Question...


Arcanaville

 

Posted

...has anyone come up with a scrapper build that can tank Lord Recluse on a STF, without any support?

I've done it with a tank, but was wondering if anyone has done it with a scrapper.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

It's been done by a DM/Shield on my server.


 

Posted

I can't even come up with a tanker build that can tank STF Lord Recluse without support.


 

Posted

What do you mean by support in this case? Good builds with a lot of inspirations do it, but that could be considered support.

What's his to-hit when buffed? How much damage does he do? What damage types, lethal and energy? Sorry, I've only ever done one STF so I get to ask the newbie questions. The issue with tanking tower-buffed Recluse is that he has huge to-hit and does more damage than most toons have hit points, right? Any other problems? And for how long must you usually tank? In the all-Scrapper STF I was on, he had to be tanked this side of forever due to the repairmen bug and our stubborn refusal to use nukes, even though many of us had come prepared with them. But I assume the towers normally go down much faster.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

IIRC and roughly, you need about 100% defense to get him to his minimal chance to hit (which is still 9% or so because he's +4). His attacks deal about 3000 damage each, and come with either a substantial defense debuff or end drain ; he deals smashing, lethal and energy.

Which is why I had to go with my ******** answer above, as for me tanking is "surviving and keeping aggro until the enemy is dead". Hence, tanking without support would probably imply surviving indefinitely the above, as you're not likely to kill him, and teammates killing towers, weakening his defenses definitely fall into "support".

If we're assuming a team is killing the towers (and here lies the problem ; some teams will be blazing fast at it and you won't have to handle the tough hits for more than a minute, some will suck terribly at it and you'd have to tank beefed up LR for 30 minutes - though it's likely it'll result in a wipe before that), I've found any Shield, Elec or Inv build can more or less reliably do the trick with insps. Without insps/temps/accolades, it's a crapshoot at best as you're looking at a period of time during which, unless you're a SR running Elude, you'll get hit every few seconds for 700ish damage (if res-capped) with defense debuffing on top. Keep in mind usual "gamebreakers" like Divine Avalanche or Siphon Life won't have any use before whichever tower boosts his defense to absurd levels is gone.

Given these circumstances, I'd go with Kat/SR/Body with Aid Self ; Elude during the first minutes, then popping CP and quad-stacking DA right before the crash as to keep some defense before you can toggle up. Still, with a ~9% minimum chance to hit things can go south quick, as each hit is going to put you at 1hp before the damage tower is gone. An awfully specialised build to do something other builds could do much more reliably with just a few insp.


 

Posted

did it once with an broadsword/shield and twice with an spines/invul. used inspirations every time i tanked him, had an thermal troller as support once for the invul scrapper


 

Posted

Quote:
Originally Posted by BrandX View Post
...has anyone come up with a scrapper build that can tank Lord Recluse on a STF, without any support?

I've done it with a tank, but was wondering if anyone has done it with a scrapper.


bs/sd is the only scrapper build that can do it 'sort of' reliably while LR is fully tower buffed. Other builds can often do it if they get lucky as well, mainly invuln and SR. (Only seen an SR survive it once, and had a sonic helping, and it was...messy.)

You want to get 80-odd percent defense to melee and lethal, as that covers all of LR's attacks (that I know of) aside from the end drain. Start the fight with three huge end insp's, and three huge defense insp's. Eat as many defense insp's as you need to to cover you while you approach at speed. If he tags you with the end drain, pop as many of the end's as you need to ride it out.

I recommend one huge orange at all times for when he sneaks a shot in anyway, as with capped resist you MIGHT survive one or two shots. Have two or three huge greens in case.

Tactics are simple: Eat purps to hit 80+ def, go in FAST. Stay at melee and spam parry as fast as it will go. If you are not VERY good at acc, have and eat as many huge yellows as it takes to hit him. With a scrapper I never worry about fancy crap like pulling him to corners, the flyer respawn is the least of your worries.

Once the red tower goes down, it becomes merely insane, not suicidal, so in theory with a strong team, you might be able to ride him out with just inspirations.

As a note, I've tanked him by accident with my claws/inv more than once, so I know it can be done, but those times I had an emp propping me up.


 

Posted

So maybe a high recharge Broad Sword/Shield Defense with Focused Accuracy, Tactics and Kismet spamming a defense and accuracy buffed Parry about four times every ten seconds? I don't know what his defense is, so I'm not sure how much to hit and accuracy you'd need. You're still getting frickin' nailed by the damage, though. Aid Self at a minimum. Doesn't sound like it would stand very reliably, though, particularly after inspirations run out.

