Samuel_Tow

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  1. Quote:
    Originally Posted by beyeajus View Post
    When I was thinking of ideas for it the malta sapper move came to mind, even though it would be more of a secondary-style move, but that satellite beam would be pimp.
    Well, that could always be a the token utility power. I grabbed Disruptor Tesla for the simple fact that Arachnobot Disruptors had it, but a single-target heavy endurance drain would be sweet, too. The only problem with that is NPCs recover too fast and their attacks don't cost too much. So unless you want to turn this into a Power Push replica where it's less fire-and-forget and more something you have to reapply all the time, but get good uptime on for it, then it'll be hard to balance, and possibly step on the toes of Electrical Blast.

    Not against the idea, mind you. Just curious about how it could be balanced.

    Quote:
    there should be a short-range, high damage move as well, like blaze or cosmic burst or executioner's shot, that would be your pulse rifle disruptor, right?
    That would be that, yes. See, both Pulse Rifle Blast and Pulse Rifle Burst have that cool effect which causes them to extend past the target and shoot off into the distance, which just wouldn't look right for a 40-foot blast. It'd just make people ask why they can't shoot farther than 40 feet if the blast shoots farther anyway. I actually envision this more like the Mace Blast power, in that it would look less like a narrow beam and more like an energy fireball that hits with a bang, rather than a stab. Actually, a lot like the odd kinetic weapons they had in Minority Report.

    I REALLY do think there's room for a Pulse Rifle powerset in the game, though. It's actually more comic-booky than the actual Assault Rifle powerset, because this could fit all the wacky space aliens, all the zany mad scientists and all the zeerust retro-futuristic robots and so on. Rifles as we have them basically fit soldiers, mercenaries and a VERY loose interpretation of gadgeteers, whereas a Pulse Rifle would fit rather a lot more. And I'm saying this as someone who loves the concept of Assault Rifle.
  2. Quote:
    Originally Posted by Lemur Lad View Post
    It would be cool if Atlas park blimp got a jumbo tron, or there were "we are watching you" screens all over Grandville. Or even just security rooms in bases or in indoor maps that showed actual images. It would be really cool to step into a Longbow observeration post and see your teammate as he is ghosting to the end or fighting some other foes. Come to think of it, it wouldn't be terribly different than cutscene technology. just a tiny image of a distant viewpoint instead of one that eats our whole screen and keeps us from moving.
    You know... I really like this idea. A bit of Half-Life 2 style camera texture technology could conceivably make all the monitors in Grandville transmit security camera footage of YOU, proving that Arachnos is indeed always watching. Every time you look at one of the big screens, it's always you on it, as if Recluse is trying to give you a hint. That'd be cool

    As far as civilians go, as long as they have no clipping, then I don't mind mobs of fans gathering around me. Make them pushable like Mastermind pets, perhaps. I'm not sure I'd specifically like it, though.

    However, causing civilians to react to your hero IS something I'd like to see more of. I mean, they already do, with a nonchalant wave, but I want to see more. The aforementioned sell phone photos are a good idea, and I'd like to see a bit more of a reaction, as well. Have a girl go "squee," have a grown man go "Dude!" have them cheer or clap, that sort of thing. Just to acknowledge your presence. And for heaven's sake, don't let them blindly blunder into my fights. It's just absurd!
  3. Quote:
    Originally Posted by Fleeting Whisper View Post
    I'm comparing them to contemporary ranged weapons. Those gunblades were the shite of the shite when it came to ranged combat.
    There's nothing stopping you from keeping the round away from the metal of the blade with proper construction, unless you're talking about some kind of gas pressure effect that would throw it off.

    And even if medieval melee firearms were crap, so what? You think our omnigun looks like something that would make sense in real life? Or, hell, our pulse rifle? Claim future technologies and just roll with it.
  4. Quote:
    Originally Posted by Part_Troll View Post
    I was railing against the -custom- of having 'my level or higher' in a comment (from a Level 14 scrapper, for example), or SG only as the -only- comment for ALL characters on an account, because they only feel that playing at the bleeding edge of the game is 'worth it'.
    I'm actually right with you on the "my level or higher" crowd, for exactly the reasons you stated. It's a hypocritical stance to take. If someone's not going to play with people lower level then him but wants to play with me because I'm higher level, then why would I want to play with him? It's a self-defeating position, because it relies on that rule applying to you and only you, and I don't enjoy those kinds of things.

