Samuel_Tow

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  1. Quote:
    Originally Posted by Carnifax_NA View Post
    What has me kinda puzzled is that for a bunch of devs who apparently didn't like Farming in their game these new trials reek of MA horticultural activities in many ways.
    For as much as they beat us over the head how everyone from Cryptic who was working on City of Heroes jumped ship to NCsoft NorCal, it certainly feels like the people working on the game NOW are a completely different bunch from the people who used to work on the game back in 2004 and 2005. I don't know if they actually are different people, if they have different leadership, if they're doing things now they plain couldn't before or if people just change over time, but that's just what it feels like.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Good question. I'll have to take a look more carefully. I have a couple of things with Burn I can test with. Unfortunately, it might not be until tomorrow or Friday when I get the chance to test, as I'll be traveling and I'm also trying to get some Lambda and BAF time in there to unlock some slots and someone has asked me to do a write up on some game mechanics for them. I'll try to squeeze in some quality testing time this week though.
    Oh, thank you, then! I didn't think you'd actually go and test this out, so I have no problem with Thursday, Friday, some time next week or some time this month or whenever. I didn't really think I'd get much of an answer when I brought up the question to begin with, so I'd be happy if I even just know what the power is doing.

    Personally, I hope the to-hit spam is either wrong or misleading, because if it's correct and the power's accuracy really is crap, then that means we'll have to make a case for it, and then wait until it's picked up officially, and then wait until it's patched into the game, and that could... Take a while, put it like that.
  3. Something isn't right here. Burn keeps fluctuating between respecting and disrespecting my enhancements. Here's Burn slotted with a white Accuracy SO against an even-level Rikti Infantry:

    Quote:
    Flames: MISSED Infantry!! Your Burn power had a 75.00% chance to hit, you rolled a 81.74.
    Why are my flames attacking at 75.00% chance to hit? They're slotted with 33.3% accuracy. Against even level foes, I should be seeing 95%+ final to-hit, and against +1 enemies I should be seeing ~86.65% final to-hit. I should not be seeing 75.00% flat on the nose as though I haven't slotted the power.

    And this is not once or twice. EVERY damage tick the power rolled against EVERY opponent I rolled against was 75.00% to-hit.

    And here's something else interesting - with Build Up, Burn Flames do seem to have SOME kind of to-hit increase, but... Well, here's some combat spam from the SAME Flames:

    Quote:
    Flames: MISSED Guardian!! Your Burn power had a 95.00% chance to hit, you rolled a 95.75.
    Flames: MISSED Conscript!! Your Burn power had a 79.00% chance to hit, you rolled a 90.90.
    This repeats every time I see a miss - one miss at 95% to-hit, then one miss against the same target at 79% to-hit. Then when Build Up times out. Flames' accuracy goes back down to 75%.

    What's going on?
  4. Quote:
    Originally Posted by Carnifax_NA View Post
    I'd agree with Sam here, if you are going to allow In-mission people to join queues then they would have to be automatically yanked out as soon as the Queue says so.

    Any form of "you have two minutes to leave the mission" complicates things too much.

    I'd also still be worried that there aren't certain mission types or settings where an "auto-leave" mechanism could foul up. The ones that spring to mind would be MA and Ouro missions as they use the TF set-up.
    I see no problem with being insta-yanked out of your instance. I'd personally like to see a prompt telling you "You will be auto-zoned into a Trial. You have 30 seconds to forefit your place in the queue." but under no circumstances do I even WANT to see people prompted to leave their instance. You don't rely on player participation. You give them a small window to opt out and then you force them into the event they signed up for, in-mission or out.

    If I signed up for an event, then I take responsibility to be available for it. If I happen to be interrupted in the middle of something else, then tough. That something else gets put off or reset.

