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Posts
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Quote:No the first time I ran it we only had one range person two melee and the rest support.That's definitely a matter of perspective. I'm guessing you were on a largely ranged team? The few times I've run Apex, I've played a melee character on melee-heavy teams. That doesn't pose a problem on Tin Mage, but it it's pretty hard to stay in melee long enough to do significant damage on Battle Maiden. In order to be effective, you have to stick and move like a small, fast boxer against a bigger, slower opponent. It's not impossible, but it's definitely harder.
Quite frankly, I enjoy enemies that require me to think like that, especially since it's still possible to beat them without any specific AT on my team if you use good strategy. -
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*Strokes beard* There are some very nice ideas that I like in there. Thank you Iggy
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Quote:How in the bloody hell did you kill her with your dark/shield? How many purples did you pop?BS/WP Scrapper: Popped one purple, autoclicked Parry, set to follow, went and had a cigarette.
DM/Shield Scrapper: RNG got nasty. Died once. Killed her quickly the second time.
Elec/Shield Scrapper: pure ownage.
Rad/Rad/Power Defender: Popped four purples, cast debuffs, autoclicked Neutrino Bolt proc machine gun, went and had a cigarette.
Fire/Rad/Power Corrupter: Popped four purples, cast debuffs, autoclicked Blaze. More nicotine.
EM/EA Brute: Popped two purples, she was down in 30 seconds.
DM/WP Brute: Lulz. She died very fast. -
Forget it, I think I'll need a team to go against her in AV form. That debuff is ridiculous, I popped 5 small purples and after two mins she had me down to 30% defense.
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I wish I had read this thread before I engaged her. Her defense debuffs are ridiculous. She's blown me a way(no pun intended) twice so far lol. I think I might need a full tray of purples to fight her.
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Quote:Or they could just eliminate m/f/h skeletons all together and have one adaptable skeleton that can be resized.I reckon it comes down to developer time adapting costume sets to fit all types of skeleton. Should the devs spend time making sure that the Witch Lace costume bits fit a male or huge skeleton? Probably not as it would likely only be a limited amount of players that would use an option like that.
However, that said, I would absolutely love to see tattoos for women. -
Quote:It is a very good build, took a quick glance at it and couldn't really see anything I'd change. I'll give it a glance over again later to see if I pick up anything, migraines have a way of dulling my thought processes lol.Here's my pride and joy, From the Darkness, I've spent much time on this build. Before you look at it, take into account that I use cardiac boost so I have no endurance issues to speak of. The only real issue (cost wise) with the build is the gladiator armor 3% def. Other than that the cost is manageable.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
From the Darkness 3.0: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(42)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(7), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 12: Maneuvers -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Impale -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 20: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
Level 22: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(33), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal/Rchg(36)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-ToHitDeb(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 35: Kick -- KBDist-I(A)
Level 38: Soul Transfer -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(40), RzDz-Immob%(46), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 47: Tough -- GA-3defTpProc(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), EndMod-I(33) -
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I finally figured out a way to go with Gaidin's Smite slotting so I am going to give that a try. Two issues with this build is my defense, it is a little low which not having capped ddr I will run into defense issues with debuffing enemies, and the slotting in Soul Drain. I am trying to have around 80% chance to hit against L54 enemies but at 80ish accuracy including global bonuses I don't think that is up to snuff.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Murcielago: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(13), Cloud-%Dam(27)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(5), S'fstPrt-ResDam/Def+(5), GA-ResDam(9), GA-3defTpProc(43)
Level 2: Battle Agility -- HO:Enzym(A), HO:Enzym(7), LkGmblr-Rchg+(9)
Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(25), Panac-Heal/+End(25)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(39)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(15), HO:Golgi(23), HO:Golgi(40), HO:Golgi(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(48)
Level 12: Maneuvers -- HO:Enzym(A), HO:Enzym(31)
Level 14: Assault -- EndRdx-I(A)
Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(21)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 20: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(45)
Level 26: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29), SW-ResDam/Re TP(31)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Soul Drain -- C'ngBlow-Acc/Rchg(A), FotG-Acc/End/Rech(45), AdjTgt-EndRdx/Rchg(46), GSFC-Rchg/EndRdx(46)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(48)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Grant Cover -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(45), Numna-Heal(46), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(40)
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Quote:HOLY CRAP LOL!Yea, I realized that armageddon could be slotted after I had posted up this build and since this is how it stands live and will slot it when I acquire the funding.
I have the Tier 2 cardiac and pretty much have no endurance problems plus the extra resistance ~3% is always nice.
As for the other suggestions I like the switching of the steadfast (never realized that /facepalm) and as for the extra membrane/enzyme in AD how much benefit will I get from that exactly?
Also re-ran the pylon with this build and the cardiac alpha for a time of 3:47 (297 dps)
Thanks Dues for the help!
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Quote:His build is pretty out of date, you'd have to update it for the BoTZ change, as well as I19. Most of the builds posted here are already up to date and some have better numbers then powerforge's build.I recently made a DM/Shield Scrapper myself. I can honestly tell you, if you want certain issues corrected- taking your own build is good...but if you search around for the DM/Shield build of Powerforge, you will find yourself impressed. It just needs to be updated for i19 and then all would be set. I have a copy of it on my comp, but I'm at work right now...
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Quote:I use the Spiritual Enhancement and I've never had any endurance issues, with Dark Consumption and Conserve Power I've never once dropped toggles. I usually have 10 toggles running so yeah lol. I made a few changes to your build.Hey!
