Do I need to respec Bots/Dark
Well I did write down a list of stuff that I suggested you should change, but the damn forum logout issue erased it before I could submit my post, and I really can't be bothered to retype it, so I'll give you the tl;dr version:
- Yes you will need to respec
- Slot your dark powers for -tohit where possible
- Do not skip Howling Twilight, it is the flagship of the Dark powers
- Place 2 Def IOs in Prot Bots
Here is a cheapened up version of my current build - slotting is exactly the same as my current I've just replaced some IO sets with cheaper alternatives:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (7) Blood Mandate - Accuracy/Endurance
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (23) Blood Mandate - Damage
- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Siphon Insight - ToHit Debuff
- (5) Siphon Insight - Accuracy/ToHit Debuff
- (5) Siphon Insight - Accuracy/Recharge
- (9) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (9) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Accuracy/Recharge
- (21) Stupefy - Endurance/Stun
- (25) Stupefy - Stun/Range
- (42) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Accuracy/Endurance
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Damage/Endurance
- (15) Sovereign Right - Resistance Bonus
- (19) Defense Buff IO
- (23) Defense Buff IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Cloud Senses - ToHit Debuff
- (33) Cloud Senses - Accuracy/ToHitDebuff
- (34) Cloud Senses - Accuracy/Recharge
- (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (48) Cloud Senses - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Accuracy
- (27) Blood Mandate - Damage
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (31) Edict of the Master - Defense Bonus
- (31) Explosive Strike - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Mocking Beratement - Taunt
- (36) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (37) Mocking Beratement - Accuracy/Recharge
- (40) Mocking Beratement - Taunt/Range
- (42) Mocking Beratement - Recharge
- (A) Siphon Insight - ToHit Debuff
- (39) Siphon Insight - Accuracy/ToHit Debuff
- (39) Siphon Insight - Accuracy/Recharge
- (39) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (43) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance
- (43) Aegis - Psionic/Status Resistance
- (43) Endurance Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Partial Core Revamp
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Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - Heal
- (40) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (40) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
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http://www.scene-and-heard.com/cov/covsig.jpg
If I do a respect quest, will it allow me to unslot my enhancements, or will I have to start over from scratch the way I would if I changed my active build?
Honestly I don't really like Super Jump, I'd rather just take Repair and put the slot in CJ for the knockback protection.
Why put the Chance for Smashing damage in the Assualt Bot? the Battle Drones should be knocking things back about three times as much.
Do I really need 3 LotG +Recharge and fully slotted Provoke? About the only things I'll be casting in most battles are TG, TP, EF, Provoke and the occasional Bot recast.
Why is Tough so thoroughly underslotted? with the number of attacks that contain S/L, I'd think it'd be a good idea to have it as high as possible.
Why only 4 KB prot? With provoke fully slotted, I'll be getting hit by a lot of KB attacks that are higher than mag 4, and I'll need to be able to heal before all the aggro kills me.
Why remove the chance for +End from TG? solo it helps your prot bots keep healing and in a team it helps your teammates keep killing.
I'd prefer to avoid Sovereign Right, it can't be slotted till 50 and I'd like to be putting all of these in from level 32 up at the speed of enh aquisition.
You will keep your enhancements when you respec, but you will only be able to save a total of 10 after you complete the respec, the rest either have to go back into slots or will be sold off automatically.
You don't have to have SJ, you could place in PG if you so wished, I personally think repair is a wasted power slot seeing as TG will do the same thing but as an AoE and will heal DS too.
Assault Bot's Swarm Missiles gives a chance to fire off the proc on each missile hit
The aim of beefing out your global recharge is to reduce the long charges of DS and HT. You will be needing to use both of these powers quite a lot if you want to tankermind at higher levels - not essential at lower levels and quite expensive, so something to work towards
I'm only using Tough as a mule for the steadfast unique, so I don't actually use the toggle
I've not had too much bother with only 4KB protection, and what with FS, DS and DN running, I hardly get hit anyway. I'm really only there to protect the pets
It would be more beneficial for you to have the Performance Shifter proc in Stamina which is the same 10 end @ 20% chance but becomes auto hit, so doesn't rely on a cast
http://www.scene-and-heard.com/cov/covsig.jpg
You will keep your enhancements when you respec, but you will only be able to save a total of 10 after you complete the respec, the rest either have to go back into slots or will be sold off automatically.
