SenseiBlur

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  1. Quote:
    Originally Posted by TamakiRevolution View Post
    Lol. I'd rather they just remove pvp from the game before doing that.
    You know I'd actually be all for that.

    I remember back when City of Heroes had no PVP at all. Those were the golden days. People ran free, nobody had to worry about "balancing issues". Nobody cared if you had a power that could one-shot bosses. Nobody cared aside from hardcore PVEers if content was too easy. Then PVP came along and everyone went whirling into the abyss of nerfs. I remember my own battle cry back in the day was "****, run! Regen lost aggro on the nerf bat!".

    In all honesty I'd be perfectly dandy with having the current PVP zones become "Rogue zones" as I dub them. Open PVP would be a thing of the past for City of Heroes. Instead, they add a simple duel system that is added to your list of actions when selecting a person. If that person is the leader of a team and accepts your challenge, his team is toggled for PVP against you until you are dead, and if you lead a team the same will happen for your team towards them until their team leader is dead. Alignment upon entering the zone becomes neutral to all. You can team with anyone regardless of their standing to work towards new goals that would be provided through content along with the PVP changes (post nuclear Warburg anybody?). Some missions might have you competing with another team to reach a goal first. Some missions might have three teams all fighting each other trying to capture/save (your choice of course) some NPC that lies in the middle of the map and bring him back to your starting point to win. Enemies would of course line the map so you have to fight your way in.

    PVP in the open-world sense of the word would be 100% gone. PVP would officially become what it is right now.... a minority. However, instead of removing it completely it would finally accent the rest of the game like every other play style currently does. Once all that was done the devs could finally focus on things that matter like PVE balancing, PVE content, social content, world events, etc etc.

    Ahh dearest pipe dreams.
  2. Quote:
    Originally Posted by Lemur Lad View Post
    I'd suggest you're a bit overserious.
    Didn't you know? The internet is serious business.
  3. As the title implies. I've always been fascinated by the trick arrow set but I just can't get myself into it. I've never been able to place my finger on why I don't like it other than the set feels like it's seriously lacking something.

    Does anyone have any specific ideas for upgrading this set? Does anyone else even play this set? I've only seen three in my lifetime that I can remember past level 20.

    I'll add some myself tomorrow when I have slept some.
  4. Quote:
    Originally Posted by Dr_Mechano View Post
    I must admit. That is quite bad ***.
  5. Quote:
    Originally Posted by Lemur Lad View Post
    You're playing the wrong game if you have that attitude about "designated" tanks and/or defenders. This isn't WoW. Distributing or negating aggro is a perfectly valid tactic and in truth faster and more efficient. You can't get down on a Defender for generating aggro, when it means they're doing damage. In truth, you as a Tanker by your own argument don't deserve all the aggro, because at least part of the time it is more productive for the team if you do some damage.

    On a team with a defender or two that lays out bubbles or shields, or a team with some people with leadership abilities, the concept of a "designated tank" is outmoded enough to be laughable in all but a few AV encounters.
    Once again, I have never played WoW. All of my teams move very quickly when I tank, and putting people in risk of death constantly is not my idea of efficiency. When I am a healer, I most definitely DO NOT want to have to spread massive amounts of heals between a blaster that doesn't like waiting for the tank, a scrapper who thinks he is a tank and taunts a number of mobs onto himself etc. and so forth. When I'm a damage dealer I could obviously care less as it's often not my job to worry about keeping aggro or keeping people alive.

    Are there situations where you don't need a tank taking all the shots? Of course. But those are exceptions to the rule ((i.e. full team of blasters, half blasters half defenders.. etc etc). Even in those situations it is very nice to have somebody soaking up a majority of the damage.

    Team composition is very important when it comes down to "what's needed for this", as are levels of mobs, types of mobs, types of damage, crowd control available to said mobs. It's all just very unpredictable and not having a generally balanced team (I use this term loosely to mean "Someone to soak damage, some to do damage, and some to heal or help mitigate damage that does come in") will cause problems here and there some less important than others. This is where I'll end the argument because both of us are getting into silly semantics and derailing the thread further than it needed to go.
  6. Quote:
    Originally Posted by Lemur Lad View Post
    Do you? In your response to being asked why you had the power, you pretty well got down on other people's playstyles (even going so far as to consider them of weakened intellect). You laid out your how's and why's in an open forum. I'm sorry when you can't handle someone telling you your manner was inconsiderate, and your opinions shortsighted.

    We were talking about making changes to a pool that was, by its original intent, meant to have general utility use for most classes. As it stands now, it has limited specialized use for only a few cases (and if you don't think the way you use it is ultra specialized, think again). It's great that you want to use it the way you do. However a lot of us would like to see a reason to take it on a few characters too.

