i19 DP/Mental
I am not sure what your goal is for this character, is there any particular goal that you are trying to accomplish with them? Do you want a super survivable character, do you want a glass cannon, etc...?
Virtue: @Santorican
Dark/Shield Build Thread
I was going for more survivability.
You should consider investing more in Ranged defense and less in AOE. I'm not trying to imply AOE isn't a hazard but the overwhelming amount of damage and mez that's going to be coming your way is going to be ranged. Going for just Ranged Def is what I feel gives the most bang for the buck when it comes to ATs that don't have Mez Protection.
Slotting Subdual with Thunderstrikes will up your DPA and raise your Ranged Def. Skipping pistols is gonna leave a gap in your attack chain. Dual Pistols has some attacks that are medium range and some that are long range. Subdual has an 80ft range so it can help fill an attack chain when getting closer isn't something you want to do at the moment. Also Posi's don't really grant all that much recharge to the power they're slotted in. AOEs aren't always going to be available to fill an attack chain.
Empty Clips is a great place for an Achillies proc.
That's a lot of knockback protection.
If you went with an Epic that had a hold in it you are going to be much stronger against bosses. If you can hold a boss and finish off his minions, you can maximize your DPS by using Lethal Ammo with Piercing Rounds for the -Res and then switching to Fire Ammo. Well you could do that at anytime, it's just a lot easier to do it to a boss if he's locked down.
Those Oblits aren't giving you any end reduction. HoB is gonna cost you 20 end to use. If you use HoB, Shockwave and have a hasten crash at the same time how much of your end bar is gonna be left? If you 4 slot Erads you get +HP, +End and ranged def. You also have 2 slots left over to use towards end reduction and other bonuses.
Thunderstrikes and BotZ don't mix all that well, they share the same Ranged Def bonus. If you ever end up with more then 5 of these sets, combined, you will be missing some Ranged Def.
Yeah, don't know what I was thinking with all that knockback protection.
I can take a hold instead... Sharks has the option, and I wasn't sure cone immob vs a hold.
I've never had Pistols since the life of this character. Which may hurt the lower levels, but I'm rarely down there. Plus, this proposed build has more recharge than I currently do, so I should have less downtime.
And if I Hail and Shockwave, usually there isn't much left alive to need to worry about that. I can hit Drain Psyche and as long as two mobs are hit I get end back real fast anyway.
So how does this look, instead?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Achilles-ResDeb%(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 6: Swap Ammo
Level 8: Hasten -- RechRdx-I(A)
Level 10: Kick -- Empty(A)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23)
Level 18: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 22: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/EndRdx(34)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-%Hold(34), Lock-Acc/Rchg(37), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 26: Drain Psyche -- Nictus-%Dam(A), Nictus-Acc/Heal(27), Nictus-Acc/EndRdx/Rchg(27)
Level 28: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 30: Combat Jumping -- Zephyr-Travel/EndRdx(A), LkGmblr-Rchg+(43)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), EndRdx-I(46)
Level 35: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: Maneuvers -- LkGmblr-Rchg+(A)
Level 44: Shark Skin -- EndRdx-I(A)
Level 47: Spirit Shark Jaws -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A), Empty(50)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition
So, either that's good enough that nothing further needs to be said, or so horrible nobody knows what to say...
I'd like at least one more person's input, if someone would be so kind. Thanks!
I personally never skip either of the first two attacks on a Blaster. Even if you don't need both in your normal attack chain, as a Blaster you will spend a considerable amount of time mezzed and having three attacks you can use while mezzed is better than two. You could drop Telekinetic Thrust for Pistols, since the only time you'll probably want to use TK Thrust is when something is attacking you in melee and in many cases you'll be mezzed when that is happening (otherwise you would be able to move away) and therefore not able to use TK Thrust.
I'd also consider more Ranged defense since that helps keep you from being mezzed as much and most enemies will be at range even when you move in for Drain Psyche or PSW. I'm assuming you plan to jump in, hit one PBAoE, and jump out again... even many of the enemies that get next to you will wait a couple seconds before switching to melee, and by then you'll be gone again.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Here's the data... didn't realize it didn't export with the rest.
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You could drop Telekinetic Thrust for Pistols
I'd also consider more Ranged defense since that helps keep you from being mezzed as much and most enemies will be at range even when you move in for Drain Psyche or PSW. I'm assuming you plan to jump in, hit one PBAoE, and jump out again... even many of the enemies that get next to you will wait a couple seconds before switching to melee, and by then you'll be gone again. |
I tend to do that on Drain Psyche at least. Any specific thing you can suggest to get more ranged def?
Capped ranged defense, 30 to S/L, 41 to Energy/negative... 135 recahrge with hasten.
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This is what I've come up with for my Blaster. I'd like some input, if there's anything glaringly horrible about it, or suggestions on how to improve.
Thanks everyone!
I should add that the extra slot in Rest will be put in Stamina instead.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Dual Wield -- Ruin-Acc/Dmg/Rchg(A), Ruin-Acc/EndRdx/Rchg(3), Ruin-Dmg/Rchg(3), Ruin-Dmg/EndRdx(5), Ruin-Acc/Dmg(5)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Achilles-ResDeb%(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 6: Swap Ammo
Level 8: Hasten -- RechRdx-I(A)
Level 10: Kick -- Empty(A)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 18: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 22: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(48)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(50)
Level 26: Drain Psyche -- Nictus-%Dam(A), Nictus-Acc/Heal(27), Nictus-Acc/EndRdx/Rchg(27)
Level 28: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 30: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31), LkGmblr-Rchg+(43)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(48)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: School of Sharks -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Acc/EndRdx(46), TotHntr-Immob/Acc(50)
Level 44: Shark Skin -- S'fstPrt-ResKB(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A), Empty(50)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition