Samuel_Tow

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  1. Quote:
    Originally Posted by Tenzhi View Post
    In this case, for instance, most of us aren't looking for all the animations to have a specific martial art's flair, but rather for the animations to have a martial arts flair in general.
    True, but look at both precedent and request - the biggest reason people asked for alternate martial arts animations was because they wanted to make a brawler-style fighter, yet lacked the set to do that with. Super Strength was too much "Hulk smash!" (and not available to Scrappers) and Martial Arts too much "Hay-yah!" fancy overdone Hong Kong style dancing martial arts. The alternate Martial Arts animations allow just that - the creation of more of a brawler-style fighter. Which ended up fitting one of my concepts perfectly.
  2. Quote:
    Originally Posted by Rock_Crag View Post
    Then I came up with an idea. It might not be the best, but feel free to post your own in this topic as well. Sniper attacks for sets should be the Assassins Strike of ranged powers. Yes, it already does more damage than most attacks out there, but I would *love* to see a sniper attack with an added chance to perform an AoE fear around it's target.
    Except Snipes don't do more damage than most attacks. Snipes are scale 2.7 damage. A lot of Scrapper attacks can reach that level of damage without being interruptible, and some can even hit multiple targets (Head Splitter is 2.62, capped at 5 targets). What's more, sooner or later we're going to see one of the bigger Tanker sets proliferated to Scrappers, and those each sport a 3.56 scale damage attack, which would outdamage snipes by a LOT. Remember - Scrappers have the same melee damage mod as the Blaster ranged damage mod, so things ARE comparable.

    I don't think gimmicks are going to save snipes at all. I've discussed this at length, and yes, at least a sizeable number of people complain about snipes. For one, the damage they do as compared to the time they take to animate is pitiful. Many sets can make better use of their Aim/Build Up time by using smaller attacks that activate several times faster. Together, they still come out faster and do more damage than a snipe. From experience, opening with them instead of a snipe does a lot more damage.

    The only real solution I can see is doing the same thing to Blaster snipes as was done to Dominator snipes - namely, upping their damage to 3.56. That still won't give them reasonable DPA, but at least it would make them meaningful. Dropping them to the same activation time as the Assault Rifle snipe would bring them to about the right level of balance, numerically.

    The only benefit Snipes have over other attacks is their extreme range, which isn't worth much when that's the only attack you can use at that range. Outside of hoversniping and pulling, they simply aren't the best tool for the job. They're too easy to interrupt and deal too little damage for the time they take to animate. In fact, in most situations, using a snipe is a waste of time and damage potential.
  3. Quote:
    Originally Posted by Samson_Sledge View Post
    Indeed!

    This "No" thing is happening over and over so this post must happen over and over but not as often as people say "No!"

    Arent I fun?You guys sure are...n't!
    If you have any illusions that if you suggest the exact same idea enough times without ever improving it in the slightest and with always making it more and more intrusive to people, then you're eventually going to force it through, you are mistaken. People told you no the last two times you brought this up. What made you think this would be any different?

    Then again, arguing with you is pointless. I tried that last time and it didn't work. Have fun with your thread.
  4. Life

    You know, sometimes it feels so surreal how much my life has changed since I came here. There are days when I wake up and wonder if what I remember from my home really happened, or if it was just some strange, frightening dream. It feels like a lifetime has passed since I first set foot on this calm, gentle world, and so much has changed since then. So much... I used to find the so many things strange, used to distrust people and keep away from them. Now... Now it feels like home, like I had always been here. Many things still annoy me, sure, like the incessant noise of the city and the constant need to deal with irritating people. But... In some strange way, I guess I grew attached to all this, to the good and the bad.

    Back when I first came to this world 10 years ago, all I wanted was to get away from the hardship of survival and to get away from my responsibilities of a tribe leader. The freedom and calm of Earth’s wilderness captivated me. Now, though... I’ve tried to leave the city before, to escape back into the wild and forget the troubles I had, but it just never works. The forest is just too quiet. Too calm. Too lonely. Once, long ago, I thought that that was all I ever wanted, but... I guess I got used to Malcolm’s crazy world. Got used to Malcolm. I... Don’t remember what I wanted any more, but it’s just not the same without him. It will never be.

    And the ironic thing is I still HATE it! It still bugs me to have to deal with people all the time, it still bugs me to always be listening to vehicles and wailing sirens and thousands of people talking, to have to walk around that depressing landscape of ugly buildings. I still love open spaces and the look and feel of the forest, but... When I leave the city, when I go back to what I like, it feels somehow... Lonely. Like something is missing. I know I should feel good, I know this is where I belong, but I can never shake the feeling that something isn’t right. I guess I’m too used to this city now, for better or worse.

    This has been happening for the past 10 years, ever since I dragged Malcolm’s sorry hide to the hospital, and then back to his apartment. We spent all of our time together, he doing his work against the bad men who shot him and I keeping myself in shape. We helped each other a lot. For instance, I taught him how to fight and defend himself. Well, he was always completely hopeless, but I managed to at least give him some confidence and a little bit of extra strength. Yeah, he was lazy and always ditched training, and I could never quite bring myself to punch him for his gall, but he did learn a fair bit anyway. In return, he taught me to speak English. See, at first he was the only person I could talk with, because he could read my mind and I didn’t speak the language. That was kind of a problem, since it meant I had to either avoid people or be with him all the time. But he worked with me, and I have to say he put a LOT of effort into getting me to speak well.

    There is this... ANNOYING belief among people here that just because I come from a savage world without language or technology, I’m somehow stupid and not intelligent. Hell, there were even people who said I was too dumb to ever speak English. Well, not to my face, anyway, because the last man who said that to my face left with two broken teeth and a cracked rib. That, and a better understanding of when to open his mouth and when not to. The nerve of these people! Well, I showed them! I managed to just about master the language in only a couple of years, and though I’m still kind of struggling to write and I forget words occasionally, I think I’m pretty good. Really, it’s not that hard, it just takes practice, tenacity and a good teacher. And Malcolm was a very good teacher.

    See, that’s the thing about Malcolm which I could never understand. He’s a wimp, lazy as a rock, incredibly whiny and a mouth on him that could throw a giant sloth turtle into a towering rage. And believe me, that’s saying something. Yet at the same time, he is so... Strong, I don’t know how else to say it. When Malcolm is inspired he is truly amazing. He speaks with such power and passion, he acts with such courage and strength... Trust me – I’m not weak and I am definitely not looking for a big strong man to look after me like so many shallow women in this world, but when Malcolm gets on a roll, he feels like he’s 10 feet tall and as strong as the mountains. Even in my darkest hours, even when I felt like giving up, like there was no point going on, he was there for me, and his words gave me strength. Alone, I may have been strong, but the truth is I was just a lost woman in a foreign world. With Malcolm, I was so much stronger.

    Really, though, a lot of that was due to the fact that he was so weak and fragile. Malcolm was like a little dog – always brave and aggressive, but with almost no bite to back it up. He got himself into trouble all the time, both from criminals and from the various monsters on this world, and it always fell to me to pull his hide out of the fire. I’ve wanted to give up the fight, to just turn around and run from a hopeless battle so many times. But I knew Malcolm was in trouble, that his life depended on me and me alone. It’s amazing what you can make your body do when you quite simply have no choice. It didn’t matter if I was tired, injured or afraid. I had no choice.

    And so we spent our years together, always engaging in what eventually turned into a game. After Malcolm exposed the men he was after and had them taken care of, he didn’t stop. He made it his mission to do the same to all evil in the world. When he finished dealing with one evil, he went on looking for another. When his employers kicked him out, he went looking for another job. Even when the world told him to stop, to let it go, to just calm down and live a peaceful life, he wouldn’t listen. Always pushing, always working towards a world where evil didn’t exist, and people didn’t have to worry about being killed, robbed or threatened. I never understood his vision, though. I just played along because I just knew he’d get in over his head and need rescuing. And so we played our little game – he would always try to convince me to be more idealistic, I would try to convince him to be a bit more practical, even though he kept missing his training.

    At one point, Malcolm managed to convince me to get my own Hero ID. It’s this little card thing here. I honestly have no idea how this whole setup works, and truth be told I don’t really make much use of it. I try to be self-sufficient, so I don’t like depending on other people for help and supplies. I did meet a lot of these so-called heroes afterwards, though. And let me tell you – I was not impressed. Half of them had egos bigger than the gods, themselves, and the rest had some kind of tragic, sappy back-story that they constantly whine and moaned about. “Oh, no, I lost my parents!” Big deal! My mother died giving birth to me, my father was eaten by a 50-foot-long alligator and my entire people were slaughtered by giant lizards. Do you see me wallowing in self-pity? Ugh! And you know what the worst part is? A lot of those heroes are incredibly more powerful than me. Seriously, I’ve lost count on all the gods walking the Earth these days, and STILL all they know to do is mope and mourn. Is it any wonder I’m so pissed off at how weak this world is?

    Oh, but that’s not even the best part! See, apparently being a strong, tall woman makes me some sort of an achievement in this world. So, I keep getting these annoying, pestering heroes always coming over and trying to woo me. Who do these people think they are? What, just because you have a square jaw and big muscles I’m supposed to swoon and fall for you? Get real! Hell, I’m taller AND stronger than most of these, but even when I’m not, they’re aren’t attractive. They’re just obnoxious. You cannot believe how much trouble I’ve gotten into over this. Who knew someone with the name “Super Invulnerable Man” would have a weak jaw, anyway?

    Though, honestly, I kind of enjoyed all of their feeble efforts. Not because I liked it, oh no, but I just loved how steamed Malcolm would get when he watched some random man in tights trying to hit on me. Now, on the one hand I’m not buying it at all. Heck, I’m trying my darnest not to punch him in the teeth. But on the other hand, I can see Malcolm in the background fuming, almost foaming at the mouth, ready to jump the guy. That was so funny to watch I couldn’t describe. Oh, he always had an excuse, like he wasn’t for me, or he had a criminal past (why do so many heroes have that?), or he was being a jerk. Mind you, for the most part he was right, but it felt nice to feel he was watching over me. OK, I admit, I know Malcolm liked me, and for all his eloquence and strength, he could never quite muster the balls to tell me to my face, so teasing him like that was probably not a very nice thing, but it he was so cute when he pouted. I don’t know why, it was just fun to watch him when he got really heated up. He was normally always so in control of himself, so I just like getting into his comfort zone a little bit from time to time.

    Truth be told, I liked Malcolm, too. I could never really tell him that, myself, because I was never really sure if I saw him as a man or as a child. Oh, sure, in his upper 20s at the time, he was technically a man, but keep in mind – I was pushing 40, and I’d spent very much my entire time here looking after Malcolm, protecting him, cleaning up his messes and watching after him while he slept. I mean, literally – I had to stand watch at night because he made himself so many enemies. He was really cute when he was asleep. He made that sweet baby face, and he was so vulnerable, so exposed. He was a heavy sleeper, too, not like my people back home. There, we all slept with one eye open, and only for short periods of time. With Malcolm, though, he could spend 8 hours asleep, barely moving a muscle, with his guard down completely. He trusted me with his life, and I just loved protecting him in return.

    Sometimes I wonder what I look like when I’m asleep. Even here on Earth, I never really slept very long at a time, usually half-hour to one-hour naps dispersed throughout the day. A few times I got injured so bad I slept for days at a time, but that tends to happen when doctors tell you you’re not going to survive that kind of wound. They were wrong, of course, but it was still very serious. I think I slept for a couple of days straight, something like that. When I woke up, I saw Malcolm sitting next to me, just looking at him sleep. He didn’t look like he had shaved in a while, so I suspect he’d just been looking after me the whole time. He denied it, of course, but he’s just hopeless when he tries to lie to me. I can tell at a glance. But you know what? I can’t say I disliked it. I was so helpless at the time, but it just... Felt good to have Malcolm watch over me. Oh, sure, I knew he wouldn’t be able to actually fight for me, but that didn’t matter. I trusted him, and I didn’t mind being helpless in his care. It’s kind of scary when I think back to it now, but even so... I kind of enjoyed it.

    We grew very close over the years, Malcolm and I. But more than that, I was changing, little by little. I began to laugh more – something I had almost never done back home. And not always at funny things, either. Sometimes life just felt so good I wanted to laugh out of joy. Games were unheard of back home. No-one ever had time for such things. But here, I enjoyed our little games. They weren’t anything complicated. We just knew each other well enough to be playful just in our day-to-day routines. I just got so used to having fun, even over little things. But more than anything else, I just enjoyed Malcolm’s company. Back home, even with the entire tribe together, I had never really felt good to be around other people. We helped each other, we fought together, and that was it. With Malcolm, it was different. With him, I just enjoyed being with him, even when I didn’t really need him right then and there.

    Those were the best days of my life. At the time, it felt like everything was right in the world, like nothing could ever go wrong. If only I’d known...
  5. Quote:
    Originally Posted by Schismatrix View Post
    This is pretty much my take on the new animations for MA. i like the new CAK punch over the old kick animation, but otherwise i generally prefer the original kicks for aesthetic reasons. The new animations just don't look like martial arts strikes to me for some reason.
    The old ones didn't look like any Martial Art known to man, either, but we liked them anyway

    Personally, though, for as much heat as it's getting, I still think I like the "lazy punch" animation best of all, even better than the Stun-inspired animation. I'm sure with the proper screen shake and effect it could look like a very powerful punch, but more than anything, I just love its choreography. As I said, it summons its glowing effect at a very particular point, right at the apex of the hand-draw-back, which makes it feel almost like a mini-hadouken. You draw back, gather up energy and then punch with that. I coloured my Martial Arts a bright yellow (kind of like Super Strength) so it's very visible how that happens.
  6. To avoid retreading all the arguments from the Death Scythe, I will simply say this - Spear, yes. Even with much the same design as you suggest. BLOOD spear, not so much. Hell, aside from the Build Up variant, the set could make a very decent pure weapon set, which I would much prefer. I don't even mind extending the -damage component to all damage types, not just lethal. The ATs you're likely going to give this to don't really have access to much of anything other than their primary damage source, which for the spear would be Lethal anyway, and if defence debuffs on sword-type weapons work for all types of followup attacks, I don't see why resistance debuffs can't work for all sorts of damage, as well.

    And again to avoid retreading, let's say I talked about all the "finesses and continuous motion vs. start-and-stop strikes" and leave it at that.

    Again - I'd like to see such a set, but I'd like to see it as a generic weapon.
  7. See, that's what I'm talking about. Reactions generally range from "it's OK" to "meh," but I just can't agree with this. I managed to buy into those reactions back when the alternate animations were first introduced to Test and I didn't have a very good idea what they looked like, but having seen them now, I simply cannot agree with this any more. Of course, I can see where people are coming from - you guys want more things with a specific martial art's (that's possessive, not plural) flair. And while I can't say you are wrong for wanting this, I also have to say that I never really held this game to any standards of realism.

    Just like Jab wasn't a jab, Haymaker wasn't a Haymaker and Darkest Night didn't look anything like a night, I never really expected the game to hold itself to what was real in the real world. It's a slightly exaggerated, somewhat stylised world that is filled with absurd things, like people throwing their own bones, encasing themselves in a block of ice or blowing themselves up for kicks and giggles. So the new Martial Arts attacks not exactly look like a refined martial art. I don't mind that. They do what they were intended to do - they gave us the ability to look like someone who used some martial arts and some down-to-earth, unrefined brawling skills. Which, for me, was exactly what I wanted.

    Are the new animations better than the old ones? Well, yes and no. Yes, because the old ones had a very specific style that didn't fit one of my characters, whereas the new ones do. No, because the old animations are STILL gorgeous and some of the best all around, and because they fit my other Martial Artist perfectly. Frankly, at this point I'm satisfied with what Martial Arts has to offer, and if I had a choice, I'd probably choose to see other sets for the next pass of extra animations. Broadsword, Battle Axe and War Mace can REALLY use some more variety, being that they use the same animations.

    Of course, there is also this:

    Quote:
    Originally Posted by rian_frostdrake View Post
    now i wonder if we will have an option of changing some of the elemental strikes...maybe some kicks...i know a good dramatic kick for thunderous strike would make my dom happy, and once epics are addressed, my defender too. we can color the swooshes of the martial arts effects already, so i hope it is possible.
    You know, once upon a time I made a point that you can't really make elemental melee sets very interesting. Essentially, it's all just punches with a different element. Well, I was wrong, and I apologise for being foolish. My imagination was simply limited at the time. However, I have since watched Avatar: The Last Airbender, which is an excellent series, by the way. One of the most remarkable visual aspects of the Avatar series is the way in which the different Benders use their elements, and it's something I have never seen even imagined in shows about element users before. Even W.I.T.C.H., which was basically ABOUT element users, was uninspired by contrast.

    In Avatar, each elemental user uses a specific style of martial arts as an integral part of summoning up their element. And while I am by far nor an expert of martial arts, or even knowledgeable in any way, I have to say that this particular approach became very evident to me right from the get go. Far removed are these fight scenes from something like Captain Planet and the Planeteers, where element users essentially point their hands and things happen. Fights between elementalists in Avatar actually look like martial arts fights, though exaggerates with floating water, spinning flame kicks, rocks shooting out of the ground and so forth. For anyone who's interested in what alternatives for the different elemental melee (and indeed blast) sets could look like, I strongly suggest watching that show.

    So, yeah. Before I didn't know what I would want to see in animation customization for elemental melee sets. Now I actually have a very good idea.
  8. After being so negative lately (har har har), I decided it was time to post something positive for a change. Especially since pretty much everything I've heard on the subject has been disappointingly negative. What subject? The new alternate animations for Martial Arts, of course! Sorry if I'm a day late and a dollar short, but I just got to play around with them only now.

    A little update - what do we have? Four attacks have new alternate animations, three do not. They are:

    Thunder Kick - Nothing.
    Storm Kick - A Boxing-looking attack that's rather a bit more "sharp."
    Cobra Strike - An uppercut that starts low, almost from where Cobra Strike starts, and strikes upward.
    Crane Kick - Nothing.
    Crippling Axe Kick - A horizontal haymaker that starts way back and does a full right-to-left swing.
    Dragon's Tail - Nothing.
    Eagle's Claw - An attack that looks a lot like Stun from Energy Melee.

    But I didn't make this thread to just list new animations. Oh, no, I made this thread because I wanted to express how much I just LOVE these new animations. When I didn't know what they were, I was sort of dubious as to what punching martial arts would look like (in this game). When we saw them, a LOT of people complained, claiming the animations were badly made, didn't fit, were ugly and all manner of other dismissals of the powers. And, to be fair, from just looking at them in the editor, I couldn't raise my voice to disagree. Having played with them a lot now, though, I have to say that they completely turned my Martial Arts Scrapper around. They turned her from a barely acceptable second-best impersonation of a concept, into the incredible fighter she was always meant to be. I got a much, MUCH better appreciation of the animations after using them for a while.

    Even from the start, I LOVED the new animation for Eagle's Claw. This received by far the most criticism, with people calling it "a baseball pitch" and claiming it doesn't look like it does much damage. Because I don't want to inadvertently offend someone, let's just say that I disagree completely. One of THE biggest things I've wanted to see in this game is exactly what the alternate animation for Eagle's Claw is - a big, heavy single punch. I always envisioned it as a straight punch, but a "Juggernaut Punch" inspired downward strike is just as good. It's currently bugged, unfortunately, not retaining colours and interrupting itself, but when the animation DOES play, it is VERY impressive.

    But that's not even the biggest thing, oh no! The punch that really sold the changes to me was the alternative for Eagle's Claw. Once upon a time, Martial Arts had a very specific style of play. You would assume a crazy pose, your leg would glow, and then you would kick with this glow. Of course, this took bloody ages to animate, so the pauses were cut, and the kicks you see today is what we got. Now, attacks just go through all their phases smoothly, and your legs start glowing somewhere mid-way. Not so with the alternative for Crippling Axe Kick. With that, the effect's creation is VERY well synced with the animation. In effect, you draw your fist back, and right at the apex of that draw, it glows. Then with that glow, you do a really wide, sweeping punch. And it looks amazing! I'm a sucker for a little show and a little choreography, and that punch is just perfect in how well it is timed. It's a pity it's a weaker attack, really. With the proper effect and screen shake, something with that choreography could easily make a heavy-hitter.

    The Cobra Strike alternative I don't use too much, and I have to say I think I liked the old one better. Still, it fits the concept more closely, and it does look good. It's a sort of crouch-to-uppercut that just looks cool. The alternative for Storm Kick looks pretty good, but it's just a quick jab, and so isn't very remarkable. It should be noted, however, that unlike the overacted Boxing, the alternative for Storm Kick actually looks more natural and cooler. Boxing has a kind of weird body contortion that sort of twists the body and brings the pelvis forward, whereas the new Storm Kick is just a more direct punch. And a very FAST punch, to boot, which is actually pretty impressive.

    I gotta' say, when I first switched animations, I was completely lost. I had no idea what anything was, which attack was which, and everything looked frightening and unpleasant. After all, my Scrapper had eight attacks, I switched the animations on four and replaced one attack altogether (Boxing for Flurry), so, essentially, all I had that I could recognise were Thunder Kick, Dragon's Tail and Crane Kick. But you know what? I got used to it. I learned what appearance to expect out of which power and I learned which powers I wanted to see more often. Looking at my little Scrapper now, I have to say she looks so very cool and so much closer to her concept after this change. But the best part of it is that my OTHER Martial Arts Scrapper is going to be almost completely unique, because on her I'm not going to change any attacks. I'll leave them just as they are.

    We've had a lot of complaining about the new Martial Arts animations, but I just wanted to say I, personally, really, really like them.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    No preorders where I live (unless I want to be stuck with the EU version when I own the US game), so I'll wait for the Online store to stock it.
    I'm still scratching my head as to why I got negative-repped for this comment... I'm not mad, mind you, just confused.
  10. Samuel_Tow

    Freakend!

    Quote:
    Originally Posted by LISAR View Post
    Belly shirts are too short...I want a top that doesn't look like I'll fall out the bottom in combat.
    That's only a problem if you use a larger bust. It's an interesting effect, though.

    If it bothers you, you can try the Hacker top That comes up to the neck, covers the breasts and actually comes down lower, though it has an "upside-down cleavage" of sorts.

    Personally, I'd use either Athletic and just go for a smaller bust. You won't find anything that's in-between that and waist-long, not something that looks like clothes, anyway. You can, as mentioned, try the different shirts, and the more fabric-looking ones you can couple with a scarf to hide the cleavage a little more, but I wouldn't recommend it. Shirts always look baggy, and because they're offset from the chest, they make even the smaller breasts look pretty big.

    On the off chance the design works for you, you can try the Keyhole top. It's not exactly a belly shirt and it does come down to the waist, but at least from the back, it has the appearance of a tank top, and its design follows similar lines.
  11. I'd probably go the House rout and leave it blank. Or do what I do in real life and turn off my cell phone when I can't answer it. Or, you know, just let it ring and call the caller back when I can.
  12. Quote:
    Originally Posted by Silver Gale View Post
    This is something that's been opined on these forums very early on - I forgot exactly by whom, I remember silently agreeing with them. CO's feature list seems to have been drawn largely from the request threads on the CoH forums, and the poster predicted that for this very reason, CO would lack a great deal of things that CoH players takes for granted.

    So things like "jetpacks and quivers" which were requested in countless CoH forum posts were in from day 1. On the other hand, things like "mission sharing between teammates and rewards for helping a teammate complete a mission" which are already in CoH (and thus no requests for them) are only being added now after player feedback makes it clear they are vital.
    True, a lot of people were saying that. Before I knew anything about the game, I, myself, suspected that for all the things Champions was hyped for, it would lack a lot of the things that made City of Heroes good, especially things created after the handover. In essence, Jack was promising an entire sea of gimmicks, but he never spoke about the basics, and may people assumed they would be there. I, myself, doubted they would be, but in the interest of fairness and from honest-to-God excitement, I allowed myself to believe I was wrong when it came time to actually try the game. I really wanted to like it. I just couldn't. All the things that I liked City of Heroes for were simply missing, replaced with a lot of things I didn't care about.

    But the mistake was my own. I wanted to like Champions, so I approached it with the belief that the hype was true, and it really was a better game. While it may not have been a BAD game, I cannot say it was a BETTER game in good faith. It has better elements, but as an overall experience I found it nothing but inferior. Literally NOTHING but inferior. Maybe in a few years it will be good, likely when they find out what works and what doesn't, but right now the game seems to be selling more on hype than on quality. At least in my opinion.

    Once upon a time, City of Heroes sold on hype, too. Balance was poor, content was little and bugs were plenty. Right now, the game is based more on a much better understanding of what makes a good game and what we, as customers, really want out of this game. In fact, if I were to compare City of Heroes back in April 2004 to Champions Online now... Well, begrudgingly, but I would put Champions clearly ahead. Here's the thing, though - it's not April 2004. It's October 2009. Jack had how many years of experience with City of Heroes before he ditched? He should have learned plenty of lessons, should have known what to do and what not to. He had a game literally ready-made for him to draw from. So why start over and release a game that is, at best, somewhat better than City of Heroes was two-three years ago?

    I expected more from Champions. Instead, it ended up being just one more MMO out of many with only a few gimmicks to differentiate it. I call that a missed opportunity. My sentiment goes to Cryptic. May they manage to clean up their act eventually. So far, I am not impressed.
  13. Quote:
    Originally Posted by DKellis View Post
    According to many reviews, the costume creator. The ability to resize bits and pieces of anatomy to that degree, as well as have asymmetrical costume bits that aren't specifically-added and one-off, is seen to be an improvement over CoH's costume editor. The relative lack of options is excused with the young age of the game, possibly drawing on the idea that stuff like being able to choose different glove options for each hand is part of the engine, while the quantity of options itself is something that can be added on later.

    Art style preference is subjective. I've noticed that a lot of people who don't like CO's artstyle enough for it to be a major factor are playing CoH, which implies that the people who play CO at least don't mind the art style. As an anime fan (even more specifically a moe bishoujo anime fan) who's been in plenty of non-anime forums (like this one), I can understand the subjectivity.
    See, what I'm saying is this - Champions has a lot of things City of Heroes doesn't have. I would have been surprised and bewildered if that weren't the case. However, it LACKS just about as many things that City of Heroes has, as well. That part I did not expect. In fact, it lacks so many things that I found myself UTTERLY incapable of replicating any of my current City of Heroes characters bar one in such a way that I was anything but disgusted at looking at them. And that's the ones that were at all possible and didn't just plain old lack the appropriate parts. Like a sleeveless trenchcoat. Seriously?

