Secura

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  1. [ QUOTE ]
    [ QUOTE ]

    Not if everyone lists the item for a certain amount, and that is my fundamental problem with the Market. I can list what I WANT to pay till I'm blue in the face, but if no one sells it for that, I'll never get it, even if it is a reasonable amount.

    [/ QUOTE ]
    You don't get to define "reasonable", that's up to the playerbase as a whole.

    If you leave a bid up for a good while and it still doesn't fill, you aren't valuing the item correctly and other people are.

    I can bid 100k on a LotG recharge and never get it.
    Because that isn't a reasonable bid, however hard I wish for it to be.

    [/ QUOTE ]

    And the person that flips the LotG (Example only for prices) buy buying them at 30mil, and re-listing them all for 100mil has artificially created that price knowing that eventually people will want them enough to pay that much.

    Its the sad reality that greed affects MMORPS where the money isn't even real.
  2. [ QUOTE ]
    They always suspect they're being taken advantage of when dealing with the market (and sometimes they're right).

    [/ QUOTE ]
    How so, when THEY determine the price they pay?
    Or are they somehow griefing themselves, in your bizarre alternate world?

    [/ QUOTE ]

    Not if everyone lists the item for a certain amount, and that is my fundamental problem with the Market. I can list what I WANT to pay till I'm blue in the face, but if no one sells it for that, I'll never get it, even if it is a reasonable amount.
  3. Secura

    Power Myths!

    Oh one more:
    Not clicking the glowies on the Hero respec trial makes it easier in the core.
  4. Secura

    Power Myths!

    All controller, or all defender teams suck.

    *Edit: I actually believed that many issues ago until my scrapper did a TF with all trollers and didn't register a single kill.
  5. Secura

    Power Myths!

    Granite decreases accuracy.
    You can't attack with superior invis.
    Targeted heals and debuffs decrease XP if you're not on the persons team.
    Confuse decreases your XP over time.

    Thats all I can think of off the top of my head
  6. Lets not forget to that with /SD you're all ready running 6-7 toggles before Darkest Night.
  7. [ QUOTE ]
    Brawl was not 5-slotted. Boxing was and works fairly well as a nice fury builder. It was slotted for a fairly cheap 10% Recharge with the Stun purple set. I'm sure I could have used Crushing Impact in it instead but meh. I still use Boxing in my fury building chain. I don't think there's anything in that build that I don't use, except maybe Grant Cover when not facing Defense Debuffers.

    As far as Regen/HP, I think the amounts I have (140% HP and ~200% Regen) are serviceable in combination with almost 40% S/L Resistance, soft cap defense, and almost everything within 20 feet being on its rear end every 6 seconds.

    [/ QUOTE ]

    My apologies, I meant boxing, typed Brawl. Still just personally see the need since everything is usually dead in my normal chain. I know that my normal chain has breaks, and thats partially an effort do decrease my end use.
    I've always just found the extra HP/Regen useful, especially for things that can't be knocked down, like AVs that just happen to get those lucky shots in. But personal experiance may vary.

    TonalRegression:
    Making some changes based on your recomendations, thanks.
  8. I saw your build. Personally I don't like it.

    You've sacrificed a lot of Regen and HP, and done the one thing I can't bring myself to do, slot attacks I'll never use.

    If it works for you, thats awesome, I just can't stand the thought of 5 slotting brawl.
  9. Havn't really had a problem so far, between the 4 AoE's most things are dead, move to the next mob most things are recharged. And if not I fill with Sands or Blackwand
  10. All right so not only is this my first brute, its my first character with either SS or SD. I hit 50 a couple weeks ago and have been IOing out.

    From the build below, the blank in Health is the Panacea proc (which is in there) the blank in Tough is the Gladiator's Armour +Def (that I can almost afford).

    Right now I'm sitting at 42.2% def to melee, 41.3% to ranged, 38.8% to AoE.

    The big problem I'm having is endurance. I wouldn't mind a touch more AoE defense either.

    One thing I've thought of is dropping electric fences (mostly because of the -KB) and switching it for Mu lightning.

    Any help would be greatly appreciated.


