Shadow State

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  1. Tyrent it EM, Statesman is SS. That being said, you may wish to look into the Electric Melee/Armor to represent his signiture lightning powers.

    From the way he's depicted in the "Web of Arachnos" novel I believe Dark Watcher is actually FF/Dark deffender, though the comic seems to indicate he has Dark's rez power.

    Maiden Justice strikes me as better suited for WP than SR (the graphics for WP seem to be based on the "golden glow" she's described as having in the novel).
  2. Quote:
    Originally Posted by Sardan View Post
    As you say, it's guesswork right now because Posi hasn't said anything one way or the other. But I stick with my "they're not opposed to it, they just haven't gotten around to it" theory.
    The implementation of tickets would seem to indicate that they can give us access to rewards on an account level but do not wish to apply it on a larger scale than is absolutely necessary.
  3. I may be wrong, but I don't think the detailed information for a power includes global bonuses in its calculations. Looking at the numbers in Mid's, if you only factor in the +recharge from the enhancements (73.78%) the recharge would be about 140s. Adding in the 37.5% from the globals brings it to about 113s.
  4. Quote:
    Originally Posted by PoptartsNinja View Post
    I vaguely recall one of the devs hinting that the power in the 'natural' costume pack could possibly be 'walking' (I'm hoping for 'strolling' or 'meandering' myself).

    I'm pretty sure BaB was joking when he made that comment.
  5. Quote:
    Originally Posted by Wraiven View Post
    Much like sprint, it is a buff that increases your speed, so now we can instead have a new power called, "Walk" which is nothing more than a movement speed debuff, another toggle that debuffs your speed and has with it a walking animation.

    In light of this, do you guys and gals think this would be workable?
    Not a new idea, and as I understand it, making it just a speed debuff wouldn't work. Since there's no way for it to take into account any buffs to speed you might have, any debuff that could counter Speed Boost would leave anyone without it unable to move. What you'd need is a dynamic speed cap, which, if I remember right from one of Castle's post on the subject, isn't currently possible.
  6. Quote:
    Originally Posted by Doctor_Roswell View Post
    The raptor pack (flight) is awarded for successfully robbing the Atlas Park bank (level 5-10), and the zero-G pack (jumping) is awarded for robbing the King's Row bank (level 10-15). There's some overlap there, so if you're exactly level 10, you've got a 50/50 shot of getting either when you talk to your broker...
    Since everyone seems to have missed it I wanted to emphasize what Doctor_Roswell pointed out, the levels of the Mayhem/Safeguard missions overlap. Atlas Park is in fact 5-10 not 5-9.
  7. Quote:
    Originally Posted by BurningBear View Post
    If you're talking about curing the rikti, the badge doesn't get you in. Ive been teamed where we're all earning the badge at the same rate, and then after curing the rikti, one guy complains because he forgot to talk to Montigue to get the PW to talk to the kid outside. And that's AFTER you get the badge. You need the arc to get the PW to talk to the kid, and it seems each of us needed to do it, because one teammate couldn't get past the kid until he got the next story section, which was the password. Which means you need your own individual arc.
    I've gotten the Midnight Squad badge from a teammate talking to the Latin Student even though I didn't have the mission myself, in fact my level 25 Warshade hasn't even started the arc and already has it.
  8. Quote:
    Originally Posted by shimrra View Post
    i have started off by adding a new set under scrapper melee but it always says the name is invalid. not sure why
    I was having the same problem, but when I just cloned a power and gave it the Power Set name I wanted, it seemed to create the Set when it created the power.
  9. To start I it's Options-> Advanced-> Data Base Editor-> Main Database Editor. I believe you then just add a new set under scraper melee and clone the powers from the brute powers to it.
  10. Shadow State

    Non-combat pets!

    Quote:
    Originally Posted by Dr_Mechano View Post
    for some reason C O N is censored by the board.

    so the Drones name was U'C-o-n Purple (the opposite of U'c-o-n Grai
    It's a k not a c, the boards don't have a problem with con.
  11. Quote:
    Originally Posted by Golden_Girl_EU View Post
    I wonder how this will affect the mentor badges?

