Sharker_Quint

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  1. try a disc clean up and defrag. CoH uses more resources then almost any other game.
  2. i did read it. and this would unbalance the system. it would also make for an entire re-write of the leveling system which could take months or more to do. so again, /unsigned.
  3. /unsigned. make use of the slots you have. not everything has to be 6 slotted.
  4. why can't it just be made to be selected upon character creation? don't get me wrong, i appriciate you guys working on mids, but as another person who has over 50 builds already saved it would take a while for me to change all of them.

    again, thank you for working on mids.
  5. Sharker_Quint

    Inventory Full?

    then you are very unlucky. i have been able to roll while sk'd with no problems other then 3 times since AE's introduction. it is just a bug that pops up every once in a while. it has happened to me while running AE solo and not being sk'd.
  6. Sharker_Quint

    Inventory Full?

    not last i knew. and that was just recently. it is a bug that pops up once in a while. has nothing to do with being sk'd.
  7. Sharker_Quint

    Inherent Fitness

    Quote:
    Originally Posted by Ultimo_ View Post
    This reply is interesting.

    Really, the solution I'd like to see would include a revamp of the entire system to balance the use of endurance across ATs and Powers. However, this is a lot of work and unlikely to happen any time soon. Simply altering the global recovery rate would probably be easier.

    You're right, it doesn't address the problem I see, but it addresses some of it. That is, using my idea, lower AND higher level characters would be less hindered by endurance woes (accomplishing the same thing the inherent Fitness does, and more), while also allowing endurance management in general to become less debilitating (by having Stamina in addition to the global boost).

    In any case, I don't see either happening. I just wanted to put the idea out there.
    you do realize that if they lower end costs that damage will follow? and no they won't raise damage. it will be lowered. again, learn to build your toons. you seem to think that there is an end problem when time and time and time and time and time and time again you have been shown that there is not. and when asked for your build you don't even bother replying or say that you don't want it ripped apart. so you do not want help. just want to flab your gums, or in this format your fingers.
  8. you will get the missions from him when you are level 37. the other option if that doesn't work is to go blue again until you get it then go back to red.
  9. i think you already answered your own question. if you are a squishy and going to get acro to mitigate mag 2 holds and kb, then you are going to take CJ anyways.
  10. post a CoHHelper report and we'll see what we come up with.
  11. Sharker_Quint

    Inventory Full?

    it happens all the time. either go to a different zone and back or log out then back in. also make sure you are above level 7.
  12. Sharker_Quint

    Inherent Fitness

    Quote:
    Originally Posted by Ultimo_ View Post
    Well, I'm back after another hiatus, and I return to find that the Fitness pool is going to be made inherent.

    Now, I'm sure my usual detractors will think me delighted with this, but I'm afraid I'm not. I'll explain why.

    As I've said elsewhere, Endurance management is far too onerous. It undermines the enjoyment of the game. It's most noticeable at lower level, prior to Stamina, but it doesn't exist ONLY there. Part of the reason for this is that the ATs and Power Sets are not balanced for endurance use. As an example, consider the Defender and Blaster power sets for Energy Blast. The Defender version does less damage, but uses the same endurance. Certain ATs suffer more than others for this (eg. Tankers and Defenders).

    However, their method of dealing with the problem is far from ideal.

    First, it does nothing for characters that have Stamina anyway. That is, higher level characters that suffer endurance issues despite Stamina will see no difference in their play.

    Second, it does nothing to address the disparity between ATs and Power Sets.

    Third, it forces Hurdle and Swift on people. Since these are Autopowers, we can't turn them off, even if they're inappropriate to our character concepts.

    All this does is help lower level characters with endurance issues. As I say, it's a laudable goal, but it's not the right way to go about it. What they should have done, and it would be a half measure as well, in my estimation, is simply raise the global recovery rate. That is, EVERYONE would recover endurance faster. Those with Stamina at L20 would recover it EVEN FASTER than that, perhaps to the point of not needing to worry about endurance unless faced with sappers or very long fights.

