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It would also completely break canon. The Rikti are generally not aggressive and only briefly attacked/scouted in Praetoria while tracking the attack on their world back to Primal Earth. (In case there was any doubt: Nemesis did it.) Basically, after Cole and the Praetorian crew hit the Rikti advance force so hard that they were farting teeth the Rikti said, "Bad: ours. Apologies: to you. Returning: never." They then eventually found the trail to Primal Earth and the First Rikti Invasion started.
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You have to contact a moderator and ask them to do it for you. i forget which moderator is the best one to contact, but i'm sure someone will be along in a second to tell you.
Edit: Sending a private message to Avatea would be my first guess. -
Quote:Booze. Or as Antiseptic Poetry put it, "Ale and Whores."
So, I just got this.
Now, I'm a 45 month vet, and I go back and forth each month on whether to resubscribe*. With the exception of about 2-3 months, every month has succeeded in convincing me. Well played, Devs.
Now, here's the thing. City of Heroes costs $15 a month. In two months, you've essentially bought the game again. In four, you've bought a triple-A title. Considering that I bought a computer specifically to keep on top of The City Scoop, I've put more money into City of Heroes than I have on the rest of my self-funded gaming experiences as an adult. Possibly combined!
So, what is it? Why do I let my bar tab build up so quickly and so monumentally without my even caring?
The Community
Time and again, people here have made me feel like I have a family. They've made me feel welcome, introduced me to new views and perspectives, and have always been for a good team. After the infamous random groups of other games, I can have a Pick-Up Group that provides stimulating conversation and witty banter. I'll never forget when I had never done a Hero-side Task Force before. A group of strangers did the original Positron Task Force. No breaks. Six hours. We stayed in high spirits the entire time. I genuinely can't imagine that experience happening with other games.
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So, Veterans, why do you effectively buy this game again and again?
* Except for last year, which was free. -
It was announced as going into beta some time ago.
However, they're apparently still using the closed beta servers unless the standard test server was closed off to regular access very recently. In any event the test server was publicly available last week, so obviously it hasn't been on the regular test server for the first part of beta.
Edit: Just a bug that i've found with this predownload is that it downloads the patch again every time you log off even if it was already downloaded. Also, the first time it tried to repeat the predownload it tossed out an error message and sat there until i closed the updater myself.
Edit again: The fourth time i exited the client it closed as normal. -
Quote:Very true. Just look for a guy who needs rescuing, save him and move to the next until you're done. If you only defeat the mobs guarding the objectives you can be out and done in a fairly short while if you don't need/want the defeat badge for Contaminated.I don't think it's necessarily being lvl 1 that means you get no XP, but the fact that foes from Tutorial zones don't grant XP. That mission uses those same foes. You don't have to defeat everything. If you remember where the contacts were in Outbreak, you can just save each of them and move on to the "door mission" and finish it quite quickly.
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Apparently there's a bug in the predownloader that it doesn't recognize that it's already downloaded it before and it sits there attempting to download the same patch again before eventually tossing out an error message and sitting there until i click the "Quit" button.
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Quote:i endorse this standard. It's fully compatible with my current system and thus must be desirable.Then perhaps I can be of some assistance.
Wolf Standard Time (WST) bears no restrictions or modifications from things such as Daylight Saving Time, Temporal Rifts, or even Paradoxes and crossings of streams.
Wolf Standard Time simple is. Where ever you go and whatever you do, you're right on schedule no matter who tries to convince you otherwise. -
Quote:In my experience the predownload usually happens at least two weeks before the issue goes live, so i still don't consider the 8th terribly likely.This is good news!
The pre-download means it shouldn't be too long now. Maybe the speculation about the 8th will be correct.
But yeah, they typically do this ahead of a big update so everyone won't be downloading all at once and so you won't have to wait to play once it does go live. You can cancel the pre-download if you like. It's not required like the regular ones. -
Quote:At least the right posts got nuked this time.
