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Posts
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Joined
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Quote:I made a slight alteration to your build that I might use for my human PB (hope you don't mind Matt):Here's my Human-Only PB build. It's served me pretty well so far.
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Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sceneshifter: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(43)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36), GA-3defTpProc(50)
Level 2: Gleaming Blast -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(29), Apoc-Dam%(34)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(33)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 8: Shining Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-Psi/Status(9)
Level 10: Boxing -- Amaze-ToHitDeb%(A), Amaze-Stun(34), Amaze-Stun/Rchg(36), Amaze-EndRdx/Stun(37), Amaze-Acc/Stun/Rchg(40)
Level 12: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(25)
Level 14: Thermal Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15), RctvArm-EndRdx(37)
Level 16: Quantum Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(37)
Level 18: Incandescent Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dam%(39), Hectmb-Dmg/EndRdx(39)
Level 20: Tough -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(21), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(40)
Level 22: Reform Essence -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(40), LkGmblr-Rchg+(42)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 30: Luminous Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(50)
Level 32: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 35: Solar Flare -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Dam%(46), Armgdn-Dmg/EndRdx(46)
Level 38: Light Form -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-EndRdx/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Invisibility -- LkGmblr-Rchg+(A)
Level 47: Restore Essence -- Heal-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Pyronic Core Final Judgement
Level 50: Warworks Partial Radial Improved Ally
Level 50: Clarion Core Epiphany
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Radial Flawless Interface
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Acc/Rchg(13)
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Had issues with Communication Experts, Legacy Runes and Arachnos Prisoners not spawning for ages. I'm wondering if the lag was causing spawn timers to go awry.
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Hiya
I'm making a Scene when I want a break from Defiant
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A lot of the mobs that are supposed to spawn for Lt. Harris's story arc missions, in Mercy Island, are not showing up at all. I've been sat in the designated areas for over 15mins without a single critter pop up, along with several others.
This is on Exalted btw -
Okay the problem is still there for me, but this time it took me ages to scroll around to finally get the mission I wanted to highlight and become selectable. Scrolling the list so that the mission I wanted was the topmost thing didn't worth either.
It seems to be the top 1 or 2 missions in every level range submenu that start causing the problems -
finally managed to log in now.
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managed to get my main name
Scene -
yeah I sent a support ticket. Have no problems logging into any other servers
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I can't seem to get in game at all, its just been sitting there trying to retrieve the character list. I'm sure Defiant isn't full. Anyone else having this problem?
EDIT: I can login to all the other servers, but it just sits there at the retrieving on Defiant which is where all of my characters are (11 total) -
Yup had the same issue I posted here, and it wasn't anything to do with prerequisites, the missions just wouldn't even hilight on mouse over. Funnily enough I didn't have the problem last night though
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spent about 10mins so far queued up to get in game this morning, and still waiting.. where did they all come from?
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400 Pts - £3.40
1200 Pts - £10.20
4000 Pts - £34.00
8000 Pts - £68.00
so 500 Pts would cost £5.89 -
took me ages to find the villain portal as the marker on the Cap map is covered by a store marker.
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I'm getting some weird issues where I am unable to click on missions in the access list window, unless I scroll the mission I want right to the top of the window. If I don't then the next 5 or so missions below it become unselectable too.
Anyone else having this issue? -
Yup did this myself saved me a couple of hours waiting
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I guess that would explain why I have sometimes heard the monkey fights going on whilst standing near Lorenz Ansaldo
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You'll be surprised how quickly you'll be able to earn the inf while you progress. At the end of the day, the build I posted is an example goal to aim for. It took me around 2 years to finally complete My MM's more expensive version of that build, but I had fun along the way
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should've read "Grammar's Police"
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You will keep your enhancements when you respec, but you will only be able to save a total of 10 after you complete the respec, the rest either have to go back into slots or will be sold off automatically.
You don't have to have SJ, you could place in PG if you so wished, I personally think repair is a wasted power slot seeing as TG will do the same thing but as an AoE and will heal DS too.
Assault Bot's Swarm Missiles gives a chance to fire off the proc on each missile hit
The aim of beefing out your global recharge is to reduce the long charges of DS and HT. You will be needing to use both of these powers quite a lot if you want to tankermind at higher levels - not essential at lower levels and quite expensive, so something to work towards
I'm only using Tough as a mule for the steadfast unique, so I don't actually use the toggle
I've not had too much bother with only 4KB protection, and what with FS, DS and DN running, I hardly get hit anyway. I'm really only there to protect the pets
It would be more beneficial for you to have the Performance Shifter proc in Stamina which is the same 10 end @ 20% chance but becomes auto hit, so doesn't rely on a cast -
Well I did write down a list of stuff that I suggested you should change, but the damn forum logout issue erased it before I could submit my post, and I really can't be bothered to retype it, so I'll give you the tl;dr version:
- Yes you will need to respec
- Slot your dark powers for -tohit where possible
- Do not skip Howling Twilight, it is the flagship of the Dark powers
- Place 2 Def IOs in Prot Bots
Here is a cheapened up version of my current build - slotting is exactly the same as my current I've just replaced some IO sets with cheaper alternatives:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (7) Blood Mandate - Accuracy/Endurance
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (23) Blood Mandate - Damage
- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Siphon Insight - ToHit Debuff
- (5) Siphon Insight - Accuracy/ToHit Debuff
- (5) Siphon Insight - Accuracy/Recharge
- (9) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (9) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Accuracy/Recharge
- (21) Stupefy - Endurance/Stun
- (25) Stupefy - Stun/Range
- (42) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Accuracy/Endurance
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Damage/Endurance
- (15) Sovereign Right - Resistance Bonus
- (19) Defense Buff IO
- (23) Defense Buff IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Cloud Senses - ToHit Debuff
- (33) Cloud Senses - Accuracy/ToHitDebuff
- (34) Cloud Senses - Accuracy/Recharge
- (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (48) Cloud Senses - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Accuracy
- (27) Blood Mandate - Damage
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (31) Edict of the Master - Defense Bonus
- (31) Explosive Strike - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Mocking Beratement - Taunt
- (36) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (37) Mocking Beratement - Accuracy/Recharge
- (40) Mocking Beratement - Taunt/Range
- (42) Mocking Beratement - Recharge
- (A) Siphon Insight - ToHit Debuff
- (39) Siphon Insight - Accuracy/ToHit Debuff
- (39) Siphon Insight - Accuracy/Recharge
- (39) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (43) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance
- (43) Aegis - Psionic/Status Resistance
- (43) Endurance Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Partial Core Revamp
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - Heal
- (40) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (40) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
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I'm sure it wasn't my fault, even though I literally just got back online after waiting 4 weeks(!) for my internet to be restored since moving house and the servers unexpectedly going down in under a minute of me logging ingame after 37 days of inactivity
... Honest!