[ QUOTE ]
Looking at your most recent build I have a ton of thoughts.
Drop taunt.
Only two slot hasten
Add Ragnarok:knockdown proc in Ball Lightning. This owns!
Add slots to tough. More resist and more end/red
Less slots in stamina. 4 max
drop a slot from super jump. you don't need the AoE defense.
add two zephyr's to combat jumping
drop the end red from knockout blow.
Here's my current build. 164% recharge. Defense Capped. The empty slot in Deflection is the PVP Enhancement that gives you another +3% global defense.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Jack: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A)
, T'Death-Dmg/EndRdx:40(3)
, T'Death-Dmg/Rchg:40(3)
, T'Death-Acc/Dmg/EndRdx:40(5)
, T'Death-Dmg/EndRdx/Rchg:40(5)
, T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A)
, LkGmblr-Def/EndRdx:50(7)
, LkGmblr-Def:50(9)
, S'fstPrt-ResDam/EndRdx:30(11)
, S'fstPrt-ResDam/Def+:30(13)
, Empty(40)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A)
, LkGmblr-Def:50(9)
, LkGmblr-Def/EndRdx:50(11)
, LkGmblr-Def/Rchg:50(23)
Level 4: True Grit -- Mrcl-Rcvry+:40(A)
, Mrcl-Heal:40(13)
, Mrcl-Heal/EndRdx:40(15)
Level 6: Boxing -- Amaze-EndRdx/Stun:50(A)
, Amaze-Stun:50(21)
, Amaze-Stun/Rchg:50(37)
, Amaze-Acc/Stun/Rchg:50(40)
, Amaze-Acc/Rchg:50(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:50(A)
, C'ngImp-Dmg/EndRdx/Rchg:50(17)
, C'ngImp-Dmg/Rchg:50(17)
, C'ngImp-Acc/Dmg/Rchg:50(19)
, C'ngImp-Acc/Dmg/EndRdx:50(19)
Level 10: Swift -- Run-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A)
, RechRdx-I:50(21)
Level 14: Health -- Numna-Regen/Rcvry+:50(A)
, Numna-Heal:50(15)
, Numna-Heal/EndRdx:50(43)
, RgnTis-Regen+:30(48)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A)
, GSFC-ToHit/Rchg:50(23)
, GSFC-ToHit/Rchg/EndRdx:50(25)
, GSFC-Rchg/EndRdx:50(25)
, GSFC-ToHit/EndRdx:50(29)
, GSFC-Build%:50(31)
Level 20: Stamina -- P'Shift-EndMod:50(A)
, P'Shift-EndMod/Rchg:50(27)
, P'Shift-EndMod/Acc:50(27)
, P'Shift-End%:50(42)
Level 22: Active Defense -- HO:Cyto(A)
Level 24: Phalanx Fighting -- DefBuff-I:50(A)
Level 26: Super Speed -- Zephyr-Travel:50(A)
, Zephyr-Travel/EndRdx:50(29)
Level 28: Haymaker -- Hectmb-Dmg:50(A)
, Hectmb-Dmg/Rchg:50(34)
, Hectmb-Acc/Dmg/Rchg:50(39)
, Hectmb-Acc/Rchg:50(39)
, Hectmb-Dmg/EndRdx:50(39)
Level 30: Combat Jumping -- Zephyr-Travel:50(A)
, Zephyr-Travel/EndRdx:50(31)
, LkGmblr-Def:50(31)
, LkGmblr-Rchg+:50(43)
Level 32: Foot Stomp -- Armgdn-Acc/Dmg/Rchg:50(A)
, Armgdn-Dmg:50(33)
, Armgdn-Dmg/Rchg:50(33)
, Armgdn-Acc/Rchg:50(33)
, FrcFbk-Rechg%:50(34)
, Armgdn-Dmg/EndRdx:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A)
, Oblit-Acc/Rchg:50(36)
, Oblit-Dmg/Rchg:50(36)
, Oblit-Acc/Dmg/Rchg:50(36)
, Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
, Oblit-%Dam:50(37)
Level 38: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 41: Mu Lightning -- Apoc-Dmg:50(A)
, Apoc-Dmg/Rchg:50(42)
, Apoc-Acc/Dmg/Rchg:50(42)
, Apoc-Acc/Rchg:50(43)
, Apoc-Dmg/EndRdx:50(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A)
, Posi-Dmg/EndRdx:50(45)
, Posi-Dmg/Rchg:50(45)
, Posi-Dmg/Rng:50(45)
, Posi-Acc/Dmg/EndRdx:50(46)
, Ragnrk-Knock%:50(46)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx:50(A)
, TtmC'tng-ResDam:50(48)
, TtmC'tng-ResDam/EndRdx/Rchg:50(48)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A)
, LkGmblr-Rchg+:50(50)
, LkGmblr-Def:50(50)
, LkGmblr-Def/EndRdx/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[/ QUOTE ]
interesting build, however, your defense is only soft capped when a teammate is within range. AoE is not soft capped nor range. Ranged defense is only off by .3 though.
you could change tough to an aegis set and that will give you some more AOE defense.