Samuel_Tow

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  1. Samuel_Tow

    War Walkers

    Quote:
    Originally Posted by Olantern View Post
    They seem to occasionally spawn "outdoors" in the Rikti War Zone, particularly the north of the crashed ship. I've seen the odd Rikti Priest (don't worry, that one's only a boss) up there, too, and those normally seem restricted to Rikti Invasion spawns.
    Yeah, the Priests confound me, too. There's one in one of the War Zone arcs, so I know what they are, but why are they so rare? From what I remember, Priests are just Mentalists in a different uniform. They're cool. I'd like to see more of them. Same for the Rikti Magus things. They're cool.
  2. Well, it turns out that works I remember once upon a time when you had to download all 800 MB of original client, which the updater would basically disregard thereafter. Glad to see that has changed. Thanks

    *edit*
    Huh... So the FTP still exists. I'd have preferred to use that, but the installer off the NC site did the job. At least it didn't try to install the NC Soft Launcher on me
  3. Quote:
    Originally Posted by Noxilicious View Post
    Haha, wow, I'm the only one who'd the tell newbie hero to stop being a hero.

    To me, "less experienced, less efficient" means they don't know what they're getting into and are likely to get overwhelmed and killed. If I was a superhero I'd be out to protect people and for me that also means keeping people from getting into life-threatening situations. I couldn't in good conscience let someone try to be a hero when I fear they would just get themselves killed.
    Isn't that kind of a Catch 22? To become an experienced hero, you first need to be a newbie hero, but you can't be a niewbie hero (or a hero at all) unless you're an experienced hero. Chicken and egg problem, essentially.
  4. Samuel_Tow

    War Walkers

    Mentioning Assault Suits... Those are actually genuine EBs. The... Problem, let's call it, with that is I've only ever seen one. Rather the same one about six times, and it's the one Hro summons as an ambush. Rikti invasions tend to lag my computer and my cognitive abilities, so I avoid them, and... Where else do those spawn, anyway?

    My point is that making something an EB makes it incredibly rare, and something this cool should not be that rare. I'm fine with bigger War Walkers, War Walkers with fancier paitjobs, War Walkers with more guns or otherwise "better" War Walkers being treated as elite bosses. In fact, I wouldn't mind a Kronos-size Walker/Crawler that serves as a GM, either. But the "normal"-sized walkers I really want to keep as bosses, because that means they spawn in missions and I can pretend I'm awesome by taking out giant robots.
  5. I'm not sure if this fits the thread, but I agree, as well. A bit of everything seems like the better solution to a lot of one thing... That just happens to be exactly what I didn't really want all that much.
  6. Every time I reinstall, it's always the same problem - how do I reinstall City of Heroes without downloading useless clients that'll be overridden anyway, and without having to do a badly out-of-date installation that will be overwritten, as well. The last CDs I have are from the CoV preorder.

    There used to be an FTP where I could just download the US CohUpdater.exe and just run that, having that download everything it needs, but either the FTP is down or I have completely forgotten the address. Either way, does anyone know of an official place where I can snag the updater from? I don't want to just grab whatever off some third party site I don't trust in the slightest, after all.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    Scroll up. Marcian posted all the questions and %'s of the answers she got.
    More like go a page back, but I see what you mean

    And, yeah, having seen the questions... The secret identity assumption is quite a big leap. I don't think I have a single character who has a secret identity at all. Hell, I don't have many who have lives outside of what they do, and the ones that do that either use their own names or widely-known pseudonyms. When a character's entire circle of acquaintances consists of people who are immortal, can come back from the dead, can be infinitely rebuilt or can otherwise take care of themselves... What use is a secret identity?

    Beyond that, this seems a bit specific to the specific character making the decisions. Was it supposed to be player-specific, or am I reading too much into it?
  8. Quote:
    Originally Posted by Silver Gale View Post
    I'm not saying this to be mean, but Google is probably a good starting point if you want to research the peculiar habits of the United-States-of-American.
    Well, I was more illustrating the diversity of people on the forums than asking for an explanation, to be honest. I don't know a great many things, but few of those I'm actually motivated to go and research. I'm sure I'll run into an explanation of this somewhere by accident, and if I don't... Oh, well.