    My beef with Champions Online and its "lack" of costume pieces isn't a lack of pieces at all. It's the fact that the majority of the pieces that ARE there are utter garbage to my eyes, designed to fit someone's idea of visual appeal that is completely contrary to mine. The few decent pieces I could find and work with ended up popping up in all of my costumes, which is a BAD sign right there. And, yeah, I know it's subjective, but I completely and irredeemably HATE the art style of this game. For a game that's supposed to be cartoony and, yes, even a little wacky, it feels more like those stilted 90s 3D movies that you'd find in games like the original Blood Omen: Legacy of Kain. It's not cartoony at all, it's like some sort of half-way point between high-poly still life and awkward 3D cartoon without a clear, established style/

    And again - it's probably subjective, but the game fell FAR below my expectations. I expected it to beat City of Heroes in, if not all, then at least NEARLY all ways. After all, Jack expended great effort boasting to exactly this effect and dising City of Heroes, so I expected Champions Online to be as magnificently better as he claimed. It wasn't. It may not be a BAD game, but City of Heroes 2 it isn't. Not even close. It's about as much City of Heroes 2 as Aion is World of Warcraft 2.
  14. Quote:
    Originally Posted by Eldorado View Post
    Female model, broadsword scrapper.

    The run animation seems fine normally, but running with her sword drawn is just plain weird -- she seems to hop into the air with each of the first few steps, then settles down into a 'normal' run. If she stops and starts again, she again hops with the first few steps until she puts away the sword. (Haven't played her much since Issue 16, but I don't remember this AT ALL when I was levelling her to 50.)

    I first noticed it while Speed Boosted, and it SEEMS like when SB'd that she hops with every running step and that it doesn't return back to normal -- I can try to experiment more.
    Hmm... That sounds like something I posted about some time back. When female models use Broadsword (or I think any right-handed weapon) and they have run speed buffs of any kind, when they start running, the first revolution of the run cycle will be at the speed the character would run if there were no run speed buffs, which will make her feel like she is gliding. After the first cycle (the first two steps) she would resume running with an animation as fast as she should be at the speed she is moving. It looks odd, yes, but I thought it had been fixed.

    Add my voice to this bug, then. If it's the same as the one I saw before, it should be easy to replicate - it happens all the time when you have a run-speed-buffed female with a sword out running.
  15. Bug: Character randomly drops out of combat stance.

    Character model: Female

    Character powers: Martial Arts/Invulnerability

    Relevant powers: All of them, I think, I'm not sure.

    Description: At random points in battle, my character will suddenly become unable to stay in combat mode. Immediately after being attacked or attacking, she will return to idle mode with almost no transition and absolutely zero waiting time. The transition back to idle mode will sometimes even interrupt attacks. I suspect it's this return to idle mode that's interrupting the alternate version of Eagle's Claw, which I have actually seen play out completely on a few occasions, but it still interrupts the majority of the time.

    As of yet, I have no idea what causes this to occur, or what reverts it. All of the Martial Arts attacks that I could customize, I have picked an alternate version for. I tried them all, but individually, none of them produce this bug. I suspect it might have something to do with dodge animations in response to enemy attacks. The alternate animations for Storm Kick, Crippling Axe Kick and Cobra Strike put my character into an alternate combat animation, one that looks more like what I get after using Brawl, which has different "dodge" animations. These looks like they interrupt my attacks sometimes, and I suspect these are what bugs my character temporarily.

    When I lose the ability to stay in combat mode, this is temporary, but it persists for some time. In combat, my character will ALWAYS return to idle mode after an attack or a dodge. Even out of combat, I will be unable to initiate combat mode. Normally, pressing an attack without a target present puts the character in combat mode, but when she is bugged, pressing an attack does nothing. This problem actually makes using Martial Arts really weird, because the character keeps wanting to return to an idle stance, and that just looks bad.

    *edit*
    As soon as I finished posting this, I saw this bug occur after only a single use of Eagle's Claw (using the Bright Face Smasher theme). I activated the attack with an enemy attacking me at the same time, my animation interrupted a fraction of a second before it finished and then dumped me into idle stance for the rest of the battle and the next minute or so, I was unable to initiate combat mode with Martial Arts attacks. I WAS able to initiate combat mode just fine with the Undead Slaying Axe, but even after putting the axe away (by hitting Esc twice) I was still unable to re-enter combat mode. It took a minute before this fixed itself while I was typing this edit.

    It's definitely something to do with stances, though. What causes my character to get locked out of Martial Arts combat stance I have no idea, but when she CAN stay in combat stance, all of her attacks, including Bright Face Smasher, play out just fine. Other than Bright Face Smasher not remembering its colours, though, and always reverting to white as soon as I leave Icon. I DO know that if I get locked out of Martial Arts combat mode, going into Nemesis Staff combat mode and activating a Martial Arts attack fixes this bug and prevents it from happening until I go idle for too long.
  16. Quote:
    Originally Posted by Sigium View Post
    But now, every last person that hasn't intimately played both CoX and CO is adamantly stating that it's just 'CoX2'. At first, it was something to laugh at, and now it's just something that's downright annoying.
    I always have to laugh when people say this, and that's coming from long-time City of Heroes players sometimes. Champions Online, from what I've seen, isn't anything like City of Heroes 2. It's more like City of Heroes 2/3 to 3/4. I came into the game expecting it to blow my mind with its greatness, being a newer game and all, and give me a really, really hard choice as to whether I want to stay with City of Heroes where my nostalgia is, or whether I want to be with the better game. When I found Champions Online lacking pretty much half the things I expected it to have and being literally YEARS behind City of Heroes, not to mention an unashamed WoW clone, I've found it hard to understand where that stupid notion of CoH 2 is coming from.

    City of Heroes has always distinguished itself as being different and being its own game made to its own standard. Even when the game has copied concepts from other games, it has done so in its own unique way. These days, I can literally list through MMOs and go "Like Everquest. Like Lineage. Like WoW. Like Everquest. Oh, wait, that IS WoW! Like WoW." and so on and so forth. They're all the same game, but with a different paintjob and with a smooth-talking sailsman trying to convince you that it's unbelievable how it is not yoghurt! Champions Onlike, for all of Jack's boasting, is no different.

    I don't like everything City of Heroes does. Some things other games do better, and some things are just downright broken. But even so, City of Heroes distinguishes itself by being its own game with more than a little bit of imagination. In my book, that counts for a LOT.
  17. Samuel_Tow

    Name Change?

    Not to sound like a jerk, but why is it that we have one of these "Let's rename the game!" a week these days? I mean, yes, we're getting an expansion, but why rename the game over it? Blizzard didn't rename World of Warcraft over The Burning Crusade or Wrath of the Lich King, and I doubt they'll rename it over Cataclysm, and NCsoft have generally retained the Lineage II title even through their various expansions. Why rename City of Heroes when, at this point, the name is iconically representative of the game itself, rather than a wording of its basic premise?

    Hell, I don't even like the CoX and CoH/V and so on acronyms. The title of the game is City of Heroes, even if you're playing a villain. That's not a subtle jab at villains, it's just what the game is called. It's not supposed to list everything that's in it in the title. It's a game styled after super hero comics, hence City of Heroes. You don't hear much about super villain comics or ambiguous rogue comics and so on. Super heroes are the icons of the genre, even if every particular story isn't exactly ABOUT them.
  18. Quote:
    Originally Posted by Blpup View Post
    The only real question i have is will it be NCsoft store pre-order
    I don't believe so. I haven't seen preorders in it yet, and I'm pretty sure the CoV preorder was only available from one of four actual retailers, each of which offering a different in-game helmet. Preorders seem to be deals made with the vendors, themselves, not with PlayNC directly.

