Samuel_Tow

Forum Cartel
  • Posts

    14730
  • Joined

  1. It's not a question of our sizes, it's a question of a lot of things not being to scale. Civilians are, if the height ruler is to be believed, around 6'6'' the lot of them, and a lot of Hellions and Skulls and enemies modelled on them are huge, as well. By contrast, newer enemies and those based on player models are not as gigantic. Crey agents, for instance, are tall, but not absurdly so, and Malta aren't really all that big. And outside of the Praefectus, the Cimeroran Traitors are human-sized, as well.

    Of course, the University tutors are TITANIC! They started out tall as a mountain, and apparently someone finally caught enough flak over the "Mister 'I can't make an NPC less than 8 feet tall'" joke and lowered their height... A little. They're still around 7 feet tall, the lot of 'em, and they have no reason to be that big. Steel Canyon University is depressing. I have to stand on the back rests of chairs just for an average-height character to look them in the eye.
  2. Quote:
    Originally Posted by Lothic View Post
    Sure the Devs ought to keep Statesman's costume restricted. But these NPCs?
    The difference between the two are night and day.
    Not to mention that the Wedding Pack gave us a bunch of their costume bits already. Sign me up.
  3. Quote:
    Originally Posted by M_I_Abrahms View Post
    I'd like to throw my name hhere among those that believe the absolute farthest this idea should go is an Ancilliary Pool, since it's where the melee ATs go now for ranged attacks.
    Absolutely. I firmly believe that pistol Epics need to exist for at least all melee ATs, and I'd give one to all of them, as well. They don't even have to be all attacks, or indeed all pistol, just as long as it gives a couple of pistol attacks, I'd be fine with it. Be no weirder than Weapon Mastery already is.

    As for a Ranged/Defence AT, I feel that could own, but won't, because it would be too overly balanced unless something extrodinary happens. For that reason, I'd settle for an Assault/Defence AT, even if it has to lose the massive Blaster AoEs. I've suggested this many times before, so I won't rehash it again, seen as it's almost 5 AM
  4. Other than the game actually lacking NPCs to fill that role, I have no problem with it. Remember, the game has VERY few genuine elite bosses. Most of what you see carrying the rank are downgraded AVs. Outside of Frostfire, Atta, Blade Princes and Ballistae, very few enemies have non-special elite bosses, and outside of Biff and Withershins, I can't think of any. The Supafreak out to be an AV.

    Point is, for every faction and every boss in it (woe betide he who would mess with the Tsoo bosses), you'd need a ton of EBs to cover all options, and that sounds like a whole honking heap of work. If we can convince the developers it's worth it, then I have no problem with. I wouldn't put too much importance on this, though, as it is not a personal priority of mine, being that I mostly solo.
  5. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Adding customizeable weapons to power customization is another story.
    But that's where the rubber hits the road, isn't it? This is the big one that, from my perspective, is probably the last thing we can conceivably ask from power customization that won't boil down to "just more of the same." The ability to turn non-weapon powersets into weapon powersets and weapon powersets into non-weapon ones, that's pretty much all that's left. And, from what little I know of the animations system, that would be somewhere between "major pain" and "impossible."

    The questions here, as I see them in my ignorance, are can you make powers such that they have customizable activation sequences, such that they cause redraw when a weapon is chose, don't cause redraw when no weapon is chosen and don't cause redraw between the different powers (I suspect youc can force the same weapon for all and get away with it) and, most importantly, will the system even concede to play that kind of setup?

    BABs, one important point I have to make here - I believe just adding a weapon prop to powers in the way that the Fire Sword or Stone Mallet are set up would be a mistake. If we're talking about transforming non-weapon powers into weapon ones, that HAS to go through weapon customization, and if it can't or won't, then better to not mess with it to begin with. In this case, the ideal solution would be idea, but the alternate solution would just not be good enough, if I understand things as well as I assume I do.
  6. While the information thus provided is incredibly interesting, I'm afraid it's getting slightly out of my field to even comment on, so I'm restricting myself to just reading and trying to see if I get it. For the most part, I'm surprised to say I do

    Quote:
    Originally Posted by srmalloy View Post
    Equally funny is the movie cliché of jamming the muzzle of the pistol into someone's back/side/armpit -- with most semiautomatics, doing that will push the action back a little, which will prevent the weapon from firing.
    Yeah, that's something I noticed on the toy gun I mentioned. Since the barrel itself is somewhat below the top of the slider, shoving the gun into someone's back depresses the top of the slider and moves it ever so slightly backwards, exposing more of the barrel. I hadn't thought about it, but that might indeed block the action of the gun, which would be pretty... Counter-productive

    But this cliché is silly on face value, coming from what I can only presume is a complete lack of knowhow in firearms. Like people who fire pistols from the hip for absolutely no reason. I mean, when I was a kid and had never so much as held a gun-shaped object, that seemed really cool, but when you actually try it out, you realise there is no way to aim the gun like this, even across a room. That turns accuracy into a total crapshot.

