New Playver. Help with AR Archtype with /TA or /Devices or /Traps
Short answer, AR/Traps (or a Traps/AR Defender) will probably be the closest to what you seem to want. However, your preferred difficulty is not where AR shines. AR is very much an AOE damage dealer, and pays for it with weaker single target damage. Ignite is a good way to up your single target damage but the need to immobilize (or at least heavily slow) the target beforehand means it's slow to bring out the high damage so you tend to only use it against bosses. With my AR characters I generally run at +0 or +1 and crank up the pawn sizes to get more targets for my AoEs.
Thanks, Yeah, I wanted a character where I can think of strategy and such. I don't want characters where I just run in, use my offensive powers and kill lots of enemies within a couple of seconds (which is exactly what happened when I tried Robotics and Merc MMs with enemies 2 lvls above me). I wanted one where in I can assess the situation and tackle it strategically like placing traps, debuffing enemies and such to make things a lot more interesting. That's why I wasn't having fun with MM and other melee ATs.
From what I read from corruptor, and from trying it out, my damage increases as the enemy's HP decreases right? So that might be the best choice then?
Thanks, Yeah, I wanted a character where I can think of strategy and such. I don't want characters where I just run in, use my offensive powers and kill lots of enemies within a couple of seconds (which is exactly what happened when I tried Robotics and Merc MMs with enemies 2 lvls above me). I wanted one where in I can assess the situation and tackle it strategically like placing traps, debuffing enemies and such to make things a lot more interesting. That's why I wasn't having fun with MM and other melee ATs.
From what I read from corruptor, and from trying it out, my damage increases as the enemy's HP decreases right? So that might be the best choice then? |
Yeah, the Corruptor Inherent power is Scourge. What that means is all Corruptor attacks have a chance to do double damage (like a Scrapper critical) for every percent of health the foe is below 50% health.
So once a foe is at 50% health, your attacks have a 2.5% chance to crit. At 40% health, they have a 25% chance to deal double damage. At 20% health, they have a 75% chance to deal double damage. This is often overkill on minions, but its great on bosses and awesome against big health targets like Archvillains and Giant Monsters.
It also adds a little more strategy to your fights, because you're rewarded for using lower damage or DoT attacks on foes with low health rather than always going for your strongest attack which can often be overkill.
The Melee Teaming Guide for Melee Mans
Thanks a lot. That answered my questions and made me already decide. I was actually torn between Devices and Traps but Devices was in Blaster and Traps was in Corruptor but I like Scourge better so Traps it is. Thanks
Hello, I'm having fun with my Corruptor AR/Traps Character. Caltrops help a lot big time in making my enemies stay at long range. Right now, I'm not sure if I should take 2 abilities. M30 Grenade and Burst. Are both these worth it to get? I'm currently level 6 and I can't seem to decide if I should get M30 Grenade or Hasten. I won't be using Hasten much at this low level. I realize that I seem to be waiting on Recast on my main attacks so a 3rd attack skill like M30 would be a nice addition. I would think Hasten would help with that but with kind of a long recast, I'd have to wait every fight. But I'll definitely get Hasten, probably at around level 8 or 10. Right now, I think I need more offensive skills.
I wouldn't think of getting M30 if I was a blaster or Defender but with Scourge ability, I'm now thinking twice of getting it as a Corruptor. I just want enemies to stay away from me as far away as possible so I can shoot them from a far and combined with Buckshot, I could knockback enemies more often. Is this skill worth it? Or should I just replace it with with others from the other pool?
Thank you in advance.
Definitely take Burst. Burst and Slug are your main single target attacks, Burst being your slightly weaker one for finishing stuff off.
I'd say unless you really want M30 Grenade skip it altogether. Its got a 50% chance for radial Knockback. Since a lot of your Traps stuff and other Assault Rifle AoEs work best when stuff is clumped together, AoE KB that sends stuff flying every which way isn't really great.
If you want an AoE damage power, I'd just stick with Buckshot. It'll help you get used to using cone AoEs, which is handy for Flamethrower and Full Auto, the two best AoEs in the AR set.
re: Hasten, I would pick it up and agree that you'd be best taking it at 8 or 10. Its a nice buff to your recharge, but won't have good uptime until you've got SOs so its best used as a turbocharge for boss fights or whatever.
The Melee Teaming Guide for Melee Mans
whereas with M30 they go flying away from the central point where it hits.
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Now, I still do agree to take buckshot instead of m30, but more because buckshot is overall a better attack and meshes better with the other cones in the set. With buckshot, flamethrower, and (eventually) full auto, you'll have plenty of AoE damage without having to use m30.
For AR/traps, I would suggest skipping m30 grenade, triage beacon, and time bomb - none of them are especially necessary. Sniper rifle is also not needed, but it can be useful, and you should have enough room to fit it in if you want it. Beanbag is an OK stun to put an annoying target out of the fight, but you don't have anything to stack it with, so it won't work on bosses. Skippable, but like sniper rifle, still could be useful and you should have room. Everything else is definitely worth taking.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
This is not true. Knockback is always directed radially away from the *caster*, not the point of impact. The only way m30 grenade will send enemies flying in multiple directions is if you, the caster, are standing in melee range of the target you are shooting with it. This particular misconception is sort of a self-perpetuating myth, because if you hear it and accept it, you never get a chance to see that it's wrong since you don't take the power.[...]
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The Melee Teaming Guide for Melee Mans
Thanks a lot guys. I'll take Burst then. I'm definitely taking Sniper Rifle (at lvl 12) because it was the main reason I took Assault Rifle as a primary.
Hello Everyone, I've been playing this game for a while now but I can't seem to settle on one main character. Everything seems to catch my interest. I've looked at every guide and every archetype and I can't seem to make a decision on which to choose.
I'd like to be able to solo well. Better if I could increase the levels of my enemies by at least 2 above me and especially fight Bosses solo. I've tried all the masterminds but I end up being a support for my minions instead of being a damage dealer from afar.
I seem to be gravitating towards Assault Rifle. Mainly because of Sniper Rifle and Ignite. The only thing that worries me is that I read it gets resisted a lot at higher levels. I've tried it as a Blaster with /device and the low levels are hard because of lack of abilities and defense this early to kill enemies quickly.
Right now, I'm thinking of making it Corruptor but I can't decide if I should go /Dev or /TA. Which would help me greatly at both lower level and higher levels? Any helpful advice and strategy at lower levels will be greatly appreciated. I'll be following one of the builds in this forum once I've decided which to get.
Finally, if I were to take Trick Arrow, get oil slick and Ignite. Use oil slick and then ignite it with Ignite, will that be 2 DoTs working at the same time or thats not possible?
Thank you in advance.