    As well, most preorders I've seen tend to ship with physical items in the box, like Hero Clix figures or what have you. I don't know, I don't care much for these things. That, and the CoV preorder actually came with a special code in the box that gave me a 3-day head start. I asked my brother to pick it up for me at the time, he lives in the US. That won't happen this time around.

    Of course, if there IS a preorder in the PlayNC store, I will preorder without a second thought. It's as simple as that.
  19. No preorders where I live (unless I want to be stuck with the EU version when I own the US game), so I'll wait for the Online store to stock it.
  20. Home

    Sometimes this world can be a confusing place. If you ask people here, they will say I am uncaring and cold. Indeed, back home, we never had very strong bonds of affection, my tribe and I. We stuck together, because that was the only way to survive. A man alone in the wilderness was prey for every monster out there. A man alone did not survive. Yeah, I know I’ve already said how I feel about the weak and powerless many times already, and to a large extent, it’s true. I would not condone weakness in my tribe. Those who pulled their weight survived, and those who fell behind died, killed by our hostile world. It was the nature of things where only the strong survived, and the tribe could never afford to carry the dead weight of the weak and crippled.

    But at the same time, our bonds of trust were strong. We trusted our brethren with our lives, and they trusted us with them. Those who failed could not be trusted, and so we did not trust them, but those who fought, those who put their lives on the line in the name of the tribe, they knew that each and every other tribesman would put his life on the line for them when the time came. I, myself, survived the battle with the giant lizards in no small part because my own tribesman fought to protect me. We guarded each other with our lives, and through this unity we survived. And I, as their leader, always knew it was my sacred duty to look after my tribe and to keep them safe.

    The many months I spent alone in Earth’s docile wilderness did a lot to dull my senses and blur my responsibility, but I never forgot. I guess this is part of why I stood up for Malcolm against the soldiers who wanted to kill him. In some strange way, I felt a connection to him, and so, I felt obligated to protect him. But it was more than that. Though he looked like a grown man, to me Malcolm felt very much like a lost child, alone in a hostile world. I have never had children of my own, and the mothers of my tribe never babied their own – as soon as they were able to walk, they were expected to pull their own weight. We trained our children to survive from a young age, because it was the only way. But with Malcolm, it was different. With Malcolm, I felt... I don’t know. I felt like I wanted to protect him. Even though he was week, even though he should have been able to take care of himself. Against all of my senses, I felt that I wanted to protect him from his own weakness.

    I guess that’s why I waited for him in the Hospital when all my instincts told me to leave. I had already wasted my time and energy fighting a pointless fight I had no business getting involved in, and I had saved a man whom I owed nothing to. I had already gone so far out of my way out of some strange, awkward fascination, but even now that it was done and I wanted to leave... I still couldn’t. I guess I just wanted to be sure he was OK, to see him leave this odd place, this hospitality... Hospital, whatever. So I waited.

    It was not a very pleasant wait, either. I was not used to being around this many strange people, and it was unnerving. I trusted my tribe and my tribe only. For some foolish reason, I trusted Malcolm, as well. But I did NOT trust any of the little people scurrying around the tunnels and chambers of that place. A few times these... Doctors, were they? They came to me and tried to tell me something. Malcolm explained that they wanted to look at my wounds, though they had almost stopped bleeding, but I wasn’t about to let strangers anywhere near me. I did as Malcolm asked me, and I did nothing to harm the little people, but I’m old enough to know there are more ways to keep foes at bay than outright violence. Any man who has ever faced down a giant bladed ape knows just how powerful a fearsome stare can be, and though few live to learn from this experience, I have. And, really, the people of Earth are so skittish it really doesn’t take much to startle them, especially considering I’m considerably larger than even the strongest of their kind.

    It was a few hours before Malcolm came back from his, err... Opera... Operation... Opening... Something like that. Whatever those doctor people were doing to him to patch up his wound. Many times since, I’ve been told I should have been amazed that a man shot in the gut could so much as walk so soon afterwards, but from where I’m standing I wanted to slap him upside the head for being such a wimp as to go down from a single injury like that. I took several of the same shots in the gut and yet I carried his sorry hide for 50 miles. And did I complain? Hell no! So why should I be impressed that he is barely stumbling along after being shot once?

    I think he was very surprised to see me still waiting there. I was surprised I stayed. I have to say, waiting in that little corner, surrounded by all these strange people was one of the worst experiences I have ever been through that didn’t include grievous bodily harm. Malcolm came out with three of those doctor people following him, tugging and pulling at him. He said they wanted him to stay for some reason I don’t remember, but he told me he was in danger, and that the men who had tried to kill him in the forest would be back to try again, and he couldn’t stay in the hospitality for long. I really hate it when he does that. He was in trouble, and I knew that if I left him alone, he would probably die. The soldiers I’d fought in the forest weren’t very strong individually, but if they struck at him at the hospitality... Wait, no. Hospital. Hospital, damn it! If they struck at him in the hospital, then all the skittish people in there wouldn’t be able to do anything to stop them.

    So I didn’t think I had a choice. Malcolm was in trouble, and I felt like I was the only one who could protect him. So help me, I don’t know why I felt that way. I still don’t. He was weak and helpless. If this had been back home, I would have left him on the spot. But I didn’t. I’d known the man for all of two days, and yet somehow I trusted him. I cared about him. I... I don’t know if I ever cared about anyone before in my life. Back home we trusted each other, but that was based on pure utility. Each person needed the strength in numbers that the tribe provided, but no-one was ever really attached to anyone else. We shared a tribe. Nothing more, nothing less.

    I guess Malcolm always had that effect, and not just on me. The things he said, the things he did, he just... Inspired me. He always did that. If it weren’t for him, I’d probably be living in that forest, just passing the time, but he made me feel like I was needed. And I guess I just cared about him. For the life of me, I’ll never understand why. He was such a whiny, annoying, pathetic man whom I always had to look after like he were a little lost child, always getting into trouble and always relying on ME to get him out of it! Ooh! I wanted to kill him so many times it’s actually kind of scary to think about it now, just out of all the messes he dragged me into! But... At the same time, when it came down to it, I would fight for him and pull his sorry hide out of the fire again and again. It’s... Really embarrassing to think about it now, how much I went along with his craziness, but I did. And even though I’m ashamed to admit it, I... I actually kind of enjoyed it.

