Samuel_Tow

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  1. I'm not sure if I have access to Windows 7 x64. I'd need to ask around, but from what I've seen so far, the options I have are all 32 bit (isn't that technically x86?). Are you saying there's nothing to be lost by having a 64 vs. an 86 and that the choice is a no-brainer?

    Also, on the note of drivers, didn't 7 search for and download its own drivers automatically upon device detection? I've seen it touted for that in a big way, and indeed, that would make reinstalls infinitely less painful if I don't have to hunt down all the little odds and ends drivers. I don't even know half the stuff I could install drivers for. The big things are obvious - video card, sound card, LAN card, chipset drivers, but beyond that? Ugh, it seems like there's a driver for every bit of plastic stuck on in there.

    I'm not sure if my processor is 64 capable, but it isn't terribly old. Beginning of this year, let's call it. Intel Core2 Quad, at a brief glance, but I'm sure the CoH Helper will reveal more. I'll post a report when I get around to compiling one. I'd actually need to know where to grab the CoH Helper, though. PlayNC Support recently asked me to use a programme called Game Advisor that seems to be designed to scan for settings pertaining to PlayNC games. Do you know anything about that?
  2. I'm currently running Windows XP, but seen as how that's getting deprecated these days, I'm starting to look at updating to Windows 7. That, and I just got access to a copy from work (completely legitimately), so I'm stuck now wondering if I should really go ahead and reformat. Again...

    Now, I looked through the forum here and the stickies, and I did spot what looks like a famous crash/hang, which sort of has me worried, since the solution involves driver rollbacks and registry edits Is this really something I am guaranteed to face if I upgrade? I also remember hearing about problems with disappearing cursors, improper textures, hangups, slowdowns and so forth, though for the life of me I can't remember if this is 7 or Vista.

    My other question is performance. I'd have to check, but I don't think the version I have access to is x64, and even if it were, I'm already using about 3.5 out of my 4GB of RAM, and I don't currently see a prospect for upgrading that particular aspect of my system. Given that, won't upgrading to Windows 7 actually make my performance WORSE? I mean, I know it's more efficient than Vista, but it's still less efficient than XP, and I do not enjoy the prospect of dragging my performance down for dubious benefits. I an not interested in any novelty doodads, so I'll do my best to kill as much candyland garbage as I can, which starts with an axe on Aero and goes from there. Would killing those bring performance to a comparable level?

    Finally, DirectX. I can't use DirectX 10, and I've even heard about DirectX 11, which I assume Windows 7 will support. On the other hand, as I hear it, City of Heroes doesn't use DirectX at all, employing OpenGL, instead. Since I'm not very well versed in these things, I have to ask if one affects the other and if switching Windows will give me some benefit in this respect. Certainly Going Rogue will have some pretty fancy graphics, and I wonder if I'll need something like 7 to even display them, like I need it to play DX10 graphics.

    That's about all I can think to ask - reliability, performance, DirectX. Any insight into this would be very appreciated.
  3. Samuel_Tow

    Would You Buy...

    Quote:
    Originally Posted by Myriad View Post
    I wouldn't, even though I have my own base, so I'm among the few who could use it.

    And while it's always nice to get more stuff I'd prefer to see a fundamental change to bases first (i.e. introducing player housing, so everyone can use the base building feature) plus a revamp of the existing base items (i.e. adding a bottom side, make items stackable, etc.) and most importantly a fixed and modernized base editor (i.e. include a chat window, a vertical placement slider, etc.).
    That's the big thing with this one. Bases, as introduced into the game, are a colossal waste of resources, partly because their full function was never realised, but largely because so few people have the ABILITY and OPPORTUNITY to use them. Opportunity, because it takes significant amounts of prestige to buy and maintain an even barely functional base (and even just BUY a fully cosmetic one), which needs to be gathered by many, but used by a few. Ability, because the editor is HORRIBLE, like something someone stepped on before it shipped. And making it "more powerful" has actually only made it worse.

    See, bases were once compared to the costume editor, but they have NEVER been anywhere even remotely there. The editor works so well because it's fast, simple and easy to use. You want big boots? You put on a pair of big boots. No need to worry about picking a left boot for the left leg, no need to worry about aligning them to within the millimetre, no need to put them together form half a dozen different parts. You pick a piece from a drop-down and BAM! It's there. The base editor... Not so much. I mean, yes, it produces some pretty cool things, but it is just. So. FIDDLY! Every little frikkin' detail needs to be set down by hand, every little light, every odd floor tile, every god damn little test tube on ever separate counter top. Every flag, every chair, every vent, cable, every panel. And all of that crap aligned to a grid as fine as a grain of sand over a wall the size of the Great Wall of China. Forget aligning things if your eye is not sharp enough to shave on. And even the lighting is terrible, with most of it coming from ambience and very few lights providing very little light. I've fiddled with the editor several times, and I always give up after a single very cool room, because it's such a pain in the ***!

    And again - you don't get to show it off, you share the space with a couple dozen other dudes with no room to have your own, err... Room. And what about the regal ones among us? My vampire is supposed to have an entire victorian mansion. My inventor is supposed to have a whole gigantic laboratory, all to himself. And on the flip side, my reclusive emo dude needs a run-down apartment off the beaten track. They all need personal housing, but there's no such thing, at least not at an affordable level.

    Basically, before we start selling base booster packs, we're going to have to put base building on the radars and within the hands of a lot more people.

