Hydra!


Adeon Hawkwood

 

Posted

(Spoiler warning for the Abandoned Sewer Trial)

Tonight I spent some time soloing in PI. I didn't put my flag up because I knew I still needed to go exercise and I didn't want to waste my evening on another radio mission team. But just as I'm thinking it's time to log off, I get an RP tell from someone who's forming a team to take on the hydra in the Abandoned Sewers. Could I help?

The Abandoned Sewers Trial is one of the few things blue side that I've never tried before. I remember the days when it was the most popular thing to do in the game -- a PLer's paradise before anyone had heard of AE or Winterlords or before even warwolf farming was a big thing. But for some reason I never joined a team doing it. People rarely attempt it these days.

I decided that I could skip exercise for one day. ^_^

So I joined this team. The leader is someone I've teamed with before, but not on this toon. He knows what he's doing though and explains in great detail what we're supposed to do. He gives very clear instructions. He gets an A+ for leadership.

We kill rikti until we have the key to the trial itself, then make our way down. We have an hour and a half to complete the trial. We gather the special weapons needed, with the leader telling each person when it's their turn to get one. We get down to the chamber with the hydra in it and carefully clear it. He warns us to kill the rikti but to not destroy the shield generators. Then, when we've taken out enough of the tentacles, we position ourselves with 2 players at each generator, and we take them down all at once.

At this point, we have just under 40 minutes left. I knew from what the leader said and from what I'd heard in the past that it would require more than one round of clearing and destroying the generators, so I'm a little concerned about the time -- but it took us a while to get down there and take out tentacles and the special kraken, so maybe a second or third round won't take that long.

We rush in and those of us with particle cannons blast the hydra. Everything goes smoothly, and we get it down to nearly half health. Then the shields come up.

We clear rikti again. We position ourselves. Go! the leader yells. "Down!" I call out as soon as our shield drops. "Down!" another calls. "Down!" calls a third. "Down!" calls a fourth. "Go, go!" someone yells, and we rush back in for a second round.

I think I fired first -- I was on a well-IO'd broadsword scrapper, and our generator was always down first and so I think after the first round I always was the first to fire on the hydra. I got hit hard, and then suddenly rikti were teleporting in from everywhere. People started freaking out, and several went down. I died once, but managed to clear most of the rikti in my area and fire my particle cannon several times. The hydra was at about 25% health when the shields went back up.

"What happened?" everyone wanted to know.
"I think we didn't have all four generators down," someone else said.
"No, they were down," the leader insisted, "otherwise we wouldn't have damaged it."

So we clear again. Time is becoming an issue, we're under twelve minutes left. We get into position, take out the generators -- four people call out that generators are down, and we rush in.

Instantly we're swamped by rikti again. This time nearly everyone dies -- all save the leader. While we're lying there dead you can hear the sound of rikti teleporting in constantly -- it sounded like the entire planet was beaming down to crush us. One person reportered that there were "a ton" of rikti near the hydra, then changed his mind. "There's two tons," he said.

I'm out of inspirations. I'm lying there, listening to the sounds of rikti porting in, and we all know we've lost.

We conclude that two people on the same team had called out that their generator was down, so we had attacked again before all the generators were down. This time we make very clear who on each team is responsible for calling when their generator is down.

Our dark defender rezes. He ports everyone to him, lures some rikti over and does the howling twilight magic. He dies, but we rez him and start clearing again.

Less than 4 minutes to go. The generators are clear. Everyone to positions! Two players get too close to the mass of rikti in the middle and die. Oh no, they're part of the same generator team!

3:30. We're running out of time! The two downed players rez themselves.

Less than 3 minutes! The rez'd players are stumbling about dazed.

2:30! They're still scrambling to get into position.

2:15! Go! Go!

We take down the generators and rush in a fourth time. Rikti swarm us. We blast away, and suddenly the hydra is dead, with less than a minute left.

Everyone starts cheering and congratulating the team. Someone says to kill the other rikti, and I start attacking them. Then time runs out. I get a loading screen, and...

Mission failed. You're supposed to completely clear the room. With all of those rikti that we'd spawned, there was no way we had enough time to accomplish that.

"This trial will forever elude me," the leader says. Up to that point I hadn't realized that all of his experience came from failed attempts.

