Santorican

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  1. Santorican

    Question...

    Quote:
    Originally Posted by mauk2 View Post
    No lie!

    I've seen a few stone/x tanks do it pretty reliably with monster builds + rooted, and just out-heal his damage.

    I've seen one truly monster inv/dm tank just pound him, but I think even that guy had to eat oranges and greens a couple of times.

    But even the monster stoners can get cascade failures and faceplant before you can blink, so it's never a for sure thing.

    The most reliable is a tanker and a healer, and the healer just rocks the heal like crazy. Even then it can be touch and go sometimes.

    See, that encounter is one of the reasons why I chuckle at the folks who say tanks can always be replaced by brutes/scrappers: It just ain't so.

    Most of the time, yes. Not always.

    And frankly, the unlimited stacking of buffs is a far larger issue, anyway. You stack up sonic/force/ice buffs and a level six kitten can tank LR.
    Silly Mauk, that's why I said there isn't much that can solo a buffed LR.
  2. Santorican

    Question...

    There isn't really much that can survive fully buffed Recluse without using inspirations.
  3. Quote:
    Originally Posted by Fusion_7 View Post
    Oh I plan to. I cannot think of any other type of power that will give you all the bells and whistles to prevent being mezed. And going through the early stages without this type of power can bring many deaths working towards our Debt Badges...
    Yeah... not taking Active Defense as early as possible is suicide. lol
  4. I've never actually asked this but what is role playing?
  5. Santorican

    i19 DP/Mental

    I am not sure what your goal is for this character, is there any particular goal that you are trying to accomplish with them? Do you want a super survivable character, do you want a glass cannon, etc...?
  6. If you love it so much then why don't you marry it!
  7. I am a little bit confused about your build, because on one end you have the gladiator's armor unique and on the other you have very few superior sets slotted. You do realize that the GA enhancement ranges from 2 to 4 billion influence correct? If so thats fine, and if you can afford them I'd suggest slotting the superior sets into Lunge, Impale, and Throw Spines, the added rec, regen, and rech will really help out your build.

    I'd also slot the performance shifter proc into PP on average it adds more end/s than a regular end mod enhancement.
  8. Ultra mode was added because its cool

    /end thread
  9. Santorican

    Alpha Slot Info

    Quote:
    Originally Posted by bAss_ackwards View Post
    The answer is: Hell yeah you will!

  10. Quote:
    Originally Posted by Noble Savage View Post
    Hey, folks. Here's the actual quote:

    "I’ve never been a huge fan of weather for the sake of weather and I’ve said “not on my watch” in the past, but if there is a compelling gameplay reason to do it, not just because it’s cool, I’d reconsider. So far, no one’s come up with one, but I’m open to ideas."

    Note that this is a far cry from "solid no." As with all things, we'll look at the priorities of the project at hand and introduce new tricks when they make sense. Cheers.
    Ultra mode was added because it was cool.

    /end thread
  11. Santorican

    Alpha Slot Info

    Quote:
    Originally Posted by Werner View Post
    You get at least 32.25% recharge out of the very rare - the 15% affected by ED is at worst 15%*15% = 2.25% recharge.

    I'd two-slot Hasten, giving 100% recharge pre-ED (Edit: OK, 99.8% pre-ED, close enough.). A third slot would be fully affected by ED, so while useful, it would be like adding a fourth slot today. 100% before ED is 95% after ED, plus the 30%, so 125%. With 70% from Hasten itself and needing +275% for perma, you'd need 80% more global recharge, assuming I did that right.
    So by having perma hasten I will be able to keep soul drain up more often which means marginally higher dps?
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I have never cared about weather effects and I never will. They do precisely zilch for me. Yes, they're cool to see. Once. Beyond that, they're just fluff, and I agree with War Witch - they add nothing to the part of the game that I care about.

    "Immersion" is such a blanket statement these days, what with people throwing it around willy-nilly, that it no longer has any meaning or weight. I, for one, would be much more "immersed" in the game if I could colour my Ring of Fire to be the same colour as my Cremate and my Healing Flames than I would be if it rained or it snowed. In fact, having weather and seasons tends to distract me from games more than it helps, with the possible exception of L4D2 where it actually makes you blind as a bat, thus carrying a gameplay effect.

    I will always pick more costumes, more powers, more locations and more customization over weather.
    Ultramode does zilch and we still got it
  13. Santorican

    Alpha Slot Info

    Whoa I just realized I'll have permanent hasten lol...
  14. Take a lot at my thread on the first page, the latest build will probably be my I19 build. It should cost around 5 to 6 hundred million if you're patient.
  15. Santorican

    Alpha Slot Info

    Quote:
    Originally Posted by Werner View Post
    What do you mean, the change in the recharge time itself?

    Recharge Time = Base Recharge Time / (100% + Total Recharge Enhancement and Bonuses)

    So let's say you have Hasten and +85% recharge from set bonuses:

    Recharge Time = 15 seconds / (100% + 126.2% + 70% + 85%) = 3.935 seconds
    I tried using this formula to calculate the change in recharge for Soul Drain when slotting an AS and I don't think I did it correctly.

    Base recharge: 120s
    Set bonuses: 81.6%
    Hasten:70%
    Enhanced Recharge:131.33%

    So 120/(100+131.33+70+81.6)=.313....... Am I supposed to convert the percentages to decimals and then divide?