    And you know what? I'd STILL take an Ufo:Enemy Unknown style base building interface where you pick only separate buildings over an area over hand-placing every god damn potted plant.
  4. I feel for you, Leonardo. Get some pepper spray and maybe even a tazer, and keep the thing handy for emergencies. No good having one if you can't pull it out fast enough. Personally, I've always buy a gun, but I'm too much of a sissy for me to make use of such a thing.

    And, yeah, don't pull your punches on the deadbeat Skulls and Hellions. The bastards deserve a baseball bat to the face. To me, it's always unpleasant to just run by them, because I know much it sucks to be in the position the citizens find themselves in, alone and surrounded by half a dozen belligerent thugs. I have no qualms about ventilating the punks on sight.
  5. I've actually suggested a polearm weapon set before, which would diverge from reality in that it would be a "constant motion" set. The weapon is heavy, it comes with a minimum effective range and is typically used in formation, so the "fits and starts" nature of City of Heroes combat just wouldn't look right for it. As such, being able to retain momentum by keeping the weapon swinging constantly should be how the set itself pays off. If you attack quickly enough by not leaving pauses of standing armour, you get an overall faster attack rate via faster animations. Any time you let the weapon slow down, you go through an extra animation of spinning the weapon down into a static hold, and the next attack will go through a further extra animation of spinning the weapon up to a swinging stance before the attack actually starts. By comparison, by not letting the weapon slow down, you would enjoy a faster attack speed.

    Generally, I have to restate my preference for polearms vs. spears. Slashing with spears may be tangentially possible, but it's really not what they're designed for. A halberd, by comparison, is very much an axe on a pole with a spear tip right at the end of it. It IS a slow weapon, but the question is if we want to portray it as a slow, unwieldy weapon, or use a miracle excuse and portray it in one of the few ways it can be used profficiently by a lone combatant without suffering the dangers of minimum range.
  6. Powers can already do that, so yeah, I'd like to see it. If it's too graphics-intensive, they could always add in an option to disable it along with shaders and water effects. Be a good thing to add in with Ultimate Graphics, at least.
  7. Samuel_Tow

    Would You Buy...

    Buy a base items booster pack? No. Decidedly not. It sounds like an interesting idea, but I have precisely zero use for bases, so I would have no use for such a pack.
  8. Quote:
    Originally Posted by MrYukon View Post
    on the flip side, color customization has made it very easy to see when some of my debuffs are applied to enemies. like a bright pink "Darkest Night" toggle that i barely used to be be able to tell was applied.
    That reminds me - about the only problem I can think of with the new custom colours is that several powers have IDENTICAL effects, which in the original powersets were different in colour only. Since people tend to make all their powers the same colour, you end up with multiple powers that all look identical. For instance, two fire shields you can't tell apart. It's not problematic in a practical sense, but it just looks bad.
  9. Quote:
    Originally Posted by RobertoLyon View Post
    In my OP I really had in mind that sub-conscious level of hearing and seeing powers firing off, powers landing, enemies dropping, and you just *know*, without having to check any bars, that things are progressing smoothly and everyone's doing their part.

    If it takes me a fraction of a second, then, after seeing a black disc expanding off a baddie, to decipher Was that Transfusion or Transference? *glance at bars - End is still kinda low - Health is topped off - that was Transfusion*...well OMG that took a whole fraction of a second! Totally NOT a big deal, but a bigger deal than if I didn't have to think about it at all.
    Here's the thing, though - I couldn't play never looking at my bars or my buffs. Ever. Even if I know I just got healed, I need to know my health is good, not just that it went up. If I'm in deep enough trouble to need a heal, there's a good chance once wasn't enough, and I need to be aware of that. I never remember how long shields last, and as I play melee characters more often than not, I can't rely on obnoxious graphics to tell me when they expire. I rely on flashing icons and my buff bar.

    Basically, even with perfectly good power recognition, I still need my health, endurance and buff bars, because just what's incoming isn't wholly representative of what's already there.
  10. Quote:
    Originally Posted by Angryellow View Post
    I use walk whenever I'm in a non-mission indoor setting, such as an enhancement store or Wentworth's. It just looks classier than running about like a child. I also use it when I'm hosting a costume contest. Walking makes it easier to tour the line of contestants without overshooting past them and having to double back and look like a spaz.
    Running about like a child... I love it I've never really been able to put into words what bothers me about running everywhere, but I think this sums it up pretty well.
  11. Quote:
    Originally Posted by Willowpaw View Post
    I thought that the purpose of EBs was to provide essentially a soloable version of an AV. It's the AVs that were not intended to be soloable.
    In practice, this is what it often ends up doing. By design, however, it was a response to a specific player complaint - AVs are not interesting. All you need to defeat one is enough manpower to essentially power through his mountain of hit points. That, and AVs needed a big team - four or more, usually, which was a real punishment for people in duets or trios. Essentially, EBs were designed to allow for small teams to have a "small team AV."

    We've been told repeatedly that, while soloing EBs has never been a problem, we are never guaranteed to be able to solo them. Which is kind of a bummer, really, but that's probably the biggest reason I don't play support characters.
  12. I'm actually surprised how quickly I took power customization for granted. At first, I was all ecstatic and overjoyed. Oh, boy! I can't wait to play with this! Then, little by little, it settled in as an integral part of the costume creator. OK, he has these and these powers, this costume and his effects look like this. Perfect! It's come to the point where facing sets I cannot customize throws me for a big loop. Whadayamean I can't make my Gale black? What gives here?!?