    If you're the guy who can't stand change to this pool because you like it the way it is, so be it. I'm glad you spoke up. However I'm really hoping the devs give some serious thought to shaking up the status quo on this one, because I'm pretty sure the pool isn't working for what its original design goal was.

    I'm glad you have your style of play, but you should realize that this game isn't designed around that. The nature of powers, the numbers on a team, and the numbers of foes preclude the WoW-esque philosophy that a Tank should have all the aggro all the time. I hope in time you'll see that (because I see more and more encounters all the time that are specifically NOT designed for 1 tank to hold all the aggro), otherwise you're just going to get frustrated I think.

    Good luck and have fun, and if you're ever on Pinnacle give me a shout, maybe we can teach each other something about different ways to play.
    After the discussion, I seriously doubt either of us would get along and I'm pretty sure you know that full well. I've never once played WoW and I have no idea how tanking is done there, nor do I care.

    I realize perfectly well what the pool was intended for, and if they haven't gotten it there in 6+ years then that's a shame. Honestly, the earlier suggestion of removing the single enemy taunt sounded good to me, replacing that (possibly the single target fear) with two different powers would shake things up quite well. As it is, there's no need to change or swap around the place provoke is in, and certainly no reason to change it. That was my entire point and all I ever took a position on in this thread.

    If you have an issue with my position, tough luck eh? We simply won't agree on the issue, that much should have been clear awhile ago.

    I don't consider people who are actively attempting to be ay holes a "playstyle", nor do I consider people doing things for which they don't know better a "playstyle" (I suppose it could be considered a playstyle actually... just not one that I recognize as valid). That is the people I put down (mostly the former, because the latter are more often than not willing to learn or doing new things for the sake of doing them and have no malicious intentions). Do not take my words out of the context they are in and we're peachy. The only "playstyle" I have commented on is people taunting off tanks when they have no business doing so. I explained that in full detail already so have your fun, I have nothing else to add to it really.
  7. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Forbin Project & Sharker Quint, he asked.

    Unsubstantiated comments, are just that. Ether they are lazy, stupid, and/or they have anterior motives and unable or willing to at least give a cover stories.

    P.S. Notice how in both cases they are ether lazy or stupid in the end.
    By the hammer of Zeus; your grammar is so atrocious that I have to wonder what you're truly trying to say sometimes.
  8. Before you get flamed (which you would have and might still be).

    Look before you post, it's not even off page 1 yet. http://boards.cityofheroes.com/showthread.php?t=239559
  9. SenseiBlur

    Buff Force Field

    Quote:
    Originally Posted by Vanden View Post
    Having the radius smaller than Dispersion Bubble's means teammates can stay in Dispersion Bubble while still fighting affected enemies without trouble.
    Think about that for a second. Many melee powers have a range of 7 feet. If the range of force bubble is a mere 15 feet, it will be mostly useless aside from your proposed 25% damage debuff which is quite massive in itself...

    Not to mention it would completely change the very purpose of force bubble. Instead of keeping people out of melee you'd be running around trying to debuff everyone's damage.

    I still can't agree on this at all. As I mentioned before half the range it has now with double the current effects would be ideal for making it a more useful power in my opinion. They would then be inside dispersion bubble and force bubble effectively.
  10. SenseiBlur

    Buff Force Field

    Ehhh I like the idea of detention field being a toggle but that would be extremely overpowered in many situations.

    Currently happy with Force bolt.

    Honestly never in my life had the desire to take repulsion bomb so I can't even give an opinion on that.

    I don't agree with the force bubble change at all. I'd rather see it have the range of the bubble halfed and the current effect stats doubled.
  11. Quote:
    Originally Posted by Lucky View Post
    I don't have any problem with your playstyle but to say anyone who taunts off a tank is a moron is dumb. You got brutes who do it for the fury and masterminds that do it as an easy way to keep pets attacking and in defence mode, so ya. Both those classes are also fully capable of handling aggro.
    "And anyone who taunts off of a tank that is not a tank -is- a moron in most cases"

    I stand by my statement. As far as your comments, my opinion is that there are far better ways to build fury and as an avid MM player I would never take a taunt. I don't see the reasoning in saying that classes are "Capable of handling aggro". I don't really care and that was never a factor. A defender could be perfectly "capable" of handling aggro but unless they are the designated tank they do not need or deserve to have aggro when they could be focusing their attentions elsewhere for far greater productivity and I'm going to fight them for that aggro whenever possible.
  12. Quote:
    Originally Posted by Lemur Lad View Post
    Man, you'd hate teaming with me on my Dominator. 99% of your opinions and desires are negated by the way my powers are designed to be played.