He vowed to try again tomorrow night. He's a man on a mission.

Anyway... even in failure I was amazed we managed to pull together after 7 of 8 team members had died, and we actually took the hydra out with seconds to spare, if not the full room.

Also, it was really fun. I like the whole map. It's too bad people don't run this thing a little more often. ^_^

Hydra picture 1

Hydra Picture 2

Hydra picture 3

Hydra picture 4

Hydra picture 5



my lil RWZ Challenge vid

 

Posted

I've only run the sewer trial a couple of times. You're right it is a lot of fun, it also tends to be a close run thing. Even with a good team you tend to be short on time before you finish which I suspect is why it's so rarely run (at least for PuGs, no doubt someone will come in and explain that their SG canconsistently run it in 25minutes ).


 

Posted

Quote:
Originally Posted by Organica View Post
Mission failed. You're supposed to completely clear the room. With all of those rikti that we'd spawned, there was no way we had enough time to accomplish that.
That shouldn't be the case... you should get Mission Complete as soon as the Hydra Head dies.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I'm also not sure why your team was having so much trouble determining if the shield was down. Last time I did the Trial, it was big, blue, and obvious.
It should be a large blue or pink bubble. If you didn't see that, something has changed. Possibly a bug.

Quote:
Mission failed. You're supposed to completely clear the room. With all of those rikti that we'd spawned, there was no way we had enough time to accomplish that.
You need to kill the Hydra head and all the Hydra tentacles. We found that out the hard way. We downed the head with a minute left on the clock, but we couldn't clear the tentacles in time. That was our third failure at the time. The fourth run was my one and only success, back in 2004, I think.

Also, it's good practice to damage the generators down to just a sliver of health as you're taking the Rikti down. That way, the differences in damage output for each of the generator teams aren't as evident and they come down more closely together.

As, well, taking you 50 minute to get down sounds like a LOT. It seems like you fought your way down the catwalks and killed everything in sight. The way we did it was to have someone with Greater Invisibility and Grant Invisibility first find all the chests and then hide us all until we could get the chests. Of course, that was before stealth suppression, so Lord knows how well it would work now.

Rikti spawn as the hydra head goes down in health in a very standard nature. There is one ambush at each health milestone - 75%, 50% and 25%, and the ambushes are huge and mostly made out of bosses that are at least +1 to everybody, possibly more. The Trial is 38-41, and everything in there spawns fixed at 42. Or at least that's how it was.

The Hydra Trial is one of the most entertaining parts of the game, but since the death of Kraken Farming, no-one ever even starts one. With all the easier ways to powerlevel and all the more convenient TFs, people have gotten lazy. It's very hard to get them to do a Trial that causes them to go so far out of their way, and such a hard one, at that. I wish more people did these thing.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I enjoy the trial, and generally the teams I am on are sucessful, but they are almost always predominantly SG/coalition teams.

It requires a little bit more co-ordination that a typical TF or Trial, and having people familiar with each otehr is a big help.

Mind you last time I ran it, we had The Ocho on the team (a prize for some event or other) and it was great fun.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I'm not sure if you're looking advice on how to complete it in time, but if so here are some pointers:

Stealthing to the glowies and then down to the bottom saves time.

You only need the particle cannons really.

You don't have to kill the rikti around the generators.

You don't have to kill the hydra tentacles.

You do have to kill the rikti that teleport in as the hydra starts getting low on health.

Clever use of jump-attacking allows you to use the particle cannon without the hydra being able to attack you or the rikti noticing you.


 

Posted

We did fight our way down to the particle cannons and thermite whatevers, then teleported down once everyone had one. In hindsight that took way too much time.

We were also spread out during each hydra attack and unprepared for the rikti ambushes. Thus people were easily picked off or overwhelmed by them. Knowing that those happen automatically makes me feel better, we didn't really screw up except to take far too long to get there and to be unprepared to deal with the ambushes. If I do it again, I'll know better, thanks,

Also, the shield was invisible. We never saw anything.

And I would like to do it again. ^_^ I suppose if I don't manage to join the same team tonight, I might have to organize my own run at some point.



my lil RWZ Challenge vid

 

Posted

I run this trial infrequently, the last time was about a month ago.