    As far as SG-only goes, I tend to take is as a live and let live situation. Personally, I'm as mystified about this as you are, because I've never seen a SG so huge and active that there's ALWAYS someone on ALL the time playing ALWAYS the right type of character at the right level of the right faction. Maybe if I were part of one of those soulless "clans" I keep hearing about that treats membership like work, I'd see more of that, but I interpret SGs as groups of friends. And just as I don't expect my friends to live at my beck and call, so I don't expect my SG to always be available when my whim strikes. As such, I have to ask - who do these people team with? Do they team at all, outside of SG business?

    I guess I can kind of understand not teaming at all, but making an exception for your SG-mates, but then that's my stance of not teaming as a base. If you're not going to be teaming at all, then just say so. I look at it this way - if I'm looking to invite someone, do I REALLY need to know who he'll team with when I'm not one of the people he'll accept? And, on the flip side, does his SG not already know he'll team with them? As such, I can see how this would come off as a "Nyah! I'll team, just not with YOU!" comment, but I try not to put too much stock in tone over the 'net.

    Quote:
    The people who never/rarely team (like yourself), I'll never personally understand the attraction of solo -- nor do I need to justify my mystification or have someone try to explain it to me. My opinion is just that -- my opinion. Personally, Solo send me to sleep, and I think that's enough of a definitive hatred for playing with myself (so to speak).
    I can respect that. Again, live and let live is how I like to approach these situations. For me, soloing is a question of consistency and dependability. I want to know that each and every time I log into the game, I'll be able to play any way I see fit. In order for me to facilitate this, I've had to ignore all variables that I know I can't depend on. I can depend on my friends to be good team-mates, but I can't depend on them being online when I'm online, specifically since I'm between 7 and 10 hours ahead of most of them. I can depend on just random people to be on pretty much all the time, but I can't depend on them being good players, or indeed good people, and rather than try to be a control freak on others, I choose to keep to myself.

    Most of all, though, I enjoy the freedom of no-one depending on me or waiting for me. If I suddenly develop a craving for TV, I drop what I'm doing and watch TV. If I go hungry, I get up from the computer and go have dinner. In the middle of a mission, when necessary. If I want to dick around with pointless things like walking the full length of Steel Canyon, I can. If I want to sit in place and chat with people I can't currently play with, I can. On a team, I'm never as free as this, because other people are always waiting on me. Even if they're very patient, I just don't feel comfortable dicking around when people are patiently tapping their foot.

    But you know what? That's the beauty of City of Heroes. If I want to go solo, I can. Sure, I miss out on a few TFs and a few high-class rewards, but I don't mind. The biggest reward for a TF is the TF team experience, and since that's not something I actually enjoy, that's no skin off my nose. As far as tangible rewards go, I've already bored everyone to death with why these don't motivate me. Suffice it to say, I've carved out a little hovel for myself out of this game, and I'm perfectly fine in it. It doesn't mean I'll never ever team, I just don't go out of my way to do it.
  5. I've always wanted to see a Pulse Rifle powerset, for the simple fact that the way that rifle shoots those beams makes me smile every time I see it. Not in the slightest "pewpewpew," but more of a heavy thump that sends a mean through your enemy and off into the countryside. LOVE IT! Too bad Mastermind personal attacks suck for damage. Would it KILL to give them Masterminds a reason to get their personal attacks?

    As far as what a nuke would look like, I've always wanted to see a retread of Barret's Satellite Beam from Final Fantasy 7. Either that, or a smaller version of the Global Defence Initiative's Ion Cannon. I mean, come on! The game really, really needs this

    As far as powers go, we can already put one together from what Pulse Rifle attacks we currently have and the rest we can borrow from the Arachnobots, filling in the gaps with new powers in the same vein. Let's say...