    It hasn't gone live yet, but I hope they'll reconsider this.
    go back on your hiatus. please. not trying to be mean or rude, but you honestly seem to not like this game. your ideas of what balance should be woudl kill this game if they were implemented. learn to build your toons better. get the accolades that give you hp/end.
  13. everyone having issues, make sure all of your drivers are up to date by going to the manufacturers web sites and downloading the drivers. DO NOT use windows to update your hardware drivers. it will not do it.
  14. it seems to only be affecting a few people because it does not happen for me. try waiting until the counter get to 20 and see what happens.
  15. Quote:
    Originally Posted by JoshexDirad View Post
    the reason I want this so badly is cause I have a surplus of AE tickets, and find it hard to make 50 Reward Merits a day..
    1 itf and a lady grey tf and theres your 50....
  16. Quote:
    Originally Posted by eryq2 View Post
    Yea, but meh...
    then don't complain.

    and i forgot whose turn it was to take a drink... or do we all do it at this point???
  17. Quote:
    Originally Posted by JoshexDirad View Post
    the reason I want this so badly is cause I have a surplus of AE tickets, and find it hard to make 50 Reward Merits a day..
    so if you have a surplus of tickets, go roll them or buy rare salvage with them and sell everything. in fact i couldn't see a conversion rate unless it was about 5000-7000 tickets per merit. that way no one is sitting in AE like they were when AE was first introduced. the devs actually want people playing the original content of the game.
  18. Quote:
    Originally Posted by JoshexDirad View Post
    I don't know why some people are so apposed to this, if the rates are unfair come up with better rates, if you don't then your comments are only flaming this thread without reason.

    further more the dev's have nerfed AE and many power sets, you just can't farm a AE map the same way anymore, it's harder and takes longer.

    now then what this really comes down to is, one group of people wants this and another doesn't, so realistically the Dev's could put ti in, and those who want to use it can use it, and those that don't can avoid it.

    also I just ran a flash back in ouro that yielded 33 merits and took me a little over an hour. lets put it this way there is no real speed per merit calculation that can be done. you just have to fire it somewhere down the middle.

    honestly 540 tickets is the price of other rare salvage, maybe that should be the price of 1 reward merit, though I personally think thats a bit high for one merit.
    why are we opposed to it? because there is no need for it. and the devs do not want everyone spending all their time in the AE. and again, it is not harder nor does it take longer to farm a map in AE. and i can only see 2 of you in this thread that want this, and a bunch of us that do not. and yes there is a merit/min calculation. it is 1 merit per 6 min. that is what an average player can earn. that is through extensive data mining.

    merits are a reward for completeing stry arcs/tf/sf's/gm's. tickets are rewards for doing AE missions. they are two different rewards for means of getting the things you want. leave it that way.

    in fact, the only reason i can think of that you want this so bad is because you can not buy specific set recipes with tickets. well, to bad. there are always people running tf/sf's and you can speed run those to get the merits for the recipe you want. you can also run AE missions and get tickets to roll for the things you want. you can obtain tickets faster then merits in some cases so you have more chances of getting what you want. deal with it.
  19. you seriously need to update your video drivers if you can.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    That is a fair point. But in that case I really think they need to look at re-balancing the ticket reward costs (or drop rates). You mentioned above taking 15 minutes to clear a farm map, 1500 tickets in 15 minutes means 100 tickets/minute.

    As I mentioned in a previous post 200 tickets has about the same buying power as 1 merit under the current market conditions (comparing either random recipe rolls or a direct buy LotG versus direct buy rare salvage) so under that analysis farming tickets is already providing a time-to-reward ratio in excess of the one intended for merits.
    you are the only one who is assuming that 200 tickets = 1 merit. i went back through the thread and checked. and i really do not see why you are trying to compare merits to tickets anyways, they are completely different. there is no reason for this to be allowed. and i do not see a fair exchange rate on them either.
  21. Quote:
    Originally Posted by Adeon Hawkwood View Post
    But realistically would that be any worse than the lolraresalvage or lolrandomreciperolls he was already getting? I agree that the time per merit would be out of whack with the TF/Story Arc rewards but the time-to-reward would be consistent with the time-to-reward already available with tickets.
    No. It would not be in line. At all. Leave the merits out of AE. They do not belong there at all.
  22. Quote:
    Originally Posted by JoshexDirad View Post
    some missions are different sizes, and each map yields a different number of tickets, smaller maps take less time but yields alot less tickets, a good farm map takes about 2-3 hours to completely clear it and yields about 1500 tickets max.

    giving out 10 merits for one mission? it's not a bad Idea when that mission takes as long as a TF to solo.
    again, you have no idea what you are talking about. i can run a small map farm in 10 mins and get 1500 tickets. so, 7 merits in 10 mins is not in line with merit rewards at all. and again, if it is taking you 3 hours to clear a map with a tank, you are doing it with the wrong tank/build and map. also, do not try to compare what other AT's can do with a tank. your thread is fail. i will say again, this idea is not needed or wanted. please drop it.
  23. well, i had this happen on one of mine and i did recieve an email. can you get into the game on the affected account or is this just happening for the forums?
  24. sounds like the rng hates you sometimes. try it for a couple of days and then see what happens. 1 mission is not enough to really tell.