    Hell, you guys don't know half my holidays
  9. Quote:
    Originally Posted by Tarthak View Post
    Perhaps I'm not explaining this well enough... powers already have a set "target cap" that they can hit and that's it. This proposal is not intended in the least to be a massive global nerf to AoE, but to change those "hard target caps" into "soft target caps".
    That's where you lost me. What you're suggesting is pretty much Arcana's suggestion for "weaning people off AoE" in slightly different numbers, and you know what Arcana's intention was? To drastically hamper the power of AoEs as such. If such a change ever goes through, it will be for one reason and one reason only - because someone in development felt AoEs were too strong and made single-target attacks redundant and introduced this as a... Well, as a "massive global nerf to AoE."

    I understand your intention. The same as before, only even better. Well, debatably better, but the intention is noble. I just don't believe this will be reviewed until and unless they decide to nerf AoE, which is something I don't want to see happen under any circumstances.
  10. Other than my hatred for fish and fish people, I see nothing wrong with this idea. As long as you can keep it to only air environments, be they underground, underground and underwater, inside glass domes and underwater, inside subs and underwater, or otherwise technically beneath the water's surface but still with breathable air and solid ground beneath, I would highly endorse this.

    Now, I will admit I didn't actually read through the arcs word for word, in large part because I wouldn't want to critique story ideas, and in part because I honestly don't care what the arcs are as long as they're better written than Montague's. Unless I missed some mandatory underwater fights, I have no reason to disagree with them.

    On your idea of a power suppression field underwater to where you can only travel... Well, this solves the problem of awkward attack animations and effects, but ironically enough introduces the opposite one. Traditional underwater complaint is that certain powers just plain wouldn't work underwater, so they shouldn't be allowed. The opposite of that is that certain powers SHOULD work underwater, such as sonics and radiation, and so they should be allowed. Granted, it's easier to accept that limitation as we're already used to power suppression fields, but you had better not put me in a dangerous environment with my powers disabled

    When it comes to the Coralax and Epic ATs in general, I think you may want to be bolder. One of... Scratch that, THE ONLY reason I've ever considered playing Kheldians is because they had unique powers. What you're suggesting sounds like an "inter-AT" framework, and one I feel is better suited for a general, generic AT. Epic ATs as such should really have their own graphically unique powers that aren't just recombinations of existing player powers. If anything, that's the primary reason I care nothing for Soldiers of Arachnos - they're just more Mace, Claws, Rifle and Psi, along with a few others. I'm sure there are a few powers unavailable otherwise, like the Omega Manoeuvre, but by and large, they're cobbled together from existing powers. Sure, the framework is different, but I'd have preferred an AT that's brand new, not refurbished old.

    Finally, the costume... Well, I guess if it's attached to the badge and the badge is account-wide, then sure, I can see that. But if you mean to suggest that this should be an unlock that has to wait for level 25+ and be unlocked over and over again every time, I will have to disagree. Either make it a global unlock or dump it in the editor. I'm not sure how interested I would be in Coralax costumes, being that I hate their design, but that's my own personal bias and preferences talking. Are you planning on an enforced first costume like Soldiers of Arachnos have?

    *edit to add*
    Having read through the story arcs, I highly disagree with your take on underwater "combat" for two reasons: Mastermind controls suck and escort missions blow. Mastermind controls, at their very core, are terrible, horrible devices that only ever work if you devise complicated binds for them. This is not something that I'm willing to put forth the typing and research time to do for a couple of missions, especially on a character who's not a Mastermind. This is the primary reason I've played a total of ONE Gladiator match, which I ragequit out of for lack of decent controls. Beyond that is the notion of escorting... Something through hostile waters without being able to fight back. Right off the bat I don't like a mission where I can't fight back, especially in the context of this game, but having to escort things on top of that is just cruel.