    1. Pulse Rifle Blast
    2. Pulse Rifle Burst
    3. Photon Shot - Name stolen from Marvel Super Heroes Dr. Doom, functionality stolen from Arachnobot Blaster -> Sweep Area power.
    4. Recalibrate Targeting - Basic Aim. Could possibly see "Paint Target" as alternative, to the tune of Surveillance, but on for YOUR fire. Could activate extra effects in the power ala Dual Pistols, but only on painted targets.
    5. Disruptor Tesla - Basically, Tesla Cage by another name, stolen from Arachnobot Disruptor.
    6. Photon Grenade
    7. Pulse Rife Disruptor - Basically, a high-powered, short-ranged blast that hits like a horse, but doesn't travel off into the distance, ensuring full impact delivery.
    8. Laser Blast - Either a basic long-ranged snipe, or a Piercing Rounds clone, whichever works.
    9. Satellite Beam - Operated like Archery's Rain of Arrows but treated as a full-scale nuke with full endurance drain and 6-minute recharge. Not anaemic like Thunderous Blast, however. Should have a long animation time to include the risk of enemies running away from the blast area if used during mobile combat.
  6. Personally, I enjoy saying "Congratulations." and typing it out by hand every time. It's something I enjoy, and I have very little sympathy for people bugged by things this little.
  7. Quote:
    Originally Posted by Premonitions View Post
    There's a breakdown in communication here.
    If YOU say something/do something bad to SOMEONE ELSE and they are UNHAPPY with that, even if you didn't MEAN it, what would be YOUR appropriate response?
    Wait, what? Are you asking what my response to my own action would be? If I did something to someone else absent any context, then wouldn't it be up to that someone to react?

    I guess if you gave me some context about how I didn't think I was doing something bad but I suddenly realised I was and what my reaction would be to that, then I could work from there, but as you formulate your statement, I just don't know what you're asking.

    Off the cuffs, my reaction to the situation as you describe it would be "Sorry about that."
  8. Personally, I think it's high time we got some simulated physics going. The current cape system we have is very interesting, but it's also very problematic, as well. The High Collar cape demonstrates that while the cape is very good about interacting with a "ghost box" of the character, it is not in the slightest good about interacting with itself, and because the High Collar folds the cape around the shoulder, this causes it to clip and fold through itself a LOT. Presumably, this is what keeps us from having wraparound cloaks.

    They're doing a major facelift of the game's graphics, including masses of technology that not everyone is going to be able to see. Does it not make sense to improve some of the horribly outdated costume pieces like rock-hard hair? They're animating tails, after all. Couldn't they animate hair? Even if it's per-hairstyle?
  9. I actually enjoy Fire Breath. I use a mouthless Skull Face mask, and the animation is just slightly offset so it looks like the fire comes out of the guy's black nose hole. Lacking an actual mouth, I have to say - this looks really cool.

    As far as emanation points go, I'd actually be perfectly happy if they just recycled a few animations to give us more options. Blast powers already have a very few actual animations that they share between each other, so I don't see a problem with them sharing more.

    And look at it this way - you're shooting energy or shooting fire or shooting electricity. Does it REALLY matter what gesture you make to do it? Your powers are not defined by how you wave your hands, they're defined by what you shoot. Even if all Blast sets shared the same animations, would it really make that much of a difference?
  10. Personally, I still prefer gunblade ideas (possibly dual gunbaldes) over gun and blade ideas, myself. I realise Oniblade/X-Blades is not a very good game, but I still love the gunblades it offers us. In fact, let me see if I can't get a screenshot... No dice. I had one, just apparently not online.

    Basically, what Ayumi's gunblades consisted of was one part gunblade like what Squall Lionheart had (his didn't shoot) and two parts actual gun. From what I could tell, it was basically a double-barrelled, double-drimmed revolver with a large blade protruding from between the two barrels so the rounds came out parallel to the blade.

    The game might not have been great, but I LOVED that gunblade design.
  11. Pretty nice artwork on that one. But as the comic shows, multiple sets of arms are a beast to animate and just figure our what to do with. Especially in a video game, you're basically going to need brand new animations for them, which would make them incompatible with current sets.

    Also, didn't Peter Parker go through a phase like that?
  12. Quote:
    Originally Posted by je_saist View Post
    Inflation is defined as the cost of in-game goods in terms of influence / infamy as requested from other live players utilizing the auction house system.
    Actually, as far as I'm aware, inflation is defined an increase in the amount of currency in circulation within any given economics system. It's what keeps governments from just printing more money to swell up their budgets. The more currency there is in circulation, the less each individual unit is worth and the more worthless units each item of commerce costs.

