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Posts
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Joined
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i think a tweak to defender blast set endurance costs (and *crosses fingers* a bit more damage) would do more for Defenders in general than reducing the recharge on primary powers, especially for the sets where that would only really make a difference for one power.
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You can activate any power or macro while logging out as long as you don't click them rapidly. You can can change targets, buff, debuff, self destruct, fire off attacks at enemies already in range, trigger macros, click on doors or other interactive objects and just about anything that involves clicking on something on the screen; anything except commands/macros that make the character move from where they're standing. You can, however, toggle off flight powers and drop out of the sky while the logout timer is counting down if you want. Just remember that clicking things rapidly will cancel the timer.
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Quote:i'm pretty sure the Warburg Hyper Phase power can be acquired at any level once you're able to enter Warburg, but you can only get it five times.No, you can't. Once you've outleveled them, you've outleveled them forever.
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Quote:There's a fair number of questionable power picks besides Time Bomb, but honestly if that build was a building i'd be tempted to tear it down and put up a new one in its place. The overall slotting is puzzling. It's not exactly Frankenslotted, but it isn't really slotted for set bonuses either.You got bigger issues than the Time Bomb power pick.
#1) Hardly any accuracy in your attacks.
#2) Most attacks poorly enhanced for damage.
#3) No real focus on the build as far as set bonuses go.
#4) Irrelevant power picks/slotting that don't add as much value to your build as you might think, because of #3.
There are a few ways to approach this combo, tell us your expectations of the build and we can help you fine tune it.
i'd suggest building for soft-capping of ranged and AoE defense first and then whatever else depending on preferences. -
Quote:And when GR comes out you'll finally be able to make own of your own.While I think their version of "Betty Page as a demon summoner" is fine I agree that a miniskirt might have made her look a tiny bit better. Who knows...
Then again I'm a little biased about my thoughts on her anyway because a "demon summoner turned good" was really the core character concept I developed for my original main character almost 6 years ago. Obviously Demon Summoning didn't exist then so I had to settle for a Fire Controller with Imps, but it's still fun for me to imagine that the Devs literally stole my character background and copied it for Des. -
Quote:i agree with Teeth about Time Bomb and Trip Mine. Trip Mine is fantastic and Time Bomb left me room for an extra power selection. Did an ITF earlier with my Traps/Dark and it was awesome during the AV fights to lay a field of Trip Mines around myself in between laying traps and blasting the AVs. The patrols/ambushes that came too close to my Defender really regretted it.Time Bomb is too present and Trip Mine is too absent.
It takes 21 seconds to get off a Time Bomb, and it takes a couple of minutes to recharge. Trip Mine is 5 seconds to use and ~8 seconds to recharge, and ONE does 2/3 the damage of Time Bomb--if you prefer, you can lay a field of them, such as if you're in the mood to one-shot Elite Bosses.
Time Bomb is a tad useful for soloing, but you can't rely on it because of its recharge. It's utterly, utterly useless for teams. It can augment Dreadful Wail for a "double nuke" if you time it right, but it doesn't do enough damage to be a nuke on its own (it's only about 60% as damaging as a Blaster nuke).
Trip Mine is an incredible power that opens up wild strategies no other power allows for, and it's fast enough to help a team steamroll.
This isn't theoretical; I have played Traps to 50. -
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Quote:Ah, my mistake. i've only run it a couple times and there wasn't a lot of time to spend reading the briefings and clues, so i got it a bit muddled.The Future Phalanx is mission 3. And they are all level 50, and easy enough to beat with strategy, tactics and usual Hero fighting techniques, albeit in a group.
The last mission is set in the present. Present Day Phalanx. No boosters, no nothing. Just, supposedly, the same guys you've fought in the past. Just with added layers of hax.
Well... umm... then... they did... err... i got nothin'.(Especially since the "juiced" Freedom Phalanx was the easy one to beat.)
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Quote:It'd be more accurate to say "you should run out to a grocery store and buy/beg/borrow/steal the same soup i did before commenting on how i want soup to work in game."You should shovel my driveway before playing your next game of Clue.
What? I thought we were making abstract demands re: games that are unrelated to what we are on these forums for?
Hey, at least he finally posted the sidebar text so that the rest of us actually know what he's talking about. It's shocking, but not everyone who plays an MMO subscribes to every gaming magazine on the planet. -
Anyone want to run one this evening?
Whether i can attend or not depends on whether i feel good enough to go to a friend's party, but it would be fun for anyone who is on tonight. (Head colds are annoying. Lots of snow today as well, but that's not an issue.) -
Quote:That's actually pretty accurate. As i recall, the Future Freedom Phalanx in the final battle is supposed to be all juiced up on Synthetic Hamidon Enhancements, so there is a good reason in that particular instance for them being so much more powerful than normal.Same with the likes of Positron. I've Duod him on Hero setting before. Then I fight the sod in the LRSF, and he has 'lolh4xskillz'.
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Quote:The endurance drain protection in Insulation Shield can occasionally be a lifesaver as well. Back when the strategy on some servers was for assault teams to distract the blues and greens by attacking the blues while the melee teams took down the yellows both Insulation Shield and O2 Boost were good for reducing the pain from blue blasts, and O2 Boost also helped against the stuns.Yep, same with dispersion bubble. It's good for the status protection. For the defense? Not so much.
i still occasionally flatline on endurance from blue blast effects. -
i'm pretty sure i still have it on at least one Champion alt, but if it's still bugged like the Zombie thinks then it may not help. i'll check in a bit.