    Pohsyp already answered that.
  12. Shadow State

    Vet reward

    Send a petition in game to customer support and they should get it fixed quick.
  13. Quote:
    Originally Posted by Roderick View Post
    Actually, there is one reason to disallow ALL Assault Rifle unlocks except the Nemesis ones:

    [Bayonet]

    But Arachnos rifle C (the Arachnos shotgun model) doesn't have a spiky bit to use with bayonet either.
  14. I posted my custom quick chat code, which has the short cuts add, here.
    This Thread has the how to of customizing your quick chat menu.



  15. Quote:
    Originally Posted by BlueRabbit View Post
    How exactly do 21 days equate to a month and a half?
    The accolades require 2 Day Job badges, so 42 days or 1 month and 12 days which is just under a month and a half.
  16. Good catch, I changed &Idle to I&dle in the previous post. I didn't include the the costume emotes as I bind F1-F5 on each character with a CCEmote and SetTitle but the following should work with the Quick menu I posted.

    Code:
    Menu &Costume Change
    		{
    			Menu &Salute
    			{
    			Option "Slot &1"			"e cce 0 ccsalute"
    			Option "Slot &2"			"e cce 1 ccsalute"
    			Option "Slot &3"			"e cce 2 ccsalute"
    			Option "Slot &4"			"e cce 3 ccsalute"
    			Option "Slot &5"			"e cce 4 ccsalute"
    			}
    
    			Menu &Evil Laugh
    			{
    			Option "Slot &1"			"e cce 0 ccEvilLaugh"
    			Option "Slot &2"			"e cce 1 ccEvilLaugh"
    			Option "Slot &3"			"e cce 2 ccEvilLaugh"
    			Option "Slot &4"			"e cce 3 ccEvilLaugh"
    			Option "Slot &5"			"e cce 4 ccEvilLaugh"
    
    			}
    
    			Menu &Howl
    			{
    			Option "Slot &1"			"e cce 0 ccHowl"
    			Option "Slot &2"			"e cce 1 ccHowl"
    			Option "Slot &3"			"e cce 2 ccHowl"
    			Option "Slot &4"			"e cce 3 ccHowl"
    			Option "Slot &5"			"e cce 4 ccHowl"
    			}
    
    			Menu &BackFlip
    			{
    			Option "Slot &1"			"e cce 0 ccBackFlip"
    			Option "Slot &2"			"e cce 1 ccBackFlip"
    			Option "Slot &3"			"e cce 2 ccBackFlip"
    			Option "Slot &4"			"e cce 3 ccBackFlip"
    			Option "Slot &5"			"e cce 4 ccBackFlip"
    
    			}
    			Menu S&uper Serum
    			{
    			Option "Slot &1"			"e cce 0 ccsuperserum"
    			Option "Slot &2"			"e cce 1 ccsuperserum"
    			Option "Slot &3"			"e cce 2 ccsuperserum"
    			Option "Slot &4"			"e cce 3 ccsuperserum"
    			Option "Slot &5"			"e cce 4 ccsuperserum"
    			}
    
    			Menu &Drink Formula
    			{
    			Option "Slot &1"			"e cce 0 ccDrinkFormula"
    			Option "Slot &2"			"e cce 1 ccDrinkFormula"
    			Option "Slot &3"			"e cce 2 ccDrinkFormula"
    			Option "Slot &4"			"e cce 3 ccDrinkFormula"
    			Option "Slot &5"			"e cce 4 ccDrinkFormula"
    			}
    
    			Menu &Cast
    			{
    			Option "Slot &1"			"e cce 0 cccastl"
    			Option "Slot &2"			"e cce 1 cccast"
    			Option "Slot &3"			"e cce 2 cccastl"
    			Option "Slot &4"			"e cce 3 cccast"
    			Option "Slot &5"			"e cce 4 cccast"
    			}
    
    			Menu Sp&in
    			{
    			Option "Slot &1"			"e cce 0 ccspin"
    			Option "Slot &2"			"e cce 1 ccspin"
    			Option "Slot &3"			"e cce 2 ccspin"
    			Option "Slot &4"			"e cce 3 ccspin"
    			Option "Slot &5"			"e cce 4 ccspin"
    			}
    
    			Menu &Lightning
    			{
    			Option "Slot &1"			"e cce 0 cclightning"
    			Option "Slot &2"			"e cce 1 cclightning"
    			Option "Slot &3"			"e cce 2 cclightning"
    			Option "Slot &4"			"e cce 3 cclightning"
    			Option "Slot &5"			"e cce 4 cclightning"
    			}
    