    As such, the prices of Inventions items and their availability are just a side effect of the larger problem of influence entering the system faster than it leaves it. I'm not confident that this occurs, but assuming that it does, this causes prices to increase as the rich get richer and progressively looser with their purse strings. Even if we increased supply, that still wouldn't help the little man unless that supply went to HIM, because more supply is still going to be gobbled up by those with more money, and the only way for poorer players to buy anything would be to either outbid the rich, which won't happen, or simply wait for them to buy what they want and buy after them, which rarely happens.

    However, obolishing the market is not a solution, either, because it returns us to a very old, very irritating problem inherent to a lot of old-style MMOs - grinding. Yes, certain activities could give a higher chance to get drops, but that just means that you'll be rerunning these activities and crossing your fingers until you distort your knuckles. The Market provides a solution to that - you don't have to farm for anything when you can just buy it, provided people sell it for not too much. And I, for one, tend to sell for no more than 5000.

    But the Lemur has a point. Currently, the Market interface is REALLY cumbersome. For one, you have to put your items into your market slots to see what they go for, and when you have fewer slots than items, that presents a problem. Furthermore, the market cannot be made to assume you want to drop all items in a stack and will always ask you, defaulting to the number of the previous stack you transferred.

    It's already irritating enough to do when my inventory fills up once every half dozen missions or so. It'd be much worse if I had to do that every mission.

    Far as I'm concerned, fixes to the economy need to target the community from the top down. I assume that's what the Market tax was designed to do - 10% off each sale, which hits big-money sales a lot more harshly than small-money sales. Buy a piece of salvage for 1000, you pay 100. Buy a recipe for 2 billion, you pay 200 million in taxes. Frankly, I'm not convinced that this is insufficient.
  13. Quote:
    Originally Posted by Tenzhi View Post
    Ah, see, the problem is that the very term "original" is objective by nature. Ergo it does not by its nature defy any objective definition. Yet it is often disused subjectively. To say something is original in that fashion is like saying absolutely that it is the first of its kind, when what is more likely is that the viewer was previously unfamiliar with the item in question.
    The point is, no-one has encyclopaedic knowledge of all the world's history to know when something was first created, and even those that do still get it wrong because it turns out "new" inventions were invented and forgotten thousands of years ago. And even then, there is far too much we just don't know. That's why I said it's too absolutist to approach things that way. We don't know. And unless we bend reality in some fashion, we never will. And even if "we" do, the individual still won't. What that basically means is that we shouldn't use the term "original" outside of strictly scientific, fact-founded statements, and that just ain't gonna' happen. Not even in strictly scientific circles, who tend to devise their own terminology anyway.

    Basically, you shouldn't define the term "original" as something purely objective, because that's not how people use it. Certainly you can hold them to task to the dictionary meaning of the word (I guess, I haven't checked), but that's just bogging things down into semantics, specifically when you know what they're actually trying to say. "Original," as people mostly use it, is a value judgement just the same as "cool" or "creative." It may not necessarily "mean" that, but that's what people say it to mean, anyway. You could keep insisting that it should mean something else, just as I keep insisting that colour and armour are spelled with a U, but you really should read the word as people say it, not necessarily how it "should" be used.

    Generally, I find it's a good idea to try and figure out what people mean, even if you have reword it completely in your head. Language, by its very nature, is never precise, clear and unambiguous, and the more exact you try to make it, harder it becomes to understand, ironically. I don't think it's reasonable to expect people to be precise in their phrasing when what we all do is basically hurl words and sentences at each other in the hopes that the other will "get it." It's one step removed from prodding your mate and pointing to that can of beer, hoping that he'll spark an imagination and understand you want him to hand it to you. Language isn't actually too much more precise than that.
  14. Quote:
    Originally Posted by Premonitions View Post
    So, if someone says something horrible to someone else, but didn't MEAN to, or didn't THINK it was all that bad, the appropriate response would be?
    The appropriate response would be:

    "Wait, so are you saying that <fill in the blanks>? Really?"

    If the response is "Yeah, I am!" then, by all means, punch him in the mouth. But in pretty much every case I've ever asked that, and I ask this almost every time I see something I suspect is really bad, the response has been "Wait, what? No! What I meant was <fill in the blanks>!"