    Doing a combination of the above two on James Bond is just asking for trouble.

    Quote:
    Actually, HESH (aka 'HEP') rounds do not "penetrate" armor; the round flattens against the target and detonates, causing shockwaves through the armor that reflect when they hit the inner surface of the armor, creating an interference pattern that spalls fragments off the inner surface of the armor. Because of this, spaced or composite armor significantly reduces the effectiveness of HESH warheads, and the use of Kevlar spall liners further reduces their utility. Their primary use in modern warfare is against fortifications, as HESH rounds rely on spin stabilization in flight, which means they can't be fired from the modern smoothbore tank guns.
    That was actually in response to trying to figure out what an "armour-piercing, concussive round" might be, but Arcana proved right. Upon retrying the game, it was indeed revealed that it was "a concussion pistol firing .90 calibre armour piercing rounds," by which I assume they mean a pistol firing round by some futuristic sci-fi means, given that it's set in a space-faring future. I kind of suspected that explosive rounds can't be armour-piercing, and as it turns out, they don't have to be.

    To be honest, from how the Faust sounds when it fires, I suspect it might be some sort of railgun, considering it has a 15-round magazine of .90 caibre rounds.
  7. Quote:
    Originally Posted by The_Killbot_5000 View Post
    Awesome response! But I'm on my bestest behaviour and bit my tongue. What you said is what I felt like saying, but didn't. Over the last few days since posting I've been looking at other people's list of IO set bonuses in-game and realise that if some of their lists are as long as my arm, then mine's only a short-sleeved Tee length. This is also probably why I'm not noticing any great difference between before and after.
    It's not really about good behaviour, though. It's common sense. A team that NEEDS an "IO-d out" Brute, much like a team that NEEDS a "healer," is one of two things: wilfully incompetent or interested in taking on things they have no business attempting. Far as I'm concerned, either is reason enough to quit and find a better team.
  8. Quote:
    Originally Posted by enrious2 View Post
    Forum rep is just a mini-game.

    A sweet, delicious game.
    Unless you turn it off, in which case it doesn't matter.

    Quote:
    Did you know that you can report neg rep that violates the forum rules? Being combative is against forum rules, in fact.
    No, you can't. Not any more, not after they hid rep comments. Now you never see the comments, so there's never anything to report. Which makes the feature EVEN MORE POINTLESS.
  9. Only thing I didn't play until "recently" was Claws on a Scrapper. I've been playing Scrappers for the past five years and have many combinations of everything, but Claws somehow fell through until I gave them to a new character sort of as a chance concept evolution. That was a few months ago.

    Beyond that, Stalkers. Didn't play them until they were fixed to be actually worth playing. Right now I have two, but with plans for more.

    I DID play Blasters, but before the Defiance changes, I only had one and even that one wasn't worth playing. Since then, I've gotten two to 50 and one into the 40s and there are a few I'm forgetting.

    Beyond that, what I don't play, I never will. I don't play Tankers, because they don't do enough damage. I don't play Defenders, Controllers and Corrupers and I never will. I tried plying a Kheldian, but that didn't work. I tried playing a Dominator, but that failed. I haven't tried a villain Epic, and I likely never will. No real reason to, as I don't enjoy Arachnos powers to begin with.
  10. Samuel_Tow

    Takin' A Break

    Quote:
    Originally Posted by Kelenar View Post
    I've tried this a few times, but the problem is that basically every other MMO I've tried makes me want to punch babies.

    Single player games are still good, though!
    Same for me here. All the other MMOs suck, and I'm not saying that as a fanboy. I've tried a lot of them, and in almost every case quit within an hour of logging in. Lineage II held me a day, WoW I haven't actually tried but I've seen more of it than I want to and... Well, Champions Online I tried twice. Once lasted a day, the other time lasted two sessions of an hour each as I'd promised to give the game a chance and just couldn't. Combat there is TERRIBLE.

    Hell, combat EVERYWHERE is terrible. I'm sick of auto-attacks, I'm sick of feeling as though I have no contact with the ground and fighting by, as Yhatzee put it "furiously waving my fists at the enemy until one of us falls down..." I hate every other MMO I've tried or so much as even seen. I've hated MMOs since I became aware of what the concept entailed, and City of Heroes is literally the ONLY one I can play, specifically because it's a lot NOT like the rest of them. Less not like them now than it used to be, regrettably, but still far and away not that kind of mess.

    Offline games are still fare game, of course, if you'll pardon the pun, but fat lot of good they do me. Single-player games hold me for a day, at most two. Mass Effect lasted me three, I believe, but most other games... Nah. I got a lot out of Steam's sale, though most indie games. Braid I HATE WITH A PASSION and I beat it in a day, Trine I really like, but I've already beaten it before, so I beat it in a day, and Audiosurf I've played before, but I can't really play it for more than an hour a day, if that. I also got Advent Rising for sentimental reasons, but that's a day, as well. I could play through Half-Life: Source, 2, Episode One and Episode Two, and that'd take me three, probably four days, and I could play through the Sands of Time Trilogy, which, having memorised all three games, won't take me more than a couple of days, but even all that together isn't more than a couple of weeks, out of how many months?

    I could probably play Dragon Age: Origins, as that's rumoured to take forever. But I won't. I HATE HATE HATE Baldur's Gate and everything it represents, I am DONE DONE DONE with Fantasy and I've honestly lost my taste for squad combat. I could deal with it if it were something as simple as Dungeon Siege, but Dungeon Siege 2 finally broke my back on the STUPID complexities of your typical Fantasy RPG. That, and I am beyond sick of sandbox games, and I am perfectly fine with a linear single-player game. Icewind Dale over Baldur's Gate, as it were. And besides, complex adventures are typically fun to play, but laborious to replay.

    So I'm sticking to City of Heroes, even if I'm spending increasingly more time watching Linkara, Nostalgia Critic and Spoony reviews.
  11. Quote:
    Originally Posted by AzureSkyCiel View Post
    I'll be happy then if they add a bony stinger variety:
    Honking big picture withheld from quote.

    I'm not sure that much is possible, but you know what? I'd actually like to see the option for an exposed backbone like this as a back option. I would DEFINITELY use it on a few characters.
  12. I don't believe going the "cape" route for animated hair is a good idea. Simply put, not all hairstyles can be approximated by a curtain. Glam probably can, but the shorter hairstyles like Shy most definitely COULD NOT. What we want is exactly what it says on the tin - ANIMATED hair. As in, hair that has animations built into it that correspond to the different animations. You start falling down, hair animates flowing up. You run forward, hair animates flowing back.

    Granted, that'd be a lot of work as it would be unique per hairstyle, but I suspect that if we keep it simple, it might not be insurmountable.
  13. Quote:
    Originally Posted by UnSub View Post
    Arcana - active player subscriptions (often incorrectly referred to as "active players", which ignores dual accounts or players who might be paying but not active) might not be as useful as title revenue, but it has become the de facto measure of how a title is performing.
    As "bragging rights," perhaps, but I cannot agree that active subscriptions is the most important aspect. PlayNC is a business, and as such revenue is the bottom line. If they have enough revenue, then that's all that matters. What keeps a game afloat and what gets it made in the first place is the fact that it makes money. As long as it makes money, that's all that counts. And despite all the doom and gloom, City of Heroes appears to nevertheless make money for them.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    A long, long labor?
    Wasn't labour day a holiday of some sort?
  15. Quote:
    Originally Posted by MondoCool View Post
    Either that, or give it an AoE taunt effect. It'd be something along the lines of "Hey, this moron is sitting down to take a break right next to me. Screw this big guy, I'm gonna kick this guy's butt!". This would help prevent it from being used in battle in addition to the massive defense/resist debuff.
    I can get behind this. It's not meant to be used in combat anyway, so this makes sense. And if it counts as quid pro quo, all the better.
  16. Given that Burn has pretty crappy DPS and very slow damage delivery, on top of its other significant problems with scatter and so forth, I've all but given up on trying to use it as a legitimate attack. Back when Ignite was on, like, a 5-second timer and you could essentially chain it endlessly, that was a fine attack, but at the recharge of Burn, it just isn't useful for damage. AND it can't be slotted for accuracy, perplexity.

    As such, I'd be all for a modification to Burn that made it a decent attack. And, yeah, I've seen the arguments about keeping melee out of range. It doesn't. It just makes them back away until their attacks recharge, but they still have ages to come back in, punch you and hurt you before the Avoid effect takes. And even if it didn't, scattering enemies and causing them to run away is not really the appropriate response for an AT that relies on enemies being together and close by.

    Personally, I know it's not going to happen, but I'd love to see it altered into a Shield Charge clone, or made to give a constant DoT to anyone in range when it is activated, instead of relying on a ground effect. But then, I'm not a fan of the power, anyway.
  17. Personally, "Gotta' catch 'em all!" never worked for me. I enjoy HAVING them all, but dislike actually CATCHING them all, so if had to choose, I'd choose to not bother in the first place. I'm never going to have everything, and it's not worth to only go half-way, or even almost all the way.
  18. Quote:
    Originally Posted by Arcanaville View Post
    That's actually one of the things that bugs me a little also. Its clear Nova is balanced around being enhanced, but that means you get it at 32, then you get to actually *use* it at level 33. It doesn't actually mature until level 34.
    I was going to bring up the same point. In the low levels, anything you get is pretty much ready to go out the gate, as everything else you have barely has a couple of slots and they're filled with barely meaningful enhancements, so the gulf isn't that big. By the 30s, though, you have a lot of your powers well-slotted, to the point of brand new ones being practically not worth the time and cost until you enhance them, which tends to take anywhere from next level to several levels down the line, circumstances depending. That really bugs me, because it gives me a cool new power... Except it doesn't. Ugh!

    Quote:
    That doesn't mean I agree with everyone's assessment of what is worthless and what is worthwhile. But that's one of the reasons behind my thinking towards general vs specific enhancement. If you *want* to enhance a particular attack's damage, you can, but the *option* exists to enhance your across the board damage, which will affect any attack you acquire in the future.

    I'm not sure exactly *how* I would do that. I'm not sure "player-wide enhancements" are quite the right way. Its just a hypothetical thought at the moment.
    I could dig that, given a hypothetical new game system where this won't shift a carefully-selected balance point by a wide margin. If there's an aspect of classical computer RPGs that I always enjoyed, it was the ability to take what is essentially static powers that improved your performance. I realise that kind of comes down to "Strength/Dexterity/Magic/Vitality," but the problem with these is that one stat controls a bunch of things, not all of them well-documented, not all of them actually desired, and not all of them applying to a lot of your abilities. Having the ability to, instead, increase my own base damage via some kind of AT mod enhancement, to go back to City of Heroes, is both a directed, specific improvement only to something I want (and so, presumably, less costly than an improvement to something I want AND something I don't) and a good way to form specialisation.

    Again, I kind of enjoy the game land-locking me into specialisations to some degree, because I don't trust myself enough as a player to sacrifice damage for defence, say, but the system sounds decent even despite that fact.
  19. Quote:
    Originally Posted by Kelenar View Post
    First they made it so you could have custom ears and glasses, now belts with tails... is this all some giant hint for catgirls to put more clothes on?
    Considering there have been direct requests for this for the precise reason of allowing catgirls to wear more clothes, probably. I know that, speaking for myself, I am physically unable to dress my panda girl because of this, as a belt would hide her tail.
  20. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I actually tested this before the break. Using similar NPC models with different number of cape FX systems. Here are the results:
    • 100 NPCs - 0 capes = 48% loss in frame rate
    • 100 NPCs - 1 cape = 75% loss in frame rate
    • 100 NPCs - 3 capes = 92% loss in frame rate
    So yes, there is a reason that we don't want players loading themselves down with multiple cape systems.
    Well, there you. I knew I heard something about this, and thought it wasn't these exact numbers, it was in this general vein. That's kind of why it bugs me when people say "There's no reason this can't be done" when there very often is a reason around about like this one.

    Out of curiosity, BABs, did you test that on current-game graphics or with the Going Rogue ultra mode? Because I suspect that might harm performance even more.
  21. To reply to Arcana without and omni-quote:

    I have to say I actually enjoy getting genuinely new abilities as the game moves on, even including travel powers NOT at character creations (though I still feel they ought to come for free). There's just something truly exciting about suddenly developing the ability to, say, hit so hard you cause earthquakes when you didn't before. And I'd rather not upgrade and existing ability into that, either. I agree that "role" realisation ought to come pretty early, but I don't feel like the tools needed to fully synch up to that role need to be available very early on.

