normally I'd almost always give the nod to the Brute, but this combo is a lot closer.

    While the Brute will do slightly less damage than the Tanker with AAO and Rage, once Fury comes into the equation the Brute does significantly more.

    That said, the difference isn't that big so the benefits of going Tanker might be worth it for you. The main benefit is that SD Tankers are ludicrously easy to softcap, giving you much more leeway in your build for +recharge +hp/+regen and more recovery. And of course as magikwand said that Tankers have much more hp.

    Brute would do more damage, Tanker would be tougher and slightly easier to build. Depends what your preference/priorities are, I'd say.
  7. Quote:
    Originally Posted by Aneko View Post
    Who are you, or the people you quote, to say what my social needs are? I am not a Rhesus monkey.
    Human beings are, by their very nature, social animals. While I do think that what those social needs are or how they are met can and do vary greatly, I would argue that human beings need social interaction to function healthily and happily.

    I'd be interested in reading the full article if you have a link, Angie. While I don't neccessarily agree with the value judgement implicit in the starvation analogy, I do think the virtual/social interaction topic is interesting.

    I think MMOs and online gaming are still a very new (and therefore scary :O) media and so there's a lot of overhyped scaremongering going on. Yes, it is scary that some kid can play for 72 hours straight and then die because they never ate, drank or went to the bathroom. I'd say thats more a failure of the parents than indication of evils of gaming.

    The thing is, those stories never talk about the millions of gamers who just, you know, game. Who still eat, drink, socialise and function as human beings. It's not mentioned because its not interesting or newsworthy. Tonight at 11: everything going just as smoothly as yesterday, business as usual. That's not news, unfortunately.

    Er, I went off on a bit of a tangent there. What it comes down to for me is that anything in excess can be bad for you. Game all day, drink all day, sleep all day, watch tv all day, whatever. I don't think there is anything about gaming which exempts it from being unhealthy in excess.

    Regardless, I think its an interesting topic, just a shame that so much of the information and media out there seems to be scaremongering. It's certainly a topic worthy of discussion and so it was a little disappointing to see some of the dogpiling here.
  8. Silas

    Good Builds

    Quote:
    Originally Posted by Chaos Creator View Post
    I disagree. He messaged me in game asking why I said "Why would you want to do that?" I hate getting in game messages about forum posts.
    Yeah, you'd think most would go for forum PMs but apparently not always. I've gotten a lot of messages (positive and negative) in offline tells about my guides and/or builds.

    To each their own, I suppose.

    That said, I've ignored almost every single negative offline tell I've received whereas I've gladly entered into discussion with almost every negative PM
  9. Quote:
    Originally Posted by DreadShinobi View Post
    The thing about blasters is they lose a ton of their potential if theyre built ranged only, the melee attacks they get are really good and make up a large portion of blaster dps.
    This is a good point and one I forgot to mention, cheers Shin. While you can build a Blaster as ranged only and still do loads of damage, you'll pretty much always do loads more if you incorporate the melee attacks.

    Especially for ST DPS. Sup, /Energy.
  10. Fire is the highest ST damaging set. Also the best AoE set.

    If he wants something with less AoE, Ice would work.

    If he just wants damage though, why not make a Blaster in Praetoria and play villainous?
  11. I'd be happy with bumping Speed Boost to 4 minutes.
  12. Quote:
    Originally Posted by MrTweety View Post
    Darkest Night - 2 EndRec
    Shadow Fall - 2 EndRec
    Ice Bolt - 1 Acc 2 Dmg 1 Hold% 1 Dmg% 1 EndRec
    Ice Blast - 1 Acc 3 Dmg 1 Rchg 1 EndRec

    Hmmm.. I noticed Freeze Ray and BIB have no EndRec in them, so that might help a smidgen.

    Tar Patch and Ice Storm both have 2 Rchg .. is it worth slotting an EndRec in these? though they don't seem to be the main culprits or maybe I should add some damage or procs to them to help things along, especially in these early levels?

    Might look at some frankenslotting some sets to get some recovery bonuses too and I guess if I persevere for a couple more days then I could slot a Numina +regen/+recovery too.

    Yeah, I would definitely choose Dark. especially after everything you guys have said about it.
    The main culprit is probably SF. While DN and SF both use the same end/sec, SF isn't crucial to run midfight if you're having end problems. I'd run SF for the stealth while running around and getting into a fight, but once you start I'd shut it off. Not running SF will hurt you far more than not running SF.

    Another slot of end mod in Stamina will probably help too. IMO the P.Shifter proc is best when you're already in ED territory for Stamina.

    Freeze Ray probably isn't the problem since it doesn't cost a whole lot of end but if you can spare a slot it'd help to chuck an end rdx in there too.

