Traps/Sonic Def
Time Bomb is too present and Trip Mine is too absent.
It takes 21 seconds to get off a Time Bomb, and it takes a couple of minutes to recharge. Trip Mine is 5 seconds to use and ~8 seconds to recharge, and ONE does 2/3 the damage of Time Bomb--if you prefer, you can lay a field of them, such as if you're in the mood to one-shot Elite Bosses.
Time Bomb is a tad useful for soloing, but you can't rely on it because of its recharge. It's utterly, utterly useless for teams. It can augment Dreadful Wail for a "double nuke" if you time it right, but it doesn't do enough damage to be a nuke on its own (it's only about 60% as damaging as a Blaster nuke).
Trip Mine is an incredible power that opens up wild strategies no other power allows for, and it's fast enough to help a team steamroll.
This isn't theoretical; I have played Traps to 50.
Time Bomb is too present and Trip Mine is too absent.
It takes 21 seconds to get off a Time Bomb, and it takes a couple of minutes to recharge. Trip Mine is 5 seconds to use and ~8 seconds to recharge, and ONE does 2/3 the damage of Time Bomb--if you prefer, you can lay a field of them, such as if you're in the mood to one-shot Elite Bosses. Time Bomb is a tad useful for soloing, but you can't rely on it because of its recharge. It's utterly, utterly useless for teams. It can augment Dreadful Wail for a "double nuke" if you time it right, but it doesn't do enough damage to be a nuke on its own (it's only about 60% as damaging as a Blaster nuke). Trip Mine is an incredible power that opens up wild strategies no other power allows for, and it's fast enough to help a team steamroll. This isn't theoretical; I have played Traps to 50. |
Dr. Todt's theme.
i make stuff...
You got bigger issues than the Time Bomb power pick.
#1) Hardly any accuracy in your attacks.
#2) Most attacks poorly enhanced for damage.
#3) No real focus on the build as far as set bonuses go.
#4) Irrelevant power picks/slotting that don't add as much value to your build as you might think, because of #3.
There are a few ways to approach this combo, tell us your expectations of the build and we can help you fine tune it.
You got bigger issues than the Time Bomb power pick.
#1) Hardly any accuracy in your attacks. #2) Most attacks poorly enhanced for damage. #3) No real focus on the build as far as set bonuses go. #4) Irrelevant power picks/slotting that don't add as much value to your build as you might think, because of #3. There are a few ways to approach this combo, tell us your expectations of the build and we can help you fine tune it. |
i'd suggest building for soft-capping of ranged and AoE defense first and then whatever else depending on preferences.
Dr. Todt's theme.
i make stuff...
Your build seems a bit awkward. I'm not going to dig in and diagnose it. Instead, I'll just post the build I'm using. I'm only level 27 or so, but the build is relatively cheap, it soft caps all the positional stuff, and it is more or less built in a way that lets you play/slot as you go.
The only wonky things with my build:
1) I didnt take Trip Mine until 32
2) I skipped Siren's song. After all, with caltrops and trip mine and a bunch of other stuff going on, the sleep will get broken a lot.
Anyway, its just an example build.
