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Posts
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It would be cool if NCSoft would hire on 50 temporary software engineers fix most or all of the major issues that players have with each powerset and then let them go. It would be awesome!
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Quote:That seems like a pretty ****** way to balance a set, but I'm fairly certain that SS has been this way before Castle was the power dev jefe correct? I just hope that when they do look at SS they can improve its ST dmg.SS is "balanced" as a set around one major concept: there are crappy powers and there are stellar powers. Essentially, within the set, there are powers that are stupidly weak (Punch, Jab, Handclap) and powers that are stupidly strong (Rage, Footstomp, KO Blow). Assuming that you take all of the powers in the set and that you aren't using many powers from outside of the set, it's roughly balanced because you have to use the crappy powers while your overpowered powers are recharging. The problem with the set comes when you start bringing in powers that aren't within the set (like pool and ancillary powers), the entire "balance" of the set falls through because you can replace the crappy powers in the set with powers that aren't as crappy (and oftentimes simply "good") from other sources.
Honestly, when SS and/or EM get proliferated (it's a question of "whether" with SS and a question of "when" with EM) I expect them both to get some rather substantial reevaluation. With EM, I expect Whirling Hands to get some love to offset the fact that ST damage is less important than AoE damage and the set itself doesn't have particularly stellar utility (stuns are nice, but not when they're not particularly reliable) like DM. With SS, I expect a lot of changes: changes to dam/rech/end and/or animation time to powers to bring them more in line with the effectiveness of other attack powers, a severe reworking of Rage to bring it back in line (at the very least, a reduction/removal of the massive +tohit), and likely a reduction in effectiveness of Footstomp. Just as I doubt Stone Armor or Energy Aura will be proliferated to Scrappers without some changes, I doubt either of the power sets in question will be proliferated to anyone without tweaks to fix problems with the sets. -
Quote:oÔ
At level 50
Disregarding secondaries
Ignoring crits (with the same crit rate on everything it wouldn't add anything)
Assuming +100% damage from enhancements/set bonuses
Averaging BU as +30% damage for sets with BU
Scrapper Footstomp with perma double-stacked Rage : 355 damage in a 15 feet radius, with a 80% chance to knockdown.
Scrapper FSC with averaged Build Up : 255 damage in a 10 feet radius.
Scrapper Spin with 2x FU : 272 damage in a 8 feet radius.
Scrapper Spine Burst with averaged BU : 163 damage in a 15 feet radius, slight slow.
Scrapper KO blow with 2x Rage : 890 damage at a 13 feet range, with a guaranteed 12s mag3 hold and knockup.
Scrapper Midnight Grasp with saturated SD : 604 damage with a 18s immobilize.
Scrapper Greater Fire Sword with averaged BU : 405 damage.
Scrapper Headsplitter with averaged BU : 374 damage, 60% chance to knockdown, small defense debuff.
Average tohit
Doublestacked Rage : +64%
DM with saturated SD : +30% (+48% if slotted for tohit, but SD needs to hit)
DB/Claws with 2x FU : +20% (+32% if slotted for tohit, but FU and BF need to hit and are attacks, hence are better with damage)
Other primaries : +32% while BU is up, a third of the time.
Yes, that's looking at specific numbers in a vacuum, but if KO blow dealing more than twice as much damage as other typical scrapper T9s or Footstomp dealing more than twice as much damage (considering the radius), and for both powers also offering superior mitigation than the scrapper counterpart, strikes you as "in line with other scrapper primaries" then by the same token, FF or emp defender damage is "in line with scrapper primaries".
SS is already quite good (I would argue too good) on brutes, and this is an AT with lower damage buff mods that also get proportionally less from damage buffs as their base damage is balanced around Fury giving them a much higher average damage % than other ATs.
Sure, people will point out Rage has a crash, that the rest of the set isn't stellar (although it isn't anywhere near as bad as people want to make you believe) and so on. Me, I'll stick with the same conclusion in any SS scrapper discussion : port the set with the same values, even with no crits, and I'll instantly roll a SS/SD scrapper and, while obliterating everything standing in my way, proceed to laugh at everyone who thought it was balanced. My most played character right now is a FM/SD, I certainly don't mind being overpowered and I certainly wouldn't mind the upgrade SS/SD would be.
I'd like to see a post where someone said that SS is balanced. If anything I remember reading quite a few places that people do not want SS ported to scrappers because it will get nuked lol. -
I also see it as I can use that extra slot else where that will be more beneficial to my survival or damage output.
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I'm pretty sure that on a team you would be able to notice a difference in amount of drops if they averaged 15 per mission.
I'd also support a double merit weekend or maybe even go as far as to say double reward weekend! Double drops, merits, and tickets!!! -
I'm pretty certain that if the drop rates were doubled the market prices would take a nice dip in prices I'm not sure for how long though.
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Quote:In my opinion I don't think the Shield Wall: +3res is not worth the 1.5 billion its going for. 3% resistance isn't going to make much of a difference.Thanks to everyone for the great advice, the scrapper boards are very helpful. One final question I noticed in your final build Santorican that grant cover was your final pic and its slotted with a end redux. I gather its not worth looking at a shield defense + 3 res at the cost of .2 end ?
EDIT : Didn't read that last post, is shield charge up for the dreaded nerf bat or speculation ? -
Quote:Katana/WP is very good for a newbie, very easy to play and very sturdy. Roll one right now!I played CoH right after it released, and couldn't really get into it, so I set it aside. About a year ago I started a new account (lost the old account info
) and have been enjoying playing my claws/regen. My dad is getting into it and built a spine/regen up to 29. However, he is struggling with death and managing the "clicky" aspect of regen and feels spines is pretty lackluster. I would like to suggest something easy and fun where he is durable and still feels like he can do damage.
Would a Kat/WP be a good suggestion? and are there other sets that could get him what he is looking for? -
My build is completed! I changed it a bit to cheapen it up a bit, but I will post some results of what it is like to solo at x8 +0
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Quote:The builds are very impressive. I notice you left the Fire epic behind doesn't the lack of AE or should I say the wait on recharge hurt the toon. Or is the additional regen and end too important???
How does the toon go in larger spawns without the additional area attacks ??
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For one Mid's doesn't have Panacea's bonuses right. It only gives 3.13% Melee Defense in PvP zones so you're really not at the melee soft cap.
I'd slot Siphon Life as an attack rather sololy as a heal.
I don't slot the recharge proc into Shield Charge because I don't have room for it, on average it only grants you 5% recharge over time so to me it isn't worth it. -
I'll also reccommend Elec/Shield/Fire
BUT
According the Castle shield charge will be getting hit with the nerf bat sometime after GR. Just so you know -
That won't be like that for long, shield charge's day of nerfing is coming soon.
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My current mb does support ddr2 ram and I believe I have ddr2 ram so will have I have to upgrade that if I get a new mb? Also I only game and surf the internet on my computer at home so thats all I really do if that helps any.
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How about giving mother mayhem some pants that actually don't make her look like a skank?????
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I'm not sure where else to put this thread but I figured this might be a good place to start. I am looking to spend 300-500 dollars on a new cpu and mb this summer in anticipation for GR. I started looking at intel's i5 and i7 line but couldn't really figure out which one would fit my needs for gaming best. The i5s are much cheaper than the i7s but technology wise I don't know which one performs better.
As for mother boards I was looking at asus but I have no idea where to even begin to know which one is good or bad.
I am open to any other suggestions outside of the intel and asus brands. I appreciate your help! -
When is this going to be resolved?