    Edit: I divided by 100 and got 31.3s for my answer, that seems a lot more realistic. Nice to know that a very rare AS will lop off 3 seconds from Soul Drain's recharge.
  16. Santorican

    Alpha Slot Info

    Quote:
    Originally Posted by Werner View Post
    Plus you may want to build around a specific alpha boost, targeting a specific recharge level with the spiritual alpha boost included, for instance, and maybe short changing some of your slotting since you'd be affected by ED at a lower level of enhancement in the powers themselves.
    Exactly, now with the very rare s.b.a.s. I can effectively two slot Hasten and only lose 6% enhanced recharge and now free up a slot. Which will probably go into Combat Jumping and I'll be able to slot in another set of Shield Wall for more +hp . I love math

    Edit: Hmm looks like I'll be keeping that third slot in Hasten. The VRAS removes 11 seconds from its recharge...
  17. Quote:
    Originally Posted by Hejtmane View Post
    I wish we had double stacked rage on scrappers but I am sure that would be stupid broken
    LOL that is an argument waiting to happen so let me start it. According to some its not broken on Tankers or Brutes, but if Scrappers got it, it'd be broken.
  18. Here is an I19 iteration of my build, can anyone help me run the endurance calculations?

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spiritum : Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Endurance
    • (34) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Dark Embrace
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (11) Steadfast Protection - Knockback Protection
    • (13) HamiO:Ribosome Exposure
    Level 2: Death Shroud
    • (A) Multi Strike - Accuracy/Damage
    • (5) Multi Strike - Damage/Endurance
    • (7) Multi Strike - Damage/Recharge
    • (7) Multi Strike - Accuracy/Endurance
    • (9) Multi Strike - Accuracy/Damage/Endurance
    • (9) Multi Strike - Damage/Endurance/Recharge
    Level 4: Spine Burst
    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 8: Impale
    • (A) Decimation - Accuracy/Damage
    • (27) Decimation - Damage/Endurance
    • (48) Decimation - Damage/Recharge
    • (48) Decimation - Accuracy/Endurance/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 10: Obsidian Shield
    • (A) Endurance Reduction IO
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (27) Impervium Armor - Endurance/Recharge
    • (29) Impervium Armor - Resistance/Endurance/Recharge
    • (29) Impervium Armor - Resistance
    Level 16: Dark Regeneration
    • (A) Doctored Wounds - Endurance/Recharge
    • (17) Harmonized Healing - Endurance/Recharge
    • (17) Harmonized Healing - Heal/Endurance/Recharge
    • (23) Theft of Essence - Accuracy/Endurance/Recharge
    • (25) Theft of Essence - Chance for +Endurance
    • (25) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 18: Quills
    • (A) Multi Strike - Accuracy/Damage
    • (19) Multi Strike - Damage/Endurance
    • (19) Multi Strike - Damage/Recharge
    • (21) Multi Strike - Accuracy/Endurance
    • (21) Multi Strike - Accuracy/Damage/Endurance
    • (23) Multi Strike - Damage/Endurance/Recharge
    Level 20: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (31) Gift of the Ancients - Endurance/Recharge
    • (31) Luck of the Gambler - Recharge Speed
    Level 22: Cloak of Darkness
    • (A) Gift of the Ancients - Defense/Endurance
    • (33) Gift of the Ancients - Endurance/Recharge
    • (33) Luck of the Gambler - Recharge Speed
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Recharge Speed
    • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Ripper
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 28: Maneuvers
    • (A) Gift of the Ancients - Endurance/Recharge
    • (50) Gift of the Ancients - Defense/Endurance/Recharge
    Level 30: Murky Cloud
    • (A) Impervium Armor - Resistance/Endurance
    • (36) Impervium Armor - Resistance/Recharge
    • (36) Impervium Armor - Resistance/Endurance/Recharge
    • (36) Impervium Armor - Resistance
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 38: Soul Transfer
    • (A) Recharge Reduction IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - Chance for +End
    Level 47: Oppressive Gloom
    • (A) Absolute Amazement - Stun
    • (50) Absolute Amazement - Endurance/Stun
    Level 49: Confront
    • (A) Perfect Zinger - Chance for Psi Damage
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Miracle - +Recovery
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod/Accuracy
    • (5) Performance Shifter - Chance for +End


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  19. Santorican

    Alpha Slot Info

    After that I am confident in that a large majority of players choosing the spiritual tree.
  20. Santorican

    Alpha Slot

    Quote:
    Originally Posted by Dark_Healer_NA View Post
    With the information here, I was wondering what people are planning.

    I have a high recharge build for my Fire/Elec, so the Spiritual Tree is wasted due to the diminishing returns of recharge. I can make a case to slot the Cardiac, Musculature, or Nerve trees, so it's not looking like an easy decision.
    Or what you can do is decrease the amount of recharge bonuses and supplant them with the spiritual tree and then focus on other aspects of your build.
  21. Quote:
    Originally Posted by seebs View Post
    "cue".

    "Cue" => indicate that something should start
    "Queue" => list of things to do next, such as a printer queue
    "Que" => Not a word in English

    ... Well, you did ASK.
    Que is spanish for what
  22. I would have made it so the skeleton model could have apendages change size, as well has animated everything on them.

    Make it so powers could animate from different portions of the body.

    Have a mission and animation designer tool from day one

    Not have so many zones, or servers.

    Weather

    More interactive environment

    Have a lot of zone events, i.e. stop the bank robbers, save the kitten from the tree, walk to old lady across the street, red ball

    Make PvP non zone exclusive, have a switch to shut off PvP or turn it on at will

    Are just a few I'd done differently
  23. RMT? Regie voor Maritiem Transport? Reliable Multicast Transport? Ready Made Trains? Registered Massage Therapist? Rockville Musical Theater?!
  24. Santorican

    Max scrapper dps

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Nahhh. They'll just go to 11.
  25. Santorican

    Max scrapper dps

    Quote:
    Originally Posted by bAss_ackwards View Post
    I wonder how greatly (or not-so-greatly) the Alpha powers are going to increase the DPS of the top performers. Hrm...
    By over 1000!!!