    It's cool to have opinions and stuff, but if you really have such a low opinion of the people you play with, I hope you keep them to yourself most of the time.
    I rarely have issues with people I play with unless they're deliberately trying to get aggro so they can brag about it (I.E. "Lawl i pulled a minion off the tank cuz i do so much dmg im so leet" thankfully this is rare as I said).

    Your assumptions really have no meaning until you actually teamed with me and see for yourself. Unless every single one of your powers caused enemies to go ape-**** and start attacking people at random while being immune to taunt.... I really honestly wouldn't care. Even confuse doesn't bother me past the loss of experience. If something is moving, I want it's aggro on me. If it's controlled, dandy, but if it wakes up, it will be on me some way or another. That's my philosiphy. I rarely even say a word in teams I don't know, I just do my thing.

    Do you often attack people on their playstyles then take the high road as if you aren't doing exactly what you're asking?
  13. Quote:
    Originally Posted by Lemur Lad View Post
    Don't see the tactical "need" for that, it's just your desire. Personally when I tank, I'll stand on half with my Taunt Aura, and Taunt the other half. Works just as well. If I'm corner pulling instead, then a single taunt brings the entire group anyway even the ones I don't hit.



    If they're taunting off you, that means they are a Brute Scrapper or Tanker and most likely eminently capable of handling whatever aggro they pull themselves. If they're not, and they have a Taunt, then let them do it, because watching them die is funny too.



    It's great that you want to do it "right" just remember there's more than one right way to do things. In a group of 8, most people are going to have tools for dealing with aggro. Personally, I find tanks that insist on tagging every single foe instead of focusing on what's most dangerous to be more problematic.

    Learn to trust your teammates when it's warranted. Not everyone who does things in a fashion not of your choosing is a moron.
    ....did I say it was needed? No. I simply said that -I- enjoy and use provoke (and have for years) and get compliments daily for my aggro control. Did I suggest it was fact? No. I stated specifically that -I- use it to "Maximize anger directed at my face". It's obviously my desire, thank you for pointing that out since everyone else had already realized I was stating my opinion.

    I tank perfectly well without your advice and picking apart my style thank you. And anyone who taunts off of a tank that is not a tank -is- a moron in most cases, that is -my- opinion and you can disagree if you like, but don't insult me because I like having aggro on everything including the most dangerous ones.

    You asked why I took provoke as a tank and I told you. (Edit: Or he did rather, you seem to be the one having issues with my style of tanking)
  14. Quote:
    Originally Posted by Aett_Thorn View Post
    Wait, you have both Taunt AND Provoke? Why? Taunt is better in all aspects, and is auto-hit in PvE.
    Mainly because I can't hit entire groups with a single taunt. I taunt this half with taunt.... this half with provoke. There's also plenty of morons out there that think it's funny to taunt off the tank so I have to grab things back constantly. There's also plenty of people who run off and grab a second group that I have to then grab as well. There's just endless uses for a second taunt as a tanker.

    I'm one of those people when tanking I actually tank. I want everything beating my face in instead of my teammates, even the minions. It bothers me when I see tanks grab the boss and let the rest of enemy groups run wild and cause chaos.
  15. Swap provoke with challenge in the tier process and you'd have my vote. Otherwise no thank you. Most if not all of my tanks use both their inherent taunt and provoke to maximize anger directed at my face. I don't need an extra useless power just because fitness is becoming inherent.
  16. SenseiBlur

    Lay down emote

    Quote:
    Originally Posted by Techbot Alpha View Post
    Cruel!

    Also, I'd kill for the huge ammount of emotes currently locked away behind AE exclusivity. Especially some of the ones that use rifles and weapons at idle. Got so many characters that would have a use for them.
    I agree with this as well. There's also costume pieces only available to NPCs in the AE that I've noticed as well that would be pretty amazing if able to be used by us.
  17. Quote:
    Originally Posted by White Hot Flash View Post
    How is speaking truth "speaking for the Devs?" Is it only because it flies in the face of your logic?
    "The devs won't do" followed by whatever message is speaking for the devs. In other words, attempting to blow smoke to weakly intimidate the other person into going "OH NO! The devs won't do that? I should be quiet..."

    I've been done with this thread for quite awhile as the discussion of naruto dwindled my interest in the subject greatly. My ninja MM will just continue to collect dust while I bring him out to solo mission for fun every now and again.
  18. Quote:
    Originally Posted by ClawsandEffect View Post
    That's not the reason it won't be done.

    It won't be done because the devs will never change a power in a power set simply for aesthetic reasons.

