Terrorize and Rains...
What is making stuff run out of Rain powers and terrorize are two different effects.
Powers like Terrify from Mind Control or Fearsome Stare inflict the Terrorize effect on mobs, which makes them do the cowering thing and only attack when attacked.
Powers like Rain of Fire have an Avoid component, which means mobs in that area will try to leave it. They'll still attack occasionally but their priority will be to get out of the area.
Its confusing because a lot of people call the second effect Fear which is really a misnomer.
Using Cloak of Fear with Caltrops would cause mobs to slowly run out of the Caltrops patch while occasionally taking potshots at you. The Terrorize caused by CoF would be overridden by the constant DoT damage from the 'trops.
Hope that helps
The Melee Teaming Guide for Melee Mans
Yeah, I know they're two different effects - is why I was specifically using the words terrorize and afraid. That's a bummer about them running out of caltrops regardless; I was hoping they would mostly stay put while trying to run every few seconds.
Thanks, Silas.
What is making stuff run out of Rain powers and terrorize are two different effects.
Powers like Terrify from Mind Control or Fearsome Stare inflict the Terrorize effect on mobs, which makes them do the cowering thing and only attack when attacked. ome Stare inflict the Terrorize effect on mobs, which makes them do the cowering thing and only attack when attacked. Powers like Rain of Fire have an Avoid component, which means mobs in that area will try to leave it. They'll still attack occasionally but their priority will be to get out of the area. Its confusing because a lot of people call the second effect Fear which is really a misnomer. Using Cloak of Fear with Caltrops would cause mobs to slowly run out of the Caltrops patch while occasionally taking potshots at you. The Terrorize caused by CoF would be overridden by the constant DoT damage from the 'trops. Hope that helps |
I think the difference is that Afraid has a duration, like any mez. So it can stick after the enemy has left the area affected (you can see this with Spectral Terror, things can keep running away even if they've gotten out of the area of effect).
Avoid is only in the Area of Effect, once they get out of it they aren't forced to keep on running.
Do powers with an "afraid" tag cause terrorized mobs to consistently run regardless? Some input from the million and one fire/dark's please.
Was throwing around the idea of combining Cloak of Fear with Caltrops (on a scrapper).