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Posts
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Joined
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Quote:I don't think that there would be a ranged cone attack in a Blaster's secondary, that power is too much like Electron Haze.Remember Far Realm: the developers have stated in the past that they consider the Energy Manipulation set to be too melee heavy for a blaster, and that most, if not all future Manipulation sets would be more based towards the Mental Manipulation Model.
That being said, I do like where the set idea is going. So here's a rework to actually fit the Blaster style. So, couple of notes.
- First: only 2 straight melee attacks.
- Second: up to 2 PbAOE attacks (fire gets Combustion and Fire Sword Circle, so this is acceptable).
- third: no duplication of powers / effects in the primary sets.
- fourth: as the power levels increase, the powers become more about getting OUT of trouble, so these are where the status effects go.
- fifth: the blaster's job isn't to debuff. While some toggle debuffs are in the epic set, these are for edging out the build.
Okay, with those stipulations in mind, here we go:
- 1) Background Radiation – Immobilizes the target and deals some damage. Damage: Minor Energy (DoT) Recharge: Fast
Background Radiation causes an internal radiation field to intensify in your target, causing extreme nausea. Opponents might not feel like moving, but will still be able to attack.
- 2) Uranium Fist – an unstable radioactive melee attack that reduces an enemies defense. Damage: Medium Energy/Smashing Recharge: Fast
Uranium Fist causes your hands to be wrapped with radiation, penetrating an enemies defense.
- 3) Atom Burst - an unstable radioactive Cone attack that reduces defense. Damage Moderate / Close Ranged
You burst an atom in a directed spray, illuminating foes in front of you with a deadly radiation. This power has a limited range 60ft / 30 degree arc, 10 targets max
- 4: Uranium Burst - an unstable radioactive melee attack that reduces defense. Damage: High Energy / Smashing: Recharge Moderate:: 20% chance 2 mag stun.
Uranium Burst Detonates a shard of Uranium on Impact, causing high defense debuffs. The detonation may yield a chance to stun.
- 5) Personal Amplitude Modulation - Activating this power causes your damage, to-hit, recharge rate, and recovery rate to increase.
+50% strength to all damage for 30 seconds. +50% to all recharge for 30 seconds, +50% strength to to-hit, +100% strength to endurance recovery
- 6) Radiation Leak – While this power is active, you give off radiation that slowly damages nearby enemies over time and slightly reduces their accuracy and defense. Damage: Minor Energy (DoT) Recharge: Slow
You've mastered the art of controlling your radiation, allowing it to seep out and damage targets close to you
- 7) Choking Infection - Ranged Hold
You cause a massive radiation infection at a distance, causing the target to be held
- 8) Atom Smasher – a PbAoe melee click that splits some of the target's atoms, generating a powerful explosion that propels the target backwards and disrupts its damage resistance. Damage: None Recharge: Moderate :: Stun - High :: Knockback Mag 2
Atom Smasher causes an Atomic Explosion around an enemy. The intense gas release sends enemies flying outward, stunning the target and any nearby enemies
- 9) Choking Cloud Burst - PbAoe melee click that releases a burst of cosmic energy around you. +2 mag Sleep for 16seconds.
a PbAoe melee effect that causes enemies close to you to be overcome with Radiation sickness, and unable to move. Attacking these enemies will cause them to break free of the sickness and resume attacking.
I'd probably replace this with just Build Up as that power seems to be unbalanced toward other secondaries. -
I'd love to see CoH2 as a huge update rather than a brand spanking new game.
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Quote:You are not letting your team down at all, and if anyone tries to tell you otherwise tell them to never go full retard.Is it possible to do most of the content PVE side with not investing in IO sets?
I am a lvl 50 Kat/SR and have seen alot of posts talking about these sets but i see they are rather expensive and i am more of a casual player that has no interest in hard to find loots or min/ maxing but am i letting my team down in TF or 8 man if im not min/maxed? -
Quote:Wow that was pretty interesting, who knew I'd ever learn anything on these boards not relating to cohFor other ideas, there's also "an alien from 666 Desdemona" (a minor planet in our solar system). 666 is abundant, triangular, the sum of the first 36 natural numbers (and, therefore, 666 is the sum of all the numbers on a roulette wheel). The square of the number of prime numbers up to 36 is 121, which is the number of prime numbers up to 666. In roman numerals, 666 is DCLXVI, which contains all of the roman numerals under 1000, and in descending order.
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Quote:LOL you do that too? I thought I was the only crazy oneNice modest stash of stuff.
I hoard like crazy. The only people I share with are my pvp group and immediate friends and sg members. Purples I obtain never hit the markets unless I have doubles or triples of the items.
Of course, my OCD of wanting all purples crafted and placed alphabetically in a bin (by IO name, thus Apocalypse then all Apocs alphad, for example) doesn't help things.
Basically, the worm has turned on this. With email, even if they disallowed storing items we'll just send them to each other and hold them in email or on dummy characters.
I'd be more than glad to supply my share of purples etc to the Markets if they were easily recouped...but as is with a somewhat high drop rate, the inf isn't worth the effort.
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Check out this thread, there are a lot of dark/shield builds posted in it.
http://boards.cityofheroes.com/showthread.php?t=192252 -
Are you planning on using inventions? Power choices look find, I'd look to see if you can squeeze in physical perfection, it will help out with recovery and regeneration.
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Quote:I'd imagine that it would be some gnomes that babs and castle regularly poke fun at for having to stay up late and wake up early to fix the serversOk. So noted about Freedom. When I get pissed off, rationality sometimes goes out the window.
