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Quote:You need to find the Tailors with "surgeon" in the name. I know the Facemaker surgeon is in the back room in Cap and I believe the Icon is usually in the back right corner. If you have the Pocket D VIP pass you can also talk to Trina in the Tiki lounge.Sorry, I did read it, and I did notice the science pack conversation, but I didn't catch any details on how to do it. Sorry for bringing it back up. Will look for this in the tailors, and I thought I had the science pack, but I am not seeing any options along this line...
Maybe its a glich on my end, or maybe I just haven't found it yet. Sorry again. -
Quote:Maybe he just had something in his eye.Seriously, you never picked up on the "I am NICTUS!!!" quote said by Romulus in that cutscene?
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This would be a great addition but every indication we've gotten from the Devs points to it not being anywhere near as easy as you seem to think it is.
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Quote:Part of the reason Armor toggles have aura effects is so you can tell at a glance which toggles are on and which aren't.I always wondered why they were needed, what with you DRAWING A BIG HONKING SHIELD! everytime you activated a power, it just seems as odd as every weapon set being drawn with a flash of light.
It makes even less sense considering the fact that you can use shields that have visual effects. -
As I recall the Hero/villain only tech was developed for the cimaroran story arcs. Why they tagged other mission was unclear, but the fact that it seemed to be all the flash-backable content lead to speculation that the 2 Ouroboros would be merged.
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Quote:And the easiest way to evade is to get out of the zone when there's someone that's actually trying to PvP. It's been said many times that Shivans aren't necessary, so why go through something you don't want for something you don't need. And the people that completely avoid the zones altogether never have to worry about someone trying to stop them from doing what they want. At least, no one they can't report.
Well, obviously people who don't want anything to do with PvP would be all for being able to do the content in the zones without having to PvP. I'm not trying to say that you personally don't want anything to do with PvP, just that it should be obvious that those folks would be all in favor of being able to avoid the zones. What does surprise me is that there are ANY PvPers who want LESS activity in the zones.
That first half seems to stem from some of the misconceptions over what I meant when i said evasion was a part of PvP but otherwise I have to say I don't see anything to disagree with in your post. -
It's easy to avoid other players because the zones were designed around having far more players participate than do. And any form of PvP in which objectives are more complex than just kill your opponent will incentivise collusion or avoidance over conflict, that's the nature of competition. Just because the PvP zone events were poorly designed doesn't mean they aren't PvP content.
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Quote:My only point is nothing about PvP limits it to only being kill the other player, and even when it is some times a tie is prefured to a lose. As such, evasion is as valid a means to achieve your goals in PvP as it is in PvE.If evasion is the equivalent of PvP talent, then people who never step foot into PvP zones, Arena or Base Raids must be PvP gods.
Quote:Alright, this has been bugging me for a while now, but with all the PvPers that left with I13, is this thread really intent on driving MORE people out of the zones? Because that's the attitude that I keep seeing from the PvP crew in here. -
You can continue to try to claim the PvP interruption are what's broken, but since they are clearly intended to be part of the event you are wrong.
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Quote:Then they should be altered in such a way as to better fulfill their intent (giving PvPers non-kill related objectives and rewards to compete over), not re-purposed into PvE content.When there's no It, there's no game. It's just one person running around in a field. I have literally *never* been attacked, or even seen an opposition player, when I was getting either nukes or Shivans on Defiant.
Personally, I don't care much what happens to Shivans and nukes. But if they're balanced around the idea of a realistic chance of PVP opposition, then on my server at least the risk-reward ratio is very screwed. It'd be like giving only a miniscule chance that any of the AVs show up in the STF, and keeping the merits the same.
Your welcome. -
Quote:That the opponent may forfeit does not negate the fact you are required to submit to PvP in order to get the reward.I think his point is, that there is no PVP required to accomplish the current tasks.
The mechanics still work if you are the only person in the zone, without pitting yourself against any person.
Quote:Evading other players in PVP on Defiant while getting Shivans and nukes is about as competitive and challenging as evading polar bears in the Antarctic.