    			Menu &Presto Chango
    			{
    			Option "Slot &1"			"e cce 0 ccprestochango"
    			Option "Slot &2"			"e cce 1 ccprestochango"
    			Option "Slot &3"			"e cce 2 ccprestochango"
    			Option "Slot &4"			"e cce 3 ccPrestochango"
    			Option "Slot &5"			"e cce 4 ccprestochango"
    			}
    
    			Menu &Vanguard Sigil
    			{
    			Option "Slot &1"			"e cce 0 ccVanguardSigil"
    			Option "Slot &2"			"e cce 1 ccVanguardSigil"
    			Option "Slot &3"			"e cce 2 ccVanguardSigil"
    			Option "Slot &4"			"e cce 3 ccVanguardSigil"
    			Option "Slot &5"			"e cce 4 ccVanguardSigil"
    
    			}
    
    }
  17. I believe the reason the quick links were dropped was due to the fact that the sub menus seem to have too many entries, making it hard to find one for each entry. At least that was the trouble I had when re-doing my Quick Chat menu to match the new one when it hit test.

    Edit: For anyone interested here is my custom quickchat, it has the same formate as the new one but I added new sub menus to do the quick links and I inculded the unlockable emotes under extra, there may still be some typos though.
    Code:
    //
    
    Menu QuickChat
    {
    	Menu &Converse
    	{
    		Menu &Greetings
    		{
    			Option "&Hi"				"say Hi!$$e Hi"
    			Option "Hell&o <target>"		"say Hello, $target$$e Hi"
    			Option "&Introduce <self>"		"say Pleased to meet you! I am $name, a level $level $origin $archetype.$$e Hi"
    			Option "&Looking for team"		"local <color white><bgcolor #2222aa><scale .75>level $level $archetype$$say <color white><bgcolor #2222aa>Looking for team"
    			Option "&Welcome"			"say Welcome!$$e Welcome"
    
    		}
    		Menu &Combat
    		{
    			Option "&On my mark..."			"say On my mark...$$e RaiseHand"
    			Option "&ATTACK!"			"say ATTACK!$$e attack"
    			Option "&GO!"				"say <color white><bgcolor green>GO!$$e Attack"
    			Option "&NOW!"				"say NOW!$$e Attack"
    			Option "&RUN!"				"say <color white><bgcolor red>RUN!"
    			Option "&HELP!"				"say <color black><bgcolor yellow>HELP!"
    			Option "&Don't Attack"			"say Don't attack!$$e DontAttack"
    			Option "&Wait!"				"say Wait!$$e RaiseHand"
    			Option "&Stop!"				"say <color black><bgcolor red>Stop!$$e RaiseHand"
    			Option "&Look Out!"			"say <color black><bgcolor yellow>Look out!"
    			Option "&Incoming!"			"say <color black><bgcolor yellow>Incoming!"
    			Option "N&eed health!"			"say <color black><bgcolor yellow>Need health!"
    			Option "&Come get some!"		"say Come get some!$$e tauntA"
    		}
    		Menu &Travel
    		{
    			Option "&Lead on!"			"say Lead On!$$e ThumbsUp"
    			Option "Onwar&d!"			"say <color white><bgcolor green>Onward!$$e point"
    			Option "&Follow me!"			"say Follow me!"
    			Option "&Stop!"				"say <color black><bgcolor red>Stop!$$e RaiseHand"
    			Option "&Wait here"			"say Wait here$$e RaiseHand"
    			Option "Let's &go!"			"say <color white><bgcolor green>Let's go!$$e yes"
    			Option "&On my way"			"say On my way..."
    			Option "Over &here!"			"say Over here!$$e OverHere"
    			Option "&Yoo hoo!"			"e whistles$$e whistle"
    			Option "Where &to?"			"say <color black><bgcolor PowderBlue>Where to?$$e shrug"
    			Option "&Ready?"			"say <color black><bgcolor PowderBlue>Ready?"
    			Option "Get a &mission?"		"say <color black><bgcolor PowderBlue>Get a mission?"
    		}
    		Menu &Speech
    		{
    			Option "&Yes"				"say Yes$$e yes"
    			Option "Yes &sir!"			"say Yes Sir!$$e salute"
    			Option "&No"				"say No$$e No"
    			Option "H&uh?"				"say <color black><bgcolor PowderBlue>Huh?$$e shrug"
    			Option "Good &job!"			"say Good job!$$e ThumbsUp"
    			Option "S&orry"				"say <color black><bgcolor LightSlateGray>Sorry$$e sorry"
    			Option "&Thank you"			"say Thank you$$e ThankYou"
    			Option "You're &Welcome"		"say You're welcome$$e YoureWelcome"
    			Option "No &Problem"			"say No Problem$$e ThumbsUp"
    			Option "&Grrrrrrr!"			"say <color DarkRed><bgcolor Silver>Grrrrrrrr!$$e tarzan"
    			Option "&Arrrrggggh!"			"say <color DarkRed><bgcolor Silver>Arrrrggggh!$$e Frustrated"
    			Option "E&xcellent!"			"say Excellent!$$e clap"
    			Option "Mua &Ha Ha Ha!"			"say Mua ha ha ha!$$e EvilLaugh"
    		}
    		Divider
    
