Scene_EU

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  1. all bar one of my chars are flyers - I just find it easier to use than SS/SJ
  2. Quote:
    Originally Posted by LiquidX View Post
    No.

    Just... No.
    Just to help you a bit:

    http://www.nooooooooooooooo.com/
  3. Quote:
    Originally Posted by Neogumbercules View Post
    I'll toss in my support for VEATs, too. They can be amazing. My huntsman feels like a ranged Assualt Rifle/Super Reflexes/Bots/Soul Blastfendermind.
    I'll back you on supporting VEATs too. Really like playing my Widow - I was gonna say a bit like a cross between a scrapper and stalker, but Strapper and Scralker just don't sound right
  4. Scene_EU

    Iron Man 2 DVD

    mines still on order atm
  5. sorry, but I've had absolutely no issues all day today on Defiant
  6. its /release_pets

    will edit above post too
  7. Scene_EU

    Lost & Found Arc

    As a Villain turned Hero with Mignighters access, it is impossible to finish the Lost & Found Arc without petitioning. The student at the Steel Canyon Midnighters Club recognises you are already a midnighter.

    Seeing as this Arc is an opportunity to get the Lost Saviour badge for redside heroes and that the badge is obtained more or less at the end of the arc, some people might actually like to complete it for the 8 merits it gives.
  8. Scene_EU

    Pets Autolevel

    Quote:
    Originally Posted by Psylenz View Post
    and, you re-equipped and re-upgraded each pet.
    oh yeah, and no such thing as set bonuses to help reduce the recharge + endurance cost *tugs white beard*
  9. Quote:
    Originally Posted by Dark_Respite View Post
    Clear-alls in any Council/5th cave map that includes the Nazi Fish Farm.

    Michelle
    aka
    Samuraiko/Dark_Respite
    oh this indeed!

    that and cake cave.... with an MM... on x8 setting

    would make Dr. David Banner green before casting tier1 pet
  10. Scene_EU

    Pets Autolevel

    Quote:
    Originally Posted by MaestroMavius View Post
    Um, I though it always worked that way.

    My Necro/Dark was made before the switch and I was shocked when I hit level 16 mid mission, then resummoned my zombies and viola! I had a new third minion!

    Unless your talking about the level they con to you, that's something I've never even paid attention to.
    I remember in the early days of CoV you had to recast pets if you lvled so that they would lvl up too, no matter where you were
  11. thanks for the correction there MB
  12. /release_pet

    the Pet wielder's new command of the gods
  13. Quote:
    Originally Posted by ThePill View Post
    And back.

    Just to let folks know, you can in fact delete Reward and Vanguard Merits currently. Deleted one of each, just to make sure it goes through with it. Option to delete single and stack is available currently.

    So, be very careful now when deleting stacks of salvage.

    Can even delete AE tickets.
    afaik they weren't deletable pre i18
  14. or:

    4. do /release_pets

    Just to note its been mentioned several times over the forums, as well as the above command
  15. Trumped! :P

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sceneshifter: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Incandescence -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7)
    Level 2: Shining Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
    Level 4: Essence Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
    Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 8: Boxing -- Empty(A)
    Level 10: Thermal Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(19)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19)
    Level 18: Incandescent Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29)
    Level 20: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43)
    Level 22: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(34)
    Level 24: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
    Level 26: Gleaming Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(37), Apoc-Dmg/EndRdx(37), Apoc-Dam%(39)
    Level 28: Assault -- EndRdx-I(A), EndRdx-I(42)
    Level 30: Quantum Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 32: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
    Level 35: Dawn Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(46)
    Level 38: Light Form -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
    Level 41: Solar Flare -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(46), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(50)
    Level 44: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Zephyr-Travel(A), Zephyr-ResKB(27)
    Level 10: Combat Flight -- LkGmblr-Rchg+(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(23), Mrcl-Rcvry+(33)
    Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    ------------



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  16. thanks for the review Maelwys

    Just to note, these builds are just slight alterations of my current setup, pet slotting hasn't changed at all.

    I've not really had any major issues with the Prot Bots running out of endurance, even during fairly lengthy fights or against endurance drainers (sappers/carnies).

    I was in 2 minds on how to slot Fluffy; whether to go for Dark Watcher or Clouded Senses - ended up going the latter. I wasn't really sure whether DW would perfom as well seeing as it wasn't an accurate -tohit.... Thoughts? - using DW would be better end, pet rech and -tohit, at a loss of a small amount of global end and rech.

    As for the dmg proc in Assbot, thats the 1st I've read that its not a benefit - most threads claim assbot is the best to slot it in, and that's what I stuck with - although I haven't spent any time on extensive dmg testing to notice if its doing its job or not.

    Defensewise, I've found it very handy to be able to still hold my own even when the bubbles run out or pets die - so the extra defense its a sort of fail safe to counter the varying pet bugs
  17. I've been toying with a couple of builds for my current tankermind. 1st build has the Glad tp/def unique, and the 2nd is without. I was aiming for getting as much softcapping across most of the defences, and maintain a reasonable amount of +rech and +recov.

    With Glad Unique:

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scene: Level 50 Science Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Presence
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A)
    Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/Rchg(13), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(15)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(50)
    Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(19)
    Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(19), SvgnRt-Acc/Dmg/EndRdx(21), SvgnRt-PetResDam(21), DefBuff-I(23), DefBuff-I(23)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(15)
    Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx(29), LkGmblr-Rchg+(29)
    Level 18: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(31)
    Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(34)
    Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37), S'bndAl-Build%(39), EdctM'r-PetDef(39)
    Level 28: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
    Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(31)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36)
    Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(42), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-Acc/EndRdx/Rchg(43)
    Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(43), S'fstPrt-ResDam/Def+(45), GA-3defTpProc(45)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46)
    Level 47: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48), EndMod-I(50)



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    Without Glad Unique:

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scene: Level 50 Science Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(7), BldM'dt-Acc/Dmg/EndRdx(11), BldM'dt-Acc(15), BldM'dt-Dmg(23)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(34)
    Level 2: Tar Patch -- RechRdx-I(A)
    Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-Acc/Rchg(5), SipInsght-ToHitDeb/EndRdx/Rchg(9), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(34)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(34)
    Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(21)
    Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), SvgnRt-Acc/Dmg/EndRdx(13), SvgnRt-PetResDam(15), DefBuff-I(19), DefBuff-I(23)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
    Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(25), LkGmblr-Rchg+(31)
    Level 18: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(50)
    Level 20: Assault -- EndRdx-I(A)
    Level 22: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/Rchg(43), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46), SipInsght-%ToHit(48)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(50)
    Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Rchg(29), S'bndAl-Build%(31), EdctM'r-PetDef(31)
    Level 28: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(46)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(42)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
    Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(39)
    Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(43), S'fstPrt-ResDam/Def+(43)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(48), Enf'dOp-Immob/Rng(48)
    Level 47: Thunder Strike -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 0: Ninja Run
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
    Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(50)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  18. running on Win7?

    ...and why did you post this in Player Guides?
  19. Quote:
    Originally Posted by Tired Angel View Post
    Hehe - nah that would have to be a Mastermind Monday event which would have the warning "May cause lag and graphic crashes" :P
    wouldn't that be called Mapserver Monday? :P
  20. quite like my wp/dm tanker - it can handle x8 spawns quite easily, only downside atm is its not exactly fast at taking them down, but then I haven't quite finished pimping her out yet.
  21. the range/melee choice could be implemented as an inherent aoe toggle that works like the DP swap ammo skill. Would that be hard to implement?