If the PvP zone events are deemed to be too easy for the rewards they give I'm fine with that, but don't try to tell me that tag isn't a competition simply because I can make it to base without beating up whomever happens to be It. -
Quote:Again, engaging in is not the same thing as winning. What differentiates the mechanics for getting Shivans and Nukes from your hypothetical is that an objective must still be achieved. Whether you achieve it via direct conflict or evasion is irrelevant, you are still pitting yourself against another player, you just happen to be challenging his ability to find and catch you.The similarity is in the evasion. Its inefficient for me to attain the shivans through PvP whereas getting them without is fairly easy.
My gypothetical would still have evasion as a PvP mechanic, so under your 'rules' it'd be an acceptable way to get those mytjical merits, would it?
If you class simply being in the zone as engaging in PvP, then I'm a bloody jedi master, if you look at my ratio of shivans attained to defeats.
Eco
Also your hypothetical is flawed in so much as it doesn't have any bearing on my point. That evasion isn't itself an achievement worthy of merit doesn't stop it from being a form of competition.
And yes, much like any player who has won a game of Capture the Flag, or Conquest, or Death Match or whatever, you won a PvP game, a lot, but that doesn't make you anything but good at the Bloody Bay mini-game. -
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Quote:I never said evasion is victory in itself, only that it was a form of competition, one that forms the basis of a game I'm sure most of the posters in this thread have played, or was Hide and Seek only popular where I grew up? How about Capture the Flag, probably one of the most popular PvP games, is it render PvE because you don't actually have to attack your opponent to win?Imagine if those PvP merits mentioned earlier were also granted per time spent in a PvP zone without getting defeated and without being within range of a drone. They'd be farmed by PvEers who'd go to the zones and hide in weird places, doing their utmost to avoid any PvP, and the PvP community would be up in arms about this 'cheating'.
But this is exactly what happens now with Shivans and nukes. I find it much easoer to get them by utilising timezone differences to avoid PvP. If this is winning at PvP, then I'll start announcing my victories in broadcast just before I leave lol.
Eco.
As to your hypothetical, Last I checked you can't get Shivans or Nukes by just standing in the zone, so I fail to see how it is similar in any respect. To get them you have to preform an action and competition is an element of that action, via direct conflict or evasion. -
Quote:This is true if and only of you define PvP as the use of powers directly against a player. One could argue that PvP is anytime you compete against another player, which can occur even if you run away from your opponent. Evasion is part of the game in which you get your reward whilst preventing the other player from getting theirs, and as such one could be said to be engaged in PvP the second they set foot in a PvP zone regardless of whether or not they ever see another player.Not really, because the mechanics of those rewards are entirely PVE orintated, defeated mobs, use power on object, deliver captives. At no point during the process of getting nukes or shivians, are you required to defeat another player.
If the mechanics of those rewards required PVP there wouldn't be this whole issue. -
Go vigilante, that's suppose to give you access to villain content but keep you classified as a hero.
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It's call Magic Robe and can be found just under epaulets in the shoulder option for any top that can use epaulets (Baggy, Shirts, Robes, Jacket and trench coat)
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Quote:Those badges are for participating in a zone event, asking for them to be removed because you don't want to PvP is no different from asking for Mothership raid badges to be removed cause you only like soloing. Badges are designed to reward different play styles, if you aren't willing to diversify your play style then there will be badges you can't get.Remove the badges from AVs, Pillboxes and Heavies and you'll see much less complaining in RV (I'm not so naive to believe that there's a chance people stop complaining entirely - and if you just remove these badges from the game you'll see much complaining about that, of course).
By the way, despite their names, PvP Zones weren't designed for just PvP, that's what the Arena is for. They're meant to give mixed PvP/PvE experiences, i.e. World PvP, and the content there in is for people who like that play style, not to lure PvE only players into PvP. -
Looking at the file, that doesn't seem to actually work, as the file with the "Original" setting will actually give you the color coding for something close, but not exactly the same as, the random colors its picked to give you if you drop down to the other options.
First try on electric gave me for "original"
Code:And for the tint-able option I gotColor1 61, 61, 0, 255 Color2 255, 0, 0, 255
Code:Color1 89, 56, 0, 255 Color2 255, 0, 0, 255
Code:Color1 0, 34, 102, 255 Color2 0, 102, 0, 255
Code:Color1 0, 45, 89, 255 Color2 0, 89, 0, 255