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You don't have to have SJ, you could place in PG if you so wished, I personally think repair is a wasted power slot seeing as TG will do the same thing but as an AoE and will heal DS too.
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Assault Bot's Swarm Missiles gives a chance to fire off the proc on each missile hit
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The aim of beefing out your global recharge is to reduce the long charges of DS and HT. You will be needing to use both of these powers quite a lot if you want to tankermind at higher levels - not essential at lower levels and quite expensive, so something to work towards
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I'm only using Tough as a mule for the steadfast unique, so I don't actually use the toggle
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I've not had too much bother with only 4KB protection, and what with FS, DS and DN running, I hardly get hit anyway. I'm really only there to protect the pets
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K
The alignment merit system starting after level 20 allows you to do 5 alignment tip missions per day (kind of like radio/newspaper missions but better). After you get the first alignment badge after 10 alignment missions, you earn one A merit for 10 alignment tip missions - two days work. If you do these missions as a habit, you can earn a LotG +Recharge every 4 days. For fun you can set the difficulty on alignment missions as high (for extra xp, and drops) or as low (to bang out 5 missions in a day, such as days you have a hard time getting a decent team). Four days of five missions for a LotG is not a 'grind' in my opinion.
If you have time, you can earn A-merits even faster by playing multiple characters. These A-merits are for heroes and villains, not vigilantes nor rogues.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
for one sure, but for four, plus any other enh's that are too expensive to buy and extras of the LotG to sell so that I can afford to buy the other enhs, I'll have to do nothing but morality missions for months.
You'll be surprised how quickly you'll be able to earn the inf while you progress. At the end of the day, the build I posted is an example goal to aim for. It took me around 2 years to finally complete My MM's more expensive version of that build, but I had fun along the way
http://www.scene-and-heard.com/cov/covsig.jpg
Trying to figure out if I've made too many mistakes in this build already, she's level 29 at the moment and the four slots in Stamina were done a while back before I found out about ED. I think there may also have been a second slot in Health, but servers are down and I can't check. Slotting is accurate to the best of my knowledge for the same reason. End is a major issue that I'm not sure I can really fix at this point unless I give up the idea of tanking for the pets at the start of fights the way I'd like to. Any suggestions for avoiding a respec or arguments for a respec would be appreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
VP Research: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Battle Drones
- (A) Explosive Strike - Chance for Smashing Damage: Level 20
- (3) Blood Mandate - Damage: Level 50
- (3) Blood Mandate - Accuracy: Level 50
- (5) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (5) Blood Mandate - Damage/Endurance: Level 50
- (7) Blood Mandate - Accuracy/Endurance: Level 35
Level 1: Twilight Grasp- (A) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
- (7) Theft of Essence - Accuracy/Endurance/Healing: Level 30
- (9) Theft of Essence - Chance for +Endurance: Level 30
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 35
- (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 35
- (11) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 35
Level 2: Tar Patch- (A) Pacing of the Turtle - Chance of -Recharge: Level 35
- (13) Pacing of the Turtle - Endurance/Recharge/Slow: Level 35
- (13) Pacing of the Turtle - Accuracy/Endurance: Level 35
- (15) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (15) Tempered Readiness - Endurance/Recharge/Slow: Level 35
- (17) Recharge Reduction IO: Level 50
Level 4: Darkest Night- (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 35