    Quote:
    Originally Posted by White Hot Flash View Post
    To ask you a similar question, why are people going out of their way to nitpick about how a feature isn't exactly how they want it when it works just fine the way it is? Why are they calling out references to "the other games" to support their points when those same people are lamenting that CoH is slowly turning into "those other games" by focusing on endgame?
    Let me explain why: Of the many myriad of reasons I have for not doing team stuff (not just these two Trials, team stuff in general) is that putting a team together is a hassle and waiting for someone else to put a team together is a crapshot. The easiest, no-downside solution to this is a queue system. I sign up for a TF or a Trial or just for a team, and once enough people sign up, the TF/Trial/Team gets going automatically.

    In order for this to be meaningful, I need to be able to wait for such an opportunity without giving up the opportunity to do other things. Granted, "these two Trials" are all the LFT system can handle right now, but I hope and pray that it expands to encompass at least regular TFs some day. And when that day comes and I want to play, say, the Faatim the Kind TF, then I may need to wait for it for days. I want to sign up for this and be signed up for it the whole time I'm on, so that if the opportunity presents itself, I don't miss it.

    Consider that I want to see LFT act very much like the "Looking for" setting we have now. If I'm "looking for" a particular TF, then as soon as enough people looking form up, one gets going. THAT would get me to team, and team a lot.
  5. You know what would fix most of my complaints with the "classic" window? Make player names show up in white text. Or black text. Or, hell, blue text. anything that doesn't show up in the red-to-green spectrum, so they stand out from the background. white seems like the most comfortable variant, since it would contrast against green, yellow and red for a living character, as well as against the black background for off-zone and dead team-mates.

    I'm not going to keep harping on the minuscule team-mate numbers, since I assume that's a straightforward bug that should be fixed soon. The UI's DESIGN, however, needs to be harped on because while it isn't "bugged" per say, it is nevertheless horrible and needs to be changed.
  6. Quote:
    Originally Posted by White Hot Flash View Post
    Why do people feel the need to run solo missions while they're queued? If you want to run a Trial, you're telling folks that you're ready to go when the thing starts. If you're in the middle of a mission, you're not ready.
    Yes, I am. When I spot a call for a TF and I'm in the middle of a mission, I exit the instance, I get invited and I join the TF. Requesting that I "commit" as some kind of formal statement is unnecessary, pompous and above all needlessly limiting. If a person can be yanked out of an instance - something that needs to happen - then that person is ready enough.

    Why are we going out of our way to browbeat people asking for greater accessibility and greater comfort with what amounts to excuses? That this doesn't exist now is not the end of the world, but this is still something that SHOULD be worked on. Arguments to the contrary only serve to stifle the game's progress.
  7. Quote:
    Originally Posted by Arcanaville View Post
    That's the funky part I mentioned earlier. If the power wasn't autohit, if the very first burst of damage failed to hit anything, the pseudo-pet wouldn't spawn. - the power didn't affect anything. So Burn is coded to autohit (both you and its targets), to guarantee the pseudopet forms. However, the actual damage from the power has a special check built into it that in effect rolls a tohit roll separately to see if it hits each of its targets (and to make sure it doesn't actually damage you - it was at one time bugged to hit yourself). That extra bit of gyration is something Real Numbers isn't coded to understand so it probably drops out saying anything about the initial damage, and only shows the pet damage.
    I see. That could hint at what I'm seeing. If the initial burst damage operates as a proc on the power itself, then I could see it possibly skipping enhancements. In fact, are we sure that proc percentages can even be slotted for? I honestly don't know one way or the other.

    I am curious, however - why does the Flames pet require that Burn hit me AND my enemies? Why can't it auto-hit just me with the immobilization protection and draw an "everyone but me" AoE for the damage? Pure curiosity here.

    The pet does indeed seem to be accepting enhancements, though. Not sure what those numbers I saw before were about. Still keeping an eye on that.

    Quote:
    Originally Posted by Carnifax_NA View Post
    City of Data hasn't been updated in about 6 months, none of the GR changes are in there at all.
    Confounded! That explains what I've been seeing. We're entering another dark age, it seems, where Real Numbers are wrong and City of Data is out of date while Mids' Hero Designer doesn't explain internal power mechanics.
  8. Quote:
    Originally Posted by Kelenar View Post
    Ugh. I think it says something if running them ten times is the quick option.
    Pretty much this. I define any option where having to repeat the same action "only" ten times is considered lucky as grind classic.
  9. What IS that "League Mode" toggle on the team search screen, by the way? I saw no mention of that in the patch notes (I could have missed it) and toggling it on and off and running searches with it on and off reveals no difference and gleans no insight into how it works or what it does.

