PVP IO Question


Boomie

 

Posted

Ok, I do not do pvp. It holds very little interest for me.

However, the Devs, in a desperate attempt to bribe the players into pvp, created some VERY nice pvp sets.

The pvp bonuses are irrelevant to me. That cuts out most of the over-priced crap off the get-go.

So, we're left with 'the three biggys."

The Gladiator's Armor 3% Defense is basically a clone of the Steadfast. OMG, yes pls! But, I've already ground out several of these bad boys. So, what should I do with my next huge pile of Hero Merits?

Shield Wall. Can someone please explain to me why the Shield Wall 3% Resist is so valuable? Only three percent resists? I don't get it. This thing looks worthless to me, but sells for billions. What am I missing?

Panacea, namely the Panacea +HP/End. Ok, this seems a bit more good, but I have some questions. Namely, does it tick every so often in a passive? (Lookin' at Health). How often? Does it lend enough extra end to replace a Performance Shifter proc? Does the extra healing add any appreciable HOT to a toon? Does it do anything else that I'm just not seeing? It's the equivalent of 3500 flippin' reward merits!


I hope that somebody has some experience with these things, because if not, looks like I'm gonna be buying 30+ LoTG 7.5's soon.


 

Posted

I don't get why the 3% resist is that great either but I guess if you have the extra slots then its ok since every 2% resist basically equals 1% defense. The +hp/+end isn't to bad. It's not good enough to say replace a Numina/Miracle/Performance shifter proc but it will compliment them. In PvE it gives a slight amount of +hp. On a corr I've seen grant like 67hp like every 10 or so seconds. It grants less end than the Pshifter proc but it does help. For fun times you can place it in spirit tree to grant +hp/+end to the whole team.


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Posted

1. Sell Gladiator's 3% defense with your hero merits for 3 billion (standard rate) each. The market forums are the appropriate place to list them. Your trade is protected by GMs as long as you use clear wording and ensure the other party agrees to the trade beforehand. A screenshot never hurts.

2. Some IOs are overpriced and I imagine the 3% resist is one of them. People who don't know how little survivability it really adds to a build end up using it anyways and drive the price up. The only characters that should really be using it are ones that are trying to reach 90% resistance.

3. Procs in passives and toggles are checked for their chance to proc every 10 seconds.

Do some research to maximize your hard-earned Hero Merits. If LOTGs only sell for 150 million, and it takes 15 of them to equate to one Gladiator's worth of merits, you will be getting only 2.25 billion instead of 3 billion.


 

Posted

I have all three in one build, and a couple in another. I also have all three sitting in my base for whatever I next decide to IO out. I'm a fan.

3% resistance to everything is a great use of a single slot if you have the inf. Not as useful on low resistance builds, but the more resistance you have, the more it improves your survivability, just like how defense bonuses work. So it's most useful when, as Syntax42 says, you're approaching the 90% resistance cap. But it's still useful, and arguably a better use of a slot than other options, even on something like a Super Reflexes with almost no resistance. In a case like that, think of it as a 3% hit point bonus. Why not go for it? That's the same as the best hit point bonuses available, and every bit helps. It's just a matter of how much inf you're swimming in, or how obsessive you are about having the best, even when the marginal improvement is small compared to other options.

I'm actually less impressed with the Panacea proc than the Shield Wall, but it too is a pretty good use of a slot if you're rolling in inflence and need a little extra recovery or regeneration. Let's see, PvE average it looks like it's 0.6458 HP/S regeneration and the recovery should vary with endurance, but at base endurance it provides 0.15 EPS compared to 0.20 EPS for the Performance Shifter. So as with the Performance Shifter, think of it as allowing you to run an extra toggle.


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Posted

I'd get the -Resist Proc over the +3% Resist proc.

The +END/+Heal Proc isn't all that great, when compared to Performance Shifter, however, you can only fit in so many Performance Shifters, so adding in the Panacea Proc is even more yummy +END!

I don't understand why the +3% Resist goes for so much, but that might be because I hardly see it posted on any of the OMG BILLIONS OF INFLUENCE builds.


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Posted

Quote:
Originally Posted by Boomie View Post
Also holy crap that's alot of merits. So I have to say what are you selling a +def pvp io for?
Heh.