    Bitter Freeze Ray is probably the problem if you're using it a lot. It uses a lot of endurance (more than Bitter Ice Blast) and honestly isn't that good. I'd just stick with Freeze Ray to hold stuff. Freeze Ray is almost perma by itself right out of the box and is much faster activating than BFR.

    Do you have Bitter Ice Blast? It's your best blast so if you don't have it that might explain why your offense is feeling a little slow.

    Ice Storm could use an end rdx, it also costs a fair chunk of endurance. So does Frost Breath, if you've got it.

    For Tar Patch, I'd 3 slot it. 2 End/Slow/Recharges and a generic recharge. That'll give you decent end rdx, slow and good recharge. Later on if you don't have a lot of global rech you could put in a second recharge enhancer. It really doesn't need a lot of endurance reduction, the recharge is the main priority. The advantage of using the 2 triples and the recharge enh is that you get far better numbers for the slots than you could with SOs. Plus the slow sets are all dirt cheap.

    Frankenslotting other sets for recovery is also a great idea. You can pick up small recovery boosts all over the place and they really add up. Frankenslotting also helps you get much more enhancement out of the slot investment.
  13. Quote:
    Originally Posted by MrTweety View Post
    I seem to of hit a brickwall with my Ice/Dark .. she seemed to go from awesome in the low levels to really struggling as she closes in on 30, to the point where she feels decidedly weak.

    I don't know if it's just me and something I'm doing wrong, or whether it's an issue with Ice/ or /Dark in general and wonder if she will actually regain her awesomeness if I persevere with the levelling.

    Granted there's loads of mitigation, but in CoV there's often EB's to fight. Put up DN, lay some AoE's, throw some blasts and bang, you're struggling for endurance and it's almost guaranteed DN will drop way before the EB is dead, which ultimately leads to your demise.

    I have 1 End SO in every blast, 3 slotted stamina (2 Endmod 1 +end%), 1 miracle +recovery and it's still not enough.

    My fire/rad has less mitigation, but fire has enough oomph to bring anything down before endurance actually runs out.

    So are there any hints or tips as to things I could do? or is Ice/Dark always going to have this problem?

    I'm at the point of parking her atm and stripping her of IO's to slot in my Fire/Rad .. but I don't want to scrap her altogether, though I'm almost at the point of doing so.

    Should I persevere? Is it really worth it? or is there a better combination to go with Ice/ or /Dark?
    Hard to tell without knowing a little more information. Ice/Dark is generally a pretty end-heavy combo. Fire/Rad can be too, but Fire doesn't have to shoot quite as much because it does more damage and /Rad gives you AM for an additional recovery boost.

    While attacks are usually the main culprit for high end use, how are your toggles slotted?

    As to whether things get better, I'd say so. At 38 you'll get the Dark Servant who will do a lot of your debuffing for you so you can focus on blasting. In the 40s you can get any of several PPP or APP powers that will help with your endurance. I'd recommend going with Dark Mastery. It's got Dark Consumption which will help with your endurance, Soul Drain which will turbocharge your damage and Soul Transfer should you ever die. Oppressive Gloom is also pretty nice, but I've not found room for it in my build.
  14. Quote:
    Originally Posted by MrTweety View Post
    Lingering Radiation - wow, an almost game changing power. it neuters a mob so well and with fires killing speed it doesn't even need a second application <3

    But, what's the best way to slot it? Not that there's many options lol, but I'm thinking Curtails for the +rchg and +def, or do people just generally just slot it for Acc and leave it at defaults?

    And Radiation Infection, slot it for -tohit? So something like a set of DarkWatchers?

    Absolutely loving Fire/Rad and might even prove to be be my overall fav, but we'll see as time goes on. So far, it's awesome and getting better every level.
    Since Lingering Radiation is your main -regen power, you want to max out the accuracy and recharge on it. Definitely 2 acc 2 recharge, optional end redux if you need/want it.

    Yeah, -tohit on RI. I went with 4 Dark Watchers for the recharge bonus and an Achilles -res proc.
  15. Quote:
    Originally Posted by Errant View Post
    Silas, you've missed out on one AT/Powerset... Huntsman Build for Arachnos Soldier. Excellent AoE Debuffs/Damage, team support, and if you just splash Bane Training for Stealth/Surveillance/Armor, there's no need to worry about pokey pets tagging along. I feel that they are different enough from Crabs that ya may wanna give them a go.

    Otherwise, hilarious guides, well done, and well written.
    I've actually often thought about making a Bane or Huntsman. Leaning more towards Bane because while both Huntsman and Bane can have all the debuffs, the Huntsman would have more redraw.

    Once I'm done with my current projects I'll have to give it another look Cheers for the feedback, glad you liked the guides.
  16. Quote:
    Originally Posted by Fiery-Enforcer View Post
    This would definitely be powerful. I remember how fast we were taking down DE monsters together, although I think you still had your Sonic/Rad then.
    We should try that again now I've got my Fire/Rad. Double Rain of Scourge ftfw.
  17. Definitely Dark Mastery. The Soul Drain Dark Mastery has recharges twice as fast as the one in Soul Mastery, has a wider radius and can hit more targets.

