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Quote:I've tried working with personal stalls in Lineage and 9Dragons, and it essentially forced me to sit my character down, walk away from the computer and leave him sitting for hours and hours. Feh! Even if I didn't have to, though, I'd still hate this for the same reason I hate shopping around marketplaces. Every person has his own little inventory, and if I want to search for an item, I have to go through EVERYONE'S inventory, and I still may not find it. 9Dragons had a common location between good and evil where everyone had their stalls, and lemme' tell ya - I HATED looking for anything in there. I've also worked with an auction house interface, and I hated it. It put all the work on my shoulders, as I had to research prices and find the right seller.The one that I really, really disagree with is the stores idea. Not only does the BM/WW system work just fine and allows people to set prices how they want and make everyone happy, but I've played Ragnarok Online. I know how messy and irritating personal stores are. It's also way harder to find what you want. It's extremely disorganized and there's no real advantage to changing to such a system.
In City of Heroes, I just open a common interface sorted by items, look at the last few prices, the numbers available and the number of bidders, and just list or bid. I never had to look for a specific seller to buy an item from. I like our interface best of all, because it's so hands-off. -
Quote:I agree. I enjoy taking on signature heroes and villains BY MYSELF. It makes the low-level trudge all the more rewarding and it makes the satisfaction of reaching the pinnacle of your power all the more satisfying.Agreed.
Massacring Phalanx/Vindicator members with heavy firepower is very satisfying. Especially Valkyrie...her and her horrible 'Come back in X minutes' MoG. Eesh.
And, yeah, elite bosses with Tier 9 powers are just annoying. It doesn't add to the fight, it just makes you come back in three minutes. And it's even worse when their Tier 9 powers recharge faster than they expire. Damn Mynx and her never-ending Elude! -
Quote:Come now, Bill. You know what I mean. It's harder than it's ever been, and why? Back in the day, Trick or Treat enemies were your level PHYSICALLY, not just via GM code, so at all levels they acted like enemies of that level. Now, in the low levels, Trick spawns are just HARD. Harder than they have any reason to be. Yeah, I can pick a spot, pack break-frees, gear up, button down and fight for my life.Breakfree.
Again - pick your location, and even a lowbie power tray (well, level 3 and up at least) doesn't matter.
Or I can just avoid the even because it's too much hassle. I'll take last year's trick-or-treating over this year's in a heartbeat. I'm sick of everything using the GM code. -
Quote:You actually have access to an alternate idle animation, via the /em idle1 and /em idle2 emotes which BABs added to address this exact concern some time back.I only just now tried out Walk on the test server.
BaBs, I salute you. Men walk like men, huge guys walk with bulk, and women actually manage to sway their hips with sass.
It's kinda bittersweet though. Every time you stop walking, you do the regular idle animation; repeating the Green Cross Code and crossing your arms. I'd dearly like a new idle animation, but as every other transition in the game takes cues from it, I imagine that's probably the most impractical and irrelevant suggestion ever made. -
Quote:My goodness... Mouse, please understand I mean this with the utmost respect, but I really, really, REALLY dislike very much everything in that list. I don't want to get into detailed explanations, because there's no real point, but I just gotta' say, I pretty much disagree with you completely and would actually hate to see a lot of those done to the game.
- Add rideable vehicles and boats with gun turrets that disable all your powers except the gun. When I enter the ride, I want my UI to be converted to the console of the inside of the vehicle.
- Tear down those ridiculous impassable blue walls. They stick out like a sore thumb. They make me feel trapped, and less like a super-powered anything. Permit zone to zone travel simply by going towards that zone. If you hit the edge of the map, you should instantly zone into the adjacent zone, picking up where you geographically left off.
- Reduction of zones, starting with the useless, to be determined by data mining. Though everyone knows, if you want to do anything with anyone, what zones we all ignore - and have been thusly for years.
- Redesign existing zones with far more diverse textures.
- Delete BM/Wents. Give everyone the ability to open a store and set their own prices. "Oh look, Joe Blow has that item, 5 billion infamy/influence cheaper - I think I'll buy from him." - EPIC!
- Design Ability! If I can design a base; and I can create a story arc; why can't I design a map AND story arc?
- Add drones next to any NPC to which I must open a full screen window (which removes my ability to see the invading hoardes surrounding me).
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Quote:But again, this questions whose decision it was. Even if this was the correct decision for Cryptic, Cryptic are no longer responsible for City of Heroes, and as such their agendas aren't really in our best interest, not at the moment and not, from all it seems, even back then. The bigger question is, however, was it a mistake for NCsoft to let that happen? And I, personally, think it was, because it essentially gutted what had been a moderately successful game.There's a third possibility: the downsize was the correct decision for Cryptic, so it could focus its limited resources on the next game in the pipeline, but not the correct decision for NCSoft, which felt focusing on reinvestment in the existing IP would be more profitable.
