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Posts
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Joined
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Quote:On my ss/invuln, I have all three!A Brute can and frequently does tank. (Indeed, you see Brute tanks more often than Masterminds, the other main Red AT capable of tanking. VEATs can tank too, if you build them for it).
But Brute strategy in general revolves around Fury. The more people attacking you, the more damage you do. People who take taunt have one of two reasons for doing so.
- They want to tank.
- To gather Fury-building aggro.
But it is by no means required. Personally, I forgo taunt. I prefer things like Hasten or Tough.
(for the set bonuses) -
Well it has better recovery than my live build; 3.4 end/sec and 1.05 end/sec drain in this build vs 3.26 and 1.11 currently. And I'm fine with my end on live
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Short answer, I've seen plenty of invuln's do it. Buffs are always good
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Hi. Is this a good PvE build?
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Shr'ike: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(48)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15), GA-3defTpProc(29)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Dam%(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), RgnTis-Regen+(46), Panac-Heal/+End(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(46)
Level 22: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(34)
Level 24: Boxing -- Dsrnt-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 35: Tough Hide -- SW-ResDam/Re TP(A), SW-Def/EndRdx(42), SW-Def/Rchg(42), SW-Def(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Def(46)
Level 41: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
Level 47: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 49: Super Speed -- HO:Micro(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run -
Fire/shield scrap from 1-29. Ran a great posi and a really long synapse
Claws/wp brute from 40-46.
I think that's it, but I had fun. -
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Stalkers still get a guaranteed crit from hide, in addition to the base crit chance and the scaling team deal.
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Quote:And not even you mention VictoryNo Guardian?
Are we Ghetto or something? I'll make sure Ulli and Mr Ultimate bathe...I promise
And I'll put Pepsiman in his cage!
Edit: In all seriousness, Why isn't Guardian being included in this event? We are just as much a part of this community as any of the other servers. I try not to whine about the whole love of heroes vs villains and all that stuff, but when one server is being left out out of all the servers, it sort of deserves to be brought to the attention.
See that other servers are left out tooTriumph and Pinnacle, you have my sympathies as well. Come here to the stinky table at the Cafeteria.
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Sure maske, I have a storm/sonic defender that I like to play but never do because I prefer my cold psy. He now lives on champ.
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I moved 2 guys to freedom, my spines regen for pvp and some other thing. A corr that I never play I think. I'm gonna be moving more things I never play I think, but I don't really know anywhere to go.
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The facemaker in Cap Au Diable has misplaced her face.
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I have tough and the ******* fire epic on my spine regen. ring of fire and fire blast. So, no perc. Kinda sucks, but I play on victory, so it doesn't really seem to matter whether i can see the one other guy in the zone first or not.
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Its a brute, stop building fossilize into your suggestions.
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So I was respeccing my spines regen to put physical perfection in, and I looked at blaze mastery. Apparently at level 50 Char does about 140 damage base in pvp. Is this right? seems like a lot for a quick animating ranged scrapper hold.
edit: meh, 32s rech. RoF and fire blast look promising though -
My idea is this:
Masque, gimme money -
Quote:A brute who isn't on a team to kill things is not a brute.I would also have to say it depends on your focus are you focusing on damage output or holding agro if the later then max defense is a good thing despite any loss to dmg or fury generation because your job is not to kill the agro just hold it so it does not get your team mates while they kill the agro.
if damage is your goal then maybe more ballance however if your making a PvP brute forget fury and focus on def, res and raw damage -
Ugh, this Energize reordering thing strikes me as unfair. While it may be a technical difficulty, it's just unacceptable to realize that the power is needed earlier and just leave it be for the redside archetypes. Just because its easier to implement it with the creation of a "new" powerset doesn't justify slighting the players who have had to deal with the pre buffed set for so long.
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Heh, I came on here just to start a thread about serum, but I support everything else that's been said in this thread as well. My first 50/namesake is a mercs/bubbler.
Serum is useless, as has been said. I have no idea why I would want to make a tank out of any of my pets, especially in the post bodyguard(i7?) world, where I make a MUCH better tank regardless.
Pointless stealth is a good point. Medic who seems to cycle between brawl and grenades also has always been stupid.
I'm not really sure what mercs have over any other set. They seem like thugs lite or something. AoE capabilities inferior to Thugs and Bots, ST inferior to um... everything, toughness inferior to Zombies, Bots, and Thugs (given enforcers. probably). I think mercs are supposed to have superior control, though I imagine the Lich probably outdoes them. -
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its actually like a 3 hour old post. just fyi.
edit: it hasnt even been that long. its like a 1 hour old post -
Nothing subtle. What are the primary fotms now, both blue and redside? ty in advance.