Quote:
That shouldn't be the case... you should get Mission Complete as soon as the Hydra Head dies.
Nope. You have to kill all the Rikti that ambush you at the Hydra.

Quote:
I'm also not sure why your team was having so much trouble determining if the shield was down. Last time I did the Trial, it was big, blue, and obvious.
I'ts been bugged for a very long time, since before the move to Atlas Park. It's invisible now.

Quote:
You need to kill the Hydra head and all the Hydra tentacles. We found that out the hard way. We downed the head with a minute left on the clock, but we couldn't clear the tentacles in time.
When the head goes down, it activates the Tentacle Death power and kill all the tentacles, much like Hamidon will kill all its mitos. It's the Rikti that need clearing.

Quote:
Stealthing to the glowies and then down to the bottom saves time.

You only need the particle cannons really.

You don't have to kill the rikti around the generators.

You don't have to kill the hydra tentacles.

You do have to kill the rikti that teleport in as the hydra starts getting low on health.
All that QFT. But also, if you want to have an easy time with this trial, bring a force fields / sonic resonance / cold domination character! A combination of those is even better. I usually complete the trial within 40 minutes, but I always bring at least one of the above.

Quote:
And I would like to do it again. ^_^ I suppose if I don't manage to join the same team tonight, I might have to organize my own run at some point.
I see on your sig that you play on Freedom. If you want to run it on Freedom, I can join / lead the team.


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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Yah, the Sewer Trial was a victim of Statesman being prone to heavyhanded nerfs.

they should've backloaded the XP you used to earn killing multiple baby krakens into the a Trial's completion reward hit. Instead he just nerfed Monsters so hard nobody but Badgers bothered with them ever again until Merits got put in, and the Trial got forgotten because it's pretty much the hardest thing in the game to pull off since they got rid of cheese tactics (like you used to spam Holds onto the head to disable the force field and not even worry about the generators if I remember right). Master runs? Just require the right combination of ATs with the correct primary/secondaries. Cmon, there's absolutely nothing hard about "lf granite tank/blasters/emp for MoSTF". But the Abandoned Sewer? That requires actual group coordination since you'll keep costing yourselves time if you don't blow the generators together, if you take too long to grab the anti-Hydra rifles.

A really slick team that works well together might end up with plenty of time to spare. Last time I ran it we did it back to back because we aaalmost finished it but the counter ticked off as we were mopping up rikti, like you guys . Then we went back and whupped it with time to spare. Always suspected one of the guys that got a hydra zap gun instead of a tentacle zap gun wasn't using it on our first run...


 

Posted

Quote:
Originally Posted by Leandro View Post
When the head goes down, it activates the Tentacle Death power and kill all the tentacles, much like Hamidon will kill all its mitos. It's the Rikti that need clearing.
It didn't when I did it. The first time we killed the Hydra Head back in 2004, we got a mess of tentacles remaining and no Rikti in sight, since we'd killed the previous ambush before launching our final attack on the last sliver of health. With 60 seconds and probably 20 tentacles, we still failed. That could have changed in recent years, but that's how it was then.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Iannis View Post
Yah, the Sewer Trial was a victim of Statesman being prone to heavyhanded nerfs.

they should've backloaded the XP you used to earn killing multiple baby krakens into the a Trial's completion reward hit.
Incorrect. They did increase the rewards for the Trial. But everyone stopped doing them because actually putting effort into earning XP seems to be hard to grasp for some folks.


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Posted

Good luck on your next run! I've been on two hydra trial teams and both times were... eventful but not very fruitful. One of them had a couple members who I'd swear were over-caffeinated monkeys. My personal favorite was one guy who'd run off on his own on the catwalks (despite being told to stay together), get himself swamped by Rikti and then decide the best course of action was to teleport me to him so we could both die.

I never see them come up on Victory since my last attempt several months ago though. I suppose the answer would be to lead my own except I have little clue on how it all goes down and people tend to take "let's just experiment this out" less than enthusiastically.


 

Posted

I accepted random PUG invites to do this trial on two occasions recently. The first time failed, frustratingly; and the second time we gloriously took the head down with a few minutes to go -- and the trial did not end!