Lewis
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Gadget Gal: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Caltrops -- Slow-I(A)
Level 1: Shriek -- Acc/Dmg(A), Acc/Dmg/Rchg(3), Acc/Dmg/EndRdx(3), Dmg/EndRdx/Rchg(19), Acc/Dmg/EndRdx/Rchg(31)
Level 2: Scream -- Acc/Dmg(A), Acc/Dmg/Rchg(5), Acc/Dmg/EndRdx(5), Dmg/EndRdx/Rchg(17), Acc/Dmg/EndRdx/Rchg(31)
Level 4: Howl -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/Dmg/EndRdx(17), Acc/Dmg/EndRdx(31), RechRdx-I(48)
Level 6: Acid Mortar -- DefDeb(A), Acc/DefDeb(11), Acc/Rchg(15), DefDeb/EndRdx/Rchg(19), Acc/Rchg/EndRdx(40), RechRdx-I(46)
Level 8: Force Field Generator -- Def/EndRdx(A), Def(9), DefBuff-I(9)
Level 10: Hover -- Fly(A), EndRdx/Fly(11), Flight-I(34), ResKB(34)
Level 12: Poison Trap -- Acc/Hold(A), Acc/Rchg(13), Rchg/Hold(13), EndRdx/Rchg/Hold(40), Acc/EndRdx/Rchg/Hold(40), %Hold(43)
Level 14: Fly -- Flight-I(A), Flight-I(15)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Rcvry+(A), Regen/Rcvry+(50)
Level 20: Stamina -- EndMod(A), EndMod/Acc(21), EndMod-I(21)
Level 22: Seeker Drones -- ToHitDeb(A), Acc/ToHitDeb(23), Acc/Rchg(23), ToHitDeb/EndRdx/Rchg(29), Acc/EndRdx/Rchg(29), ToHitDeb/Rchg(43)
Level 24: Shout -- Acc/Dmg(A), Acc/Dmg/Rchg(25), Acc/Dmg/EndRdx(25), Dmg/EndRdx/Rchg(27), Acc/Dmg/EndRdx/Rchg(27)
Level 26: Amplify -- EndRdx/Rchg(A), Rchg(37), RechRdx-I(37)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- ResDam/Def+(A)
Level 32: Trip Mine -- Acc/Dmg(A), Dmg/EndRdx(33), Dmg/Rchg(33), Acc/Rchg(33), Acc/Dmg/EndRdx(34), RechRdx-I(48)
Level 35: Screech -- Acc/Rchg(A), EndRdx/Stun(36), Acc/EndRdx(36), Stun/Rng(36), Acc/Stun/Rchg(37), Immob%(43)
Level 38: Triage Beacon -- Heal/Rchg(A), Heal/EndRdx/Rchg(39), Heal/Rchg(39), Heal/EndRdx/Rchg(39)
Level 41: Weave -- Def/EndRdx(A), Def/EndRdx(42), Def/EndRdx(42), Def/EndRdx(42)
Level 44: Web Grenade -- Acc/Rchg(A), EndRdx/Immob(45), Acc/EndRdx(45), Immob/Rng(45), Acc/Immob/Rchg(46), Acc/Immob(46)
Level 47: Combat Jumping -- DefBuff-I(A), DefBuff-I(48)
Level 49: Power Build Up -- EndRdx/Rchg(A), Rchg(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 12.1% Defense(Smashing)
- 12.1% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 11.8% Defense(Melee)
- 10.5% Defense(Ranged)
- 11.1% Defense(AoE)
- 2.5% Enhancement(Held)
- 59% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 2% Enhancement(Stun)
- 3.75% Enhancement(RechargeTime)
- 9% FlySpeed
- 15.3 HP (1.5%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.2%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1405;713;1426;HEX;| |78DAA5934B4F135114C7EFB4534BA72FA052A0BCCA4B28C894EE7C2C8C8A120D900| |61A566A3396A1343653D2195EAE5CF9C444F1B123115DB8266A8CE10BB8F2B554A3| |F143A8C8C27A1E978A6B27E9FF373DF77FEE3D73CECCF8F24840882BC784123A593| |46C3B3B62CE9AD68C59D632666ECE2A154BF9156DD498C99B4E7CD4287A8510915D| |4BF6C4C2ECAC9E291BF3766B353669587973469F2A59855CF6B8E318B94B7567AC3| |9B36C5A8EBE7BE34F974A45FD74B1909F73027C5F702CD3B683F20FC40B569E97C6| |4C631EFED49F9A2FE4F47469090E19376CC72CAF34413509F85D0B0A79558448025| |2E2A3AB1A52C53A855C8F181B84FAC784F6A7844F6057A45D61BBCA7695EDB5FFD8| |3F83DDCD768FFB1985F63D67BC60FB4BB66F129283841B50A6476679DEB830A4BD2| |584DE11EADF13FA3E108638EB266479A9B68ACBAB2918AA0931DAC9E083A1F8D8E0| |F66DD38AB643E8EC2643E736A04DDC828DFCF278FF773A22F083F193CFDD66FC220| |CEC10FCB03BB7B7A20479BF10C3032B613E578439E485501D8794BAB370D32752D3| |5C2BAC44E45344D668E7FD0F19714A5D85431A64750D5E3786A2350C1FA15563F80| |9039B94FC05B451CEAD91E7D6C4736BE2B9C5786E319EDB57B037B3DDD5BC413BF4| |3C6170B31528B345BE492D310AB921D4261FB3AD51C14EDE865A3B64AD1D8BE48A2| |F3196192BDCF8CB7BC7FF0D0EEA92595D366DD4ED3016188B849E25C2C032E13A9C| |D5CB59EEDE71EAE58109C614234350A1CC7EF916F4FF16D8FA844A1348F04B93A82| |55C85FD06651583772874F02E638D718F30749FF1801085DD7539589D5FBB24E335| |8C6358B674985B9AE296A6F8B15BD53D1F27B7740C43B2A5C247E6B45AFD0085C28| |9137F5DFF75BD0AEC16E09BD4403328699469947328E7512EA018281751722895AD| |6A76F810167418E508CA5194553479F1B3F2A3045082282194304A2D4A04258A124| |35947A9FC01A73EFB55| |-------------------------------------------------------------------|