    To be honest, one of the things that bug me the most in games is powers which start out worthless and then I have to spend time to make them better. All that means is that, for a good long while, I'm going to have a power that I'm not going to want to use, because it sucks. To avoid classic computer RPGs for a moment, I want to draw on Advent Rising for a moment. It's basically a third person shooter with guns and "super powers," both of which can be levelled up through use. A lot of weapons are so weak it isn't funny when you first get them, and most powers are all but useless from the start. Of particular note is the one called Aeon Pulse, which is basically a mystic purple fireball, which does jack ****, yet costs a lot of energy to fire. Energy that you could be using to set down shield, force-choke enemies or stop time. It isn't until you level it up that it becomes strong enough to be meaningful that it has ANY use, and even then it's only useful when it's upgraded to the maximum which unlocks a pretty awesome beam that can shoot down space ships, which are otherwise a major pain to deal with. It's a cool power, but for the most part I either ignore it or use it through my teeth, just so I can level it up. Not fun.

    That said, I do agree with your sentiment about enhancements. No matter how "open" the Champions system may be, I really, REALLY miss the ability to tailor my powers to my preferences via specific-effect enhancements. Cryptic have basically scratched the entire system and gone back to a Diable 2 system of just taking "Fireball II" and sticking with that. I can't pick and choose what to enhance by how much, I get ready-made packages, which seems like a strange place to pick to add rigid package deals in a system that could have used it everywhere BUT there. That's one of the things that REALLY bugged me.
  22. Quote:
    Originally Posted by Dispari View Post
    Like how Jack learned so much from CoH?
    At this point I'm not sure if he learned diddly squat, learned exactly the wrong lessons, or learned the right lessons but stormed off to the Star Trek MMO and left someone else to handle Champions Online, but... Put it this way: what the game doesn't borrow from WoW, it largely implements via the wrong lessons learned from City of Heroes.

    Easy example: people don't want to be constrained to just one city. They don't? Must'a missed something here, because I thought the relatively modern-day setting, set in a contemporary city, was exactly what set CITY of Heroes apart from World of EverQues II. So what does Champions Online do to distance itself? It sets you up in a forest to beat up forest animals and zombies.

    Err...
  23. Quote:
    Originally Posted by Sin_Stalker View Post
    So I just noticed this forum area has become mostly threads complaining or demanding. Is that just me or is there something I am missing here?
    Well, I did make that firearms thread that ended up being endlessly enlightening for the mechanically inclined But, yeah, the double and triple "Where's mah info!?!" threads are starting to bug me.
  24. Quote:
    Originally Posted by CapnGeist View Post
    -Consume is... pitiful, really. The damage is negligible, the end recovery is weak. Consume needs a serious buff. Compare to... every other endurance recovery power and you'll see how weak it is.
    Consume tends to have a larger AoE radius, though. It's fairly easy to tag two or three enemies even in scattered spawns, whereas something like Energy Drain basically only drains what I'm already rubbing shoulders with, which is hard to pull off with enemies that like to shoot from range.
  25. Quote:
    Originally Posted by MondoCool View Post
    It just feels pretty dumb to me
    Does it not strike you as obvious just how BAD that argument is for the purpose of actually convincing anyone of anything? You're certainly going to find a few people who agree with this, and you are CERTAINLY going to find plenty of people who feel completely the opposite way. Replacing powers in this game, this late in its life, is somewhere between "out of the question" and "maybe if my job depended on it." It's not going to happen.

    That said, I don't dislike the powers you are putting forward. In general, much as I like being able to "pick everything," I still feel we could do with more powers in powersets in general. Currently, we have 24 power picks total, which used to be enough for all primaries, all secondaries, two pool powers for travel and all four Epics. Some of us can make do with just one pool power for travel now, and Epics swelled to five powers, so that's no longer the case, but it's still the next best thing. Kheldians, on the other hand, have a good idea with their zillions of powers that you can never ever pick even if you took nothing but, so I don't disagree with adding a few extras.

    So far, we've only seen Epics padded up, and only because they tried replacing powers and the player base spontaneously combusted, so they scrambled to put the old powers back in alongside the new ones, and eventually pad up the rest of the pools that didn't get replacements in them. We can, probably, look forward to a regular power pool padding in the same way, but I don't think things will ever go as far as to pad up the existing powersets.