Katana/Invuln at or near the normal soft cap before Divine Avalanche, spamming a Gambler's Cut -> Divine Avalanche chain? Again, everything you can do to be sure Divine Avalanche hits at least semi-reliably so that having it less than double-stacked is unlikely and doesn't last long when it does happen. Aid Self. Very good resistance to much of his damage, capped hit points, hopefully soft-capped defense. Aid self of course. Still seems like you would go down without inspirations, but you could probably get a good run if you're lucky? I'm not sure being lucky counts as tanking, though. But yeah, I'm liking Invulnerability since you can have a lot of defense AND resistance, and Katana because you can spam Gambler's Cut too, which when it hits will help debuff his defense, making it easier for Divine Avalanche to land, and a back and forth chain of the two puts out four Divine Avalanche attempts in its ten second duration. Again, no idea what sort of defense we're trying to overcome, though. The idea of hitting him through it as a defensive technique sounds good, though. Heck, even if you're swallowing yellows instead of purples, it might work out better. Aid Self will interrupt the Divine Avalanche spam. That's kind of amusing. "Well, I could heal, but then he'd just hit me again."


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Kat/Inv should do the trick.
Would probably use one of the towers to get DA stacked rather than trying to hit LR. Use confront to keep him on me, and pack some oranges, purples and greens just incase...


hmmmmm.... was suppose to try this with 2 other scraps.... completely forgot


 

Posted

There isn't really much that can survive fully buffed Recluse without using inspirations.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Ah, so pull Recluse to another tower and just spam Divine Avalanche on the tower? In regards to Confront, is the taunt aura not enough to keep him on you?

Sounds workable, and without the need for the insane to hit and accuracy that I thought you'd need, so perhaps a less specialized build than I expected.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
In regards to Confront, is the taunt aura not enough to keep him on you?
Yeah not so sure about that, so maybe you wont even need confront... he does go crazy when the towers get low


Quote:
Originally Posted by Santorican View Post
There isn't really much that can survive fully buffed Recluse without using inspirations.
Spot on


 

Posted

Quote:
Originally Posted by Santorican View Post
There isn't really much that can survive fully buffed Recluse without using inspirations.
No lie!

I've seen a few stone/x tanks do it pretty reliably with monster builds + rooted, and just out-heal his damage.

I've seen one truly monster inv/dm tank just pound him, but I think even that guy had to eat oranges and greens a couple of times.

But even the monster stoners can get cascade failures and faceplant before you can blink, so it's never a for sure thing.

The most reliable is a tanker and a healer, and the healer just rocks the heal like crazy. Even then it can be touch and go sometimes.

See, that encounter is one of the reasons why I chuckle at the folks who say tanks can always be replaced by brutes/scrappers: It just ain't so.

Most of the time, yes. Not always.

And frankly, the unlimited stacking of buffs is a far larger issue, anyway. You stack up sonic/force/ice buffs and a level six kitten can tank LR.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Yeah not so sure about that, so maybe you wont even need confront... he does go crazy when the towers get low
Yeah, that's why I always try to hit him, not the towers. (Blue is the most commonly skipped, so pulling him to blue is a viable spot, and has the advantage of putting you close to the flyer if it respawns on ya.)

The little extra aggro from tickling him seems to keep him more stationary. The time I saw that SR do it, LR was racing around like crazy, made for a very...scary experience.


 

Posted

My Broadsword/Regeneration scrapper namesake was able to tank a tower buffed Recluse without inspirations. Granted, it only took two powers to do (Flight and Confront) but I certainly felt "super."

I don't know if they'll ever give Recluse the ability to fly or buff the range on his attacks, but until then you can "tank" him by parking your character above, out of range and just firing off confront whenever it spawns. Salvaged a few STF runs that way.


The Paladin
Steel Canyon, Virtue
Exalted

@Paladin

 

Posted

Fly. It negates almost all of his attacks. With that, almost any of them could, as long as they can withstand the damage and endurance drain from his [channelgun].
I believe he only has 2 attacks that are ranged, the energy wave thing (the cone) and channelgun (ranged ST).

~And then I realize Paladin just said basically the same thing.
doh!


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Nihilii View Post
I can't even come up with a tanker build that can tank STF Lord Recluse without support.
Well, I've done it many times with my Stone/Fire tank just using Granite/Rooted/Stone Skin and an occasional Earth's Embrace... usually I don't need to dip into my inspiration tray. Yes, he has dropped me twice in several dozen encounters (RNG hated me and he got me three times in a row before I could pop a green or EE). I have that tanker built primarily for recharge and runspeed instead of durability; any well built Granite tanker is such a huge overkill on the durability front already that it didn't make sense to me to go for still more. Instead I worked to fix the weaknesses.

I've also done it a bunch with CMA, my Inv/Stone tank but I do need a particular insp. loadout... typically 5 big oranges, 10 medium purples (all I need to soft cap at 75% tohit he has while the blue tower's up is one medium so I save the big ones for other characters) and a couple of big greens for when he gets lucky. Lately though he's taken to using his end drain attack in melee which can make things sticky; it'll almost drain you dry in one hit. Melee character + no endurance + Lord Recluse = a new job as a pavement inspector.

You could do it with a tough scrapper who had 75% defense to S/L/E/N or Melee/Range (while the blue tower's up, once the blue goes down you just need 45% like normal) and good resistances but you'd have much less margin for error than with a tanker. You're GOING to get hit by a bit over 10% of his attacks no matter what you do so you need resistance and healing in reserve. If he hits you twice with his heavier attacks before you get a chance to heal he WILL drop you.

