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Posts
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Joined
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all bar one of my chars are flyers - I just find it easier to use than SS/SJ
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Quote:I'll back you on supporting VEATs too. Really like playing my Widow - I was gonna say a bit like a cross between a scrapper and stalker, but Strapper and Scralker just don't sound rightI'll toss in my support for VEATs, too. They can be amazing. My huntsman feels like a ranged Assualt Rifle/Super Reflexes/Bots/Soul Blastfendermind.
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sorry, but I've had absolutely no issues all day today on Defiant
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As a Villain turned Hero with Mignighters access, it is impossible to finish the Lost & Found Arc without petitioning. The student at the Steel Canyon Midnighters Club recognises you are already a midnighter.
Seeing as this Arc is an opportunity to get the Lost Saviour badge for redside heroes and that the badge is obtained more or less at the end of the arc, some people might actually like to complete it for the 8 merits it gives. -
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Quote:I remember in the early days of CoV you had to recast pets if you lvled so that they would lvl up too, no matter where you wereUm, I though it always worked that way.
My Necro/Dark was made before the switch and I was shocked when I hit level 16 mid mission, then resummoned my zombies and viola! I had a new third minion!
Unless your talking about the level they con to you, that's something I've never even paid attention to. -
/release_pet
the Pet wielder's new command of the gods -
http://boards.cityofheroes.com/showthread.php?t=239588 ... to point out one of the many posts
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Quote:afaik they weren't deletable pre i18And back.
Just to let folks know, you can in fact delete Reward and Vanguard Merits currently. Deleted one of each, just to make sure it goes through with it. Option to delete single and stack is available currently.
So, be very careful now when deleting stacks of salvage.
Can even delete AE tickets. -
or:
4. do /release_pets
Just to note its been mentioned several times over the forums, as well as the above command -
Trumped! :P
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Sceneshifter: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Incandescence -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7)
Level 2: Shining Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 4: Essence Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 8: Boxing -- Empty(A)
Level 10: Thermal Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19)
Level 18: Incandescent Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29)
Level 20: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43)
Level 22: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 24: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
Level 26: Gleaming Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(37), Apoc-Dmg/EndRdx(37), Apoc-Dam%(39)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 30: Quantum Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 32: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Dawn Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(46)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 41: Solar Flare -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(46), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(50)
Level 44: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-Travel(A), Zephyr-ResKB(27)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(23), Mrcl-Rcvry+(33)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;734;1468;HEX;| |78DA6D93DB4E5341148667B7BBDDF6445B4A399F5A0E6DA9147A6122A0312A31010| |B3462B852B194019A60216D31C6F30378A5463CC478E15318DFC4F80ACA412F8CC6| |6CD7AC7F2810DC81FF9BBDFAEF356BD6CCCCDC9BF40BF1F482301A2FAF17AAD5C5B| |C2C14E552A5545E95156BB650DBAA14D6FDF3455996D5B5D24A8D82428881A3AEC5| |B9951559AE96EECA4C6EEB4EA9BCB1555DBC44B96AFDC75C93F284EB22250F4F95D| |76445966B99834120BFB1B19EB9525A5DABD1975E7E9BDF947239C8C39C2C2CCB0A| |15B3E93F78DF249F68A5BA52F4FFDB25F4639B629B90108ED7C01B86F91678C7F8A| |6EC06DB1DA2DB5021770F10677C2783A10D060CA762000C3B6470C2603A7334C80A| |EF0CC33F0BCC311AF28CBF6477E9FA5CB705FFB2C40815816546AF6418D46F0B766| |1D9F4885DFADAA30BF2A0202F0A6A444171F2FBB4C197E62C4D4033E0244340E70C| |B490B34BD89434889011FCE050AEC68F0CC32D4458D71B4E70A829C9684F313A878| |034234CB92398DC193943309D6230C42B4F44184351C64F9A31AAF346D1B65EB42D| |86B6C5D0B618DAE6A0325AB4BD659AA76ABDCAE8CB0133C02CE30F656FD3F6B6610| |EF567801160943198C55AA9EA0E546D74C4B84929608F1275E96676A1DB09743B81| |6EBBA9B01E3D53CF0E674BED027B8CA17DE007C345F6B8B6C7C738747A1C9800CE3| |186CF337ED1F403B03B06B07B83C0306052BE240CAEE47D7CFA8031F21078043C66| |649F304C5A6F5AAF2ACDBB4451EC5216DBD34C8E0C1C228350138546F5B11945A8D| |3AC5F36FA53A73377229237F505A388C1916EF6A8986D270FFD86F88273F595316F| |D6CFB9F0603AFB3F8FCBAA5F6021FAB827EEA3A124872CEBC8355FC00AA778FF7AA| |771990F0DA6788EF3F582D1FD1278056C3B8E57F2C97FB000CF352FE97525791263| |418D6E28B9A95E6FA951418D969414D5ABFDB9FE75F0ACEAC498927125134AA2219| |267CA69F9487C4AFC4A024A1A94049584944494B42B79AFC4FE0764D9ED72| |-------------------------------------------------------------------|
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thanks for the review Maelwys
Just to note, these builds are just slight alterations of my current setup, pet slotting hasn't changed at all.
I've not really had any major issues with the Prot Bots running out of endurance, even during fairly lengthy fights or against endurance drainers (sappers/carnies).
I was in 2 minds on how to slot Fluffy; whether to go for Dark Watcher or Clouded Senses - ended up going the latter. I wasn't really sure whether DW would perfom as well seeing as it wasn't an accurate -tohit.... Thoughts? - using DW would be better end, pet rech and -tohit, at a loss of a small amount of global end and rech.
As for the dmg proc in Assbot, thats the 1st I've read that its not a benefit - most threads claim assbot is the best to slot it in, and that's what I stuck with - although I haven't spent any time on extensive dmg testing to notice if its doing its job or not.
Defensewise, I've found it very handy to be able to still hold my own even when the bubbles run out or pets die - so the extra defense its a sort of fail safe to counter the varying pet bugs -
I've been toying with a couple of builds for my current tankermind. 1st build has the Glad tp/def unique, and the 2nd is without. I was aiming for getting as much softcapping across most of the defences, and maintain a reasonable amount of +rech and +recov.
With Glad Unique:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Scene: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/Rchg(13), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(15)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(50)
Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(19)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(19), SvgnRt-Acc/Dmg/EndRdx(21), SvgnRt-PetResDam(21), DefBuff-I(23), DefBuff-I(23)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx(29), LkGmblr-Rchg+(29)
Level 18: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(31)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(34)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36)
Level 24: Assault -- EndRdx-I(A)
Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37), S'bndAl-Build%(39), EdctM'r-PetDef(39)
Level 28: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36)
Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(42), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-Acc/EndRdx/Rchg(43)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(43), S'fstPrt-ResDam/Def+(45), GA-3defTpProc(45)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46)
Level 47: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48), EndMod-I(50)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;752;1504;HEX;| |78DA7594594F135114C7EF74B1746F69CB52A0B42C42010B184DDC1254D044A509D| |AB0086A3396818EB4D3A64BA26F7E001F144D7C72FD1888463F843E181F5DA2803C| |189FEB596E695F9CB4FFDFCCBDE79E7BCE7F7A9BBC3BE312E2FE94507CD339B55C4| |E27D572452BE57563D596CAE89A91D1ACA98C6668362144B831994E55F3F98291B8| |56B85DA8E8997257D3D4F9EADA5A62462D6DA493BA5ACEABFE4B46562B69462551B| |F71CE150AB9C4C59CBE9EAD78E97E565357B55239AB17FDF49C540DBD58CDA915BD| |60B8EA1145DD580F5F28EA9944D36EC9AAACF95E07941887EF9655C8AB6615BF009| |3C2B4C3D82558F618BF0987F609F3968355161130D34C90D01262B4111CED840508| |57385C28A394611186CC3283D9C6C12D04979DE120789C846D28D32A33586394C10| |E2EDB286BCD64F32938E40B1226438425D8C2CE6B14FB15130EB52609EF20955336| |ED3C0380025A25837F287BF02FA12DD20C276CE99619DD9F2995E70BE13AECE5E56| |2AC5E0717E32484DD0C0FA1DBCBE00AFD90CFCFABCC7E6EA123C0E04E221CB70CD9| |03B2DE009B1561B3A26C5694CD8AB25931172100D9439CDD127A4E65C65E305E12F| |A5F315EB33710DECEE1A29D2D7E0F3E75CA7D3BA53F0353143D7096718E70789AF1| |13628644183275C9655D599ED1094377181B8C1C219E27AC40933DD2DC9E8F267C8| |87C227C80327AE5CBEFE5CADA608B3E2E56E963E7FAD9AB9B90669083CD835F697D| |FC1B61E43BE307611B3C1A96EE0C4FD0D2F831C2C871C2189AD123C68E92996F414| |7E5EF75F421073C221CD9643C663C21ECC31F4582C34D891DDA707C97B147084203| |13B2A709AEBCBB71A8E00397986D1E31934B73CD478982928DA09ADD7770AAFE7F5| |9F1EF49BE68D1CFC7BA796898866C8D21452CF0B9BAACE0EB6D69CC98C4265535FE| |943019A5A58DADB65CF550FB5507DCA540C43CCA223E2EA12CA3ACE0D80D945B286| |994DA1B57BD33EF096CF224CA2994D3282168563CC0481B1E66278A0BC58DE241F1| |A2F850022861946728B57F1EA8EC93| |-------------------------------------------------------------------|
Without Glad Unique:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Scene: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(7), BldM'dt-Acc/Dmg/EndRdx(11), BldM'dt-Acc(15), BldM'dt-Dmg(23)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(34)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-Acc/Rchg(5), SipInsght-ToHitDeb/EndRdx/Rchg(9), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(34)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(34)
Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(21)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), SvgnRt-Acc/Dmg/EndRdx(13), SvgnRt-PetResDam(15), DefBuff-I(19), DefBuff-I(23)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(25), LkGmblr-Rchg+(31)
Level 18: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(50)
Level 20: Assault -- EndRdx-I(A)
Level 22: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/Rchg(43), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46), SipInsght-%ToHit(48)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(50)
Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Rchg(29), S'bndAl-Build%(31), EdctM'r-PetDef(31)
Level 28: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(46)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(42)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(39)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(43), S'fstPrt-ResDam/Def+(43)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(48), Enf'dOp-Immob/Rng(48)
Level 47: Thunder Strike -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 0: Ninja Run
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(50)
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running on Win7?
...and why did you post this in Player Guides? -
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quite like my wp/dm tanker - it can handle x8 spawns quite easily, only downside atm is its not exactly fast at taking them down, but then I haven't quite finished pimping her out yet.
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the range/melee choice could be implemented as an inherent aoe toggle that works like the DP swap ammo skill. Would that be hard to implement?