As to the actual topic, my personal opinion is that the usefulness of choking cloud varies widely depending on your personal preferences and what other powers you've got to go along with it. If you prefer to avoid melee, then I wouldn't think the end cost worth it. But if you've got other PBAoEs (especially auras) or spend lots of time jumping in and out of melee, I'd definitely consider it.
One potential issue to watch out for is that, even though it doesn't take accuracy enhancements, it is *not* auto-hit and in fact only has base accuracy. Thus, if you actually want to use it you'll need to do something to ensure it can hit its targets. It doesn't accept accuracy enhancements, but anything that boosts your tohit (such as tactics or the kismet +6% tohit IO) will affect it. Also, although I haven't tested this myself, both accuracy set bonuses and multi-aspect hold set IOs with accuracy components *should* work.
Of course, that's an extra slotting burden on a power that already needs significant slotting, but that's just the kind of power it is - one that needs lots of slots. It can definitely be useful, though. (definitely consider the +2 mag proc, also)Quote:I PM'd Castle about this (if Choking Cloud accuracy could be enhanced) back in Dec. 2007 and his reply was "NOTHING improves that chance. It's a hard coded part of the power. Sorry."
Still like Choking Cloud a lot, though, when it's slotted up with end/hold and psi procs IOs. -
Quote:Eh, like ID4, he's only ripping off the original master of biomechanical art, H. R. Giger, one of the greatest surrealists still alive.[Points at Universal's ET.] "That's not an alien."
[Pulls Geiger's creation out] "Now THAT's an alien." -
Quote:Ah, yes, like Warlock, who originally appeared in the New Mutants.I think it's blindingly obvious what would go in there: beings who aren't from Earth. Everything in CoH is centered around how powerful characters are relative to a human norm. After all, the term is "meta-human". Yes, it's technically valid to say an alien mutant should be classified as mutant origin*. But honestly, how often does that come up in the genre? Unless it's particularly relevant to a plot, a mutant alien is, most likely just classified as an alien. (Plenty of aliens have unusual powers for their species that a pretty much never explained at all.) In contrast, Marvel's "mutants", just one clear exemplar of the mutant origin, are clearly mutant humans.
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Quote:Actually i don't see why we wouldn't. The Wedding Pack included a hair with veil option that is mutually exclusive with capes. Hair like Ghost Widow's is basically like shorter version of the cape rig with a different texture.You will never see it for players at this point.
Hope the devs will focus in making our avatars look as good as the latest NPC from GR, like Noble Savage, Belladona, Mother Mayhem...
Also slightly less wavy, rippling moving hairstyles like ponytails, braids, and dreadlocks could use a rig like the tails.
This doesn't mean it's likely to be a Dev priority, nor does it mean that it will happen, but it certainly is feasible.
Speaking of feasible, a dreadlocks hairstyle that looks like actual dreadlocks and not spiky gutterpunk hair would be nice. -
Another fun application is tinting the leaves of the leaf aura pinkish to emulate sakura petals.
Now we just need to get access to moving hair. -
Quote:No no, the term with an "o" not an "a" is the racist term. A fairly old one and not often used in the US, much like blood clot.I was just saying in the context I quoted it would most likely be intended as wife aggro and as a pun, but knowing WAG is a sexist term it's probably safest to just not use it in general.
I'm also still confused about people calling it a racist term instead of sexist though. I mean, it doesn't make it any less offensive to people or anything. -
Interesting thread. Although the OP did misspell "Dumb" in the thread title.
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i just set Noscript to allow all for the transaction page and it worked fine. While you can disable Noscript globally it's generally not recommended.
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Quote:i could swear that Jack Emmert joined the CoH development team a year or more after development was already started, so he would've had nothing to do with pitching the initial concept and the initial hiring, but perhaps i'm mistaken.It did take a huge set of cajones to pitch the concept, hire people and develop the game for years before launch. While there were a lot of people around him, the CoH game was his baby and he saw it to launch.