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
does power build up effect traps like it shows in mids (acid mortar, field generator, seeker drones) or does it do nothing?
/gignore @username is the best feature of this game. It's also probably the least used feature.
Can't get enough Hazy? /chanjoin robo's lounge today!
If it works the way it should, then power build up will only affect those powers if you used power build up and then summoned the object. The object's PBU would go away at the same time yours did.
In other words, pretty useless in acid mortar and force field generator, but potentially VERY good for seeker drones.
I'm not a big fan of his build, mostly because PBU seems a bit pointless when it's going to fire that rarely and yet only work for a very narrow range of applications (keep in mind that it cannot boost resist debuffs!).
Since he seems to be going for a defense-capped build, I think it would be better to work in the Dark or Elec epic armor. The former would be for tanking the ITF; the latter would be for tanking Rikti and the Shadow Shard.
Of course, I just really like the ITF, RWZ, and Shadow Shard, so I'm biased.
While I'm not at softcap to everything I've found this build very easy to live with. Good recharge and damage. I like having the S/L resistance. The biggest problem I've had so far is Psi. That was on a farm though.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Kirsten: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
------------
Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40)
Level 1: Shriek Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Hold%(39)
Level 2: Scream Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Apoc-Dam%(42)
Level 4: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(21)
Level 6: Triage Beacon Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(17), RechRdx-I(50)
Level 8: Acid Mortar Achilles-ResDeb%(A), AnWeak-DefDeb(9), AnWeak-Acc/DefDeb(9), AnWeak-Acc/Rchg(11), AnWeak-Acc/Rchg/EndRdx(17), AnWeak-%ToHit(45)
Level 10: Boxing Acc-I(A)
Level 12: Force Field Generator LkGmblr-Rchg+(A), LkGmblr-Def(13), DefBuff-I(13)
Level 14: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(50)
Level 16: Hurdle Jump-I(A)
Level 18: Poison Trap Lock-Rchg/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), Lock-%Hold(37)
Level 20: Health Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 22: Seeker Drones Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(25)
Level 26: Weave LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Krma-ResKB(31)
Level 28: Trip Mine Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 38: Assault EndRdx-I(A), EndRdx-I(39)
Level 41: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Charged Armor Aegis-Psi/Status(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45)
Level 47: Shocking Bolt UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:
19% DamageBuff(Smashing)
19% DamageBuff(Lethal)
19% DamageBuff(Fire)
19% DamageBuff(Cold)
19% DamageBuff(Energy)
19% DamageBuff(Negative)
19% DamageBuff(Toxic)
19% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
8.94% Defense(Energy)
8.94% Defense(Negative)
11.8% Defense(Psionic)
11.8% Defense(Melee)
11.1% Defense(Ranged)
9.25% Defense(AoE)
2.25% Max End
53% Enhancement(Accuracy)
72.5% Enhancement(RechargeTime)
3% Enhancement(Immobilize)
10% FlySpeed