    Yeah, yeah, it's sometimes hard to tell what other people are using, but I don't consider that to be such a big problem. Personally, the prize of probably the best costume editor in the history of gaming is worth the cost of a little ambiguity.
  13. I cannot agree with this. There's a reason we have health metres and buff bars, they are there to represent the buffs and heals we have on us. Unless I'm in PvP (and I couldn't imagine why I'd want to be), it's simple enough to just glance up at my health bar and conclude that it's not in the red any more, meaning I have been healed.

    For me, I rather prefer not being able to tell what powers each and every person is using, much in the same way I wish I didn't know the exact layout of each and every map I am always on. After five and a half years with this game, I always know what's around every turn, and that saps all the fun out of it. I'd much rather meet someone and suddenly discover he is able to shoot green fire or heal me with a blood red aura. It's a bit like your classical anime showdown, where one of the coolest moments is figuring out what, exactly, the other guy can do.

    In fact, I'd do away with the spinning effect icons if I could.
  14. Quote:
    Originally Posted by Aura_Familia View Post
    Yep. One word: Reicheman.

    (Yes, I know I spelled it incorrectly. Don't care.)
    Just like Statesman is a compound name of State-s-man, so Reichsman is a compoind name of Reich-s-man. I know you don't care, but it's not a lot of effort to put into it, and the payout is decent.

    As far as Nosferatu goes, he is incredibly tough for two reasons - one, he hits very hard, as Midnight Grasp is one of the strongest attacks NPCs have access to, and because he heals by a lot. Basically, he does a lot of damage and heals off you. Defence is important so his heal can't hit, beyond which you want damage. He likely has the same nasty auto-hit Chill of the Night as the Envoy of Shadows, but that alone isn't enough to kill you if he can't hit you. Keep in mind that his Soul Drain probably gives him extra to-hit buffs.

    He's one of the nastier ones, but he's far from alone in that. Vindicator Infernal and Valkyrie are inordinately annoying, and solo Statesman just simply cheats.
  15. Quote:
    Originally Posted by Kelenar View Post
    Most of my serious characters are pretty asexual.
    Gah! Where's the fun in that?
  16. Quote:
    Originally Posted by Kelenar View Post
    I suppose if I ever play out something with enough gravity that running around would look silly, it'll come in handy. Though 'situations with gravity' and my characters tend to be mutually exclusive for the most part.
    See, this is kind of the sticking point for my characters, especially my villains. I remember I made a thread about it back in the old CoV forums before they went poof, and it became evident that my... Shall we call them "aspirations" for greatness in a villain were much higher and more unrealistic than those of most people. Granted, City of Villains doesn't really lend itself to anyone with any gravity, as the game consistently treats you like a brainless oaf of a lackey. Intelligence, charisma and dignity don't really feature into it.

    Even so, most of the villains I've made who actually matter to me all have a certain sense of... Well, yeah, gravity, such that running around and fighting for their lives like weakling spazzes just doesn't befit them. Sure, I have "worker" villains who are basically designed to do that, but they typically serve one of my OWN villains. The big bads, the ones typically in charge and on top of the power curve, they're just too powerful to be running around and fighting like fighters. Ideally, their style of fighting would be 90% slowly strolling around and overpowering weaklings in their path. After all, what good villain DOESN'T make time work for him? Why should I be in a hurry? You need to hurry up and stop me before I get there, but the longer you delay, the closer I get.

    This really isn't a criticism of other people's ideas, more an explanation of my own. As someone who continually forgets that other people like other things at times, it's a good idea to remind myself that my way is not necessarily superior all of the time. So, with that in mind, to each their own. But I still don't think I have many capital villains who would rather run than walk, were it not for the limitations of gameplay.
  17. Hmm... Using it at the Market... That's not a bad idea at all! For a while, I tended to walk inside any store I visited, so I used it at the Market, as well, but it seems to have slipped my mind. That's not a bad idea, though. I only append, what? 5-10 extra seconds walking in and out? That's the perfect opportunity.

    As far as the female walk goes, it's a matter of preference and opinion. As I've demonstrated my preferences in the past (and gotten hate mail and negative rep over it), I have very little problem with "street walker" themes when done in appropriate situations. Which is a big 180 for me, mind you, as I started out as someone who always wanted to put sexuality on a pedestal and who used to hate short skirts and high heels. Mind you, I don't exactly swoon over them now, but I no longer have the same revulsion for them as I once did, and have no qualms about using them where appropriate.

    I look at it this way - if an incredibly human robot woman happens to have a great artificial body and a complete disconnect from it as her own (which is actually a major plot point), it makes sense she would treat it with a lot less dignity, a lot less shame and very be much more willing to play with it than a normal person. And given how much normal people tend to play with their bodies, between tattoos, piercings, crazy outfits, hairstyles, mannerisms and so forth, it really does fit for her to act like she does. I've actually spoken with a friend of mine about this, as back in the day he was very reluctant to use skimpy outfits for his girls. I insisted then, and am still convinced now, that as long as it is used tastefully and done with style, then there's nothing wrong with introducing more "questionable" elements into your costumes. Sexiness is not a bad thing if you can pull it off, because if it were, Darkstalkers' Morrigan would never exist.

    Beyond that, I'm really retreading covered ground. I use walking in situations where I am either not in a rush, or unable to rush anywhere. I understand many people do their best to avoid such situations, and I can see how Walk would be inappropriate for them. But I really DO use it as a mobile version of rest, and to be quite honest, I'd actually like to see it grant a recovery bonus. Out of endurance and don't want to Rest or it isn't recharged? Walk slowly towards your next fight and catch your breath on the way! I'm kind of debating it with myself whether this would be cool as an added mechanic, or if instead we should be asking for the ability to walk and fight.

    Something occurred to me, in fact. Has anyone played the Star Wars: The Force Unleashed game? For the most part, you play a fast, agile young err... Sith/Jedi, but the first level of the game actually puts you in control of Darth Vader. In keeping with his character, Vader never runs, and though he can jump, he doesn't have much to do while jumping. Basically, he sort of walks all over the level, force-choking Wookies, force-pushing them around and, when required, even slicing them with his trademark red lightsabre. Even the fight with the Jedi at the end of the level has him basically walking around or standing around and still coming out victorious.

    That's sort of what I got with my own vampire character, because I gave him Rularuu's Bane and that huge Magic Pack cape, which makes him look really imposing when he walks, looked at from the back. The walking animation with the sword is kind of... Off, as the blade constantly passes through his right thigh like he's cutting his own leg into t-bone steaks, but from the back, it looks really imposing, seeing... Well, basically seeing a black cape with a sword slowly approaching a large group of lambs to the slaughter. He looks nowhere near as cool when walking, or even when Hovering, because Hover makes his cape trail way too far back. I really wish cape trail keyed off actual movement speed sometimes.

    But I have to be honest - if I didn't have moments where I couldn't do anything else anyway, I doubt I'd ever walk with a male character. Their walk is imposing, but not nearly as alluring, making it more of a novelty than a perk.

    And as far as the Huge walk goes... Well, it befits a huge character. It's a heavy, stomping walk that's just perfect for a "giant" character. Certainly you can make small Huge characters, but both their run and walk styles are more designed for them to be... Well, huge. Granted, if ever in the future we get customizations for walking and running styles, I'll be the first to suggest they get something less brutish as an alternative just for the sake of having options, but right now, the Huge walk is at least thematic. Then again, I'm probably biassed, as I have only, I think, three Huge characters altogether.
  18. Silly title for a partly silly thread, but having been looking at the same half a dozen active threads here for the past few days, I don't feel bad for creating a new one.

    Here's an interesting question - now that it has been a while after the blowout over whether the Walk power is or is not great and things have had a chance to settle down, when do you find yourself walking? Do you walk at all, or have you forgotten about the power, as many predicted? Are there any special circumstances or characters which are more likely to make you walk more so than other?

    My reason for posting this, of course, is selfish - I want to post my own situations and reasons They actually come in two varieties:

    First and foremost, female characters. That... Is pretty much all that needs to be said about it. However, since I've never been one to shy away from saying what doesn't need to be said, let me elaborate. The female walk animation is sexy, and I'm fairly confident intentionally so. Some find it distasteful, some find it good, and I find it mesmerising. It works really well with costumes that take the Disney princess approach and go all navel, but it's good for other designs, as well. I've noticed that shorter legs tend to work better for the walk, but it's not too much of a problem either way. I have a few female character with whom I enjoy simply going on autorun walk down a long street towards my objective and just enjoying animation.

    Secondly, Walk has begun filling in something of a hole in my builds. Those who've seen me post about builds pretty much at all will know I tend to skip Stamina (and those that don't, I just told you), which oftentimes leaves me with no endurance and Rest not recharged. I don't like it when it happens, but lacking the means to solve it for the time being, it happens just the same. So what to do? In the past, my options have been to Alt-Tab to the forums or watch TV, or to just jog slowly for the next spawn and hope there's a lot of ground to cover so my endurance can come back up. Recently, however, I've taken to just walking towards the next spawn, strolling slowly down the hallway in a dramatic fashion. It just looks good. Granted, it's slow, but I'm waiting on endurance anyway and my alternative is to sit on my hands, so I might as well. Truth be told, this is a lot cooler than waiting, since, again, it just looks very good.

    Other than that, I don't have a lot of use for Walk because, as predicted, the novelty of the power isn't enough to overcome the simple utility of running to places. The only cases where I resort to walking are in situations where I'm not trying to get anywhere, or in situations where I'm hamstrung by other problems. I will occasionally just walk out of nowhere for kicks and jollies, that is a comparatively rare event, on the order of frequency of my using emotes, which is, again, not very often. But then, Walk was never the sort of power which would become integral to anyone's gameplay because of its limitations and lack of meaningful contribution. In this regard, having a consistent, even if somewhat rare use for is something I would consider a success.

    So, do you use Walk at all, and if so, under what circumstances?
  19. Speaking of the Super Tailor, the biggest thing for me isn't that I really NEEDED it for any of my characters (though one grew a good foot in height), but that it's there IF I need it. No more dreading character creation and trying to figure out the precise height I want to be, no more measuring and planning. I just make 'em, now, and if their height is wrong? Meh, I can always fix it.

    This kind of security, the knowledge that even if I don't get everything exactly right, I can still fix it, is what I enjoy about the pack.
  20. Samuel_Tow

    Hydra!

    Quote:
    Originally Posted by Ironblade View Post
    I recently got my 54 month badge (4-1/2 yrs). I can't guess how long between me starting this game and doing the trial for the first time; months certainly.
    So, some time between four and five years, which would put it at some point in 2005. Hmm... Wasn't that about the time when the Shadow Shard Mole Point interiors disappeared? I mean, they were gone for YEARS, and I know they were already missing by about the end of January 2005, but from what I hear, they were there at some point.
  21. Samuel_Tow

    Hydra!