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Empty(A)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(7)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), S'dpty-Def(9), S'dpty-Def/EndRdx(11), S'dpty-Def/Rchg(11)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13), TtmC'tng-ResDam(15), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(17)
    Level 6: Boxing -- Empty(A)
    Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(21)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 14: Active Defense -- EndRdx-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Build%(36), GSFC-ToHit(43), GSFC-ToHit/Rchg(45)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
    Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(25), RgnTis-Regen+(25), Empty(27)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-End%(29), P'Shift-EndMod/Rchg(36)
    Level 26: Super Speed -- EndRdx-I(A)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(36), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(40), S'fstPrt-ResDam/Def+(40), Empty(40)
    Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(46)
    Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: One with the Shield -- ResDam-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1391;687;1374;HEX;|
    |78DAA594CB4F135114C6EFB4530A7D82D002A5BC4A4B81C24 0773E124D144934348|
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  11. My understanding is that if someone on the team was still in AE mode when they joined, the missions have a high chance of being messed up
  12. Whats the cool down time between kills of the same opponent?
  13. FF would be wasted for your pets. 6*Maneuvers @ 8.47 (just checked mine in game) 50%, already over soft cap.
    I'd go thugs, just maybe switch some secondaries, like 1 FF to a dark or something
  14. Fine.
    I &lt;3 Jock_Tamson
  15. I'm making a shirt that says I heart Jock
  16. [ QUOTE ]
    I did read his post. I read it closely. Just because he put a disclaimer in there does not mean he isnt cheapening the only PvP reward of any permanence in the game. Nor does it mean he is not maneuvering around a system that was put in place to deter this exact bahavior.

    [/ QUOTE ]

    All he's doing is posting a way to get the badge for those who don't like PvP. As I said, if you have an idea to "Fix" the PvP rep system, then share it. Rather than whine, try doing something that will fix what you consider to be broken. Also consider that his thread was not locked because of what he posted, but rather the flame war that came after.
    So in short, rather than flame here, go create your own thread on why PvP rewards are broken.
  17. [ QUOTE ]
    Ah yes, here we go again...

    How to exploit a poorly designed system put in place to prevent rep farming.

    Tell me Bill why did they lock your other one?

    Answer quick. I am PMing Lighthouse about this thread as we speak.

    Do we really need you to post guides on how to make the top tier PvP reward in the game worthless? I think not.

    [/ QUOTE ]

    From SuperModerator on locking the original post:
    Hello Folks,

    This topic has now been locked as the conversation has strayed from the original topic.

    Please remember to be polite when posting and while this is a place where everyone should be allowed to give their opinion.
    This should also be a place where other's opinions should be taken and reviewed by you.

    Make sure you go into each discussion with the goal to speak your mind, but with the possibility that your mind can be changed.

    Have a great day!
    Link

    So yeah PM away, since Bill isn't breaking any forum rules by posting this here. And if you actually read his post you'd notice the last point there:
    12)Topic is about the Badge and how to earn it. Super Mod approved the move to here. A lot of good info got lost on the other thread lets not let that happen again, stay on subject.
    And you'd notice the fact that it was edited by Ex Libris.

    What Bill is posting is no different than those who post on how to farm healing/damage badges. If you have such a problem with the system why don't you come up with a new idea on how the system should work instead of flaming those who make it work for them.
  18. So what. Just because a couple of builds can do somethings why should everyone suffer. Until you can demonstrate that EVERY build in the game can solo every TF/TRIAL, all you are doing is nerf herding, not demonstrating that something is broken in the game mechanics.
    Please, stop crying for nerfs because of things that power gamers may accomplish. Not everyone in this game is a powergamer. Won't someone please think of the average gamer?
  19. Secura

    Eden Trial Guide

    Edited to include. Thanks for the reminder on that part.
  20. Secura

    Eden Trial Guide

    Eden Spire Trial

    Havn't seen one of these in a long time, and my searches turned up nothing, so I'm tossing this one out there for the masses to look at. Input appreciated, never written a guide

    before.