    Does it... Change team flag colours... Somehow? Show or hide people who are on... Leagues? What?
  10. Quote:
    Originally Posted by ShadowsBetween View Post
    Well, for one thing that other MMO doesn't have any instance content except for the dungeons. If you're doing anything else, you're in the shared world with all the other players who aren't in an instance. I have no idea if their LFG tool will work if you're in a PVP match, which is the only other instanced content that game has. The difference is, it's not as apparent there, because *everything* is basically street sweeping, with a handful of "Task Force" dungeons here and there.
    You can be yanked out of one Battleground when the other Battleground you signed up for starts, I know this much. That's out of one instance and into another, not "when it's finished" or "you have to leave first."
  11. This is something of a concern for me, as well. One of the perks of the LFT system was - as I interpreted it - that you could wait for a team without having to drop what you're doing. I haven't queued up for a raid yet (my character is level 28-ish), but if I did, I wouldn't want to sit on my hands waiting for it.

    ---

    Also, is there any way to find out what Team Search colours mean IN-GAME?
  12. Personally, I'd like to see either a new Mastermind set that was IDF-style soldiers from the future, or otherwise see customization for Mercs to use models similar to that. The only futuristic set we currently have is Bots, and those get really old, really fast once you've used them on a bunch of characters.

    Speaking of the IDF, what I wouldn't give to have customization options for Assault Rifle that use those Heavy backpacks with the guns and the belts and them missiles instead of the omnigun and the other stock prop models. Tech issues, I know, but I'd still like to see it.
  13. Quote:
    Originally Posted by Tenzhi View Post
    Indeed. I've always hated it, myself. I don't level these characters up and get all of their powers in order to play them without said powers. I'd exemp down without a second thought if I could keep all of my abilities (and with that in mind, I'll freely exemp down 5 levels below my current level).
    This much I'll give you - I have no problem exemplaring down to a point where I don't lose powers AND don't lose enhancement effectiveness. I forget what the formulas for that are, but I believe exemplaring below 30 starts eating into enhancement percentages.

    It's really not a question of principle on this one, not for me. I don't have any moral or ethical qualms with exemplaring. I just do not want to lose powers that I already have. It's one thing to be too low level to have a power in the first place. It's quite another to have a power and then lose access to it. Especially since I get used to nice powers VERY fast.

    No exemplaring for me
  14. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Yeah. Better than to lose sorely and get pissed off about nothing.
    Actually, it's better to not bother.

    Quote:
    Originally Posted by Lazarillo View Post
    You misunderstand my intentions. I'm earning these powers so that I don't have to do these same trials over and over again anymore.
    Pretty much where I am. Or where I was, back when I thought there was something to do with these powers than run more Trials. I'd intended to do what it took to unlock said powers and... I'm still working on that part. "Raid more" doesn't quite have the right ring to it.
  15. Quote:
    Originally Posted by Radionuclide View Post
    I'll give a recent example. Incarnate conversions (component to abilities, etc). Why would money need to be spent to receive increased power with the Well?
    I'd wager the same reason we mix dollar bills into our Inventions recipes - as a money sink. Ever notice that all recipes go something like:

    -Pour the mcguffin juice into a special pot.
    -Introduce powdered plot device and stir gently.
    -Stuff ten $100 bills into the mix.
    -Wait, what?