    		Option "&Chat"				"e Talk"
    		Option "&Lecture"			"e Lecture"
    		Option "&Explain"			"e Explain"
    
    		Divider
    
    		Menu &Yes
    		{
    			Option "&Nod"				"e Nod"
    			Option "&Thumpsup"			"e thumpsup"
    			Option "&Shrug"				"e Shrug"
    			Option "T&hank you"			"e ThankYou"
    			Option "You're &Welcome"		"e Yourewelcome"
    		}
    		Menu &No
    		{
    			Option "&Disagree"			"e Disagree"
    			Option "&Shake Head"			"e no"
    			Option "&Yada Yada Yada"		"e Yata"
    			Option "&Talk to the Hand"		"e TalkToHand"
    		}
    	}
    	Menu &Interact
    	{
    		Menu &Military
    		{
    			Option "&Salute"			"e Salute"
    			Option "&Military Salute"		"e MilitarySalute"
    			Option "&At Ease"			"e Atease"
    		}
    		Divider
    
    		Option "&Bow"				"e bow"
    		Option "&Fancy Bow"			"e fancybow"
    		Option "&Clap"				"e Clap"
    		Option "&Praise"			"e Praise"
    		Option "Cam&era"			"e Camera"
    
    		Divider
    
    		Option "&You Bow down!"			"e Bowdown"
    		Option "&Surrender"			"e Surrender"
    		Option "&GetSome"			"e GetSome"
    		Option "G&o Away"			"e GoAway"
    		Option "Taunt&1"			"e Taunt1"
    		Option "Taunt&2"			"e Taunt2"
    		Option "&Chicken"			"e Chicken"
    		Option "S&lashThroat"			"e SlashThroat"
    		Option "&Threaten"			"e threathand"
    		Option "Ha&ndsup"			"e Handsup"
    		Option "S&mack"				"e Smack"
    		Option "Sl&ap"				"e slap"
    		Option "&Slap React"			"e Slapreact"
    		Option "Ala&kazam"			"e Alakazam"
    		Option "Alaka&zam React"		"e Alakazamreact"
    		Option "Bat Smas&h"			"e BatSmash"
    		Option "Bat Smash &React"		"e batsmashreact"
    		
    		Menu &Judge
    		{
    			Option "Score &1"			"e Score1"
    			Option "Score &2"			"e Score2"
    			Option "Score &3"			"e Score3"
    			Option "Score &4"			"e Score4"
    			Option "Score &5"			"e Score5"
    			Option "Score &6"			"e Score6"
    			Option "Score &7"			"e Score7"
    			Option "Score &8"			"e Score8"
    			Option "Score &9"			"e Score9"
    			Option "Score 1&0"			"e Score10"
    		}
    		Menu &Decide
    		{
    			Option "&Coin toss"			"e CoinToss"
    			Option "&Dice"				"e Dice"
    
    			Divider
    
    			Option "&Rock"				"e Rock"
    			Option "&Paper"				"e Paper"
    			Option "&Scissors"			"e Scissors"
    		}
    		Menu En&vironment
    		{
    			Option "&Peer In"			"e Peer in"
    			Option "Touch &Screen"			"e TouchScreen"
    			Option "&Type"				"e type"
    			Option "&Research"			"e Reasearch"
    			Option "Researc&h Low"			"e ReasearchLow"
    