If you specify no inspirations then you're pretty well limited to a Granite tanker, or an Invuln with Unstoppable provided you can kill all towers AND LR in the 3 minute window. Of course you could also get the "ethereal shift" temp power to have the 30 second phase shift period where you can wait out the crash, pop a blue and retoggle. Hmm, I may see a use for Unstoppable on CMA again after all these years. I've gotten along without it since issue 13 but now that I think of it ethereal shift does make it more attractive. Wouldn't work for a MoSTF run... though I've gotten that badge about 8 times so far on 4 characters so it's no big deal for me.

Let's see, my Mind/Kin 'troller has it twice, my Stone/Fire tanker has it 3 times at least, my Inv/Stone tanker has it twice and I think I got it on my Dark/Dark defender once. I tried a couple of times on my Ill/Rad controller but both times we had a teammate with a death wish.

Bottom line, there are going to be a few scrapper builds that could do the job barring a string of bad luck but it's going to be much tighter than using a tanker. LR is, outside of Hamidon, the most dangerous single mob I've faced when he's buffed by his towers. The ITF is usually a breeze by comparison and I've tanked that several times with my BS/SD scrapper. True, not as well as I could with a real tank but enough to do the job.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Sorry.

I of course meant some inspiration use, while the team took on the towers.

I was able to do it with my IOed WP/ Tanker, while the team took on the towers.

Was trying to think of a scrapper build that could that.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Sorry.

I of course meant some inspiration use, while the team took on the towers.

I was able to do it with my IOed WP/ Tanker, while the team took on the towers.

Was trying to think of a scrapper build that could that.
Your best bet would probably be an Elec Armor with massive IO defense bonuses (and lots of insp use) or an Invuln scrapper with a lot of S/L/E/N defense and, possibly, Unstoppable. Shield might well manage with a lot of oranges/purples and big honkin' greens. You're still going to be hoping for a friendly RNG though; scrappers simply lack the hit points and resistances of tankers and damned few tankers can pull it off. You'll want to be as close to the 75% S/L/E/N resistance cap and the 45% (75% with the blue tower) defense soft cap as you can get and you're still going to take some nasty hits, just hopefully not 2 in a row.

Three of the buffed LR's heavy attacks will drop a Granite tanker so be careful and expect to die if the RNG isn't your best friend that run.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by mauk2 View Post
No lie!

I've seen a few stone/x tanks do it pretty reliably with monster builds + rooted, and just out-heal his damage.

I've seen one truly monster inv/dm tank just pound him, but I think even that guy had to eat oranges and greens a couple of times.

But even the monster stoners can get cascade failures and faceplant before you can blink, so it's never a for sure thing.

The most reliable is a tanker and a healer, and the healer just rocks the heal like crazy. Even then it can be touch and go sometimes.

See, that encounter is one of the reasons why I chuckle at the folks who say tanks can always be replaced by brutes/scrappers: It just ain't so.

Most of the time, yes. Not always.

And frankly, the unlimited stacking of buffs is a far larger issue, anyway. You stack up sonic/force/ice buffs and a level six kitten can tank LR.
Silly Mauk, that's why I said there isn't much that can solo a buffed LR.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Would probably use one of the towers to get DA stacked rather than trying to hit LR.
This man is smart, so very smart.

Yeah you're right, I forgot about that - even though I did use that sort of strategy once myself. Duh.

So Kat/Inv it is. Definitely.

Quote:
I don't know if they'll ever give Recluse the ability to fly or buff the range on his attacks, but until then you can "tank" him by parking your character above, out of range and just firing off confront whenever it spawns
Last I checked a few issues ago (after the "taunt -75% range" change) his attacks still had enough range to hit at 80 feet after tanker Taunt... Weird.


 

Posted

Quote:
Originally Posted by Nihilii View Post
This man is smart, so very smart.

Yeah you're right, I forgot about that - even though I did use that sort of strategy once myself. Duh.

So Kat/Inv it is. Definitely.



Last I checked a few issues ago (after the "taunt -75% range" change) his attacks still had enough range to hit at 80 feet after tanker Taunt... Weird.
Remember AV's resist debuffs, and he's +4 so he'll resist them a lot. That's gonna make keeping out of his range pretty tough. I did try range tanking him once with CMA, he hit me with his Channelgun end drain, my blue bar went bye bye and I dropped to his feet with no end and no toggles. Needless to say it didn't take him long to introduce me to the dirty floor of his courtyard.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Nihilii View Post
Last I checked a few issues ago (after the "taunt -75% range" change) his attacks still had enough range to hit at 80 feet after tanker Taunt... Weird.
True, but you can slot Confront in many ways...
(Note: I've always done the brute force "stand in his face" approach, so I've never tried it the 'sneaky' way..)


 

Posted

That is sort of my point, although I might have phrased it in an ackward way. I'm wondering if Paladin could specify if he has Confront slotted for range or anything, because otherwise there's something strange happening.