Was hoping yall could give my dm/sd a good looking over and tell me if there is anything glaring wrong that i have messed up in my respec of this toon. End is a bit of an issue but typically only when I'm solo and facing an AV. (The cardiac tier 2 = never ending end). What I was also wondering is that with the higher spiritual slot would End be better with liberal use of CP if so would it sustain the end or is this just going to be something I need to test myself?
Thanks for any suggestions all criticism welcome.
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I honestly cannot figure out what I want to do with my Fire/Energy blaster. Blapper seems fun but I also like recharge, the issue is that I'd need melee defense and a lot of melee defense doesn't come with recharge there are only a few sets off hand that I can think that have both.
Another thought I had was to make a ranged blaster with Fire Ball and Breath being great for range, but that seems like a waste because I have two really good melee attacks.
Any ideas what direction I should take my fire/energy blaster? -
I guess you haven't made any sacrifices to the Random Number God. Ever since I offered a burnt sacrifice to RNG shards have been raining down from Heaven.
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Quote:Did they have you at hello?I quit City of Heroes.
No, really, I did. A few weeks ago, I told some of the people closer to me that I was quitting, sent my feedback quietly to a red name, and even reevaluated my budget now that this $15 a month as freed up. One of the last things said red name told me was "I hope that you find something in a future Issue that can bring you back." I politely told them something akin to "Ya right" and resumed closing up shop.
Then I read the Issue 19 notes in detail on I19's launch day.
"Character switching without logging out? Cool, now I can mix up my play styles in one sitting more easily. Nifty, if I were staying."
"Power Animations? Well, Marcian, the only reason you didn't pick supernatural powers was because it bothered you that all characters used the same animations. So, that opens up whole new power sets for you."
"Incarnates... so now my level 50 is relevant again. Wait, and the story makes him stronger than Statesman or Recluse!?"
"Praetoria got fleshed out some more!? Didn't I just vent that there was no auto mission generator? Did they read my mind!? You said you'd only use Seers for good!"
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In all seriousness, Issue 19 handily takes care of the vast majority of the reasons I'm quitting. I knew the update was coming for a while. There's a difference, however, between hearing something will be happening soon and actually logging on and having said options laid out before you.
I tried to leave, but they keep me in. Again and again. I can only imagine that I20, in all its shrouded secrecy, is going to crabshell us with some incredible other feature that keeps me in the game.
Good job, Red Names. You all collaborate on a fine project.
LFT? -
The Grinch stole Christmas in Paragon, its up to you to recover all of the decorations.
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Quote:Looking at the two I'd have to agree I do like the first one betterWell, the second build would require the ultra rare to run that chain.
I *think* it should work out, as the ultra rare will add 30% recharge to each attackafter ED, including maxing hasten out.
However, I was actually planning to run
Midnight Grasp/Gloom/Smite/Siphon Life/Gloom/Smite
Which I think requires similar recharge anyway (for gloom).
Part of why I like the first build, I'm guaranteed to run the chain above and could just as easily run MG>SM>SL>SM.
Obviously I'd run the one that was better DPS, but I'm not positive which is the best. -
Quote:I'm saving mine!I assume many people by now already have their Uncommon piece for their Alpha slot and so are essentially "done" with that part until I20 (assuming I20 brings more Incarnate additions). Given that you continue collecting shards, what are you doing with them? Are you crafting extra Common/Uncommons to flip between Damage and Recharge and Endurance? Are you just hording them up so someday you can make an Extra Rare on the fly with your box of 350 shards? Have you slowed down on doing task forces since the shard motivation has tapered off?
I've found that now that I have an Uncommon in my couple Incarnates, I don't have any real drive to try to make enhancements in the other aspects (my earth/storm controller doesn't really have need for a damage one over the other options) and so the shards are just sort of building up. I still run task forces but I'm getting back into selecting merit rewards over components. -
I don't know the math too well of the alpha boosts but do you have enough recharge to run MG>SM>SL>SM chain in the second build?
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Quote:+∞You know, Lord Recluse has always been pretty tough to solo. And Widdershins on my Elec/Pain Corruptor? Yeah, can't be done. I don't think I've ever soloed Nosferatu, except maybe with my Peacebringer running Light Form. Envoy of Shadow took more Inspirations than you can shake Nurse Francine at.
My response in these situations, at least from my perspective, was quite reasonable: I acknowledged that some foes or missions are too difficult to solo, so I asked for help. Apparently what I was supposed to do was come to the forums and complain about how the entire game isn't easy for all my characters... or something?
Look, I know people like to be able to accomplish things on their own, but let's think about this realistically for a moment. Some enemies are, by design, so hard that you can't take them down by yourself, and no matter what server you play on, there are always hundreds of other players online who can help you...
I mean, not to put two and two together or anything, but doesn't it seem a bit unreasonable to refuse to ask for help?
Yeah, Trapdoor's kinda rough. As is fighting Holtz and the Honoree at once with all those Rikti coming out of the portals. And the Minotaur at the end, what with that Endurance debuff it has. So if you can't do it alone, is it really something the devs have done wrong and they are for some reason at fault for making a terrible game? Be honest, now: is it?
Where does this idea come from, that every mission must be soloable with all characters? To me, that's the unreasonable part in all of this. There's no sense in spurning all the other players in the game with you when you find yourself up against something that you can't overcome all alone. Doing that in real life is a major disservice to oneself; I don't see why it should be expected to be any different in this game.
It's okay to ask for help, it really is. The game was designed with the specific purpose of allowing players to work together, so I would hope that we as players can recognize that as a core feature of the game and make use of it when appropriate. I really don't think we're entitled to talk down to the devs just because they do something differently than we would have.
It doesn't hurt to ask for help.