    Quote:
    Originally Posted by Ironblade View Post
    If so, it's been bugged every time I've ever done it.
    Well, you say "years," but I have to ask "how many?" The last time I did it was winter 2004, September or October, I think, which would put it at over five years ago. I'm not saying this to boast, just trying to pin down when the bug happened.
  22. Quote:
    Originally Posted by IanTheM1 View Post
    I really like the idea, but I'm not sure how possible it is. The inability to target enemies is a result of a Placate effect, which has to be applied to you from an outside source. I don't know if it's possible to produce that same effect in reverse.
    Actually, that's what it's most usually applied by as a combat stat, but untargetability itself is a game-wide function which is very capable to exist on given target. For instance, Rikti beaming in during raids are untargetable for some time, despite standing in full sight. Mastermind Henchmen, as well, are untargetable until their complete their summon animations, but WILL be caught in AoE effects, both positive and negative. So they are able to be affected, just not able to be targeted, and again, only by us. NPCs seem to have no problem targeting things we can't. My Medic, for instance, will buff my Commando before he ever lands.
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    I love Alphas Pulse rifle...I just despise how LOW damage it does for such a STUPIDLY high end cost and recharge.
    Seriously, I don't get how that's balanced at all...sure, it does knockback from time to time...if that's the reason behind its sub-par damage, get rid of the secondary right now and give it some decent damage, gods damnit...
    With the endurance costs and damage as they are, its as if they DONT want you to take attack powers at all....
    You know, I've suggested Mastermind attacks be buffed in the past, and people got nervous breakdowns over it. But how about we go the other way? Fine, they keep their crappy damage. Can we at least slash the COSTS of the attacks? They do diddly squat. Why do they cost so much? As it stands right now, Mastermind attacks are nothing more than sucker traps, actually REDUCING your performance by taking, slotting and using them. I have no problem with them doing very little, but they shouldn't cost so damn much. A fifth of my endurance bar for barely any damage is just absurd.
  24. Samuel_Tow

    Vanguard Pricing

    Quote:
    Originally Posted by Umbral View Post
    Considering it's a pretty swank looking sword based around the story and visual aspects of a level 50 zone, I'm going to have to say that 60 minutes running around with a high level toon isn't actually all that hard (assuming that the high level toon has the badge in the first place isn't particularly reliable).
    And hour's investment isn't much, and well worth it. The four days I spent begging people to help me... That was rather more significant.

    Quote:
    Completely and utterly ********. If you want to get to level 2, you can use a different sword until you get to level 2. The lack of that sword isn't preventing you from going through the tutorial. The lack of the sword isn't stopping you from defeating enemies. The only thing the lack of the sword is doing is making you ***** and moan about not having the sword at every possible level.
    OK, let's count them. Go to hell count: 1.

    You are in no position to tell me what I should and should not do. I cannot play a character that I am not happy with. I play this game for fun, and a character I am not happy with is not fun. My physical ability to get through the tutorial does not grant me the practical ability to suffer through unpleasant gameplay to get through it. I don't play games I don't like and I don't do things in games that I do not like. And without the right sword, this character could not and would not have existed. And, frankly, if you don't care, then you can go to hell.

    Quote:
    Considering the incredibly variable nature of aesthetics, I'm willing to concede that you might think that some or all of the unlockable costume pieces look tacky. That's the entire point though: you can't outright say that all of the prestige costume items are tacky. You can only say that you believe they look tacky. You're assuming everyone shares the same aesthetics as you do.
    Go to hell count: 2

    You keep asserting that you are capable of reading and comprehending, yet you continually fail to do so on the most obvious count. The very point was that there is no objective, quantifiable way to make costume pieces which are "better," so the result is "prestige" pieces which are, in pretty much every definition of the word, not better in any practical or theoretical way. They are different, granted, but we have plenty of variety, and unlike other locked sets, like the Cimeroran Roman armour, Vanguard pieces don't actually offer anything even thematically different. "Sleek armour" we have three sets of, including one called Tech Sleek.

    The result is that random costume pieces are fished out of the pool and arbitrarily deemed "prestige," which achieves absolutely nothing but bestow unto some the feeling that they're somehow better for having them. Because if these costumes were as treasured on their own merit, the fact that they are not available to others would not be even enter into the discussion.

    "Prestige" costumes are not better. Either find conclusive evidence to prove this as a general assertion, or drop it. Or go to hell. Your choice.

    Quote:
    And, dear god, restricting people from 1% of the costume pieces in the game that are specifically tied to specific in-game content is going to shoot that concept in the foot? Even without the unlockable costume pieces, we've still got an incredible ability to make costumes.
    No, we do not. You forget just how much of this game's costume creator is locked away by one means or another, either by veteran reward, booster pack, special edition or unlocking requirement. Trenchcoats, a good deal of the female tights with skin patterns, kilts, all wings, a bunch of boots, the only decent shorts for men, one of the few decent boot designs, samurai armour, one full set of tech armour, Justice, Enforcer, the only decent jacket for women, probably the best jacket for men, one of the coolest capes, probably half the hoggles details, almost all the gas masks we have, probably 70% of all Half-Helmet options, easily half of all custom weapon options, and that's just without me actually thinking about it too hard. I logged into the game on a brand new account once, and the costume creator was DEPRESSING.

    As well, I've been hearing the same claptrap about "Oh, it's only this one little thing!" for five years. But every little thing adds up. First it was capes and auras, then the DVD capes, then that damn Witch Hat, then more and more and more stuff. I don't even remember where everything come from, but a big, sizeable chunk of the costume creator is off limits for one reason or another. Hell, I made myself a character whose uniform we decided to use for a SG uniform. Turns out half of it was plain unavailable for a lot of people, because I'd unwittingly used Justice pieces and a trench coat. Yeah, that 1% isn't as singular as you see it as.

