New to redside.......question
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If you want to taunt something. Punch it in the face. Many brutes skip taunt or take it very late in their builds.
Blueside im basically a scrapper with the odd venture to other ATs, ive decided to go red and Im leveling a DM/SD brute.
My question is would teams expect me to have taunt as a brute seems to not quite be a tank but not a scrapper?? |
Just take the alpha and punch the bosses and any team with half a brain will be happy. The lts and minions will be AoE'd down in seconds anyways so the bosses are the only thing that matters... every AT is a damage dealer red side so spawns just melt.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
A Brute can and frequently does tank. (Indeed, you see Brute tanks more often than Masterminds, the other main Red AT capable of tanking. VEATs can tank too, if you build them for it).
But Brute strategy in general revolves around Fury. The more people attacking you, the more damage you do. People who take taunt have one of two reasons for doing so.
- They want to tank.
- To gather Fury-building aggro.
But it is by no means required. Personally, I forgo taunt. I prefer things like Hasten or Tough.
A Brute can and frequently does tank. (Indeed, you see Brute tanks more often than Masterminds, the other main Red AT capable of tanking. VEATs can tank too, if you build them for it).
But Brute strategy in general revolves around Fury. The more people attacking you, the more damage you do. People who take taunt have one of two reasons for doing so.
But it is by no means required. Personally, I forgo taunt. I prefer things like Hasten or Tough. |
(for the set bonuses)
If you have AAO you're good - both for your needs (keeping the mobs around you so you can maintain Fury instead of chasing them) and the team's.
Taunt is something that you may find people fit in later on or use as a set mule, but it often gets skipped and I tend to assume that people don't have it on their builds when I play. I have it on one Brute, where it was taken at 49 - and that's the DM/EA who doesn't have a way to maintain a permanent taunt on a group of mobs without it (or stupid slotting on Energy Drain... 3 taunt/3 rech, for example) - although Darkest Night works moderately well to bring things in close.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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You didn't ask directly, but there isn't as much reason to be worried about your team's survival if they start drawing aggro. Fury sort of encourages you to only care about it in selfish terms.
And unlike heroes the ATs are not as "squishy." All except for Doms have damage as a primary and they all have some form of damage mitigation. There are no glass cannons like Blasters. So for the most part if your teammates start stealing aggro from you after the alpha strike it's safe to assume that they can deal with it themselves.
Outside of the occasional SF strategy (and even then it's not required) Taunt is really just one more fury building tool for you. Be selfish. You're a villain now.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle
All except for Doms have damage as a primary and they all have some form of damage mitigation.
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And as for all of the redside ATs having some form of damage mitigation - all of the blueside ones do as well. Even a Fire/Fire Blaster has mitigation directly from their available powers (through slows, "avoid", and an immobilize), and every AT has inspirations, invention sets, and power pools available. Whether or not people use that mitigation, or feel that it is always sufficient, is up to them.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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my boyfriend has a stone brute, he uses taunt constantly. he really goes all out as a tank-type brute, building rage mainly from aggro and aoe attacks. He's built right up to the resistance cap, like a granite tanker, and he's got ridiculous run speed and TP so he's not kinetics dependent. It's a tremendous help to a team facing really tough foes. really amazing toon.
but you won't be "expected" to play that way. (well if they see you in granite form, they might kinda expect it...) but generally if you build as a 'durable DPSer' no one will whine.
As others have said, none of the villain types are 'glass'. I think villains tend to be more 'self sufficient' in terms of their team roles. Which conceptually makes sense to me. My crab spider is a flying "ranged tank", staying out of melee reach and using ranged defense as a main stat. Heck even my Dark/Dark corruptor can tank well, with aoe tohit debuffs around 75% (58% before taking any alpha), and defense near the softcap. my fire/kin corruptor is a bit glass-like though, now that I think about it... Really though, my mind controller can tank for an 8man team just fine hero-side too. And any team will steamroll mobs with enough fulcrum shift/SB. I think on both sides of the fence, you really only feel the 'need' for a tank-type character when you face a really tough mob (archvillain/etc). Heroside, if you're a tanker, you are that guy and you have taunt (or you're doin it wrong). villainside, if you're a brute, you might be that guy, or you might not, as a matter of build choice/powerset.
they'll probably ask you to run in & take alpha damage either way though
I'd point out though, that if you like scrappers, there's several AT's to look at villainside. Brute's like you mention can be scrapper-like. But so can some stalkers, some dominators, and some VEATs. there's a lot of ways to run up & get melee-tastic with mobs villainside.
Virtue Heroes of note:
Katerinae, Luci Ferre, Shinigami's Kiss, Dark Invokation, Cerulean Twilight, Side effect, Cheshire Noir
Virtue Villains of note:
- Black Dragon, Raven Sterling, Domina Procella, Inertia K., Vivian Revenio, Charlotte Arachne, Doll Parts, Fierce Orchid, Theta Charge
Heroside, if you're a tanker, you are that guy and you have taunt (or you're doin it wrong). villainside, if you're a brute, you might be that guy, or you might not, as a matter of build choice/powerset.
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You can go to the tankers forum, there's a post about taunt vs taunt-less every month, and it's always 50-50.
"It's a scrapper. If he can't handle it, no one can." -BrandX
All my brutes AND tanks have taunt. Teams appreciate it.
Take it, slot it for the set bonus, love it...
You definitely don't need it as Shield because the baked-in AoE taunt from AAO is balls-out crazy. My Fire/Shield Scrapper ends up doing the tanking half the time in most groups because everything sticks on me and refuses to let up.
Blueside im basically a scrapper with the odd venture to other ATs, ive decided to go red and Im leveling a DM/SD brute.
My question is would teams expect me to have taunt as a brute seems to not quite be a tank but not a scrapper??