High Recharge SS/SD: Viable?
Crushing Impact with 5 gives a recharge bonus. Leave out one of the ones that doesn't boost endurance reduction and add a level 50 end reduction IO in every ST attack.
Miracle and Numina uniques are a given. Performance Shifter helps, or so I hear.
Purple Sets come with 10% recharge bonuses and 4% recovery most of the time.
Max out end reduction in your toggles.
Foot Stomp is a big end hog. Take care of that.
If you plan on running around with a /Kin, drop Rage. Or just don't use it. AAO saturated will give you about as much +Damage as Rage so technically you're not losing anything as you would if you were a different secondary. IO sets should cover the to-hit bonus.
The Aegis and Gladiator 3% defense IOs would help. Weave, manuevers also. Some tips if you want some extra defense.
My standard IO 50 SS/SD Brute is using 2 end reduction IOs in each attack, has no recovery bonuses, max end reduction in the toggles and doesn't have many endurance problems. That's with spamming dark obliteration. Once you start talking Rage and Hasten crashes though, it gets iffy.
Most of those tricks, with the CI, Miracle, Numina and other set bonuses (no purples) are what I exhausted on my tank. I feel like I jumped through every hoop on the tank and now there's probably none left to jump through for the brute which is why I have my doubts on what can be done here. No kin in my future, and dropping rage is out of the question. I don't intend on doing anything with OwtS though as the crash is horrid.
I planned on using the steadfast IO, but I'm not sure about that gladiator piece. Purples are ridiculous enough on red, much less the pvp sets.
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
My SS/SD brute is essentially done (waiting on some purple sets but w/e), and it isn't too difficult to build one with softcapped defense, ridiculous aoe and enough +rec to run it all feasibly.
The problem is that it's expensive. Mine didn't get really comfortable until I got ahold of a numina's unique last week. He's pretty self-sufficient now, but I still carry blues so I can eat'em if there's a rage crash at an inopportune time.
For a brute I would look at it this way: you want damage, soft-capped defense and roughly three end/sec recovery; if you want to do it cheaply, pick two. This can mean just doing less damage, not being softcapped, or having both and needing to eat blues to sustain yourself for a while.
I went the eating blues route, which really isn't that bad if you're watching your end bar and combining insps diligently as you go.
And good god don't drop rage. If you need to do something to mitigate your end issues turn off AAO (or possibly weave.) Rage contributes more damage, a big tohit buff, and isn't that much more expensive to run than AAO (and about the same as weave IIRC.)
edit: just realized I can't post my build because I don't have an updated version in mids, but I have two lotgs, the numina's, a performance shifter and fairly standard defbonus slotting. ~40% global recharge, 3.2 end/sec recovery, and softcapped ranged/melee (aoe's at 40% or something.) Hard to estimate cost because stuff came from a lot of sources, but I could probably build it again for six or seven hundred given current market prices, minus the lotgs maybe.
The nice thing is that SS/shield is such a wrecking ball that I'm making my money back at a pretty good pace.
edit2: I also didn't take OwtS, and I wouldn't advise taking it unless you somehow have a loose build and you want to use it to mule a steadfast or something. It's not a good panic button, and even less so for SS/ with the crash.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
So, using my own considerations aswell as advice from others including what's in this thread, I've made myself a build. Here's where I need your help! On paper I think this looks fine, but maybe I'm wrong. I'm looking for critiques and advice. What did I do that's not optimal? What did I do that's just stupidly wrong? What did I do that's right? Do I have enough endurance? Is my defense decent enough?
I realize this is a super expensive build, and that's the reason I'm bringing it here to discuss before I'd even think about building it. I do already own some of the more expensive pieces such as several of the purple sets and some of the uniques, at least.