    Life with Malcolm was always exciting, I guess. Even as soon as we left the Hospi... Tal? As soon as we left the hospital, we were attacked. I guess he was right that the soldiers from the forest were after him. Except this was no man that attacked us, but some kind of giant beast, tall as a spirit bear and made of some kind of metal. It was armed with weapons like those the soldiers had carried, only they were bigger and even more deadly. Luckily, though, the metals on Earth turned out to be quite fragile, at least as compared to what I had been used to. See, back home we had almost no metal tools, and the ones we did have were rare treasures passed down through the generations, because working the material was so difficult. To make my own metal axe, I had to hunt down and slay one of the hideously dangerous iron golems in the lowlands, then carry the ore deep into the core of the iron mountains, as only there could I find enough heat to forge the weapon. And in all the years I’ve had it, it has never scratched or blemished.

    The metals here, though? Bah! I’m told that giant thing... I think it was called a “robot” or something like that. That thing was supposed to be heavily armoured, or so I’m told. And, to be fair, it was pretty hard to cut through where the plates were thick, but simply aiming for the joints and swinging hard enough was sufficient to slice the thing apart. It made a lot of loud noises and pretty explosions, and it even managed to singe the right side of my face, as well as driving a few more shots into my arm, but those were all flesh wounds. I had used to deal with injuries like this all the time. What I did to it in return, though... That was not pretty. Hell, if I’d known it wasn’t actually alive at the time, I wouldn’t have held back as much as I did. I don’t tend to go all out on living things, because when they’re in pain or cornered, they tend to become REALLY dangerous.

    Once the thing went down, Malcolm said we had to leave or more would find us. Since he couldn’t really walk so much as limp and wobble, I had to carry him. Again. I wanted to leave this Paragon City and go back to the wilderness where I felt the safest, but Malcolm pleaded with me to stay. He said he needed to expose these people and... Well, that’s about all I got. He talked about it a lot, something about evidence, conspiracies, kids napping... I think. I’m really not very good with the more complicated concepts of this world. I just don’t get them. Malcolm always used to handle the complicated things and make the plans. I just stuck to doing what I do best. Though, I guess I really should start learning these things for myself, now that... Ugh, I still can’t believe it... I don’t even want to think about it.

    So, we stayed in the city. Malcolm told me he had a home in there somewhere. Turns out it was just a few small rooms in some building. And, you know, I really hate cities. I’ve been in a few, and I have no idea how people can live like this, cooped up in little boxes all the time. How can you live without seeing the sky, or without feeling the breeze? That doesn’t feel like home, it feels like a prison. We got into a big argument over this, actually. Well, it was more me grabbing him by the neck and lifting him into a wall when he suggested I live in that “apartment.” We found a solution, though – as he lived at the top of the building, we agreed that he could have his apartment, and I would live on the roof. It wasn’t idea – the noise of the city was horrible, the air always smelled foul and the distance was always obscured by ugly, unnatural buildings, but at least it was better than living trapped inside a stone box day in and day out.

    And so I spent a few more months of my life. Malcolm stayed in his little home below, working on his vendetta against the men who shot him and I spent my days looking up into the sky, practicing my techniques and training up my body. During my time here on Earth, I’d grown soft and weak, getting used to the easy life without constant danger. I was slow and sloppy, which is why I’d suffered so much injury in my fight with the men in the forest. I was just out of shape. I wasn’t going to allow this to happen again. Really, though, since I couldn’t exactly hunt for food in the city, I had a lot of time on my hands, and I didn’t know of too many ways to keep busy. And the fool in the city was revolting. I have no idea what people here did to “prepare” it, but they just destroyed the meat in doing so. Eventually, Malcolm ended bargaining with some hunters, I think, to get their catch whole so I could cook it for myself. Truth be told, I we rarely had the opportunity to actually cook our meat back home, but when we always did when we could, so that, at least, was some small measure of comfort I had in this weird city.

    Of course, it wasn’t all boring like that. I don’t know what Malcolm was doing, but he had to leave our home often, to get pictures of things, I think. As I understood it, he was a journal... No... Journalism... Journeyman... Journalist! That’s it! He was a Journalist, and he was working on some sort of story about these men. So, occasionally we would have to go to all manner of weird places, and he would get pictures... I mean, take pictures of... Well, things. I honestly don’t know what he was doing. However, I do know that almost every time we left together, he got in trouble and I ended up fighting with more of those soldiers. One time we went into this strange building, he took a few pictures of the weird machines inside, and then suddenly this loud wailing started and armed men came out of everywhere. I think I cut down 50 of the on our way out and finally had to kick through a really thick wall. I was pulling bullets out of my back for a week, and trust me – that is NOT pleasant.

    And even when he didn’t get me into this absurd situations, we’d get attacked by soldiers just walking down the street. A vehicle... Was it? A vehicle would stop, soldiers would jump out and we would take off running. They even came to the apartment a few times, but it was pretty funny, because the tight quarters there did NOT do large groups of invading men any favours. That, and kicking the bastards over the edge of the roof was actually pretty funny. It’s always amazing to me how fragile people are here. Back home, our, ugh... Gravity? Yeah, our gravity was a LOT stronger than what you have here, and we were still pretty nimble. Here, I can leap great distances if I put my mind to it, and I certainly wouldn’t hurt myself dropping off the top of a small building, but these men really went splat. Well, serves ‘em right, far as I’m concerned. Even if I have developed more of a respect for the individual human life, I have a really hard time respecting people who want to kill me.

    Honestly, though, for all the unpleasant stuff that Malcolm kept dragging me through, I can’t say I really regret these times. It was... Actually a lot of fun. Which was a really strange experience to me at the time. I was used to fighting for my survival and not caring about anything else, like any wild beast. I lived with other people, but we were never close, not beyond needing each other’s help to survive. Enjoying myself was never really something I was even aware was possible. But here... Here I had someone to talk to. And even though he was maddeningly annoying, I... I kind of liked speaking with Malcolm. All my life I’d lived so focused on survival I might as well have been blind, but he opened a whole new world to me. Malcolm was a dreamer, always seeing the world not for what it was, but for what it could be. He could see the beauty in life in a way that I just couldn’t even imagine. He opened my eyes, and he opened my mind, and I could never, ever repay him for it.

    When I first met Malcolm, I was little more than an animal – strong and proud, but also blind and feral. I didn’t want anything more than to survive one more day, because I simply didn’t know there was anything more to want. Even now, I’m not sure I understand all of what Malcolm has told me over the years, but I remember one thing – his approach to everything. He took on the world with hope and a smile, even though he was weak, even though he was powerless. He dared to dream and dared to imagine. Just being with him and watching him work, I guess I found a little bit of hope for myself. It was Malcolm who showed me that that there is more to life, more to look forward to and want, than just what we see, if only we just try hard enough.