I think it is appropriate that he used "I", since using "We" would be a bit confusing since Cryptic no longer owns the game and the staff at Cryptic currently aren't substantially the same staff who launched the game.
Edit:
From the Wikipedia article on Cryptic Studios:Quote:Established in June 2000, Michael Lewis and Rick Dakan conceived the idea for Cryptic Studios.
"Rick and I wanted to do an online role-playing game," Lewis told the Los Gatos Weekly Times in January 2007. "We'd been role-playing gamers growing up, and thought that online would be a great way to continue that experience, while overcoming the distances involved. We decided that there were too many fantasy games in developmentāthis was 1999, so we discussed many alternatives. Superheroes quickly rose to the top of the list. It is something people could understand and identify with quickly, versus ideas like science fiction or horror, because it provides an infinite background on which to create adventures of all kinds. And who doesn't want to have super powers?"[3]
At a New Year's party in 1999, Lewis and Dakan met Bruce Rogers, Matt Harvey and Cameron Petty, veterans of Atari's Coin Operated Games division who had begun trying to found a computer game company but lacked funding.
In 2000, Lewis sold his company, Stellar Semiconductor, Inc., to Broadcom Corporation. With Lewis' funding and Rogers' expertise, the group formed Cryptic Studios. Role-playing game writer Jack Emmert joined the team to work on game design. -
Quote:i think that's only really true of developer studios whose business model is based on developing and releasing new MMOs constantly.
Another problem is that, for some reason, companies think they can get away with being not merely content-light but system-light, only including the bare skeletons of promised features, while hyping them up as if they're in and completed, and then basically abandoning further work on them.
Get funding and licensing from IP owner, build them a game and leave it with a skeleton crew to maintain it, and move on to the next. Previously most developers had a vested interest in making sure the game continued to attract players beyond the release month since the title was intended as an ongoing revenue source. -
Blah. A bit stressed about running low on jobs at work. Mostly because in my field no work tends to quickly mean no pay and possibly no job in a rather bad economy. My vices may not be very numerous or terribly expensive, but i'm very fond of them.
So, feeling a bit irritable, and taking it out on Ulti-dude just makes me feel bad about it later because it's sort of like challenging the asthmatic kid with a stutter to a limerick shouting contest. Sure, the more mean-spirited might laugh, but it's still not nice to do and you can't actually feel like it counts as any sort of real victory. -
Quote:*looks*
Huh.
*double take*
Uh...
*triple take*
Yeah. i... i can't even really...
Yeaahhhhhhh... -
Quote:Except, of course, advantages can halve endurance cost, or even make it zero, if you want to spend the points. It's sort of similar to how CoH players can slot endurance reducers.Getting ready for class, so I'm afraid I'll have to be brief. Rebalancing endurance would indeed be a big task. I've never said otherwise. If you're going to adjust it for damage, you have to adjust it for everything so it's fair across the board.
I'm an old Champions (p&p) player. All the powers were built on points, and the active cost of the power (its cost after advantages were added) determined the endurance use. Thus, if I had a power worth 60 points, it used 6 endurance, regardless of whether it was 12d6 or 6d6 with lots of advantages, or a defensive power like a force field.
And you can put points into increasing your endurance pool and/or recovery rate. Spending points on +rec in the Hero System is very similar to slotting Stamina. Spending points on getting more endurance in the Hero System is very similar to acquiring +max end accolades and set bonuses. Of course even better is that you can buy separate pools of endurance and recovery for powers so that you don't have to spend your own to use those abilities. There is no real equivalent to that in CoH beyond using pets, and even those cost endurance to summon.
Even with the standard guidelines regarding what and how much players can spend points on the Hero System pretty much requires the GM to participate in character creation and to approve characters before they're played. There are so many ways to min/max and game the rules that GM oversight needed to maintain balance. Having a GM on hand to approve each player's power selections and slotting is not even a faint consideration in an MMO.