Any light you all could shed is much appreciated! Thanks.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dam%:40(15), T'Death-Dmg/EndRdx/Rchg:40(15)
Level 1: Deflection -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(25), ImpArm-ResDam/EndRdx:40(31), ImpArm-ResDam:40(31), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(39)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-EndRdx/Rchg:50(39)
Level 4: True Grit -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(7)
Level 6: Swift -- Run-I:50(A)
Level 8: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(9), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/EndRdx:50(13), EndRdx-I:50(48)
Level 10: Active Defense -- RechRdx-I:50(A), EndRdx-I:50(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(17)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(43), GSFC-Build%:50(46), GSFC-ToHit/EndRdx:50(46)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21), Mrcl-Heal:40(21)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(25)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(27), Amaze-Acc/Rchg:50(29), Amaze-EndRdx/Stun:50(29)
Level 28: Grant Cover -- EndRdx-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Foot Stomp -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(33), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-EndRdx/Rchg:50(43)
Level 41: Electrifying Fences -- GravAnch-Immob/EndRdx:50(A), GravAnch-Immob:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Acc/Rchg:50(43)
Level 44: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(50), Zinger-Acc/Rchg:50(50), Zinger-Taunt/Rng:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]5.81% Defense(Energy)[*]5.81% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]8.63% Defense(Ranged)[*]8.63% Defense(AoE)[*]4% Enhancement(Heal)[*]102% Enhancement(Accuracy)[*]95% Enhancement(RechargeTime)[*]10% FlySpeed[*]112.4 HP (7.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 2.75%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.95%[*]32% (0.53 End/sec) Recovery[*]40% (2.5 HP/sec) Regeneration[*]13.9% Resistance(Fire)[*]13.9% Resistance(Cold)[*]10% RunSpeed[/list]
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"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
That build looks fine on paper, but it's really reliant on purple sets for it's +rec and +rech. Unless you have a billion+ ready to drop on the character as soon as it can use those sets, it might be good to develop a less expensive build.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Well, I own three of those five sets of purples already, aswell as some of the uniques like an lotg and the miracle/numina. I'd need to buy the other two purple sets. And I do have literally a billion I can use to buy the things I don't have.
But you think it would probably work okay?
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
Your defenses suck. You need at least roughly 16% melee/rng/aoe def from set bonuses to soft cap an SD brute (assuming weave + CJ), you're far from it.
I do have melee softcapped with a single person in range. I also was more striving for recovery and recharge than defense, so I'm aware it's not optimal. Do you think I absolutely must be softcapped? What if I were to switch to soul mastery and get darkest night? Would my defense be adequate then?
I'm sort of shooting for the idea that everything will die and so I'm allowed a little leeway with the defense. But if that's just not feasible then I'm definitely willing to hear you out.
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
This is the build I am currently using on my ss/sd brute, it has solid +damage, recharge and recovery
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ultima's Barricade v3: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(46), T'Death-Acc/Dmg/EndRdx(48)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResDam/EndRdx(7), ResDam-I(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), GftotA-Def/EndRdx(5), GftotA-EndRdx/Rchg(50)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dam%(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(40), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(39)
Level 22: True Grit -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(23), ResDam-I(23), Mrcl-Heal(25), Mrcl-Heal/EndRdx(25), Mrcl-Heal/Rchg(31)
Level 24: Kick -- ExStrk-Dmg/KB(A)
Level 26: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx(27)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), EndRdx-I(29)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(43)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg(45), Ragnrk-Knock%(46)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]8.94% Defense(Fire)[*]8.94% Defense(Cold)[*]10.8% Defense(Energy)[*]10.8% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]18.6% Defense(Ranged)[*]14.9% Defense(AoE)[*]63% Enhancement(Accuracy)[*]70% Enhancement(RechargeTime)[*]10% FlySpeed[*]146.2 HP (9.75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 6.05%[*]MezResist(Stun) 4.4%[*]28% (0.47 End/sec) Recovery[*]30% (1.88 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]10% RunSpeed[/list]
And you could always swap the oblit set in footstomp with a purple set for 4% more recovery if you feel you need it.
There is flexibility in the build to modify to your preference.
P.S. in the kick slot it is suppose to be a force feedback +recharge proc, not like it really matters there...lol
UltimaDR's build looks a lot like mine, although I have aid self in there.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Another thing you should consider is Membrane HO's in Active Defense. With all that recharge, you'll have easily stacked debuff resistance from that power and it's a damn shame to not enhance its base defdebuff res.
I've put a little more work into the build and changed a few things by looking the build there offered by Ultima. I borrowed some stuff there and was able to get some more recovery and hp. Defense hasn't changed but I'm feeling better about the build like this, I think.
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Also can you explain the membranes a little better for me, Marsupial? I don't think I'm seeing what you mean.