    Quote:
    I'll give an older example. How do heroes gain influence for defeating baddies? Do they rob them? Seems doubtful in context. Are they paid for by the state? Maybe the April's Joke is real. Or is it that the citizenry admires them more, enough to give them products and services due to their reputation?
    I always figured each villain has a bounty on his head. You put this many goons in jail, we grant you this much IOU credits to spend at authorised stores. Away you go!
  16. Quote:
    Originally Posted by brophog02 View Post
    It is nice to have a redname tell it like it is.
    Z isn't the first red name to "tell it like it is." Jack Emmert said a lot of the same things seven years ago. That was part of his "vision." Anyone remember his NES analogy of a boss that you kept dying at over and over again just for the sake of that sense of accomplishment when you finally beat said boss?

    Whenever we start channelling Jack Emmert, I start getting concerned.
  17. I agree. By far the biggest challenge I've had a lot of the time is seeing through my UI. It was hell and high water playing on 1280x1024, since so much of my screen real estate was interface. I will gladly take the performance hit from running at 1920x1080 if it means I can shunt most of my interface in the far right and far left and have plenty of room for the actual game in the middle of the screen without having to content with annoying windows in there.

    Making still larger windows and still larger buttons is not the answer. I want less UI, not more. This is starting to resemble Masters of Orion 3 in some places, and that ain't good. Like that Admiral Stutter TF I did last night. I spent most of the TF with an essay in my objectives window, stretching it down half-way to mid-screen. Seriously, guys. You used to do such a great job when you HAD to squeeze objectives into a single line, and now you're just going overboard. Seven lines of objectives IS NOT GOOD!

    Back to the team window - at least cure the green text on green background and the microscopic team-mate numbers. The rest of the squinting-bucktooth-hunchback fugliness I can deal with. This is the only thing that's bad for my physical health.
  18. Feh! All the more reason to not team. Suits me just fine. My eyes hurt enough as it is.
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    The same mindless button mashing that has always worked will not anymore. Learn. Adapt. Grow.
    If I had a penny for every time I've heard that and seen it contradicted by developer action, I could retire.
  20. Quote:
    Originally Posted by Razoras View Post
    Your UI problems might be addressable by checking your options, maybe. Stretching isn't an issue for me in widescreen, and the font size problem might be related.
    I checked that before I picked my resolution. I have a 16x9 monitor, and I'm using a 16x9 resolution, that is native to this device. I have a pretty good eye for horizontal distortion, what with the game being comprised of so many circles, and nothing is distorted other than those AT icons on the old and new team windows. The "classic" team window has less distortion only because the AT icons are smaller.

    Quote:
    Originally Posted by IanTheM1 View Post
    Bug: If your new-UI team window is attached to the chat window (y'know, like how it is by default) the scaling goes completely out of whack and particularly the power icons get twice as big.

    However, this problem doesn't exist if you unattach the team window, or switch the "classic" team UI (which is actually a mimic of the old one using the new UI code, rather than wholly the classic version...), which can be found under Options -> Miscellaneous.
    Hmm... If that is indeed the case, I might be persuaded to use the new ugly team window that wasn't necessary. But does that mean I have to keep it undocked forever and ever if I don't want it to be bugged, or can I just undock it and then dock it again to keep it there? Having to keep my team window undocked is going to suck.

    And again - I'd prefer to use the "classic" team window, if only it weren't green text on a green background. Seriously, how can anyone think that was a good idea?
  21. Quote:
    Originally Posted by Chaos Creator View Post
    Another word: screw concept. A combination of a common pet and a Rare other slot lets that pet do 90 DPS.
    Screw concept, screw the game. I can assure you, I'm not here for the graphics and I'm definitely not here for the DPS. If it weren't for concept, I'd have jumped ship six years ago. Only thing keeping me here - and I mean that quite seriously - is that this is the only game where I can play MY characters as I envisioned them and I designed them in accordance to MY preferences and MY concepts. At least it's the only such game that doesn't suck. Yet.
  22. The new "screans" are clearly better than the old ones, even if I feel like the game is listing and taking on water every time I zone. The screenshots are better and reflect the game as it is now, not as it was ten years ago.

    That said, they're still low-res. Maybe it's just me having an unnecessarily large 1920x1080 monitor (not my choice, by the way), but the loading screens still show nasty jpg artefacts - that fuzz around colour boundaries and the weird rainbow artefacts - so in effect, it's still kind of... Ugly. Less ugly than before, though, which I can appreciate.