    I realise that I don't always practise what I preach, but that's still, in my eyes, the best approach.
  15. Quote:
    Originally Posted by Part_Troll View Post
    Those people who are set to "SG only" in their search comments, (known quantity, only play with 'good' players, yada yada yada), there are many other 'good' players out there, that they will never meet. There are a lot of poor players too, and that can be annoying (I should know, I've played with most of 'em). But to limit yourself to SG only, that's really very very sad.
    I don't want to discredit your opinion, Ex, but sooner or later you'll have to understand that some of us don't WANT to play with other people and will make that fact known when asked or prompted. I don't put such search comments in my field, but does it really make a difference when, if you ask me to team, my response will be "No, thanks. Not at the moment?" 'Cause that's 90% of what I reply to people with.
  16. To throw out a point with practically no context, I'd like to differentiate between "evil" and "malicious." While I could easily call every act of pure malice evil and not bat an eye, not every act of evil is malicious, or indeed intentional. As has been mentioned before, most evil people don't sit around in their swivel chairs, pet their cat and think "I am so evil that I can't stand myself. Oh, my!" Many of them, including most of the people history calls evil, truly believed they were doing something good and great, even if the morality that lead them to that conclusion is often suspect.

    In this respect, I'd say that someone who goes out to do something bad for the sake of doing something bad and making people miserable is quantifiably evil by a serious margin. However, that really isn't saying much. Serial killers aside, and they don't make good evil masterminds taking over the world, the kind of villains who admit that they are malicious and are doing what they're doing just to be evil basically come down to Gargamel and Dr. Heinz Doofenshmirtz.
  17. Quote:
    Originally Posted by Westley View Post
    Yeah, but it just changes right back the next time some ******* replies, so what's the point?

    See?
    It changes inside the thread, but I'm pretty sure the name displayed in the forum view inherits what's in the original thread. Or does it no longer work that way?
  18. Quote:
    Originally Posted by Tenzhi View Post
    It's usefulness is suspect, in any case, as it largely depends upon ignorance of a precedent. Which is to say that people tend to think something is original because they either have not seen its like before themselves, or else don't recognize the resemblances. How much worth can it have as a descriptor, therefore, since it so heavily relies on subjective knowledge? If someone ignorant of cheeseburgers were to stumble upon the idea of placing a fried piece of ground meat and cheese between two handy pieces of bread they might call it "original" whereas "I never thought of that" or "new to me" would be more apt.
    And again, this is far too absolutist a stance to take. If your position is that the term "original" is suspect because it relies so much on subjectivism, then that instantly nullifies the merit to having such words as "like" and "fun" which, by their very nature, defy any objective definitions. Trying to paint the world in objective definition is, by default, a futile effort because the only tools of observation we actually have - our senses - are themselves subjective on the one hand, and subject to the interpretation of our minds, which are even more subjective in turn.

    There's a part to this argument that - and please don't hold it against me for saying this - really irritates me. It's the notion that any statement made without a variant of "in my opinion" or "to the best of my knowledge" appended is invariably an absolute. And it's not. It's not what most people mean when they say, and it's ugly to append an endlessly looping descriptor to the end of which statement, to boot. In fact, one should assume that a statement even stated in absolutes is, ultimately, still a subjective evaluation and best guess approximation.

    And that's actually ignoring the meaning of the term "original." This is not a value judgement, it is merely a term to describe the first of a kind and origin of a concept. Given that precedent for original items goes both ways and depicts both terrible examples where time improved it greatly, as well as masterpieces which were never replicated, I don't think you really should be inferring moral judgement into something being "original." Yes, "some people" will try to use it as a value judgement, but that argument can extend to infinity, because there is absolutely nothing that "some people" won't do.

