Trick Arrow thread


beyeajus

 

Posted

As the title implies. I've always been fascinated by the trick arrow set but I just can't get myself into it. I've never been able to place my finger on why I don't like it other than the set feels like it's seriously lacking something.

Does anyone have any specific ideas for upgrading this set? Does anyone else even play this set? I've only seen three in my lifetime that I can remember past level 20.

I'll add some myself tomorrow when I have slept some.


 

Posted

The slow animations bother some people. I have 3 toons with archery. I can't give any advice on what to do because I just build them however they feel right.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

I have a lvl 36 ninja/TA MM and he gets by pretty well. the ninjas pound through the mobs like a hot knife through butter when the debuffs are applied. I think Acid Arrow and EMP Arrow have the longest activation times, the other arrows, however, whip off really quickly.

Sometime last year, or maybe early this year, /TA did get a buff. Ice Arrow's activation time got lowered and I could be wrong but I think Glue Arrow got it's lowered too and some distance added to the range, but it's still the one arrow that you have to be close for, causing the debuff chain to be somewhat off unless you risk getting closer to the mob.

I'm not suure if Entangling Arrow still has it's -rech or not, it's been taken away and given back in the past, not sure how it stands now. All in all, my MM gets by easily through missions with it, but it could still stand for some improvement.

Personally I think that EMP Arrow should lose the end crash, it doesn't really make sense when it's just another arrow to fire, I can live with the recharge time since it's pretty much a ranged nuke, and if the recharge time had to be lengthened to balance the no end crash, so be it, I can rack up enough recharge time bonuses to use it effectively anyway.

I'd also like to see the -DMG debuff on Poisin Gas arrow increased to 30% from it's current 20%. the sleep mag is a lousy 2 and not really worth it, and I only took it for the debuff. Maybe the sleep fairs out well for others, but we could all use the increased -DMG to make up for having no heal in the set.

Well, there's my 2 inf.