    Now, I don't expect the developers to suddenly change their minds and swap to all 16x9 loading screens, but I'd still like to see them use larger pics, at least 1200 pixels vertically. These seem to have been locked on the same 1024x768 resolution as the old ones. Why? Higher-rez loading screens shouldn't have much of an opportunity cost or a performance hit. Did everyone submit low-res entries in the competition or something?
  23. Quote:
    Originally Posted by Eva Destruction View Post
    Now to fail some BAFs to unlock Judgement.
    Something about this sentence makes me smile
  24. Why? I can understand wanting a newer interface to account for leagues and whatnot, but why completely and utterly destroy my team window with no option to go back?

    First of all, the bad: The new team window is awful. I can just remember thinking to myself "You know, those buff icons my team-mates had that stretch out past the middle of my screen... I wish they were bigger! And that button to quit the team? I wish it didn't say Quit on it, so I could click it by accident." And the new AT icons in the team screen are not widescreen-compatible and distort, for no real reason. It just looks fugly.

    "But that's OK!" I can hear you saying. "Just revert to the classic team window!" Would that I could, but classic the "classic" team window ain't. In fact, it's pretty much the complete opposite of classic. Not only is it not much like what we used to have, but it's far uglier AND hard to read, to boot. And the AT icons distort on that, too.

    Allow me to pose the following question: If I asked you how easy green text on a green background is to read, what would you answer? If your answer is "not very," then you would be correct, and you don't even need to log into the game to know that. Then why the huggly bunny do the name backgrounds of active in-zone team-mates turn green when their actual names are written in green, too? If the background HAS to be gree, why aren't the names, say, white? I'm not colour-blind and this hurts my eyes to look at. Though I can't imagine colour-blindness would play much of a role in telling one shade of green from the exact same shade of green separated only by a vague dropshadow.

    Look, I can deal with all the other gripes I might have had. At least the core game that I liked is still there, right? Only not quite, since my decent, completely functional team screen is gone, and now I have to pick between "ugly" and "eye strain." I'm not a social butterfly, I admit that. But having a HORRIBLE teaming interface will make me even LESS likely to want to bother. When I can't read the names of my team-mates, something's wrong here.

    ---

    Oh, and before I forget - there appear to be numbers next to team-mates' names. You know, to tell you Shift+what to press to quick-select them. Only I estimate thse numbers to be about 5x2 pixels in size, and I run on 1920x1080. It took me a full 15 minutes before I realised they were there, and then another 15 minutes before I could read them. Why is "severe eye strain" the theme of this new team window?
  25. Quote:
    Originally Posted by Arcanaville View Post
    Real Numbers probably hasn't caught up with the new definition of Burn yet, which is a little bit funky. Burn does 1.44 scale damage up front from the scrapper and then casts a pseudo pet that deals scale 0.06 damage every 0.8 seconds for 10 seconds - 13 total ticks.

    That is 90.09 damage up front and 13 ticks of 3.34 damage.
    I see. Thank you. So the City of Data is also outdated, just like real numbers. It's getting to the point where I don't trust even the correct real numbers values...

    So that's one large tick of damage with my damage mods and another 13 ticks with the pet damage mods. Gotcha. Thanks for clearing that up.

    Quote:
    Not sure about accuracy, will have to check on that. The burn pet might be bugged to not accept accuracy buffs from the caster.
    I specifically paid attention to my to-hit channel, and I've been seeing... Weird things with it.

    The 75% to-hit was real, and exact - 75.00%. However, next battle after that I was seeing a perfect 95% to-hit hit, which means it does indeed take accuracy into consideration... Sometimes. But then I spotted something else weird - the initial burst of damage from the power is reporting as auto-hit. Literally. "The Burn power was autohit." That can't be right, I'm sure of it, but that's the combat spam I got.

    I'll keep tracking that when I get the chance to see if I can't spot anything else weird.