    Quote:
    Actually, that's also completely ********. It doesn't matter if something looks better as long as it looks different. If it looks different, then it's obvious it's not the normal piece so it still has the prestige attached to it. Of course, they can't give pieces that would be really prestigous by virtue of the fact that you and others like you would throw a massive hissy at the inability to actually have insert costume piece that is pretty enough to want, even if the devs wanted to exclude that costume piece just to specific individuals to represent their contribution to the game.
    Go to hell count: 3

    Go to hell. That... That's pretty much what I have to say here. Yanking random pieces and labelling them as "prestige" is the height of stupidity and, in fact, a massive cheat, as well. While we're at it, why not make hair be a prestige item? Just one more run-of-the-mill hairstyle that's nothing special other than "different" and call that "prestige?" It accomplishes just as much of a big nothing, but to make me roll my eyes and make you run afoul of the language filter.

    Quote:
    Once again, opinion stated as fact.
    Once again, go to hell. Oh, wait...

    Go to hell count: 4

    I'm not going to debate the obvious with you.

    Quote:
    You really need to learn what the hell words mean. Nowhere in there did I insult your intelligence, though, apparently, you're insulting your own because you can't apparently read what's in front of you.
    You may want to learn to read, then, if that's all you got out of it. You "insult my intelligence" not by calling my intelligence an insulting name, but by treating me like some petulant child who knows nothing and needs to be taught a lesson and shut up. You've shown clear disregard for opinion and a clear disrespect for pretty much all, so I no longer feel the need to state my opinions as opinions, since all that does is paint a big target over them for you to trot over. You're not going to bully me into submission just because you're taking a stern tone. So, yeah, count it - you can go to hell. At least I have nothing against admitting to it when I lay down the insults.

    Go to hell count: 5

    Quote:
    And I have made arguments against the concepts and suggestions, none of which you're even remotely willing to listen to. The primary crux of your argument is that everyone needs to have every costume piece available to them at all times because otherwise the game will wither and die because everyone likes making new and interesting costumes rather than simply playing with it on occasion and spending most of their time engrossed in the actual gameplay and social aspects. I'm busy tearing down the crux of your argument while you say "but I'm right and you're rude!".
    Straw man or critical reading comprehension failure? You decide! I'd really love for you to quote me where I said any of that stuff, especially where I aid everyone "needs" to have every costume piece available at creation. I might want that, but I've long since given up on making that argument in the face of thick heads. What I DID make as an argument, several times, in fact, and what you have conveniently overlooked every single time, is the fact that I'm not against unlocking things. I do, however, want them to be unlocked on a global basis. If they are, then I don't care how hard they are to get or how long they take to unlock. In fact, I'm going to quote myself on this, just to see if you'll read it this time around.

    Quote:
    I don't care if Vanguard pieces cost 10 000 merits each. If they were unlocked account-wide, I'd know I'm working for something that builds up and wouldn't have to do it over and over again. But for something that has to be unlocked on every character, they just cost too much.
    Address it or drop it, but if you're going to keep pretending I never posted it, feel free to go to hell. Which reminds me...

    Go to hell count: 6

    Quote:
    Value is a completely subjective measure (considering everything we've been arguing is subjective). What you may consider high value may, to me, be considered low value, and vice versa. I, personally, found the value of the VG costume pieces to be identical to the costs of them. They were easy to get, and I think they look rather snazzy (plus, I have the whole collection/completion obsession in game that makes me want to get them on my main). You're apparently finding the costs to be exceedingly high (seeing as you have a hard time getting merits) and the value comparatively low (seeing as you've repeatedly called them ugly). For you, the value isn't equal to the cost (though, apparently, the value is still high enough that you still want them, you just don't want to have to pay the same as everyone else).

    Now, on a more interesting note, we could, just as easily, argue that the VG merits are supposed to be a representative currency to demonstrate the amount of time we've spent working for Vanguard. Because you don't use an optimized path to acquire merits, you're spending more time for fewer merits increasing the value of each merit in question. I spend substantially less time getting substantially more merits, decreasing their value in my eyes. The fact that you're trying to tell me that the costume pieces are too expensive (a derivative fact of the high value VG merits have to you) while I'm simultaneously telling you that, if anything, the prices are too low (a derivative fact of the low value VG merits have to me) exists specifically because of the difference in how we spend our time acquiring them. You'd probably get a bit more ground with me if, instead of demanding that unlockable costume pieces are stupid and detrimental and it's impossible to play your characters when they need to unlock a costume piece before you'll even consider playing them, you insisted that the two acquisition methods were more in line with each other (such as increasing the VG merit drop rate when fighting Rikti). I have noticed that VG merits from fighting Rikti are low, but, then again, I've never been at great need of VG merits.
    I'm skipping this, since it's difficult to insult you when you take a break from mouthing off and make a decent, agreeable point, even if these suggestions weren't really ever my own. Let me just correct you - I find the Vanguard pieces to have a pretty high value, just nowhere near enough to merit their cost. Specifically, their opportunity cost. Since I don't feel that's either fair to the costume pieces, or actually justified in comparison to practically anything else unlockable (I'd need a heck of a lot more than 100 Chief Soldiers for that set), that's the basic argument I'm making. Vanguard pieces are out of scale with everything else in the game, and there is no reason for them to be. There's no reason a pair of pants should cost as much as a Vanguard Heavy.

