Corruptor Duo'ing
Aside from the possible mez difficulties, none really. With the combination of strong debuffs and control that both DM and Storm bring you guys should be fine.
Your best defense against most mezzes will be general -tohit from most /Dark stuff and Hurricane. Locking down and debuffing the mobs, combined with killing them fast should mean you only need the occasional Break Free.
AVs and heroes should be okay. Storm doesn't have any -regen and the -regen available in /Dark isn't very strong*, but they both have a fair amount of debuffing and Ice and Fire have a lot of damage so you should be fine.
The 20s should be easy enough, in the 30s you might need to employ a little more strategy for some groups. Longbow and Arachnos start to get nasty in the 30s with the -res grenades and mass machine gunning. By that point you've got most of your key powers so it shouldn't be that bad.
In the 40s, watch out for Arachnoids and Malta. Arachnoids mainly because they tend to resist slows (which will be what keep stuff locked down in your debuffs/rains) and are generally hax. Malta simply because of the sheer volume and duration of their mezzes. Nothing too bad though
Good luck guys.
*: Twilight Grasp is only -50% regen which is fairly weak, Howling Twilight is -500% like most regen debuffs but only lasts 30seconds and has a really long recharge so its not that reliable
The Melee Teaming Guide for Melee Mans
Probably the most obvious thing to say, but .. Endurance! Endurance! Edurance!
I've been levelling several corruptors, and granted I've been mostly solo and I'm quite new to corruptors, but endurance issues have been my biggest problems and especially on my ice/dark.
It's been most prevalent in the 20's.. I found against most EB's that I could neuter their ability to hit me very easily, but having the endurance to last the fight (with DN on) was the thing that would get me killed more often that not. If you can apply enough -tohit without DN then it will be so much simpler.
Fire/Dark might be a lot better as you have far better damage output, plus there's two of you, with nicely matching sets I think, so it should be a lot easier.
Have to say I've become a huge fan of Fire/ and I can see my Fire/Rad becoming my main and my Ice/Dark being shelved for the time being. That's more a reflection on Ice/ than /Dark I think.
What would be the optimal duo combination when it comes to corrs? Fire/Rad and Ice/Rad? A matched pair of colds?
The Melee Teaming Guide for Melee Mans
What would be the optimal duo combination when it comes to corrs? Fire/Rad and Ice/Rad? A matched pair of colds?
|
Silas is probably right in suggesting two /rad's (although I find it more helpful when duo'ing to have different primaries to vary the damage type). A Fire/Rad and then perhaps Ice/ or Arch/ would be fun.
As far as other secondaries we considered were:
AR/Traps and Arch/TA - didn't feel safe enough (ZOMG, no heals!)
Fire/Rad and Ice/Kin - This was a close second, but worried about lack of defense.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
The Melee Teaming Guide for Melee Mans
Hey All,
A friend and I just returned to the game after year-long absences and have decided to roll a corruptor duo (we rarely join teams), settling on my Fire/Dark and his Ice/Storm.
First off, whole cow! Forgot how much fun corruptors can be. So far, this is the fastest leveling duo we have ever ran. Tar Patch/Freezing Rain --> RoF/Ice Storm wipes groups faster than I have ever seen at lvl 18 (not to mention Fire Blast, Fire Breathe).
However, as someone who plans ahead, trying to think of what problems/difficulties me might encounter moving into the 20's and beyond. Mez Protection will hopefully be solved by our combination of Steamy Mist/Shadow Fall/ManueversX2 and the occassionally break free.
I assume AV's and Heroes won't be a problem with the debuff's from Dark and the (eventual) added damage from Storm? Am I too optimistic here?
Any specific enemy groups that will pose as a serious threat?