Flowing hair with NVIDIA APEX


Bill Z Bubba

 

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Nice.


Be well, people of CoH.

 

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That's really nice. I hope we are getting something approaching this with the new ultra mode. We'll see...


 

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I doubt we'll get flowing hair with UM... or ever. That would mean that everyone would have to have their hair in two modes: normal and ultra, and they would have to transmit both sets of data to everyone in range because graphics detail is stored client side. The game is bad enough for people with low end comps or 56k connections. Flowing hair would only make it worse.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

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Very nice.

Do they have any examples of 10 or 20 or 30 characters moving around at the same time?

or say, 8 characters battling 20 other characters?
(controlled by 8 different 'players' around the world?)

or is this mainly for introductory videos, etc.?
.


 

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Hero1's cape could look spectacular with this.


 

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Quote:
That would mean that everyone would have to have their hair in two modes: normal and ultra, and they would have to transmit both sets of data to everyone in range because graphics detail is stored client side.
Not necessarily.

Depends on how they do it.

If they specify that ultra hair is simply a offshoot of the current hairstyles, no extra bandwidth is consumed as the client side settings are what determine if you get movable hair or not. Like Bloom effects, or PhysX.

If the client has Ultra Hair turned on, they get Ultra Hair.
If the client has Ultra Hair turned off, they get normal hair.


If they decide to do Ultra Hair as separate hairstyles, it's simply a different hair code being passed.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Mutant Skull shape on the alleged simulated female is fuggin scary. I have real issues with her man face that is about 4 inches lower and 3 inches forward of where it ought to be. My mind just keeps yelling "What is that wig hiding!?"


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Quote:
Originally Posted by Texarkana View Post
General rule of thumb for developers: Avoid proprietary technology. Especially technology from Nvidia.

Theoretically, at least according to this slide: http://developer.download.nvidia.com...apex_arch2.jpg :: Apex is exposed through PhysX. The development staff would be much better off exposing this sort of physics framework through OpenCL.

Now, if Nvidia wants to expose Apex through OpenCL so that the technology works on video cards without an Nvidia branding, then it might be worth the time for our developers to take a look at it.


 

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Quote:
Originally Posted by je_saist View Post
General rule of thumb for developers: Avoid proprietary technology. Especially technology from Nvidia.

Theoretically, at least according to this slide: http://developer.download.nvidia.com...apex_arch2.jpg :: Apex is exposed through PhysX. The development staff would be much better off exposing this sort of physics framework through OpenCL.

Now, if Nvidia wants to expose Apex through OpenCL so that the technology works on video cards without an Nvidia branding, then it might be worth the time for our developers to take a look at it.
You raise a good point, especially with ATI starting to gain ground in the STEAM hardware survey. poop. / ' :


@Texarkana
@Thexder

 

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Personally, I think it's high time we got some simulated physics going. The current cape system we have is very interesting, but it's also very problematic, as well. The High Collar cape demonstrates that while the cape is very good about interacting with a "ghost box" of the character, it is not in the slightest good about interacting with itself, and because the High Collar folds the cape around the shoulder, this causes it to clip and fold through itself a LOT. Presumably, this is what keeps us from having wraparound cloaks.

They're doing a major facelift of the game's graphics, including masses of technology that not everyone is going to be able to see. Does it not make sense to improve some of the horribly outdated costume pieces like rock-hard hair? They're animating tails, after all. Couldn't they animate hair? Even if it's per-hairstyle?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.