    			Divider
    
    			Option "Sit Chair &1"			"e SitChair1"
    			Option "Sit Chair &2"			"e SitChair2"
    			Option "Sit Chair &3"			"e SitChair3"
    			Option "Sit &Bench 1"			"e SitBench1"
    			Option "Sit B&ench 2"			"e SitBench2"
    			Option "Sit Be&nch 3"			"e SitBench3"
    			Option "Sit Bench &4"			"e SitBench4"
    			Option "Sit E&xecutive Chair"		"e SitExecutiveChair"
    			Option "Sit St&ool"			"e SitStool"
    			Option "Sit &Table 1"			"e SitTable1"
    			Option "Sit T&able 2"			"e SitTable2"
    			Option "Sit &Ledge"			"e Ledgesit"
    
    			Divider
    
    			Option "&Wall Lean"			"e WallLean"
    			Option "***&ume the Position"		"e AssumePositionWall"
    
    
    		}
    	}
    	Menu &Action
    	{
    			
    		Option "&Wave"				"e Wave"
    		Option "&Big Wave"			"e bigWave"
    		Option "&Raise Hand"			"e raisehand"
    		Option "&Point"				"e Point"
    		Option "&Attack"			"e attack"
    
    		Divider
    
    		Menu At&hletics
    		{
    			Option "Back &Flip"			"e backflip"
    			Option "&Jumping Jacks"			"e jumpingjacks"
    			Option "&Kata"				"e kata"
    			Option "Flex &1"			"e flex1"
    			Option "Flex &2"			"e flex2"
    			Option "Flex &3"			"e flex3"
    		}
    		Menu &Pro
    		{
    			Option "&Cheer"				"e cheer"
    			Option "&Wave Fist"			"e wavefist"
    			Option "W&histle"			"e whistle"
    			Option "&Victory"			"e victory"
    			Option "W&inner"			"e winner"
    			Option "&The Wave"			"e thewave"
    		}
    		Menu &Con
    		{
    			Option "&Angry"				"e Angry"
    			Option "&Frustrated"			"e Frustrated"
    			Option "&Curse You"			"e Curseyou"
    			Option "&Roar"				"e roar"
    			Option "&Howl"				"e howl"
    			Option "&Tarzan"			"e tarzan"
    		}
    
    		Divider
    
    		Option "Crack &Knuckle"			"e Crack"
    		Option "&Dust Off"			"e dustoff"
    		Option "Read B&ook"			"e readbook"
    		Option "B&urp"				"e Burp"
    