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Quote:i think he means pursuit in PvE. In PvP teleport is still effectively worthless since there's currently no way to suppress teleport's range without suppressing the range on all powers, so it's simply disabled whenever you attack or get attacked.Er...
Have they fixed that? Since otherwise, if you're attacked/attack someone in PVP, you're suppressed. For everyone else, it means "you're slower," for teleport it means "No travel power for you."
Also, i have a few characters who use the Teleport and Hover combo. Hover's endurance consumption is trivial, and not worth slotting for in my opinion, but since i tend to use Hover in combat i generally three-slot it for flight speed in addition to any other procs i fit into it.
My typical slotting in Teleport is 1 range and 1 endurance.
Clarification: Hover is nearly useless in PvP as an escape power, but it is an excellent alpha strike power. -
Eh, i'm going to go with je saist on this one. i may not agree with her(?) all the time, but in this case i'd rank your statements at -.3 on a scale of 1 to 10.
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Quote:To continue the threadjack, there's a significant difference between the hemp originally used for things like rope, cloth, etcetera and hemp that's been bred for THC content.Don't know about the others, but it's "for medical use only" here in Oregon.
And ironically, down the street from me (1/4 mile tops) is a guy growing it for him and his mother (cancer, I think, is why they got approved to grow it) right next to the drug rehab center in town...
Back on topic:
i don't find the PvP portion of the sidebar that the OP posted to be anything new in terms of insight into WoW or CoH PvP. We already have rewards that can only be earned through PvP or by going into PvP zones, and even badges that are earned by PvP victories. i haven't played WoW, so i'm just going by what i've seen posted by people who have, but i have the impression that gameplay in WoW is not nearly as fast-paced and maneuverable as CoH, which made the original CoH PvP a turn off for some since a practiced team using damage spiking could defeat the vast majority of players before they could react or the target would outrun their attackers. The new PvP system in CoH greatly reduced both issues, but makes game play and powers in PvP quite different from PvE.
My personal opinion is that the changes were a bit too drastic and sweeping, that i actually liked the old system more overall despite not being an avid fan of PvP, and it's also true that most of the PvP playerbase hated the changes when the new systems were implemented. i would've preferred more modest alterations to PvP gameplay with things like diminishing returns, heal decay and travel suppression being less severe initially and increased as necessary, but i understand why the Devs felt it was necessary to hit hard initially, and then to ease off it seemed to be needed: one big "nerf" with later incremental "buffs" is accepted more easily than gradually ramping up the "nerfs". (Note that i said "more easily" not "easily".) -
Quote:You can farm a hell of a lot more purples at -1 than +4. Con level doesn't affect drop chances, and anything at least minion rank at level 47 and up can drop a purple, so 49 enemies are a lot more useful for farming purples than 54.hate to say it but i think devs were right about taking it away people were exploiting it....
as in lowering tf to -1 and soloing it or raising to +4 and farming for purples
Trivia: Originally purples were stated as dropping only from minions, but as far as i know it never really worked that way. -
For redside/villains the population is much lower in general. It's not like the Alliance/Horde dynamic. The three best servers for playing villains are Virtue, Freedom and (used to be, not sure about right now) Infinity. i play redside on Champion several times a week, but it does tend to be pretty dead. The easiest way to team under those conditions is to join one of the server global channels.
For Champion i generally use BMT of Champion. If you send a tell to @Cobalt Azurean or post in the server forum you should be able to get an invite pretty quickly. You can also send a tell to @Nyx Nought Nothing and i can ask whichever moderator is on to send an invite if i'm online. -
Quote:an electromagnetic pulse to wipe out all its backups?So... we toss it some Cheez to placate it, use ice to hold it then... uhhhh..
Of course this would inflict even greater disruption and devastation than the creature itself, but there are those who have gazed into its eyes and feel the price is worth it. -
Not sure how that would work since it based on a per spawn basis and each of these bubblers starts in a different spawn. It would probably require a different sort of code added to the AI that checks for friendly critters in the same area using the same power. Probably not practical to do, but this my opinion without direct knowledge of how the AI is coded. Obviously it works on the applied buffs, but getting critters to run toggles is already a bit tricky from what i recall.
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That and ignoring the at least half dozen posters in the following discussion who could in fact defeat the guy in question. Of course being a QR they probably only read the OP and then posted blissfully ignorant of all those who succeeded in doing what the OP couldn't.
The Westley "wut" could just be an expression of incredulity that they posted something so obviously clueless.
<Goofy voice>"Gawrsh, there are too many posts in this thread, so I'll just post the first opinion that pops into my head without bothering read past the original post. Hyuk."</Goofy voice> -
There is no "wat", it's either "what" or "watt".
Ur is an ancient and long lost city. i'm not quite sure why some people feel compelled to blame it for things happening today. "thats ur fault" (Let's not worry about the lack of punctuation or capitalization that seems to follow that city around.)
"I" as a personal pronoun should always be capitalized. There are some neurotics that do not for reasons related to convoluted religious "logic", but in my case i do it as an affectation and literary quirk.
Also, a question mark, "?", is useful for letting people know that you're asking a question.
Plus all the grammatical errors in this post that weren't referenced at all. -
In the past i've usually gone the sets route for slotting powers, but Life Drain seems like the sort of dual-purpose power that would do best Frankenslotted. So i was wondering what the expert builders would suggest for Frankenslotting.
When i get home i'll see what i come up with in Mids' myself as well. -
That's really amusing and all, but your paranoia is a bit excessive. Making or playing farmable missions is not actually against the rules as long as it doesn't use an exploit. That said, missions that are obviously farms with no real story or challenge might get banned.
Still, if your writing skills are good enough to compose a story that works with the mission you have little to worry about.