    And that is what made it so much fun. I enjoyed watching him work, and I enjoyed seeing him make a difference. He was just one man, alone in this big world, and yet his actions still mattered. And even though I always wanted to punch him for being so reckless and always getting us in trouble... I kind of liked that, as well. There was just something so... Enjoyable in protecting him. It made me feel so strong and important, but more than that, it just made me feel... Good. I knew Malcolm relied on me completely. He trusted me with his life, and he trusted that whenever trouble came, I would be there to save him. That kind of trust can be strangely intoxicating, I’ve found. Far from feeling I am being used, I always felt like I wanted to be there for him, my precious, fragile little man, to protect him from harm. To fight for him. And he, in turn, stood up for me and guided me through this strange, complicated world.

    We lived together in this strange way for some time, and though the weakness of humanity on Earth still disgusted me, little by little I got used to Malcolm’s weakness. Far from being the eyesore I had seen it as at first, it became strangely charming, almost addictive. To protect him... To save him... My poor little Malcolm. And in time, this relationship would only deepen.
  21. Quote:
    Originally Posted by Twisted Toon View Post
    Depends on what you want from me. Directions, no problem. $1, sure thing. A night in a hotel room? Most likely not. Personality does a lot more for me than a nice rack. The nice rack, however, with catch my eye as you approach.

    Yes, I am an unusual male specimen.
    I'm kind of the same way. Breasts and butts might catch my eye, but when it comes to actually going out of my way to do something, nice always works much better than pretty. That's not to say it isn't as exploitable - acting nice is much easier than looking pretty. Then again, it's not quite THAT easy, seen as how many women seem to not quite grasp the concept.

    Far as I'm concerned, nice and decent trumps boobs every time.
  22. Quote:
    Originally Posted by Gysin View Post
    In the interest of improving relationships, I would like to share something my mother always said, "If you can't say something nice, then just shut the **** up." I'm not saying you shouldn't give constructive criticism, or even disagree wholeheartedly with the opinions of another, but you can do these things TACTFULLY. The use of put-downs, condescending monikers and out-and-out rudeness is unnecessary and, frankly, unimaginative. If you TRULY feel that you cannot make a comment without being nasty -THEN DON'T MAKE THE COMMENT. Is is going to sour your day because you couldn't put the newbie down for asking a ridiculously simple question that anyone should know the answer to? Is it that important to belittle others?
    You know, not that I disagree with your general premise, but it REALLY undermines your premise when you complain about rudeness and drop an F-Bomb in the same sentence. At the very least, I'm sure your mother would have been more tactful when she said it. This kind of reminds me of that comment I spotted in Search one day:

    Quote:
    rude people can **** themselves .|.. ..|.
    I can't quite replicate the double middle finger right in this font, but yeah. That. When you try to criticise people for being rude, nasty, non-constructive and all-around bad, it really pays to avoid falling into these categories, yourself. I'm even going to ignore the fact that this is seriously off-topic for this forum, but you just contradict yourself.

    And, no, I didn't give you any negative reputation points, and though I should probably notify a mod, I won't. Just so we're clear.
  23. Quote:
    Originally Posted by Ravenswing View Post
    I'm attending HeroCon, but this will not make me eligible for the GR closed beta because I'm not a US Citizen. I suspect this has to do with enforcing the NDA so...

    Will the EU community be able to joing the GR CB? Ever?
    I'm not a US citizen (though I subscribe to the US version of City of Heroes) and I got into CoV Beta. I've no doubt we'll eventually get into GR Beta, as well. From what I've seen of past events like this one, the US citizenship restriction has to do with HeroCon and how spots are awarded there, rather than with a general policy of requiring US citizenship. As with almost all contests in the past, if a reward of any kind is given, only US citizens are applicable, even if it's entirely electronic.

    However, even though I suspect I'll get into Beta at some point, myself, I fully realise that my contribution wouldn't be major. I'm pretty bad at testing games, because I always have the tendency to play what I like and have fun, rather than play what I dislike and is obviously broken just to look for ways to fix it. I could offer introspective on problems I see, but I know how little that matters in the long run. Really, beta-testing a game, if you want to do a good job, is just that - a job.
  24. Quote:
    Originally Posted by Zamuel View Post
    I'll admit that I was aiming for something a bit more glass-cannonish than most sets but that was more of the aspect of making a set that was actually different for a change. I wish I knew who said it but a point was made on the forums that scrappers essentially play the same while defenders are practically different ATs. I feel that most ATs have room for a powerset with more overt differences.
    The problem is that's not exactly true. It's an interesting viewpoint from Defender players playing Scrappers, but having grown up on Scrappers, myself, I can safely say that they do not play alike at all, neither primaries nor secondaries. That said, even if you want to introduce a difference in the set, making it incapable of doing what a Stalker's secondary is supposed to do - keeping him alive - is a really bad way to achieve it. This was demonstrated beyond question during the creation of Shield Defence, where the set was originally intended to work on its gimmicks, but underwent SIGNIFICANT increases in performance before it went Live.

    I don't mind a set that emphasises utility the same way Dark Armour does, but only if it has SOME survivability for that utility to assist in. Just melee and utility sounds like a different AT altogether.

    Quote:
    Trip Mine was a lot of the reason behind the creation of the set since I felt a Stalker is the AT that would get the most use out of it due to stealth and having a high damage modifier.
    There are a couple of problems with that. First of all, Trip Mine doesn't scale with AT modifiers. It's a summon, so it follows its own Minion Pets modifiers, and what's more the Traps and Devices mines are identical in terms of damage. A Trip Mine on a Stalker would likely do as much damage, as well. Secondarily, Trip Mines are, by design, traps meant to be placed so enemies would walk over them, for which Stealth isn't relevant. What I think you're thinking about is "toe bombing," which may or may not be aberrant behaviour. Either way, it's not how a Trip Mine is intended to work thematically, so you'll probably want a brand new power. As well, Trip Mine is a pure damage power, and as such really doesn't fit as the final power in a defence set. Final defence powers deal with the protection of the user, either making him harder to kill or reviving him. Trip Mine, if we even concede to it, is more a power that should be in the place of something like Shield Charge.

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    Personal Stimulant was the set's status protection power but it has to be repeatedly applied to yourself as opposed to being a toggle. Tactical Goggles is to aid in the offense but I think it would be best to go ahead and add the enemy -damage effect like Against All Odds has.
    Personal Stimulant sounds like Practised Brawler. The over-abundance of the mechanic aside, I can't disagree with having it. Tactical Goggles, however, I'll want to see as an actual defensive power first and an offensive power second. Say it mimics super reflexes by being able to predict enemy movement if you have to.

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    Since Smoke Grenade doesn't have the placate effect Smoke Bomb does, I can conceed to losing it. Taking another name from the Gears set, I'll add Kevlar Body Armor as a Shield Defense -> Deflection clone.
    I've never been very much convinced of the merit of Smoke Bomb, but it IS useful from time to time. If you're looking for a clone of that, that'd actually be one item I'd wish to stay. Granted, I still prefer your Body Armour idea, but I think you could replace something else with it.

    Basically speaking, though, Ninjutsu is about the LEAST protection I want to see in a Stalker set. Any less than that, and it runs into dangerous waters.