If that's the case, then divestment for Cryptic and acquisition for NCSoft may have been simultaneously in the best interests of each. There doesn't need to be a "bad guy" in this situation, when practical realities may have simply forced each party's hand in sequence. Of course, if there was an actual bad guy in this instance, no one seems to be talking about it.
Given the current situation and the fates of Tabula Rasa and Auto Assault, I don't foresee a second gutting in the near future, not on a whim, at the very least. I think it would be a mistake, and I think the previous gutting would serve as precedent for this conclusion.
As far as "bad guy" goes, I didn't believe it at the time, but Jack and Cryptic really WERE pushing for a new game and really WERE using a lot of their resources on it. The buyout may well have been the best thing to happen to this game in recent years. -
"Made it," as in been profitable and sustainable. For that matter, I don't think JUST City of Heroes without City of Villains would have "made it," either. CoV gives me probably half my playtime in the game, and I'm not sure if I'd still be here if it weren't for that.
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Quote:Well paint me red and call me grandma! It's a good thing I'm not a betting man with how many things have blindsided me the last few days, but I would have bet dollars to doughnuts that a red name would never commit to making such a statement on pain of death. I didn't think they were going forward with DR mind you, but I just didn't think they'd reveal it, or one of those PMs would've been mine. A few times I thought about Castle to ask him if "Dude, this is getting out of hand! Could you, like, drop by and set us straight?"Going Rogue will not have general case Diminishing Returns applied to PvE. There has been some discussion of enabling DR specifically on Debuffs for certain encounters, but that has largely been discounted at the current time. *IF* those specific encounters prove to be too easy in the Beta process, DR *may* be revisited as a solution but even then, it is unlikely due to the amount of supporting code that would be needed.
TL;DR 99.9% sure there won't be PvE Diminishing Returns.
(Thanks for the PM's pointing me to this thread!)
Now I kind of wish I had. Not that it would've helped, but at least I would have felt like I made a difference
Here's the million dollar question - would this change anything? That'll be interesting to see.
P.S.
THANK YOU, CASTLE!
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Quote:The problem, as usual, is workload. Transitions between some tilesets already exist, but they are highly limited. We have office to cave, cave to sewer, cave to Rikti base and abandoned lab to cave. There are rather a few more transitions left. Mainly, though, it just seems like a problem of creating new layouts. I don't know what their tools for building a new layout out of existing pieces is, but over the years, the developers have been EXTREMELY unwilling to add in more layouts. If we can get past that problem, we'll be set.Anyway, my point is, some of the work of designing transitions from one map style to another is already done, and the way the existing examples are put together suggests others. It'd be entirely possible for someone to use the existing toolset to build more interesting stuff, without going to all the trouble and expense of devising a whole new map system. It's not entirely unbroken ground, it just hasn't been taken as far as it can go yet. Probably not a really high priority, either, but one would hope there's somebody poking at it in his copious free time over there.

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Quote:The man essentially owns his own dimension. How much more powerful do you need him to get? Should he juggle planets or something? The Statesman is invincible in Praetorian Earth because he's a Mary Sue, but even despite that, he's crucified over Tyrant's throne and going nowhere.I am reading what is going on, but apparently I get something different from it than you do. The arc makes me feel like he is the weakest of the group, forced to trick States to trap him rather than overpowering him.
For who is should be the arc really does not portray him in a very powerful light. Perhaps a bit of a rewrite would work as well. Anything so that he does not come off as the weakest Statesman of the bunch.
And I definitely do NOT want the arc pulled and turned into a TF. We have enough plot locked away in TFs where no-one ever gets the chance to read the narrative. We don't need more. And we definitely don't need more content that makes us feel like chumps. I very much agree that taking out other-dimension Statesman and the other-dimension Freedom Phalanx single-handedly works really well for a hero's shining moment.
I am not a wimp. I shouldn't have to beg and plead and band together with seven of my buddies to take out one of them. THEY should have to band together to take me on. That arc does just that, and I love it for it. By all means, update the Praetorians and clean up the zillions of text errors, but do NOT turn it into a TF. -
Quote:Villain supply is significantly lower than hero supply, which artificially raises prices while simultaneously reducing the window of opportunity to get rich. Opening the hero market to villains would both allow them to get richer than they are now, as well as allow them to tap into a more stable, more abundant supply of at least the basic stuff. The only basic items (common recipes and common salvage) that are expensive are the ones in short supply. The ones with abundant supply may spike in price from time to time, but they also drop in price fairly often, so it's easy enough to just leave outstanding bids and wait for a price drop. With a much lower supply, prices don't drop as easily.I really dont think that one side usually sits on a mountain of recipes that the other side badly needs. Most high in demand IO sets are for very basic things like melee or ranged damage, defense or resistance, stuff that both sides needs just as much. And usually there are lots of people bidding on such things and none selling. So merging the sides surely wont have a big effect like that.