I never sell them. Given the influence inflation in the game, I think it's foolish to hold assets in influence. So I don't do that.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
1. Sell Gladiator's 3% defense with your hero merits for 3 billion (standard rate) each. The market forums are the appropriate place to list them. Your trade is protected by GMs as long as you use clear wording and ensure the other party agrees to the trade beforehand. A screenshot never hurts.
Good to know, but I never sell them. I stick them in my base and chortle at my fabulous virtual wealth.

Quote:
3. Procs in passives and toggles are checked for their chance to proc every 10 seconds.
Aha, thought so. So it ticks both health and end every ten seconds, with a ten and 7.5 percent chance each time for each?

Dang, that's actually decent. Might be worth the extra tip runs....


 

Posted

Technically it's 7.5% of your total endurance ... so for example I get 8.38 end back per tic or so (as my Max End is 111.8)

PS: This was on test and I got the thing for nearly free off the markets. And I'm really glad I did as it pretty much means I'll sink my merits in a whole lot of other places before using it to obtain this one on live.


 

Posted

1. Glad proc, it adds 3% defense nuff said

2. Shield wall proc, it adds 3% resistance, nuff said

3. I have two ps procs and the panacea proc in my build and have never had any endurance issues. Healing is meh I think it heals 65 points every 10 seconds.


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Posted

On the Panacea, I like it for the odd reasons of it being a proc rather than an enhancement bonus. This means several interesting and beneficial things:

#1 fight an enemy with -regen effect and it will completely screw over your /regen or /wp's primary method of healing. The Panacea proc will still give you something (not a lot, but more than nothing). As far as I know, this is the only way to get such an effect.

#2 heals wake you up out of sleep. The blaster's taught me this trick via slotting entropic chaos into a tier-1 attack power. Doesn't happen all that often, but I still like having the chance.

#3 Most of my healing powers are at the ED cap, so more healing can only come via a non-enhancement method. Panacea gives me more passive healing above the cap. I like this a lot. It is no different than adding a damage proc to an attack, and we all know how popular that is. I'm really surprised this alone isn't enough reason to make the Panacea Proc a mainstay.

#4 As BrandX stated, eventually you run out of places for the Performance Shifter. Getting one more +end proc in is nice. Especially since you can turn

#5 The endurance version of #1: If you have a crash power, or fight -recovery enemies the proc gives you endurance when an endmod IO in stamina gives you F#@!-all nothing. Numina and Miracle both give recovery boosts, so again, they give you nothing. Panacea keeps proccing away giving you endurance.

Really, when you look at it, even though the bonus is small it impacts in so many ways that it really is a lot of benefit for just one slot.

Edit: Plus, let's face it, the set bonuses for Panacea are by far and away the best in the entire Healing Category. It's got all the best from all of the other sets combined and increased. Better recharge than doctored wounds, same recovery as Numina, same regen as miracle, etc. What's not to love except the price?


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Most of my healing powers are at the ED cap, so more healing can only come via a non-enhancement method. Panacea gives me more passive healing above the cap. I like this a lot. It is no different than adding a damage proc to an attack, and we all know how popular that is. I'm really surprised this alone isn't enough reason to make the Panacea Proc a mainstay.
I don't really get this one. All set bonuses bypass the ED "cap", so it's really no different having a +heal (or +regen) set bonus. Those are both reasonably common, so this seems to dilute the value of the proc on that basis. Compared to damage-dealing attacks, most builds have low-damage, fast-recharging attacks the DPA of which are increased significantly by the smallest damage procs, compared to the ... HPA? that the Panacea would add to most heals.

Quote:
Originally Posted by GavinRuneblade View Post
Edit: Plus, let's face it, the set bonuses for Panacea are by far and away the best in the entire Healing Category. It's got all the best from all of the other sets combined and increased. Better recharge than doctored wounds, same recovery as Numina, same regen as miracle, etc. What's not to love except the price?
I tend to prefer the higher recharge slotting I can get with Doctored Wounds. For five slots, I get more recharge benefit in the power I'm slotting it in than I would with Panaceas. Unless I have an awful lot of heals to at least five slot, I come out ahead on the specific power in question, and only a wee bit ahead on everything else. For the price, that's not been compelling to me on anything I've considered them in.


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