Mids, Rage and off recharge times
Is your chance for recharge proc in FS on. I have a SS/SD, and I tool around all the the time in mid's and I don't think i have this problem.
Is your chance for recharge proc in FS on. I have a SS/SD, and I tool around all the the time in mid's and I don't think i have this problem.
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Could someone load up my build in their Mids and see if they have the same numbers?
"If I were two-faced, would I be wearing this one?"
- Abraham Lincoln
Is your in game exactly the same as your mids build? Right down to IO levels?
Are you exemping for anything? (AE and Ouro count for this too)
Yeah I got the same numbers. Since my SS/Fire Brute can double-stack rage with 2 rech IOs (level 30), which gives basically the same amount of recharge you have with gaussians (plus you have extra global rech), you should be able to have Rage perma.
You should try it in game tho.
"If I were two-faced, would I be wearing this one?"
- Abraham Lincoln
Yeah I got the same numbers. Since my SS/Fire Brute can double-stack rage with 2 rech IOs (level 30), which gives basically the same amount of recharge you have with gaussians (plus you have extra global rech), you should be able to have Rage perma.
You should try it in game tho. |
"If I were two-faced, would I be wearing this one?"
- Abraham Lincoln
Heh, I tried it and Rage is Stacking even though the in game numbers, both on the Enhancement screen and the power tooltip show the recahrge time as being 141 seconds. Who the hell knows.
"If I were two-faced, would I be wearing this one?"
- Abraham Lincoln
I may be wrong, but I don't think the detailed information for a power includes global bonuses in its calculations. Looking at the numbers in Mid's, if you only factor in the +recharge from the enhancements (73.78%) the recharge would be about 140s. Adding in the 37.5% from the globals brings it to about 113s.
I may be wrong, but I don't think the detailed information for a power includes global bonuses in its calculations. Looking at the numbers in Mid's, if you only factor in the +recharge from the enhancements (73.78%) the recharge would be about 140s. Adding in the 37.5% from the globals brings it to about 113s.
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You are correct. Set bonuses and hasten do not factor into the power display in game.
I may be wrong, but I don't think the detailed information for a power includes global bonuses in its calculations. Looking at the numbers in Mid's, if you only factor in the +recharge from the enhancements (73.78%) the recharge would be about 140s. Adding in the 37.5% from the globals brings it to about 113s.
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Thanks for the clarification.
"If I were two-faced, would I be wearing this one?"
- Abraham Lincoln
I've been messing with my SS/SD Btute's build over the past week and noticed a discrepancy between recharge times in Mids and in game. Specifically when it comes to Rage. With my current build Mids shows Rage as having a recharge time of 113.6 seconds but the in game numbers show with the same slotting that Rage has a recharge time of roughly 151 seconds.
So which is right? Obviously I was hoping to keep Rage six slotted with Gaussian's for the extra def it offers, but I cannot live with that recharge time.
Here's my Build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(31)
Level 1: Deflection -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(11), RedFtn-Def:50(25), RedFtn-EndRdx:50(27)
Level 2: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-Def:50(17), RedFtn-EndRdx:50(17)
Level 4: True Grit -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5), S'fstPrt-ResDam/Def+:30(7)
Level 6: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
Level 8: Swift -- Run-I:50(A)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Dam%:50(50)
Level 14: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(15), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(39), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(40)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(27)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), P'Shift-End%:50(25)
Level 24: Phalanx Fighting -- DefBuff-I:50(A)
Level 26: Fly -- Flight-I:50(A)
Level 28: Grant Cover -- EndRdx-I:50(A)
Level 30: Boxing -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(48)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Kick -- Empty(A)
Level 41: Weave -- RedFtn-EndRdx:50(A), RedFtn-Def:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42)
Level 44: Gloom -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:30(45), Entrpc-Dmg/Rchg:35(45), Entrpc-Dmg/EndRdx/Rchg:35(45), Entrpc-Heal%:35(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 25% DamageBuff(Smashing)
- 25% DamageBuff(Lethal)
- 25% DamageBuff(Fire)
- 25% DamageBuff(Cold)
- 25% DamageBuff(Energy)
- 25% DamageBuff(Negative)
- 25% DamageBuff(Toxic)
- 25% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 14.3% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 34% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 134.9 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.75%
- MezResist(Held) 11.6%
- MezResist(Immobilize) 20.4%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 5% RunSpeed
------------Set Bonuses:
Touch of Death
(Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection(True Grit)
- 3% Defense(All)
Touch of Death(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite(Air Superiority)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Touch of Death(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Crushing Impact(Boxing)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Entropic Chaos(Gloom)
- 10% (0.63 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Dark Obliteration)
"If I were two-faced, would I be wearing this one?"
- Abraham Lincoln