    		Divider
    
    		Option "&Laughs"			"e laugh"
    		Option "G&iggle"			"e BigLaugh"
    		Option "&Evil laugh"			"e EvilLaugh"
    		Option "Dra&t"				"e Drat"
    		Option "&Shucks"			"e shucks"
    		Option "&Grief"				"e Grief"
    	}
    	Menu I&dle
    	{
    		Menu &Stance
    		{
    			Option "&Neutral Stance"		"e idle1"
    			Option "Center &Stance"			"e idle2"
    			Option "&Hands on Hips"			"e akimbo"
    			Option "Cross &Arms"			"e crossarms"
    			Option "&Wait"				"e waiting"
    			Option "St&un"				"e wounded"
    			Option "&Fear"				"e fear"
    			Option "AF&K sleep"			"e Sleep"
    			Option "&Scheme"			"e Scheme"
    			Option "&Hmmm"				"e Hmmm"
    		}
    		Menu S&it
    		{
    			Option "Sit &Ground"			"e Sit"
    			Option "Sit &Lotus"			"e Lotus"
    			Option "&Kneel"				"e Kneel"
    			Option "&Crouch"			"e Crouch"
    		}
    		Menu &Objects
    		{
    			Option "&Flashlight"			"e Flashlight"
    			Option "Flashlight &Up"			"e Flashlightup"
    			Option "Flashlight &Down"		"e Flashlightdown"
    			Option "Read &Newspaper"		"e Newspaper"
    			Option "Hold &Torch"			"e holdTorch"
    			Option "Use &Laptop"			"e laptop"
    			Option "&Cellphone"			"e cell"
    			Option "Fi&sh"				"e fish"
    			Option "Fli&pping Coin"			"e flippingcoin"
    			Option "&Binoculars"			"e Binoculars"
    			Option "Clipb&oard"			"e clipboard"
    			Option "&Invent"				"e invent"
    			Option "&Protest"			"e Protest"
    			Option "Pan&handle"			"e panhandle"
    			Option "Floatin&g Books"			"e Floatbook"
    		}
    		Menu &Food
    		{
    			Option "&Drink"				"e Drink"
    			Option "Eat &Food"			"e eatfood"
    			Option "Eat d&onut"			"e eatdonut"
    			Option "Drink &Tea"			"e teabag"
    		}
    	}
    	Menu &Music
    	{
    		Option "&Boombox"			"e Boombox"
    		Menu &Tracklist
    		{
    			Option "&Altitude"			"e BBAltitude"
    			Option "&Beat"				"e BBBeat"
    			Option "&Catch Me"			"e BBCatchMe"
    			Option "&Dance"				"e BBDance"
    			Option "&ElectroVibe"			"e BBElectroVibe"
    			Option "Disco &Freak"			"e BBDiscoFreak"
    			Option "Do&g Walk"			"e BBDogWalk"
    			Option "&Heavy Dude"			"e BBHeavyDude"
    			Option "&Info Overload"			"e BBInfoOverload"
    			Option "&Jumpy"				"e BBJumpy"
    			Option "&Kick It"			"e BBKickIt"
    			Option "&Looker"			"e BBLooker"
    			Option "&Meaty"				"e BBMeaty"
    			Option "&Notorious"			"e BBNotorious"
    			Option "Move &On"			"e BBMoveOn"
    			Option "&Peace"				"e BBPeace"
    			Option "&Quickie"			"e BBQuickie"
    			Option "&Raver"				"e BBRaver"
    			Option "&Shuffle"			"e BBShuffle"
    			Option "&Technoid"			"e BBTechnoid"
    			Option "Wind It &Up"			"e BBWindItUp"
    			Option "&Venus"				"e BBVenus"
    			Option "&Wah Wah"			"e BBWahWah"
    			Option "&Yellow"			"e BBYellow"
    			Option "Spa&z"				"e BBSpaz"
    		}
    
    		Divider
    
    		Option "&Dance"				"e Dance"
    		Option "&Shuffle"			"e Dance1"
    		Option "&Rock it"			"e Dance2"
    		Option "The &Washer"			"e Dance3"
    		Option "R&aise the Roof"			"e Dance4"
    		Option "B&ounce"				"e Dance5"
    		Option "T&he Monkey"			"e Dance6"
    		Option "Dr&um Dance"			"e DrumDance"
    
    		Divider
    
    		Option "B&ig Drum"			"e Drum"
    		Option "S&mall Drum"			"e Drumlow"
    	}
    	Menu E&xtras
    	{
    		Option "Dice&7"				"e Dice7"
    		Option "St&olen Radio"			"e ListenStolenPoliceBand"
    		Option "MA Tablet"			"e MAtablet"
    
    		Divider
    
    		Option "&Propose"			"e propose"
    		Option "&Confetti"			"e throwconfetti"
    		Option "&Rose petals"			"e throwrosepetals"
    		Option "R&ice"				"e throwrice"
    
    
    		Divider
    
    		Option "&Juggle Balls"			"e juggleballs"
    		Option "Juggle &Fire"			"e jugglefire"
    		Option "Ju&ggle Magic"			"e jugglemagic"
    		Option "Jugg&le Electricity"		"e juggleelectricity"
    		Option "card &Trick>"			"e cardtrick"
    		Option "&Mystic Fortune"			"powexec_name mystic fortune"
    
    
    		Divider
    
    		Option "Robot &Dance"			"e robotdance"
    		Option "Po&werup"			"e powerup"
    		Option "Powerd&own"			"e powerdown"
    		Option "Self&-destruct"			"powexec_name self destruction"
    
    
    		Divider
    
    		Option "&Experiment"			"e experiment"
    		Option "Calc&ulate"			"e calculate"
    	}
    }
  18. It sounds like a good idea to me. For the numbers and lay out you might look at the knockback sets which are:

    Damage/knockback
    Accuracy/Knockback
    Recharge/Knockback
    Recharge/Endurance
    Damage/Endurance/knockback
    Accuracy/Damage/Knockback

    Accuracy:47.7%
    Damage:68.9%
    EndDiscount:47.7%
    Recharge: 53%
    knockback:173.95%

    Obviously the secondary effect's percent would change based on it's schedule.
  19. You can use Supergroup bases to store IOs if it has the right item.
  20. Quote:
    Originally Posted by Prof_Backfire View Post
    And your suggestion was shot down. That's how it works around here.