    I find having just Pet Gaze is enough for whenever I want to hold something. I don't know what your end is like but Dark Consumption is generally nice, especially if you picked up Blackstar.

    Soul Transfer is awesome, since combined with Howling Twilight you can turn a team wipe into a win.

    Definitely Dark Mastery.
  18. Quote:
    Originally Posted by Pareto View Post
    What would be the optimal duo combination when it comes to corrs? Fire/Rad and Ice/Rad? A matched pair of colds?
    Optimal is a difficult choice. If I had to choose something, it'd probably 2 Fire/Rads. Double AM, double Rain of Fire, delicious.
  19. Aside from the possible mez difficulties, none really. With the combination of strong debuffs and control that both DM and Storm bring you guys should be fine.

    Your best defense against most mezzes will be general -tohit from most /Dark stuff and Hurricane. Locking down and debuffing the mobs, combined with killing them fast should mean you only need the occasional Break Free.

    AVs and heroes should be okay. Storm doesn't have any -regen and the -regen available in /Dark isn't very strong*, but they both have a fair amount of debuffing and Ice and Fire have a lot of damage so you should be fine.

    The 20s should be easy enough, in the 30s you might need to employ a little more strategy for some groups. Longbow and Arachnos start to get nasty in the 30s with the -res grenades and mass machine gunning. By that point you've got most of your key powers so it shouldn't be that bad.

    In the 40s, watch out for Arachnoids and Malta. Arachnoids mainly because they tend to resist slows (which will be what keep stuff locked down in your debuffs/rains) and are generally hax. Malta simply because of the sheer volume and duration of their mezzes. Nothing too bad though

    Good luck guys.

    *: Twilight Grasp is only -50% regen which is fairly weak, Howling Twilight is -500% like most regen debuffs but only lasts 30seconds and has a really long recharge so its not that reliable
  20. Quote:
    Originally Posted by Muon_Neutrino View Post
    This is not true. Knockback is always directed radially away from the *caster*, not the point of impact. The only way m30 grenade will send enemies flying in multiple directions is if you, the caster, are standing in melee range of the target you are shooting with it. This particular misconception is sort of a self-perpetuating myth, because if you hear it and accept it, you never get a chance to see that it's wrong since you don't take the power.[...]
    Huh, well cool. Cheers for the info. I always shy from KB powers anyway so yeah, never really tested it much myself
  21. Definitely take Burst. Burst and Slug are your main single target attacks, Burst being your slightly weaker one for finishing stuff off.

    I'd say unless you really want M30 Grenade skip it altogether. Its got a 50% chance for radial Knockback. Since a lot of your Traps stuff and other Assault Rifle AoEs work best when stuff is clumped together, AoE KB that sends stuff flying every which way isn't really great.

    If you want an AoE damage power, I'd just stick with Buckshot. It'll help you get used to using cone AoEs, which is handy for Flamethrower and Full Auto, the two best AoEs in the AR set.

    re: Hasten, I would pick it up and agree that you'd be best taking it at 8 or 10. Its a nice buff to your recharge, but won't have good uptime until you've got SOs so its best used as a turbocharge for boss fights or whatever.
  22. Quote:
    Originally Posted by Silvre View Post
    Thanks, Yeah, I wanted a character where I can think of strategy and such. I don't want characters where I just run in, use my offensive powers and kill lots of enemies within a couple of seconds (which is exactly what happened when I tried Robotics and Merc MMs with enemies 2 lvls above me). I wanted one where in I can assess the situation and tackle it strategically like placing traps, debuffing enemies and such to make things a lot more interesting. That's why I wasn't having fun with MM and other melee ATs.

    From what I read from corruptor, and from trying it out, my damage increases as the enemy's HP decreases right? So that might be the best choice then?
    I think Traps might be just what you're looking for then. You can approach any fight in several different ways with Traps, its a really cool set.

    Yeah, the Corruptor Inherent power is Scourge. What that means is all Corruptor attacks have a chance to do double damage (like a Scrapper critical) for every percent of health the foe is below 50% health.

    So once a foe is at 50% health, your attacks have a 2.5% chance to crit. At 40% health, they have a 25% chance to deal double damage. At 20% health, they have a 75% chance to deal double damage. This is often overkill on minions, but its great on bosses and awesome against big health targets like Archvillains and Giant Monsters.

    It also adds a little more strategy to your fights, because you're rewarded for using lower damage or DoT attacks on foes with low health rather than always going for your strongest attack which can often be overkill.
  23. Yes, the -tohit debuff applies as long as the mob is hit by Fearsome Stare, doesn't matter if they get feared by it or not.