A buff to Kinetics (*gasp*!) (Long)


BBQ_Pork

 

Posted

(TLR at end)

I was having a great deal of Fun playing a Fire Blast/Kinetics Corruptor. Blast and move, blast again, re-position as needed, zip to the next spawn. It was all about movement and speed. I was so happy to have a travel power included within my Secondary powerset, so that I could so easily skip a pool. My build wasn't great at soloing EBs (all too common redside) or other individual hard targets, but it was fun at clusters of minions.


Then I ran into some CoT Earth Casters. Locked down with Immobilizes, I was forced to chew Break-free or chew the floor. Now, I get that every character's powerset combo comes with it's own personal Kryptonite. That one foe that it really has to change it's tactics for. For many, it's Sappers. (For my Electric Armor, it was Arachnoids) For my /SR it was Rularuu, IIRC.
But I digress.

So I looked at my build and saw an easy out. I could drop Inertial Reduction and take the Leaping pool's Combat Jumping for (resist: Immobilize) and Super Jump for a travel that didn't force a rooted animation every few minutes.
But why should a Pool power be better than a Secondary? Heck, a Primary for some.

Thus, I propose that Inertial Reduction or Siphon Speed be given a Resist: Immobilize component equal or similar to Combat Jumping. It would fit with the theme of movement and speed that Kinetics brings to the table.
If the buff is placed in Inertial Reduction, then it will be a team buff that happens to also benefit the caster.
If the buff is placed in Siphon Speed, it will only benefit the caster, but at the penalty that they will have to roll to hit to do so, and likely get agro.

I know, it would give a "squishy" a mez resistance. But I'm only talking about Immobilizes, not Holds, Knockback, Fears, Sleeps, Stuns or Confuses. And there is some precedent for a squishy to get resistance to KB (IOs, Acrobatics), Holds (Acrobatics) and Fear/Taunt/Confuse/Placate (Leadership)



TLR
Add Immob Resist to IR or Siphon Speed.


 

Posted

i think you already answered your own question. if you are a squishy and going to get acro to mitigate mag 2 holds and kb, then you are going to take CJ anyways.


 

Posted

If the Immob resist was in Kinetics, I would have skipped the pool entirely. Not needing CJ for the Immob, I wouldn't have bothered taking the Pre-reqs for Acrobatics, which that character still doesn't have at L44.

I could also build for Ranged Defence via IOs, preventing many mezzes from hitting, but I think that this buff is thematic to the set and not overpowered.