    Again, if you want an EVA environment that I can't fight in, you have to ensure that I don't HAVE to fight in it.
  11. I've been hearing about this since 2002. I have yet to see a single actual functioning game use it. I'd wait to see the tech solidify first, but sure - why not?
  12. Quote:
    Originally Posted by FredrikSvanberg View Post
    Warwolves are sort of nictus byproducts, so they fit.
    They weren't always. They used to be magic werewolves before someone wiped his *** with the story bible.

    What I want to see for the Council and Column is the following:

    Council retain their werewolves, their vampires, their robots and their signature characters, including Requiem. The Column, however, is remade using the advanced tech and limitless resources of Axis Amerika. New troops with better gear and different uniforms, better robots and a different kind of monsters, more Return to Castle Wolfenstein than Hitler vs. Stalin comics. Give them hulking half-man, half-machine mutants, give them magically-powered undead, give them supermutants. Leave the sissy stuff to the Council and reinvent the 5th. They're the ones lacking.
  13. Quote:
    Originally Posted by Forbin_Project View Post
    For the most part I agree with this except where the issue of more appropriate power sets being added. I've had several concepts I've made compromises because I had to make do with existing powesets. Petless Thug MM springs to mind when I would have preferred Dual Pistols. Another is my PPD detective who was forced to use AR instead of DP. Of course now days I just reroll the concept and either delete the compromise or change it's name if it's a decent character.
    I have a MA/Inv Scrapper who was my third ever character I made and kept, and has been 50 for a few years now. The moment I am able to make a SS/Inv Scrapper, I will reroll her in a heartbeat. That's what she was always intended to be, and I just didn't have the options at the time. Similarly, I have a Rad/Energy Blaster around 30-ish who will be rerolled on the spot as soon as I get access to a Rad secondary for Blasters.

    Luckily, neither of the two needs unlockable costumes and I don't particularly care about badges, so it's all good. And now that I can reorder characters on the character select screen, I can just pretend they're older than they are.
  14. Samuel_Tow

    $faction

    I'm always for more variables accessible in the game. I'd be interested in a logical check function, too, but that's besides the point. So yay for $faction. Now if only it didn't have to follow that ghastly Perl format...
  15. Quote:
    Originally Posted by Lothic View Post
    I will always be for OPTIONAL ways to introduce a workable Disadvantage concept to this game. The Devs provided us limited ways to do that when they gave us optional difficulty settings for missions and Task/Strike Forces but there's so much more that could be added. Basically I think being able to run around like "Superman without the threat of Kryptonite" has made this game ultimately too simple and less entertaining than it could have been.
    Catch 22: There's no point in adding the ability to put weaknesses on your character if those don't come with an associated strength, and that's a system which wouldn't work very well with our powers system and is far beyond the scope of this thread.
  16. Quote:
    Originally Posted by Lemur Lad View Post
    Use the maps we have that are cluttered with so many dots that you can't see the ground unless you zoom in in some cases?
    The icons are designed to spread out when you mouse over them.

    Personally, I prefer to see the City Map used for this. Much less clutter that way, and it actually gives the City Map a point to its existence. You want a Tailor? Open the City Map and look for a zone with a Tailor icon on it. I'd much prefer that to having it appended to my zone selection menu.
  17. Quote:
    Originally Posted by MasterMindMaster View Post
    -2D objects? need I go further?
    Um... Yeah, you do. What 2D objects?

    I realise this is a hypothetical question, but the likelyhood of having an issue that's entire on ANYTHING is nil. They've said this before. They're not going to focus on any one thing at a time to the exclusion of everything else, because then few people get what they wanted and everyone complains.