    They had to change Electric Armor's Conserve Power into Energize because tanks would have been able to double up on it, essentially getting perma Conserve Power (a feat that is currently impossible)

    Energy Mastery for brutes and stalkers got Superior Conditioning for the exact same reason.
    You're a little late for boarding the downer train; That left years ago and I stopped worrying about people riding it.

    A more effective third tier pet in all respects to the current one is not simply "aesthetic" though that's certainly integrated into the overall change.

    As a random side note, it's always an amusing when someone speaks for the devs.
  19. Quote:
    Originally Posted by Judas_Ace View Post
    Well, giving them varying dialog is fine. Not sure about leaving it up to roleplayers, or every boss text would be like:

    Princess Azure Skylark Dragonqueen blinks her giant purple eyes at you. You can't help but be captivated by their perfect combination of innocence and mischief. She whispers sweetly in her musical voice "Please don't arrest me. It's not my fault, I was abandoned by my father Statesman and my mother Lady Grey at a young age where I was taken in and trained as a ninja assassin by Lord Recluse himself. But I was "abused" by the vile Doctor Aeon. Only then did I discover that I was truly one of the Fey, royal daughter of the Dragon-kin who sent me to earth to protect me from the evil Lord Shadowfiend. As heir to the lands of the Fey, Paragon City and the Rogue Isles, I have to keep my lineage a secret as I pretend to be a villain while fighting for the freedom of my true people."
    And if left up to PVP'ers nobody would say anything, there would be no lore, everyone would just jump into a pit and kill each other.

    If left up to hardcore PVE'ers things would give short epic phrases such as "Bring it". They would all be max level, surrounded by 40 boss minions that would chime in "Yeah, bring it!" shortly after. The battle would be glorious and thanks to leet skills the PVE'ers would prevail.

    There, now that single-label stereotypes are out of the way.... kindly go **** yourself
  20. SenseiBlur

    Bugs Mastermind?

    Quote:
    Originally Posted by Samuel_Tow View Post
    I guess. I mean, the Sentinels ARE toxic diseased bugs, so why not give them a debilitating aura of, say, 10-15 feet in radius? But I'll be honest here, I actually pictured the "Toxic Lions" from Half-Life 2: Episode Two when I wrote this. Those are nasty buggers which spit toxins at then rush in to bite, and if you shotgun them at close range, they explode and shower you in toxins for some serious damage. Think Aliens style.

    I think we could have a decent exploding animation for these, and it would be kind of unique. I envy all the NPCs that blow up when you kill them. I wish we could do that.
    It seems viable for the sentinels, the first tier is mainly the one that didn't jibe too well. Unless the first tier look like porcupines and the spines that cover them are sharp enough to pierce literally anything of course.
  21. SenseiBlur

    Lay down emote

    Quote:
    Originally Posted by Dante View Post
    Yes, yes and yes again. I'd love to see these added.

    Just one condition: don't try charging us for them. Thank you.
    Haha.... countersigned =P
  22. Quote:
    Originally Posted by Fleeting Whisper;3222160
    Charge an opponent with your strongest attack, knowing he can defend against, causing an explosion leaving both of you in a crater. Dig from your crater to the ground beneath your opponent (leaving a decoy, of course), and take out your opponent with a surprise attack uppercut from below.

    Nope, not badass at all. And that's just Naruto vs. Neji in the final part of the Chunin exam. And the only supernatural elements of the scene were Neji's defense, Naruto's initial (completely deflected) attack, and Naruto's decoy. Afterwards, you can see Naruto's fingernails split and bleeding -- he actually [i
    dug[/i] underneath his crater, it wasn't some fancy earth-style ninjutsu.

    ...

    Also, I've been having multiple Naruto marathons on Hulu, with all of Naruto and Naruto Shippuden available.
    I don't find that badass at all unfortunately. In fact I find it quite silly. The way I see Naruto is basically Dragonball Z pretending it's a "ninja".

    What I find badass is Zatoichi (either the old version or the remake, take your pick).
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    Well, to another extent, I think some ninja may have been under actual employ of various shogun and even emperor. But whether they could be considered public even by the extent of a Shogun bragging/warning they might have them (as an intimidation/deterrent) in their arsenal or not is another matter entirely.
    That one I'll grant you. I don't know about the taunting but there were definitely assassins employed by the shogun, I suppose that could be considered public.
  24. SenseiBlur

    Contact speech.

    Contact text.

    In going rogue missions, there are contacts inside missions where people have to cycle through options... and nobody else gets to see the text of have any inkling of a clue what's going on if they have not done the mission before.

    I would propose that contacts inside missions say things in the same way that these random paragraph long colored messages pop up (such as Crow speaking to the team from...wherever). That way, the team knows what's going on, and if they're about to be betrayed or something of the like.

    Very basic idea mind you, since it's a larger issue than just going rogue.