    Quote:
    At which point you're not allowed to ***** about the costs being too high when you're specifically avoiding the intended method of acquisition. If there is a road that goes straight to your destination, you're not allowed to ***** to the city planner that the longer, more convoluted path you take to work needs to be improved because you refuse to take the direct route.
    Ah, that's better. It's so much easier to tell you to go to hell when you simultaneously completely misread me AND act like a jerk. See, that didn't last too long.

    Go to hell count: 7

    Oh, I have an idea. How about something that, the obvious road to get it would be to get kicked in the nuts ten times? By golly! It exists, so I must definitely be a big baby for not wanting to take it, right? Either that, or I actually want to have babies at some point, but that's besides the point. And the point is that the primary method of acquisition sucks. Plain and simple. OK, not entirely, it's decent if you enjoy raids. But if you don't enjoy raids, it sucks. And unless you want to drive an argument that everyone should like raids or go to hell (this one doesn't count), which I doubt even you are going to want to commit to, it just doesn't work.

    Suppose they were locked behind a badge that required 1000 hours spent in the war zone as an alternative. This takes ZERO effort, other than your ability to pay your Internet bill. Would people not committing to that be derided and berated by you as I am? Because I am not going out of my way to avoid raids. Yes, I've turned down a raid (once) that occurred just as I was leaving with work in the morning, by and by, I don't avoid raids. I just don't have the opportunity to get involved in them. So why not start my own? Same reason I don't lead classes for free. It's work, and I expect to be paid for it with real money, and real money Vanguard pieces are not.

    Quote:
    What I would be losing would be the enjoyment that I derive from knowing that, in putting forth the work, I have obtained something interesting and generally desired. It's for this very same reason that I despise AE farming (and farming/PLing in general). I actually enjoy the fact that I have to put forth some amount of effort to earn something. I'm very goal oriented.
    Am I to translate that to mean that you will be losing the enjoyment of knowing other people don't have what you do? Because, last I checked, I'm free to put in as much work as I want into something despite how much it actually costs, but I'm thinking that doesn't work for you unless those who DIDN'T put forth the work DON'T have it. Gee, remember when games used to be fun? Man, those times rocked.

    Quote:
    You're completely misrepresenting my position. It's not, "I can get them, who cares about you". It's, "I can get them, so can you". I'm not trying to convince people to abandon you. I'm trying to convince you that the design doesn't exist just to spite you. You're not being excluded. You're just unwilling to get with everyone.
    I'm also unwilling to get punched in the face in return for $10, but can you really blame me? This is a game I'm already paying for, and while I'm not going to tout my subscription and demand everything be handed to me, I'm far and away not going to put in MORE work to earn trivial rewards. The design isn't there to spite me, but the design is simply not good. All it does is deny the pieces to people who could potentially use them while giving the people who CAN earn them now nothing they wouldn't get if they were easier to earn. Well, nothing other than the satisfaction of others not having them, but I don't really accept that as a reason.

    Quote:
    Because the people that enjoy the reward from unlocking a costume piece or any other piece of unlockable fluff (and all of the systems should be viewed equally considering that it's all available to everyone at all times) should be deprived of the ability to earn stuff just because you don't want to have to?
    I want to add one more to the counter, but I'm just scratching my head here. The reward for unlocking a costume piece is having a costume piece unlocked. If the costume piece is easier to unlock or, in fact, already unlocked, that reward persists. If the achievement is so important, the achievement is still there. You can still do the things you needed before and that would be an achievement. If you're really hardcore about it, you can even keep yourself from using the costumes until you "unlock" them.

    Just like everything else in this game - you can take on high challenges and feel satisfaction in being strong, while I can just drop my difficulty and pretend I'm strong anyway, and neither hurts the other. Just because the game is hard for you doesn't mean it has to be hard for me. So why do my costumes have to be hard to unlock so that they may be hard for you? That I may suffer for your satisfaction? Specifically since they're not exactly hard for you by admission?

    The only "satisfaction" I feel from unlocking new stuff in this game is usually "What? I did all that work for THAT? I was ripped off!" The rest of the time, it's more along the lines of "I put all of this work forth to gain this, it's pretty neat. Now what? This? It takes HOW much work?" And then I log out to watch a movie, then forget to log in for a week, then play a completely different character. Save for probably some of the more expensive Inventions sets, very little in this game is actually worth the work involved in unlocking it, but a lot of things are at least locked behind a token effort. I don't use capes, but I always do the cape mission in case I change my mind, and because it's not half bad, even better now. I don't need auras almost at all, but I always do the mission, because it's short, simple and actually not bad. I most decidedly DON'T do the ITF every time, in part because I don't always have the opportunity to, in part because I'm tired of getting yelled at by people doing unannounced speed runs.

    Most things are tolerable. A full set of Vanguard gear is not.

    Quote:
    You've been given arguments. You just dismiss them offhand because you're unwilling to admit that they might have merit. One of the biggest reasons to have unlockable costume pieces is simply that you need to give people more and more stuff to earn. If all that people can earn is badges, then the only people that will remain interested are badgers. If all that people can earn is more effectiveness, the only people that will remain interested are power gamers. By having unlockable costume pieces, the devs have a mechanism to keep costumers interested in the the gameplay beyond just the costume creator. It's a carrot to get you to go out and do something you might not otherwise do. Having the carrot apply only to a single character allows the game to not have the carrot refresh and still have the appeal even after you've got it on one character.
    I don't dismiss them, I disagree with them. Specifically, I disagree that the "carrot on a stick" approach actually works for people interested in making costumes, both from empirical evidence of talking with people, and as a principle thing. People who are more interested in making costumes than anything else most often treat the game as a vessel for these costumes, and obstacles put in their path are not pleasant. This is inherent in the nature of costume design as a vocation, which is more about the act of creating said costume, said character, said concept, than specifically playing through the game for hours and hours and hours. For such people, making costumes is the actual gameplay, and unless you can attach benefits to that, "carrot on a stick" doesn't work.

