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Interesting that the "statue's" feet do not seem connected to the ground.
Speculation: maybe it's not a statue, but a Macy's parade balloon? -
Quote:I think those are the big three that have not been addressed in any form (and possibly never will be). You can't even fake them partially, like, say, recolored Dark powers can be used for sand effects.1. elastic- That could be for blasters
2. multiplier.... like Multiple Man, could be a Mastermind powerset
3. Growth/shrink
Another one that hasn't been developed is the ability to drain or transfer abilities from others. Note that in a lot of tabletop games, there are powers that alter opponents' stats -- strength, speed, vitality, dex, intelligence, etc. Since COH/V has no equivalent of stats, that sort of manipulation makes no sense. And Kinetics and the Dark sets do let you alter enemy damage output, and lots of sets have slows, and there are a few life-transferring effects, but nothing that really suppresses or transfers actual powers. -
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Quote:I would like to see such a build, because I don't think I could do it with only the Steadfast +3% def. My casual attempt in Mid's gets to around 40% and that's running Combat Jumping, Weave, Hover, and Maneuvers.Quote:I suspect it was meant to say something like "Of the 3% defense IOs, I only used the Steadfast" which is to say "I didn't use the Gladiator's Armor, but I did use other defensive set bonuses." But then, if your casual attempt in Mids' got you to 40%, and we include tier 4 Barrier, we could say you're there.Quote:Here's two, softcapped to all three positionals, running only CJ and Weave, WITH a Steadfast +3%, but WITHOUT a Glad Armor +3% since they used to be a lot pricier.
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I would like to see such a build, because I don't think I could do it with only the Steadfast +3% def. My casual attempt in Mid's gets to around 40% and that's running Combat Jumping, Weave, Hover, and Maneuvers.
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It was neither rude nor immature, it just wasn't what you wanted to hear.
How have we raised a generation of people who regard any situation where everyone else does not conform to their whims as some kind of personal affront?
It's probably true that there are some "good" names sitting on dead accounts. However, it's almost certainly true that a lot of the names people really want are actively being played, and no amount of action against dormant accounts would free up those names. I know I have personally seen people with altered names that are attempts to get the name in use by my actively-played 50s. I'm certain that those people want the name I am using; it seems logical that some of them would agree with having the script run to try and get the very name I am using.
The fundamental reason we have unique names is the same reason you want to take the names other people are using for yourselves: a unique name is a very important part of a comic book character's identity. A task force of six Batmans would be stupid. He's THE Dark Knight, not "Hey, it's one of those Dark Knight guys."
In my crankiest moments, I fantasize that the Devs run TWO scripts to solve the "name problem:"
- A script combing through the forums and identifying all the account names of players who have advocated taking names away from other accounts.
- A script on the game's databases, removing (and replacing with "Genericxxxx") all the names from the accounts identified by Script 1 and only from those accounts.
- A script combing through the forums and identifying all the account names of players who have advocated taking names away from other accounts.
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Isn't the problem with Shadow Maul (and Dark Melee in general) more a "number of targets" problem than a "shape of cone" problem? I often get all five enemies in the cone...but five at a time is all Dark Melee ever gets.
It seems to me expanding it to up to 10 targets affected would be a more immediately useful change. -
Quote:Real quick comments: Gun Drone is good, but you're also going to want Ranged Shot slotted out for Arch/Dev in I24, I think, due to the snipe changes.Specific questions: Should I pick up gun drone? If so, what should I replace and where should I get slots?
What Destiny power offers the best protection for solo play?
Speculation for i24: Where are people planning to put the new ATO set?
Any new/reworked pool powers looking especially good for blasters?
Any and all advice, criticism, condemnation, slander, insults, teasing, or other forms of communication are welcome.
Slots will come at a premium. The only easy places I see for picking up slots are to give up one each from Health and Sprint, and to use Enhancement Boosters on Aim and Hasten (+4 to two Lvl 50 Recharge IOs in each one will get them back up to the ED cap with only two slots instead of three, a very handy trick). That nets you four slots so far.
After that, you're gonna have to plunder. If you use both your stuns frequently to stay alive, you might not want to take slots from them, but the alternatives are your key offensive powers or your defenses. Personally I'd lean toward plundering the slots from Force of Nature first, but I don't know how much you rely on it.
I know nothing useful about Incarnate powers beyond the Alpha slot. -
Hey, I was recently wondering where you were! Glad to see a post from you.
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Quote:Remember that Twilight Grasp is a serviceable (although single-target) debuff as well, debuffing to-hit, damage, and regeneration rate. It's particularly helpful when you want to squash enemy regeneration rate.Not using the dark heal very much at all ... It's nice to have as an oh crap button but the wind up time seems overly long and of course it misses at all the wrong times. A
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How would the Might of the Tanker proc work in, say, Mud Pots? Not sure whether the PPM thing would be better or worse there, but it would make slotting easier if I didn't have to put it into a melee attack.
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This thread should totally have been titled "Shut Your Psy Hole."
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Quote:Unfortunate nitpick: It's not "bink," it's "bint."Just teamed with a character named "Moistened Bink" (Not dirty, although it sounds it)
... completely obscure Monty Python reference which I loved to death
Quote:Dennis: Oh but if I went 'round sayin' I was Emperor, just because some moistened bint lobbed a scimitar at me, they'd put me away. -
No Headsplitter (or one-slotted, in the second build)? Why?
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For starters, FrierFly, are you familiar with Call Me Awesome's Invulnerability guide? It's Tanker-oriented, but the same sets work for Scrapper defense bonuses.
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Quote:My final tally for entire event (including the numbers quoted above):Updated total:
Acc/Dam -9
Acc/Dam/End - 11
A/D/E/R - 6
Proc - 2
Dam/End/Rech - 4
End/Rech - 4
Two procs in 36 runs so far.
Acc/Dam - 11
Acc/Dam/End - 17
A/D/E/R - 15
Proc - 5
Dam/End/Rech - 11
End/Rech - 7
Five procs in 66 runs (13.2 runs per proc). But I got 3 of them in 11 runs the day before the event expired, bringing my proc production up sharply; if you subtract that day, it would be 2 procs in 55 runs. Heh. -
Thanks, perhaps I didn't read the body text.
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One mitigating factor is that Willpower produces a lot of End, so it's less of a strain on a WP than it is on many other builds.
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I spent a Paragon Reward pick on 25 Enhancement Boosters.
I've been using them here and there; apparently how they are used is you go to the in-game e-mail tab, Account tab, and pick it off the list to take one from your supply and add it to the character in question.
But the Account tab just says "1 Enhancement Booster," if I am recalling correctly. I don't see any obvious way to determine how many I might have left to grant to various characters. Is this total tracked somewhere?
It would be a pain to wander through all my characters' enhancement screens with mouse hover trying to count the claimed boosters manually.