    As with most uses of language, one should never bog down into fine semantics at the cost of ignoring context, because it's never a question of what we SAY, it's a question of what we MEAN.
  19. Quote:
    Originally Posted by LISAR View Post
    And how is this different from our current system where you can call yourself Fireman678 if Fireman is taken?
    When the system offers you an "uglier" out as a legitimate choice and reassures you that this is perfectly normal, people are a lot more willing to take it. When you're basically compromising your own name to game the system, it feels a lit less "right" even if the net result is the same.
  20. Quote:
    Originally Posted by Obscure Blade View Post
    Not really. History is written by the historians, because they are the people who are still around to do it long after winner and loser are both gone. Which is how quite a few winners end up looking bad in the history books.
    And historians rely on records written by the victors. I could bring forth several examples, each of which has the potential to get me permabanned.
  21. Quote:
    Originally Posted by Westley View Post
    I'll try to use an example. When playing online games, especially FPSs like Unreal Tournament 2004, I see the other players in a free for all as being my "villains". I do NOT however, see them as being "evil" OR "good", they're just here to mess with me. If I'm on a team online game, my allies are my "heroes" and the enemy team are "villains". But again, neither are good or evil.
    Funny you should mention that. I just got out of a Battlefield 2142 game where I could easily call a couple of players "evil" without batting an eye. See, Battlefield in general is a cheap game. Grab a large armoured machine on a map that's largely Infantry and you ensure that each and every player on the opposing team will curse your name. Granted, these players annoy me for the simple fact that I don't like being killed over and over again, but that's what the machine is designed to do. I can't fault the people driving it for using it to its full potential. If I have to hate someone, that'd be EA and Dice for balancing the game as they have.

    But these two spawn-camping bastards, they were evil. They'd set up a fire point directly in front of one of particular spawn point and opened fire on anyone who spawned, shredding players before their machines could even load the scene transition. There's annoying, there's cheap, and then there's this. These two clowns were evil, and the entire PAC team pretty much agreed with me, seen as how practically every player on our side swamped them with sheer numbers. I'm generally not a vindictive person, but I'm still proud of being the one to shoot them both.

    I'm not sure how relevant this is to the discussion, but I don't think it takes a genius to realise that spawn-camping is bad. Whether you respect this or not is where the real decision lies.
  22. Samuel_Tow

    Noooooooo!

    Quote:
    Originally Posted by Leo_G View Post
    I say that because the 'idea' isn't inherently 'bad' because there are great literary works that use this. Iconic novels and short stories that don't end on a chipper note. Authors who end a marginal amount of their work where not everything is 'happily ever after'.
    Let's avoid making me make an even bigger *** of myself if at all possible

    Quote:
    As for the OP's idea, I'm still on the fence. Just like we have these reactions in this thread, you're bound to have people that hate 'auto-failing' (even if it's not actually a failure, just red words popping up on the screen). But I'd like more diversity in mission scope and resolution. Branching stories, not-so-nice endings, more objectives, etc.
    See, this I can roll with. Make the wrong decisions, things end up BAAAD! It's no different from something like Mass Effect, where a prepared, able Shepard can basically everybody who can be saved, whereas a sloppy, stupid Shepard can get everyone, including himself killed. Let's just hope that Joker can save the universe. As long as there are no "supposed to lose" fights and I still have a shot at a good ending if I play my cards right, I see no problem with this.

    Really, I don't want to burn all stories with downer endings. I just don't read/watch/play them, or if I have a choice, I change them. Giving me the ability to still succeed if I do well enough ought to take the icky out of the idea.
  23. Quote:
    Originally Posted by rian_frostdrake View Post
    pretty sure it is, somone posted about this during another talk on muscular females, the arm textures apparently mesh poorly because of the proportion issues
    Not really. They mesh pretty much just fine. Well, you get some discontinuity around the seam, but it's actually no worse than between bare upper arms and fingerless gloves. And the shape isn't in any way odd, either. At least it didn't look odd to me. Maybe it will look stranger if I saw the arm without the sleeve, but I rather doubt it.
  24. Samuel_Tow

    Noooooooo!

    Quote:
    Originally Posted by Leo_G View Post
    Well then perhaps go read some literature? Because that 'downer ending' is a literary tool not uncommonly used.
    I say I hate downer endings and you send me off to read literature replete with downer endings... Isn't it obvious what that's going to do? Either I will and be dissatisfied or, much more likely, I won't for this express reason.

    Quote:
    Just FYI, the OP isn't suggesting some overblown 'snuf pr0n' you're accusing him (and another FYI, started making you sound like a ranting troll. no disrespect). Just an additional way of telling a story.
    That was just an illustration of where my extreme hatred of downer endings comes from, not an allegation that that's what this thread was about. If I somehow inferred that this is what was being suggested, I apologise. I don't see where I could have done this, but I accept the possibility that I'm misrepresenting myself. It's happened before.