Incidental note: You do recall when you were insisting that your FF/EB Defender couldn't defeat two even con minions without running out of endurance, right? You insisted that you would be almost out of endurance after defeating one minion. A bunch of people did the math in the forums and couldn't figure out how that was possible even with unslotted powers. (Math, something not completely foreign to the Hero System.) Then some of us created FF/EB Defenders in accordance with your assertions and still couldn't replicate the results you claimed. Entire enemy groups kept being defeated before running out. That's one example of what i was referring to when i said that in the past you've been so far from correct that you weren't even wrong. "I can't defeat two even con Rikti minions without using up all my endurance and then having to run or die." That's hardly an exaggeration unless exaggeration is a code word for a lie.
That's why i think there's something rotten in Denmark. The Hero System has formulas that link damage and endurance costs, along with ways of modifying the ratios. So does CoH. Frankly, there are so many similarities between the Hero System and CoH game mechanics that i simply can't understand how someone can claim to have been designing and playing various game systems for almost forty years, but be unable to adapt between such similar equations and values. (Ignoring for a second that RPGs were first created in 1974, making it unlikely you were designing playing RPGs for more than 35 years (at most) unless you were one of Gygax and Arneson's wargaming buddies.) When you compare the sheer variety of p&p systems and diversity of associated costs for using their various skills/aspects/powers/spells that you would presumably have tried out to have the past you claim it's hard to comprehend why CoH endurance management is so incomprehensible and crippling to you. To me it was almost intuitive when i started playing CoH because it was so similar to Champions in many of the basic game mechanics.
Anyway...
A few more thoughts for the thread:
Inherent Fitness will be very nice.
Endurance usage in the game now isn't terrible difficult to manage if you take the time to learn how it works, or ask someone else for advice.
There are a lot of people on the forums who can and will help if you're willing to listen and understand, or at least listen and use their advice even if you don't understand.
Most of the people posting in this thread are nicer and more tolerant than i.
i like cheese.
i'm going to stop hectoring Ultimo_ in this thread and just stick with the reading and popcorn from here on out.
Go. Hunt. Kill Skuls. -
Quote:For the most part enemies are supposed to prioritize who they attack when aggroed by the threat levels of the team. If you're running Superior Invisibility and *not* using any offensive powers your threat level is set to zero, which should make you the lowest priority to attack on the team. Of course if you're the only other person on the team and the Tanker hits the aggro cap you are probably the next highest threat, even at zero. (i don't know how the game's AI works well enough to say for certain.) Personally i've found that my illusionists almost never get attacked when they aren't doing any offensive actions on a team. i can't speak for how long that lasts since i don't think i can go more than 20-30 seconds without using an offensive ability. (i'm not counting non-aggro powers like Deceive as offensive abilities.)Once someone on your team attacks, the mobs are alerted to your presence, no matter how stealthy you are and whether or not you have used any powers. If that initial teammate attacker does not actually hold aggro on the spawn, you can be attacked by other mobs in that spawn just for standing there. (This is a gripe of many a Stalker.)
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Only the old fashioned clocks with mechanical displays. Most other types of clocks show no time at all when broken and are are never right when broken.
Still, i do get where you're coming from with that somewhat archaic analogy.
Ultimo_ gets flamed at least as much because he frequently exaggerates, lies and distorts when attempting to support his positions even when there is some validity to his complaints. Although it does almost seem as though he's actually posting from a parallel reality when he's presented some of his "facts" in the past, so sincerely he seems to believe them. Though the odd thing has been that when his assertions have been tested and disproven in game he's then backpedaled and attempted to claim he posted something other than what the record clearly showed. Maybe his parallel reality is more of a quantum shadow that is collapsed into congruency with ours when closely observed? The implications if this is true would be fascinating.