    This is kind of like the old PvP argument, where people claim they play for PvP, so why should they have to play through the PvE game to gain levels. The state of PvP in this game notwithstanding, I agree. Benefits to one aspect of the game need to be put behind actions related to that aspect. You get more powerful by being powerful, you earn more badges by hunting badges, you get more exploration by exploring. Now, you CAN put some immensely powerful permanent buff behind, say, massive exploration of the entire game, but all that's going to do is get the people who don't care about power to shrug and the people who care about power to vent because they're put through an activity they have no interest in.

    I have no interest in end-game raiding and massive teaming. Why are costumes - the thing I AM interested in - locked behind that? It won't get me to engage in them. It'll just piss me off. Value vs. cost and all that.

    Hmm... I haven't insulted you in a while. This is disconcerting...

    Quote:
    Actually, I'm not getting defensive concerning such a reduction. I'm getting agitated (and therefore offensive) about the supposition that it is difficult to get the VG costume pieces. It's incredibly easy to get the VG costume pieces. It's only difficult when you're not willing to raid. People that insist that it's impossible to get the VG costume pieces when they're unwilling to do the raids that make it easy (and you get told specifically in the VG tutorial that raids are the best way to get merits) incense me because they're either ignorant or unwilling to alter their playstyle in the least. They're just like other people I've met/talked to that get pissed off because their Tanker that has only placed token importance in his primary powers is too squishy and doesn't deal as much damage as a Scrapper that is built intelligently.
    Oh, wait. False alarm. Horror of horrors. Someone is wrong on the Internet and it's your duty to shut them up. Yeah, go to hell. All you're doing is strutting around like a bully, belittling people and hiding behind a false moral high ground to justify it. I, at least, don't pretend to be so morally superior about this, because you've shown me beyond the need for proof that you're perfectly capable and very willing to step on anyone you disagree with. For this, I don't feel the need to treat you with the respect you've refused to show since the start.

    Go to hell count: 8

    So, in essence, the costumes are available via an activity that you enjoy and are easily capable of taking part in, so the people with other preferences or abilities can just go to hell? Hmm... So, I guess when you say "I can get it, so can you," you mean that quite literally. You expect that, just because it works for you, it has to work for other people? Yeah, to hell with other people's likes, preferences, sensitivities and obligations. If you can do it, certainly ALL of us can do it.

    Hey, guess what? I can speak Bulgarian. And if I can, then so can you! And if you you're unwilling or incapable of, then that means you're either stupid or lazy, or possibly both. Kind of like those people complaining that they can't spend hours in-game because they have demanding jobs, or the people whose geographic location puts them far outside any prime-time windows. Or the people who play the EU version. To hell with those guys! They're just big babies! Anything I can do, you BETTER be able to do better, or you're in deep trouble, Mr!

    This is absurd. I ended up with, what, 8 instances of telling you to go to hell, and that's with biting my tongue half the time. I sincerely hope there's enough in there for me to get modsmacked, because this whole thread is in need of moderator attention. I'm not quite yet ready to report my own post, but feel free to report it for me. Let's see what happens. It's been a while since I've been mod-smacked, anyway. I'm not taking it back, though. I have no qualms being the bad guy if that's what it takes to respond in kind, and while I don't exactly take pride in it, I find no shame in it, either.

    *edit*
    In fact, you know what? This is pointless. It's fun, but it's time-consuming and, again, pointless. See if you can have me moderated if you want. I'm not interested in this discussion any more. I'd backspace over my post, if it didn't take me an hour to write up.
  25. Samuel_Tow

    Vanguard Pricing

    Quote:
    Originally Posted by Techbot Alpha View Post
    I still argue for making costume piece unlocks a one off global unlock. Once one character has earned the badge/pre-requisite, then it should be on all characters.
    If 'having too many VG merits' is such a huge quibble, maybe suggest new rewards that could be put in place, more temp powers, etc.
    This is very much how I feel about it. These things are such chores because you have to unlock them all over again every damn time. It's not a problem if they're easy to get, but when they're a monumental effort, how many times am I going to bother with it? I have around 30 characters, probably around 20 of which are applicable for the Vanguard pieces. But that means, by average estimate, 80-100 raids. Not good.

    Like I said before - if these things need to be expensive, make them unlock account-wide. That way, you can make them even MORE expensive, but I'll know all of this "hard work" isn't going to waste and I won't have to do it all over again. That, and I'll get them at character creation. It's not the work I'm as opposed to (even though I feel work and game are incompatible), but more the fact that it's a lot of work to do over and over again.

    Either make them cheaper, or make the work in unlocking them mean more.

    And if people have too many Vanguard merits? Costumes aren't the solution. More and more exotic Vanguard temporary powers, or even accolades, are the answer. Seriously, with a single-use Vanguard heavy at 250, how much Merits does someone need to have to have too many? I'd think that if I were sitting on 10 000 metirs, I'd buy and use Heavies all the time. Isn't that like Scrooge McDuck, who's constantly saying how rich he is, yet all he ever seems to do with his money is keep it in a vault and swim in them.

    *edit*
    Money is singular, not plural, damn it!