    By the same token, this actually IS the kind of emotional reaction I have to downer endings. I've seen a fair few, and believe me - if it's bad enough to keep a jaded ******* like me awake at night, it's not something I'm going to want to approximate even a little. As I said, I don't mind drama and tragedy, as long as it gets resolved. A story that ends in a downer ending effectively accomplishes nothing but wasting my time, and this includes "great" works of literature in there, as well. There's a reason it took me 20 years to even consider looking at the kind of literature I was taught in school, because it took me this long to learn what to pass on before I get too deep in the actual book.

    Call me a sissy if you want, but any story that leaves me more depressed than I was when I'm done reading, watching or playing it is not worth my time. I have plenty of ways to depress myself by just looking out my bedroom window. What I don't have enough of is ways to make myself feel better, and that's what I play games, watch movies and read books for. It may be sappy, it may be predictable, it may not be intellectually stimulating, but as long as it makes me feel better, I frankly don't care. It's never a question if we'll have a sappy good ending. It's a question of how we'll get there.
  25. Samuel_Tow

    Noooooooo!

    Quote:
    Originally Posted by Memphis_Bill View Post
    And I've got to disagree - because if you always win in the end, what's the point? Where's the actual risk? Why not just reduce missions to "You walk in the door and everyone surrenders, here's your XP-in-a-box?"
    Bill, what the hell, man? You're better than this. Why would you of all people use a sliding scale argument THAT obvious. There is a WORLD of difference between having the confidence that a story won't end on a downer ending and having no story at all. No-one said you have to have everything given to you. You have to fight for your right to party, as it were. But that fight has to amount to something. And, what's more, you can't compare a cliffhanger ending with a downer ending. They're just not the same thing.

    As far as anime goes, even though important characters have the tendency to get cut in half a lot of the time, the story itself tends to have a clear, obvious resolution at the end. Well, unless it decides to pull an Evangelion ending and I realise I just spent 64*20 minutes wasting my time and I do my best not to punch my expensive stuff. Like I said - I'm not against drama, or even tragedy in my fiction. Hell, that's what makes fiction so good. I just want an ending that makes the whole experience worth it, and a downer ending just is not this.

    And again - are you seriously suggesting that some movies (let's go with movies) have to end in downer endings so the audience won't know what to expect? Because that's not how it works. When people go to watch a movie, they expect a decent ending that provides closure, and when they don't get it, they storm out. Oh, sure, some people enjoy the Cloverfield "They all died anyway, so what was the point of the movie, then?" endings, but I dare say not many share that sentiment.

    In fact, let's go back to Anime. I've watched a lot of anime, and the more I watch, the more I begin to realise one thing. When it starts out, the good guys always losing and always being the underdogs is dramatic and impactful. It puts us in the right mood of horror and pessimism about the dangers they face. But after a while, that wears out, and when an anime drags on for episode after episode with me waiting for the heroes to stop sucking and finally get the story going, I just start tuning the drama out and what I'm left with is one long emo train of torturous experiences, otherwise known as FILLER.

    Naruto was on the verge of doing this, then averted it, then had 200 episodes of filler, then a few good ones and it's been basically filler for the majority of the Shippuuden. Soul Eater started out very nice, but with three distinct storylines wrapping up in downer endings and without a resolution or even a ramping up in sight, I just gave up on the thing entirely. Good animation is not worth a crappy, slow-plodding plot. The original Dragonball Z had enough simple drama for what it was, but it was 90% filler. The new Dragonball Kai cut most of the filler out and left just the plot-important scenes intact, giving us just enough hopelessness to make certain scenes feel disturbing, but it brings us resolution quickly enough, so that works out in the end. Shaman King has a good mix of drama and hopelessness to success and heroics and still ends on a high note.

    I have never seen a story that ended on a downer ending that was actually good to read, watch or play. Ending a game on a downer ending and never releasing a sequel to fix it is just as bad as releasing a game that ends on a cliffhanger and never producing a sequel at all. And Soul Reaver slipped by the latter on the skin of its teeth.