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Joined
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Just a quick edit, I'm supposed to be doing hw
Switched the slotting in MG and Smite, you'll do more DPS due to allowing the Hecatomb and Clouded Sense proc to fire off more often
http://www.cohplanner.com/mids/downl...F2FE1CE864D0B5 -
No, they do not lol.
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Quote:Hey just because I get drunk a lot doesn't mean you have to hate me! O you said altholics...........nvmYou lot have infected me with your illness.
Here, I thought that Alpha Strike and the Strike Pack had cured me of this pernicious disease once and for all. There I was doing a Lady Grey TF sending the Rikti to hell where they belong and I get this idea when thinking about Honoree. I mean, England, China, Africa, they have all these myths and stories of magic that has a flavor unique to their experience.
The United States being a young country has much less of that. But what if that's because magic just hasn't coalesced in a form unique to the American experience yet. What would a magical hero, the analogue of the Honoree look like?
Two hours later, the POWER OF FREEDOM was level ten and I had another alt to work on.I didn't used to be like this. I used to play one or two characters at most in MMORPGs. Then some altoholic asked me to start an alt with him. He swore it wasn't addictive.
Off to a meeting. -
I'd rather have all the blaster nukes be unique but on a short timer and lower damage
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1. Glad proc, it adds 3% defense nuff said
2. Shield wall proc, it adds 3% resistance, nuff said
3. I have two ps procs and the panacea proc in my build and have never had any endurance issues. Healing is meh I think it heals 65 points every 10 seconds. -
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Ha at build of the week, I see that I have corrupted you and you are on your way to the dark side of the force Elektro. I'll take a look at your build tonight when I'm all done with my school work.
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It depends on the time of day lol. Murcielago is constantly evolving so one build might use Touch of Death in Smite but another build might use Hecatomb and the Clouded Sense Proc for an example.
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The question is do you like chocolate or vanilla? Because either way they're both very good
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Quote:I guess I should have said *most* groups lol. My Dark/Shield handles non positional psi attacks like 99% of every other scrapper secondary, face down or popping the purple pills.But can you defeat every group with Shield Charge?
I get that DM/Shield is a powerful combo. I'm not trying to say it isn't.
My issue (and this holds true with ALL archetypes for me) is when players latch onto something and it becomes viewed as the BEST that AT can offer. Fire/Kin controllers, Stone tanks, Fire/Mental blasters, etc. all have gotten that treatment in the past.
It happens largely because people find something that a particular powerset combo is very good at, and sweep the things it isn't good at under the rug.
Yes, a DM/Shield will out-damage my BS/DA by a wide margin, but how well does it handle non-postional psi attacks, or insane to-hit buffs? From what I've seen, in the face of those two things, most DM/Shields will fold like a cheap card table.
Scrappers are the most well balanced AT as far as various powersets are concerned, and it's a disservice to the AT to imply that one powerset combo is the best and all the others suck in comparison. -
And now a moderator should lock the thread
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Quote:What is a Mastermind?Unfortunately, nothing player-based will fix Masterminds pets to stop them spacking out and acting like Captain McDerpyPants, running up and attempting to brawl with a War Walker. Or from getting mown down by Clockwork AoE -Def spam.
Currently messing around with more macros and even more stringent control of the flipping blighters, but Id much prefer someone to actually FIX the little pissants... -
Quote:Because they're only supposed to use it when something is wrongHow? How is that a bad analogy? It shows the fallacy of the "if you have something you should use it" line of thought. Is it because a hypothetical someone gets shot?
Quote:1. Blasters are not melee-focused, Scrappers are.
2. Control powers abound in Blaster secondaries and some primaries.
Quote:A Scrapper does not have a "job" on a team, because Scrappers are not designed as a team archetype. Scrappers play a commonly damage-focused role in teams because they have to do something and damage is what they're good at.
Quote:EDIT: Let me clarify: every AT can do damage. The goal of the game is to defeat your enemies. When a team is formed, it is implicitly understood that their goal will be to defeat enemies together. The reason they team up is because they offer something on top of damage output to other players. Tankers can absorb lots of damage that other ATs cannot. Blasters can defeat enemies quickly but can't weather a sustained assault. Defenders can't weather a sustained assault or defeat enemies quickly, but can enable another AT to do both better.* Scrappers, however, can already do lots of damage and take damage quite well. In joining a team, they don't empower a teammate and they don't need another AT to make up for their shortcomings.
At this point the conversation has devolved into arguing about technicalities and some other BS. The original intent was to talk about why Scrappers have Taunt auras and the short answer is because they do, if you don't like it, don't pick the power or play the secondary. -
Quote:That is so cool!Our mysterious ship also appeared in the COH Facebook page. Here's a closeup on the screen:
It seems to be on an instanced mission (see all the objectives in the compass) near a structure with a lot of radio antennas on top.
Edit: after playing with brightness/contrast on the mission title a lot, my best guess is that it says "Investigate the Praetorian base overseas". The original picture is in Facebook here. -
Quote:Using saturated SD and AAo which is pretty regular in my play style I have no problem defeated any group of +2 x8 with DC+SCBroadsword/Shield's damage levels will stay fairly consistent, while DM/Shield will have some highs and lows.
I'm still confused by why everyone holds DPS as being more important than anything else. 2 scrappers will both kill things effectively, does it really matter that one did it 3 seconds faster than the other?
I like optimizing my characters, but not to the point that I'm willing to rebuild it from scratch to gain 5 DPS.
My only real complaint with Shield Defense other than low level squishiness, is the fact that I don't like how a lot of powersets look with it.
DM/Shield in particular, is good at single target DPS, and not a whole lot else. Shield Charge doesn't really add enough AoE to raise DM's AoE from "mediocre" to "good" since it recharges so slow.
I suppose what I'm getting at is maybe you should play what you like and not worry so much about which one is "better", because "better" is a completely subjective term. What is better for one person's playstyle may not be better for another's.