    I don't think there's any good way to fix cars in the city without completely revamping the system for handling them. You can't have more cars driving faster if they just "push" us out of the way. Just scripting many cars to move on roads where they have to watch out for each other is a feat, and if you really want to make them work, you have to make them interact with heroes in a better way, potentially running us over, tossing us down the road or at the very least crashing into us if we happen to be protected. I'd like to see it, but I don't see it happening.
  18. I don't even know what thanksgiving is. And I'm not saying this to be a dick. I've heard the term before, but I really do not know what that... Holiday? What that "occasion" is all about. I do know it involves turkeys somehow, though.
  19. Looks like I missed the party. Kinda' want to jump in, but I don't know what #7 and #9 were.
  20. Quote:
    Originally Posted by treboreleets View Post
    FREAKSHOW:
    The robotic arms (pic)
    Can't believe I forgot to mention this. Yes, the Freakshow Swiper arm, please. Very much please. Either as a glove option or at least as a shield option. Pretty please?
  21. I'd save everyone if it made a dent in the crime rate. However, every time I round a corner, there's another person being mugged. If I stopped to save every person, especially in zones too low for my level, I'd never get any actual gameplay done. My "roleplaying" ends where irritation, frustration and timesinks begin.

    I want to want to save them, believe me. But I can't want to save them when the mugging just respawns immediately thereafter.
  22. Samuel_Tow

    War Walkers

    Quote:
    Originally Posted by GuyPerfect View Post
    I'm hoping they change it to EB. They're way too big to be Boss.
    I disagree. They're not too much bigger than Zeus Class Titans. Making them EBs would remove them from conventional spawns, making the War Works robots faction significantly dumber to fight against for lack of anything big in there to take down. Sure, having specific War Walkers be elite bosses I don't mind. The Goliath thing might be a good fit for that, provided it's not unique. Call them Heavy Walkers or what have you. They can even share the same model and powers.

    I'm heavily against the game "reserving" the handful of truly interesting enemies is has as "special" content. A few Issues ago, it was impossible to see Longbow Wardens solo because someone had decided to only ever include them in team-sized spawns. Several Issued before that the game would plain and simple not spawn lieutenants when solo. Ever. And at Launch and in I1, you couldn't see bosses in regular street spawns.

    Leave well enough alone. If you want giant robot elite bosses, then make NEW giant robot elite bosses without removing a commonly-spawning enemy from the spawn tables. And, no, having an EB spawn at random is not an acceptable compromise.
  23. Quote:
    Originally Posted by Yogi_Bare View Post
    Funny thing is, for as long as you, I or any other long standing player is concerned; most of the requirements that could be thrown at us (in a minor sense) has already been met by more than a handful of the toons in our possession... so the issue of unlocking (as far as you and I are concerned) is mainly moot except for new and fairly new toons; which at our experience and abilities, would make it a breeze to go through and have most minor extras unlocked in short order.
    This is the last thing I'll say on the matter:

    I want these costume items on new characters, and "breezing" through the levels with a new character is a colossal waste. I want these costume items on many characters, and unlocking them upwards of a dozen times does not "off the beaten path" make. I do not and will never have any of the Rikti weapons, and I have never seen a full set of Vanguard gear on any character I have ever owned or will ever own.

    ---

    Far as costumes from NPCs go, all I can do is restate my previous requests: Nemesis boots and gloves plus the Romulus shoulders. That alone would sell this to me.
  24. Quote:
    Originally Posted by Commander View Post
    Don't get caught up on how to obtain it. First, let's get them to agree to making new bits and pieces. Rather than call off the war before the first battle starts, let them see that the main point is that we want more items, regardless.
    "We" don't want more items regardless. "We" want more items in the costume creator at character creation. "We" would sooner have NO NEW PIECES AT ALL than have good pieces added locked behind TFs. "We" would sooner PAY for our new pieces than have them for "free" for the price of a grind.

    And, yes, I am completely serious. I would sooner have nothing than TF-locked costumes.
  25. Quote:
    Originally Posted by Yogi_Bare View Post
    Release some as Defeat Badge unlockables, arc rewards, Accolade rewards, recipes, shop items through specific contacts or any combination of the above. Please just don't hand it all over to us for absolutely nothing (and I don't mean cash). IMO, there needs to be more shinies to work for in the game.
    "Shinies" in the broadest sense, yes. Costumes, no. All this does is waste good costume bits. Are badges, recipes, ehancements, experience, inf, prestige, powers, slots and levels not enough?

    I say this again - having to unlock the "good" costume pieces before you can make a specific costume is no different than having to unlock the "good" letters of the alphabet if you want to make a decent name, and I hope your ideal heroic name doesn't contain any vowels.