- (21) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 35
- (21) Endurance Reduction IO: Level 50
Level 6: Equip Robot- (A) Endurance Reduction IO: Level 50
Level 8: Maneuvers- (A) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (23) Karma - Knockback Protection: Level 30
Level 10: Assault- (A) Endurance Reduction IO: Level 50
Level 12: Protector Bots- (A) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (25) Kinetic Crash - Damage/Knockback: Level 35
- (27) Kinetic Crash - Accuracy/Knockback: Level 35
- (27) Kinetic Crash - Damage/Endurance/Knockback: Level 35
- (29) Kinetic Crash - Accuracy/Damage/Knockback: Level 35
Level 14: Tactics- (A) To Hit Buff IO: Level 50
- (29) To Hit Buff IO: Level 50
Level 16: Shadow Fall- (A) Luck of the Gambler - Defense/Endurance: Level 35
- (31) Luck of the Gambler - Defense/Recharge: Level 35
- (31) Luck of the Gambler - Defense: Level 35
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 35
- (33) Steadfast Protection - Resistance/+Def 3%: Level 30
- (33) Steadfast Protection - Knockback Protection: Level 30
Level 18: Repair- (A) Recharge Reduction IO: Level 50
Level 20: Fearsome Stare- (A) Nightmare - Accuracy/Fear/Recharge: Level 35
- (33) Nightmare - Endurance/Fear: Level 35
- (34) Nightmare - Accuracy/Fear: Level 35
- (34) Nightmare - Fear/Range: Level 35
Level 22: Vengeance- (A) Defense Buff IO: Level 50
Level 24: Hover- (A) Defense Buff IO: Level 50
- (34) Defense Buff IO: Level 50
Level 26: Assault Bot- (A) Blood Mandate - Accuracy/Damage: Level 35
- (36) Blood Mandate - Accuracy/Endurance: Level 35
- (36) Blood Mandate - Accuracy: Level 35
- (36) Blood Mandate - Damage: Level 35
- (37) Blood Mandate - Damage/Endurance: Level 35
- (37) Blood Mandate - Accuracy/Damage/Endurance: Level 35
Level 28: Petrifying Gaze- (A) Lockdown - Accuracy/Hold: Level 30
- (37) Lockdown - Chance for +2 Mag Hold: Level 35
- (39) Lockdown - Accuracy/Recharge: Level 30
- (39) Lockdown - Recharge/Hold: Level 30
- (39) Lockdown - Endurance/Recharge/Hold: Level 30
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 30
Level 30: Provoke- (A) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
Level 32: Upgrade Robot- (A) Endurance Reduction IO: Level 50
Level 35: Boxing- (A) Recharge Reduction IO: Level 50
Level 38: Dark Servant- (A) Enfeebled Operation - Accuracy/Recharge: Level 35
- (40) Enfeebled Operation - Accuracy/Immobilize: Level 35
- (42) Enfeebled Operation - Endurance/Immobilize: Level 35
- (42) Enfeebled Operation - Accuracy/Endurance: Level 35
- (42) Enfeebled Operation - Immobilize/Range: Level 35
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 35
Level 41: Tough- (A) Reactive Armor - Endurance: Level 35
- (43) Reactive Armor - Resistance/Endurance: Level 35
- (43) Reactive Armor - Resistance/Recharge: Level 35
- (45) Reactive Armor - Resistance: Level 35
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 35
Level 44: Charged Armor- (A) Reactive Armor - Resistance: Level 35
- (45) Reactive Armor - Resistance/Endurance: Level 35
- (46) Reactive Armor - Resistance/Recharge: Level 35
- (46) Reactive Armor - Endurance: Level 35
- (46) Reactive Armor - Resistance/Endurance/Recharge: Level 35
Level 47: Electrifying Fences- (A) Enfeebled Operation - Accuracy/Recharge: Level 35
- (48) Enfeebled Operation - Endurance/Immobilize: Level 35
- (48) Enfeebled Operation - Accuracy/Endurance: Level 35
- (48) Enfeebled Operation - Immobilize/Range: Level 35
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 35
- (50) Enfeebled Operation - Accuracy/Immobilize: Level 35
Level 49: Weave- (A) Defense Buff IO: Level 50
- (50) Defense Buff IO: Level 50
Level 50: Cardiac Core ParagonLevel 50: Ion Radial Final Judgement
Level 50: Gravitic Radial Flawless Interface
Level 50: Clockwork Core Superior Ally
Level 50: Rebirth Core Epiphany
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Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 2: Swift- (A) Empty
Level 2: Health- (A) Healing IO: Level 50
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod: Level 35
- (17) Performance Shifter - EndMod/Accuracy/Recharge: Level 35
- (19) Performance Shifter - EndMod/Recharge: Level 35
- (19) Performance Shifter - EndMod/Accuracy: Level 35
Level 4: Ninja Run