(( "Was it over when the Germans bombed Pearl Harbor?!?! No!"
"Germans?"
"Forget it, he's rolling." ))
However I was wondering what you meant by the Developers not being responsible for the servers? And I think I understand what you're talking about.
I was using the word "Devs" in the most general (and perhaps not entirely accurate) sense possible. By which I mean - employees of Paragon Studios and NCSoft in general. NOT the guys running JUST the software and game design. Not people like Babs and War Witch and Sexy Jay, etc.
So - having acknowledged that I'm being an ***, out of honest curiosity - just who IS responsible for the physical hardware of the servers? -
I won't be pre ordering GR I'm waiting for the collectors edition!
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Quote:Before you continue to insert your foot into your facial orifice, let me point out that the developers are not responsible for the servers and that Freedom is the most populated server. Feel free to continue venting and looking like a dumb ***Sorry - just had to vent. I'm REALLY frustrated. Most of my toons are on Virtue. I even moved a couple from other servers there last year. I'm HEAVILY invested in playing on Virtue, since that's where 99% of my friends play.
But apparently, the Devs have made that impossible! Good going guys! You BROKE the most heavily populated server in the game! >.<
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Quote:How do you really feel? Please don't hold anything back...Okay - you know what?
F___ YOU VIRTUE SERVER!!!!!
JUST F___ YOU AND DIE IN A FIRE ALREADY!!!
I have officially HAD IT to F___ING HERE with the godd____ lag, crashes and general unplayability of this server. I'm not coming back until the devs GODD____ F___ING REPLACE that piece of rusting SHITE and take the old server hardware out to the backlot, EXPLODE it with C4, and P___ ON THE ASHES!!!!!!
It is NOT me. It is NOT my ISP. I can play on Infinity and Justice JUST FINE.
F___ you Virtue - JUST F___ YOU. -
I made a few changes to your build, you'll probably lose some DPS because I took most of the procs out of scorch but I increased your passive regeneration and your hit points.
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Quote:That was my aim, I wanted soft capped s/l and good recharge without breaking the bank. I like this character but I don't play him often so I don't want to invest too much into him. What pools would you recommend?Nice, and not too pricey. I'd pick different pools than you. When I squirreled around with it making it my own flavor, my def sank to 41 but I think I probably saved a few 100m.
My ice/ice, that I have, not the one I just did the mids on, avoided melee, so not capping any time soon.
I love Blizzard and I'd love to have more recharge in it but I'm not sure I can without sacrificing defense. -
I'm going to have to ask you to please reupload your code in the right format, along with those TPS reports...
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Elec/Shield does so much AoE damage its said to be illegal in Hawaii.
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Quote:This part of your statement is not entirely true, you should have a look at the scrapper section where they analyze brute vs. scrapper damage and it is extremely close.Actually, Brutes do more damage and are more survivable than Scrappers. I don't know what you mean by less utility... The advantage to Scrappers is that if Fury isn't in play they do more damage... so they can do a big burst of damage at the alpha strike. Possibly they critical and decimate some boss. However, over time the Brute will out pace them in damage, too.
Brutes can tank with a mild amount of support or a good build, too. A Scrapper needs some serious support or a really good build.
So turn that frown upside down. The Scrappers can frown instead. -
I'm confused about what you're asking.
Are you saying that Weave is under slotted? I tried slotting two Enzyme Exposures into Weave as well as Combat Jumping and it only netted me a few decimals more of defense so I figured I'd go with the increased regeneration as well has a few more hit points rather than the small defense increase.
If you want to post the build feel free just go to import/export make sure you have the titanforum/vbbforum format selected in the right and then paste the code and build into here. -
This is my triple ice blaster build, he is built for soft capped s/l defense as it is the easiest and it fits his concept quite well
. This build is not yet live so I do not know how it will perform but in the coming weeks I should have it completed.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Diciembre 2: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(27)
Level 1: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(40)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(34)
Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Acc-I(11)
Level 6: Swift -- Run-I(A)
Level 8: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(33)
Level 10: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), AdjTgt-ToHit/Rchg(33), AdjTgt-Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Freeze Ray -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(17), UbrkCons-Acc/Hold/Rchg(17), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(39)
Level 18: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(34)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(42)
Level 22: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(45), RgnTis-Regen+(48), Mrcl-Rcvry+(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(43)
Level 26: Ice Patch -- RechRdx-I(A)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(46), TmpRdns-Acc/Dmg/Slow(48)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(42)
Level 35: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 38: Frozen Aura -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(40), LgcRps-Acc/Sleep/Rchg(43), LgcRps-Acc/Sleep(45)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(42), LgcRps-Acc/Sleep/Rchg(43), LgcRps-Acc/Sleep(45)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46), S'fstPrt-ResDam/Def+(50)
Level 47: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 0: Ninja Run
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Here is an updated build of mine, it doesn't have Ribosome Exposures in Obsidian Shield because there aren't any currently for sale
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Spiritum 4: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17), HO:Ribo(17), HO:Ribo(19)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: Combat Jumping -- HO:Enzym(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7), Zephyr-ResKB(9)
Level 8: Impale -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(37), Apoc-Dam%(37)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(19)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Theft-+End%(46), Nictus-Acc/EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(46), M'Strk-Acc/EndRdx(48), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/EndRdx/Rchg(50)
Level 24: Cloak of Darkness -- HO:Enzym(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(33)
Level 30: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31)
Level 32: Throw Spines -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
Level 35: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(36)
Level 38: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 41: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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