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You don't need any in-character reason at all. Let me ask you this question: if the markets were merged tomorrow with no patch notes, would you be able to tell? And if you began to suspect, would you have an in-character way to verify that? As long as all the times are the same between sides, the only way to tell if the markets are merged or not is out-of-character.
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Personally, I took Mod 8's comment as part opinion, part subtle hint to drop the blame game, because it both treads dangerous waters and is kind of unproductive since we don't really know.
From where I stand, I don't think it really matters WHO it was that downsized the CoH development team, merely that it happened and that, in view of the buyout and reinvestment, it was a mistake. There are only two ways this can go - either the downsize was a mistake and the buyout and reinvestment were the solution to fix this mistake, or the downsize WASN'T a mistake, which would make the buyout and reinvestment highly unreasonable, and I don't believe people would invest that kind of money without a solid reason.
If we can agree that the downsize was the mistake and the reinvestment the fix, then it only stands to reason that the folks in charge would not want to repeat the same mistake. I like to think there's a reason NCsoft reinvested in City of Heroes, and if we accept that, then it makes no sense for them to sink their own investment on a whim. No reason to repeat old mistakes. -
Doesn't taking the train or taking the boat count as vehicles?
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Quote:Yeah, that kind of caught me by surprise, too. Shortly before that post, I got this in my rep box:"I run bile from my mouth because I have nothing of value to add to the discussion." probably wins you an internets in some forums. Not these forums mind you, but some I suppose.
It came attached to positive rep, too. I kind of assumed it was from Frosticus as a sort of "let it go, man" and I'd have left it at that, until I saw Frosticus's post answering the same post of mine in a different manner. Now, rep comments come without a name attached and this person did not leave a name or initials. Given the circumstances, it seems I originally assumed wrong, but that then begs the question - who would send me such a comment worded like it's Frosticus sending it. "I'll accept your wager" is a direct response to what I said to the wager I suggested to him, and I just can't figure out what someone who wasn't Frosticus could have meant by that.Quote:when you change your name to arcanaville I'll accept your wager. Until then the post was not addressed to you, but thanks for your 2 inf anyway. Cheers
I don't think it's from him, since he answered my post in the thread anyway, and it looked like he'd just found it, and I highly doubt it's from Arcanaville, at the very least since it looks like Arcana just now got around to the wager post.
I'm completely mystified here. Not that it really matters, but I don't understand it, and things I don't understand just bug me. -
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Not the She-Hulk in particular, but yeah, that design in a big way. I can't help it. I mean, over the years I've developed a broad spectrum of female characters (and tastes for them) but as CoH stands, these are still largely limited to the skinny end of the spectrum. We simply lack the tools to push the envelope in the other direction, and being a fan of all things unusual (not necessarily "different," just unusual), it hurts me that we don't have that, since it's one of the most visually STRIKING things you could really make.
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Quote:I concede that it's probably bad for to speculate on matters of this nature, and while I don't want to accuse Jack of lying, he did and does have an agenda, so I don't want to hold his word as the WHOLE truth.No good could come from commenting on an issue like this, as nothing any one person could say would fully convey the complexity of business decisions at this level. I wasn't employed with the product at this time, and am certainly not privy to business decisions on either side, but I feel safe in assuming that whatever led to whatever decisions were made was far more complicated and had more points of view than anything given in any interview.
Put it this way - however it happened, we know the City of Heroes development team was downsized, and I believe all parties involved recognise this was a mistake. I don't foresee it happening again, lest we repeat the same mistake. -
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Quote:Well, I just meant to say that it's sort of an unrealistic choice to make, and I'm glad we got a response on it AT ALL. I gotta' tell ya', that Walk toggle blindsided me me like a moon hitting me in the back of the head out of nowhere. I could have bet money, bet my head that we'd never get such a thing in this game, not in a million years. So, yeah, it's slow and it's very restrictive, but HEY! It's WALKING, and given the alternative - never ever ever - anything at all is still better than thatTo be fair, I'm not sure how much that applies when the feature is added because it's what the beggards chose.

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For me, it's a toss-up between back costume items and glowing colours... No wait, I have one! Forget the above!
A muscular female model. The others I can do without. This would make my YEAR. -
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Quote:I'm starting to wonder if anyone even knows what each "age" encompasses any moreYou may be thinking of Dominic Fortune who I guess is more bronze age than silver but hey, who's counting ;-)
But it's a great pistol and I'd love to see it in game
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