We realized we needed to clear the Rikti ambushers and set to work. My Axe Tanker had several AoEs, so I tried to get masses of them bunched up, but a lot of Rikti resist lethal damage pretty well, so I did moderate damage to many at once. I converted as many Inspirations as I could into reds for more damage, and gave my sole wakie to a downed Scrapper and led the Rikti off his body so he could rez. (It often baffles me that some players will get tunnel vision and not try to help teammates when the team really needs every able body.)

We got them cleared with 1:02 left on the timer, and won.

That was pretty dramatic, and I enjoyed it a lot. I added a few names to my friends lists too.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Hydra had been my white whale until I did a successful run a couple of weeks ago. It was completed with about 2 minutes left. One thing I dig about this is that it's a task that has some degree of probability of failure.

It's also the task that seems to cause the most temper flaring.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Even with a good team you tend to be short on time before you finish which I suspect is why it's so rarely run (at least for PuGs, no doubt someone will come in and explain that their SG can consistently run it in 25minutes ).
40-50 minutes.


Quote:
Originally Posted by Fleeting Whisper View Post
That shouldn't be the case... you should get Mission Complete as soon as the Hydra Head dies.
No. You have to kill SOME of the Rikti ambushers. I think you need to kill the ones that come to help the Hydra and not the ones that come to repair the generators.


Quote:
Originally Posted by IanTheM1 View Post
I'm also not sure why your team was having so much trouble determining if the shield was down. Last time I did the Trial, it was big, blue, and obvious.
I've done this trial a number of times over the past few YEARS and have NEVER been able to see the shield.


Quote:
Originally Posted by Samuel_Tow View Post
It should be a large blue or pink bubble. If you didn't see that, something has changed. Possibly a bug.
If so, it's been bugged every time I've ever done it.


Overall, it isn't that hard if you have someone who knows what they're doing and people listen. The first time I ran this for my SG, I spent nearly an hour considering tactics and setting up detailed keybinds to give the background as well as specific instructions for various points in the trial. On our first try, we completed it in less time than I spent on the binds.


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The Mentor Project

 

Posted

Good Story, Organica! I enjoyed reading that, now I wanna try this trial!


 

Posted

Quote:
Originally Posted by Ironblade View Post
If so, it's been bugged every time I've ever done it.
Well, you say "years," but I have to ask "how many?" The last time I did it was winter 2004, September or October, I think, which would put it at over five years ago. I'm not saying this to boast, just trying to pin down when the bug happened.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Well, you say "years," but I have to ask "how many?" The last time I did it was winter 2004, September or October, I think, which would put it at over five years ago. I'm not saying this to boast, just trying to pin down when the bug happened.
I recently got my 54 month badge (4-1/2 yrs). I can't guess how long between me starting this game and doing the trial for the first time; months certainly.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Well, you say "years," but I have to ask "how many?" The last time I did it was winter 2004, September or October, I think, which would put it at over five years ago. I'm not saying this to boast, just trying to pin down when the bug happened.
I believe it broke during Issue 10. I ran it to play with the upgraded Rikti look, and it was the first time I noticed the shield was gone.


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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Quote:
Originally Posted by Ironblade View Post
I recently got my 54 month badge (4-1/2 yrs). I can't guess how long between me starting this game and doing the trial for the first time; months certainly.
So, some time between four and five years, which would put it at some point in 2005. Hmm... Wasn't that about the time when the Shadow Shard Mole Point interiors disappeared? I mean, they were gone for YEARS, and I know they were already missing by about the end of January 2005, but from what I hear, they were there at some point.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Leandro View Post
I believe it broke during Issue 10. I ran it to play with the upgraded Rikti look, and it was the first time I noticed the shield was gone.
It shouldn't be an issue though, the Generator's Health is still clearly visible in the target window. When its endurance drops, its dead for certain. When you see an unaffected message from the head, or spot rikti by the gens, its back up.


 

Posted

It use to be so much easier to get when the Trial didn't level past 41 and you could bring a whole bunch of 50's along and wipe out everything and anything and get the badge as easy as pie. Then they 'fixed' it and it's now more of a pain in the *** as ever


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Posted

This brings back some memories.
The Hydra Trial is one of the toughest challenges in the game (and totally worth running it), imho. Probably because it requires more coordination and teamplay than most other TFs/Trials. Master of Hydra Trial anyone?

Maybe it's time to run it again.