95.4 HP (9.38%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2.5%
MezResist(Held) 5.8%
MezResist(Immobilize) 2.5%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 2.5%
6.5% (0.11 End/sec) Recovery
92% (3.91 HP/sec) Regeneration
4.1% Resistance(Fire)
4.1% Resistance(Cold)
1.88% Resistance(Negative)
3% Resistance(Psionic)
20% RunSpeed
| Do not modify anything below this line! |
|-------------------------------------------------------------------|
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@MARTy McFly
What do u think of my sloting
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
MastaTraps Shadow: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Web Grenade
- (A) Gravitational Anchor - Chance for Hold
- (3) Gravitational Anchor - Immobilize/Endurance
- (3) Gravitational Anchor - Immobilize
- (19) Gravitational Anchor - Immobilize/Recharge
- (25) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 1: Shriek- (A) Damage Increase IO
- (43) Damage Increase IO
- (45) Range IO
Level 2: Scream- (A) Damage Increase IO
- (43) Damage Increase IO
- (43) Range IO
Level 4: Triage Beacon- (A) Healing IO
- (5) Healing IO
- (5) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 6: Swift- (A) Flight Speed IO
- (7) Flight Speed IO
Level 8: Air Superiority- (A) Hecatomb - Damage/Endurance
- (9) Hecatomb - Damage
- (9) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Damage/Recharge
- (15) Hecatomb - Accuracy/Recharge
Level 10: Force Field Generator- (A) Karma - Knockback Protection
- (11) Defense Buff IO
- (11) Defense Buff IO
- (13) Defense Buff IO
- (13) Kismet - Accuracy +6%
Level 12: Acid Mortar- (A) Analyze Weakness - Chance for +ToHit
- (40) Analyze Weakness - Accuracy/Endurance/Recharge
- (42) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (42) Analyze Weakness - Accuracy/Recharge
- (42) Analyze Weakness - Accuracy/Defense Debuff
Level 14: Fly- (A) Freebird - Endurance
- (46) Freebird - +Stealth
- (46) Freebird - FlySpeed
Level 16: Health- (A) Healing IO
- (17) Healing IO
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
Level 18: Shout- (A) Devastation - Chance of Hold
- (36) Devastation - Accuracy/Damage/Recharge
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (21) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 22: Seeker Drones- (A) Cloud Senses - Accuracy/Endurance/Recharge
- (27) Cloud Senses - ToHit Debuff
- (27) Cloud Senses - Accuracy/ToHitDebuff
- (34) Cloud Senses - Accuracy/Recharge
- (36) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 24: Amplify- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 26: Boxing- (A) Stupefy - Chance of Knockback
Level 28: Tough- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Knockback Protection
- (31) Impervious Skin - Status Resistance
- (46) Aegis - Psionic/Status Resistance
Level 30: Poison Trap- (A) Lockdown - Chance for +2 Mag Hold
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Recharge/Hold
Level 32: Time Bomb- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Damage/Endurance
Level 35: Screech- (A) Damage Increase IO
- (37) Damage Increase IO
- (37) Range IO
Level 38: Dreadful Wail- (A) Armageddon - Damage/Endurance
- (39) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
Level 41: Grant Invisibility- (A) Defense Buff IO
Level 44: Invisibility- (A) Defense Buff IO
- (45) Defense Buff IO
- (45) Endurance Reduction IO
Level 47: Power Build Up- (A) Adjusted Targeting - Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (48) Adjusted Targeting - Endurance/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 49: Temp Invulnerability- (A) Resist Damage IO
- (50) Resist Damage IO
- (50) Resist Damage IO
- (50) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Vigilance