    I made the same suggestion a long time ago, and it was shot down for the same reasons. People are kinda edgy around here.
    Untill a Dev comes in and says it isn't going to happen the idea hasn't been shot down for the simple reason that players don't actually get a say in what is developed, no matter how elegant there arguement might be.

    Quote:
    Originally Posted by Forbin_Project View Post
    Sorry, but you didn't provide any facts to counter anything that was presented in Memphis Bill's cut and paste.
    Most of Memphis Bill's cut and paste response are out of date or are simply design decisions.

    Points 1, 2, 3 and 6 are all technicly one point which would require the devs to code a new system that governs vehicle movement. AE has shown us that they aren't adverse to new systems if the effort is warrented, and only the devs can tell us if it is.

    With power customization coming, theres no reason to think point 5 would be anything greater the just creating the art assets.

    For point 4, the devs would just have to decide if they wanted full power use, limited power use or no power use, and could use either kheld powers or Only Effecting Self as a basis to get which ever result they choose.
  21. Quote:
    Originally Posted by Beef_Cake View Post
    Well, I'm not sure if most of you remember the survey that was handed out a while ago, but on that survey, for those that don't remember, here is the short version of what was on the survey:
    • 1.) New high level Space Station Zones (PVE, PVP, & Co-op)
    • 2.) Characters that do not wish to change sides are rewarded by becoming exemplary heroes or villains, and earning rewards not available any other way
    • 3.) Heroes and villains who go to the other side can also act as Double-Agents
    • 4.) Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
    • 5.) Players undertake missions that define their character's morality and steer them in a more heroic or villainous direction
    • 6.) By switching sides (going from good to bad or bad to good), players can access content "on the other side" (heroes can experience villain zones and content, and villains can experience hero zones and content)
    • 7.) Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
    • 8.) New Spy Archetype, Power Sets & Costumes
    • 9.) Universal Enhancement Slots - at level 50, these enhance powers to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots

    From this list, we will be getting whats in the green text. #8 we know we will be getting 2 new Power Sets, so that's sorta true, just not the Spy Archetype.

    What I would hope to see from thsi list is #9 I would love to get a few extra slots. This would allow us to slot a few extra end reducers in some of our powers that need it, extra run speed in sprint..etc..etc.
    I doubt Univeral Ehancement slots would have been just extra slots to add to powers as that wouldn't have made them universal in any way, not to meantion Castle has said we wont be getting anymore power slots.
  22. Quote:
    Originally Posted by MrCaptainMan_NA View Post
    How did you add that link to the word 'link'? Did you manually type the [blah blah] jargon in?

    Eco.
    User CP-> Edit options-> Miscellaneous Options-> Message Editor Interface will give you the formating options including links.
  23. Technically speaking the banes and crabs use different shoulders (Banes use the less spiky ones, except on executioners), gloves (crabs get the blades, bane don't), legs (banes get the less bulky ones), back pack (crabs get the mechanical arms, higher rank banes get the other one) and helmets (NPC crabs use the stub nosed version which, last I checked is only available as the standard color patern).
  24. [ QUOTE ]
    .... it recharges fast enough so that if one of my teammates doesn't like what he has; he can get another before we even hit the next spawn...

    [/ QUOTE ]

    Unless I missed some change, you can't get a new buff till the old one wares off.
  25. Shadow State

    XP Debt at 50?

    [ QUOTE ]

    5xFull Debt deaths, last I checked (so 10x inside a mission.)

    As for 50's earning the Patrol XP badge differently, I would point out that for sub-50's you have to use the PXP to get the badge (as I recall) - which a debt-free 50 could not do. So, they only have to do the login.

    [/ QUOTE ]

    Wasn't the 5 deaths before the last round of debt nerfs?