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
If you slot either Grant Cover, Battle Agility, or Active Defense with Defense enhancements, you also increase the defdebuff resist of the respective power.
So.... normally Active Defense can't take defense enhancements, but you can get around that by using Membranes (recharge/def). Therefore, when you double stack AD, which you will do given the ludicrous recharge of your previous builds, you also double stack the defdebuff resist.
This is the only way you will manage to cap your defdebuff resist to 95%, which you most assuredly want to do if you step foot into Cimerora.
How many do you think I should put in? Is just one okay?
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
[ QUOTE ]
I do have melee softcapped with a single person in range. I also was more striving for recovery and recharge than defense, so I'm aware it's not optimal. Do you think I absolutely must be softcapped? What if I were to switch to soul mastery and get darkest night? Would my defense be adequate then?
[/ QUOTE ]
You're only soft-capped to melee with one person in range, at 40% to ranged and AoE.
Honestly, you shouldn't consider your self softcapped unless it's with no one in range, as bad things happen and you can find yourself alone. You don't HAVE to be softcapped, but it surely does help, especially against anything with debuffs as you will quickly have no defense once attacks start hitting. I noticed a huge improvement in my SS/SD once I softcapped, especially on ITFs/Rikti Raids etc.
I can easily do the RWZ challenge with two mobs (Arcana's challenge elludes me still), the only thing that slows me down is endurance, especially when rage/hasten decide to crash in quick succession, and active defense fires.
Honestly nice Min/max build. Should be very functional. I do like Soul mastery better then Mu myself. Darkest night is just a great tool. Sweet for swarming mobs if ya want to solo a boss Ae missions and just pull ton. Aslo a Nice tool if your run into something your weak against like Psi damage and such. Pure and simple damage has a sweetness all its own so go for mu if thats your first call if ya got survivability issues and unhappy. We;; your got plenty of infamy respec it.
This is what my SS/SD Brute's currently running around with. I call it the "close enough" build.
It doesn't involve purples or other things which are too hard to get (i.e. PvP sets or Hami's). I also bypassed the Obliteration set because it's hard to come by and my main money maker. Got lucky during the first weeks of MA and picked up the Numina and Miracle uniques and the few LOTGs.
It's less than 1% from being softcapped when soloing and without Maneuver on (to save endurance), 65% recharge and 3.31 per second endurance recovery.
I only use Rage when I need it, hence the slightly weird slotting.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(36)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx/Rchg(31), LkGmblr-Rchg+(34)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(9), FrcFbk-Rchg/EndRdx(43)
Level 4: True Grit -- ImpArm-ResPsi(A), ImpArm-ResDam(23), S'fstPrt-ResDam/EndRdx(25), Numna-Heal(25), Numna-Regen/Rcvry+(27), S'fstPrt-ResDam/Def+(37)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(19)
Level 10: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), FrcFbk-Rchg/EndRdx(50)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(23)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Battle Agility -- LkGmblr-Def/EndRdx(A), DefBuff-I(33), EndRdx-I(33), EndRdx-I(34), LkGmblr-Rchg+(36)
Level 26: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(50)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33), RctvArm-ResDam(37)
Level 32: Foot Stomp -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(34), Erad-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42)
Level 35: Shield Charge -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(36), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(43)
Level 38: Maneuvers -- EndRdx-I(A)
Level 41: Gloom -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45)
Level 44: Dark Obliteration -- Cloud-Acc/EndRdx/Rchg(A), Cloud-%Dam(45), Cloud-Acc/Rchg(46), Cloud-Acc/ToHitDeb(46), Det'tn-Dmg/Rchg(46)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
So far it's working out nicely. My alpha's a thing of beauty.
Edit: typos and clarifications.
So maybe I should work toward a little more defense... hm. I just don't know what to give up and where. So indecisive.
That's a nice build and for the cheapness of it I bet it works wonders for you, from what I know about SS/SD. Probably works a lot like my tanker who is a real bruiser.
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
Looking at your most recent build I have a ton of thoughts.
Drop taunt.
Only two slot hasten
Add Ragnarok:knockdown proc in Ball Lightning. This owns!
Add slots to tough. More resist and more end/red
Less slots in stamina. 4 max
drop a slot from super jump. you don't need the AoE defense.
add two zephyr's to combat jumping
drop the end red from knockout blow.