    Contact: Woodsman (Near the Hive at (2590, 370, 3515))
    Zone: Eden
    Lvl Range: 39-41
    Team Size: 4-8
    Enemy: Devouring Earth
    Reward: Liberator Accomplishment and Boulder Gladiator and a Crystal Titan Origin Enhancement


    Start Dialougue:

    Freeing me from the Devouring Earth has slowed the Hamidon's plans, but I fear it has not stopped them. Above all, the Devouring Earth seek the power to bend nature to their will; with me gone, they have sought out other victims. The creatures have taken several heroes with strong ties to nature, and will soon try to devour them. The heroes are held in an underground lair, guarded by a giant Crystal Titan. Those heroes must be rescued. I hope you will aid me in this task. Before you can begin, you must throw the Devouring Earth off balance. Will you strike against the Devouring Earth? Will you put them under the Wild Hunt and leave them reeling and afraid? Good. Then so begins the Wild Hunt. Stalk them, strike them, hunt them here in their false Eden! This will likely draw them away from their underground prison; then you may creep in and free the captured heroes.



    Mission 1: Deafeat 200 Devouring Earth
    The are around Woodsman is fairly well packed with DE, shouldn't take very long to do this.

    Mission 2: Speak with the Woodsman
    (anyone can speak with woodsman, doesn't need to be team leader)

    Now is the time to end the hunt and begin the rescue. I can show you the way, but within the depths of the Devouring Earth's subterranean warrens, you alone must face the terrible hordes. The Hamidon has created a great Crystal Titan in which to house the power he hopes to siphon from the captured heroes. To win you must smash down the walls to the Titan's lair, defeat it, and free the heroes. But be wary. The Hamidon's servants will protect the walls and the Titan itself.

    Listen. The Titan's prismatic powers are devastating; but there is a secret. The Greater Devoured beasts that live above the great lake of acid have evolved a defense against the Titan's prismatic powers. It is a gelatinous substance that coats their skin and dampens the worst of the crystal's vibrations. Gather this substance, and it may protect you from the Titan's power. You must hurry! Within four hours, the captive heroes will be no more!

    Mission 3: Defeat Titan and rescue hostage - 4:00:00 - Break through the rock wall, Break through the mold wall, Bring down the Crystal Titan

    Ok, you have 4 hours to complete this but, with only one exception of the 50 or so times I've done this trial, it only really takes 2.

    The first thing you'll see upon entering the big door, is a large empty room with 6 holes. Pick a hole and start falling. You'll land, finding yourself in a room full of DE.

    Some where else in the room you'll find another hole. Fall, then rise wash repeat until you find your self in a very large room. You'll know you're in the right place if you can see two Quarry GMs, a large rib cage, and an AV class Rock Wall. If you immidiately attack the wall, the two GMs will aggro on you, SO:

    On the GMs. There are two schools of thought.
    1) Aggro them, and lead them down one of the rabbit holes. They will get lost and never appear again.
    2) Kill them. I prefer this method because, if your team can not take them down in a reasonable amount of time, then odds are that you won't be able to defeat the Walls or the Crystal Titan. Will save you a large amount of debt and time to find this out sooner rather than later.

    Now that is done, on to the wall. The wall will spawn various mobs of the rock based kind. These mobs in turn drop cairns. Kill the Cairns immidiately as they make the wall undamageable. So keep your combat log open so that you can see if you're doing damage or not. Holding the wall will also stop the wall from spawning mobs.

    On to the next room. You'll see three briges criss-crossing above a large lake. Do not enter the water as it is acid that hits for 35 damage per tic. IIRC it is untyped damage so its gonna hit you that hard no matter what. On the cieling are many spawns of Swarms. Their Sting lasts several minutes, and is more dangerous than normal Swarm Sting. It includs a -tp,-fly component. Each bridge has a different type of spawn on it, although all bridges have 2-3 Greater Devoured Bosses in each spawn. On bridge is mushrooms, one bridge is quartzes, and one is boulders.

    Ensure that at all times you have at least one insperation slot empty as the GDs drop Ambrosia Insperations. These insperations are what will allow you to take the Crystal Titan down. The Ambrosia (aka Grapes) look like purple grabes on an orange back ground. You will need at least 3 per player, although to be on the safe side 4-6 is a good idea depending on how much damage your team has, or if you want to be nice and dump your un-used ones into base storage.

    Now we move on, jump down a hole and see the Mold Wall. It is surrounded by Sniper Class Lichen colonies, that spawn Lichen. Destroy these before tackeling the wall, as the lichen will aggro on you and make your lives miserable if you don't. The mold wall will spawn mushrooms and Greater devoured. Again, be on the look out for the Fungi that the mushrooms spawn as they buff the wall as well. Knock the wall down and carry on, dropping down the hole in to the last room.

    The Last Room (formely known as the room that tanks loved to herd):

    This room is actually 3 connected rooms. The first one that you drop in to is a little bigger than the reactor core from the respec triail. It has a large platau that you drop on to, and 3 large holes. This room does not have to be cleared, all though the holes make excellent herd points.

    Next is the Large room with the Crystal Titan. You really can't miss him. Huge greyish Crystal guy standing on a large platau with 4 bridges leading up to it. Ignore him for now.

    The 3rd room is a small room with 4 Crystal Prisons. In each prison is a Hero.
    The Heroes are:
    Gale: Storm/
    Quill: Spines/
    Slate: Not sure
    Tundra: Ice/Ice

    Now what you can do is herd all of the mobs Except the titan in to this room to be killed. This is the fastest way to clear out the Big Room. You must clear out the big room otherwise the mobs will aggro on you once you attack the titan.

    Defeating the Titan:
    Just like any other GM/AV you have ever fought EXCEPT that you need to ensure that you have a ambrosia insperation active at all time. Crystal Titan does a little over 2k damage per hit of untyped damage with out ambrosia. Ambrosai cuts it to about 1/4 of that. Each Ambrosia lasts 1 minute. Designate 1 person to keep an eye on everyones buff bars to call the next ambrosia hit.

    And you're done. Make sure that if you are in the lvl range for the TF (non Auto-Exemped) you have an enh slot empty when you are fighting the Crystal Titan, as completion of the Trail gives you a Crystal Titan Origin Enh. The different kinds are:


    Titan Amethyst Shard

    Enhance Damage (%)
    Enhance Sleep (%)
    Enhance Disorient (%)
    Enhance Immobilization (%)
    Enhance Hold (%)
    Enhance Confuse (%)
    Enhance Fear (%)
    Enhance Intangibility (%)

    Titan Citrine Shard

    Enhance ToHit Buff (16.5%)
    Enhance Defense Buff (16.5%)
    Enhance Recharge Time (12.2%)

    Titan Kyanite Shard

    Enhance Heal (25%)
    Reduce Endurance Cost (25%)

    Titan Calcite Shard

    Enhance Accuracy (%)
    Enhance Sleep (%)
    Enhance Disorient (%)
    Enhance Immobilization (%)
    Enhance Hold (%)
    Enhance Confuse (%)
    Enhance Fear (%)
    Enhance Intangibility (%

    Titan Diamond Shard

    Enhance Damage (%)
    Enhance Accuracy (%)

    Titan Gypsum Shard

    Enhance Accuracy Debuffs (%)
    Enhance Defense DeBuffs (%)
    Enhance Accuracy (%)

    Titan Peridont Shard
    Enhance Damage Resistance (%)
    Reduce Endurance Cost (%)

    Titan Quartz Shard
    Enhance Damage (%)
    Enhance Range (%)

    Titan Selenite Shard
    Enhance Travel Speed (%)
    Reduce Endurance Cost (%)

    Titan Tanzanite Shard

    Enhance ToHit Buff (%)
    Enhance Defense Buff (%)
    Reduce Endurance Cost (%)

    Titan Zeolite Shard

    Enhance Accuracy Debuffs (%)
    Enhance Defense DeBuffs (%)
    Reduce Endurance Cost (%)


    Enjoy
  21. Shadow Shard TF's didn't get there badges until after the rest of them

    The AV in Moonfire's TF was initially nearly imposible to kill

    Statesman used to appear chained up in the defeat Tyrant mission

    It used to be possible to create multiple instances of zones, leading to hammi being farmed by forcing multiple instances of the hive

    It used to be possible to get higher than 50 HOs



    Q. Has anyone ever failed the timed mission in Manticore's TF? What happens if you do?
    Q. Why is Numina the only one of the Freedom Phalanx TFs not to have an AV?
  22. Awesome post. Knew most of them, and a few that I'd seen but didn't know. Recomended reading for all.