Here's my current build. 164% recharge. Defense Capped. The empty slot in Deflection is the PVP Enhancement that gives you another +3% global defense.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Jack: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S'fstPrt-ResDam/EndRdx:30(11), S'fstPrt-ResDam/Def+:30(13), Empty(40)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(23)
Level 4: True Grit -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(15)
Level 6: Boxing -- Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(21), Amaze-Stun/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(17), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(19)
Level 10: Swift -- Run-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(43), RgnTis-Regen+:30(48)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(29), GSFC-Build%:50(31)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-End%:50(42)
Level 22: Active Defense -- HO:Cyto(A)
Level 24: Phalanx Fighting -- DefBuff-I:50(A)
Level 26: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29)
Level 28: Haymaker -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(34), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39)
Level 30: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(43)
Level 32: Foot Stomp -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg:50(33), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), FrcFbk-Rechg%:50(34), Armgdn-Dmg/EndRdx:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 41: Mu Lightning -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[ QUOTE ]
Looking at your most recent build I have a ton of thoughts.
Drop taunt.
Only two slot hasten
Add Ragnarok:knockdown proc in Ball Lightning. This owns!
Add slots to tough. More resist and more end/red
Less slots in stamina. 4 max
drop a slot from super jump. you don't need the AoE defense.
add two zephyr's to combat jumping
drop the end red from knockout blow.
Here's my current build. 164% recharge. Defense Capped. The empty slot in Deflection is the PVP Enhancement that gives you another +3% global defense.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Jack: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S'fstPrt-ResDam/EndRdx:30(11), S'fstPrt-ResDam/Def+:30(13), Empty(40)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(23)
Level 4: True Grit -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(15)
Level 6: Boxing -- Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(21), Amaze-Stun/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(17), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(19)
Level 10: Swift -- Run-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(43), RgnTis-Regen+:30(48)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(29), GSFC-Build%:50(31)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-End%:50(42)
Level 22: Active Defense -- HO:Cyto(A)
Level 24: Phalanx Fighting -- DefBuff-I:50(A)
Level 26: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29)
Level 28: Haymaker -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(34), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39)
Level 30: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(43)
Level 32: Foot Stomp -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg:50(33), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), FrcFbk-Rechg%:50(34), Armgdn-Dmg/EndRdx:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 41: Mu Lightning -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[/ QUOTE ]
interesting build, however, your defense is only soft capped when a teammate is within range. AoE is not soft capped nor range. Ranged defense is only off by .3 though.
you could change tough to an aegis set and that will give you some more AOE defense.
[ QUOTE ]
you could change tough to an aegis set and that will give you some more AOE defense.
[/ QUOTE ]
or just add a -kb zeph to CJ
I suppose I'm back to the drawing board. It's just so hard to do all the the things I'd like to do with it. I need the recovery and I'm hearing I need the defense. But dammit, I -want- the recharge! >.>
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
How about this? I took some advice. I know I'm still not quite softcapped but I'm also very close to being so with melee/ranged and I understand AoE isnt too big a deal compared to the other two. Tough has no slots because I don't plan on using it.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
Also, If I free up a slot somewhere and get that Gladiator +3 def piece in there, how will I look then?
EDIT 2: And is CJ even worth slotting for defense? Doesn't seem to add much on for me. I'm thinking use that slot to put into Tough for the Gladiator piece. Sound decent enough? Would I be softcapped to def/ranged?
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
I've got a tank SD/SS at 50, and I specifically had to build for recovery for her as she really ate through the end bar. It took a lot of work to get her so she could fight indefinitely and not need Conserve Power, and this was without any sizable amount of recharge in her build. (25% global)
I've been considering a brute of this same combo, but I'd want it build differently. Instead of maximum survivability, I'd want maximum damage. I'd want to get her up as high as her recharge can go without making myself useless. I'd also like to work for some defense, at soft cap or as close as I can get. My question is, is there any way in hell I can get the kind of recovery I'd need to make this viable, while still building for recharge and defense?
Anyone out there done anything like this and could shed some light on it? Money isn't much of an issue. I'm not asking for builds though, just information, though if someone would like to post an example and talk about why it works that'd be great.
Anything you guys could offer is much appreciated.
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue