Sailboat

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  1. Quote:
    Originally Posted by DumpleBerry View Post
    I wish they weren't $10. Jeepers.
    It's my impression that cost is primarily intended to be a deterrent, as the name-change process is manual and they don't want thousands of requests flooding the staff.
  2. Quote:
    Originally Posted by Angelxman81 View Post
    But StJ uses more fluid but contundent animations so I bet we cant see a big difference.
    Contundent?

    Google tells me there's a Spanish word, contundente:

    Translation of CONTUNDENTE. 1. : blunt <un objeto contundente : a blunt instrument>. 2. : forceful, convincing.

    Is that what you mean?
  3. Quote:
    Originally Posted by Justice Blues View Post
    Tanker Tuesday rotates through different servers the last I heard. Now you need a tank back on your original server.
    Already have several. But TT only comes to some servers intermittently; it's on Champion one weekend out of every month.
  4. Quote:
    Originally Posted by MayorOfAngrytown View Post
    I guess there is some sort of <difficult coding problem> that prevents getting rid of redraw completely, but I still *really* wish it would go away.
    Uh...it's not a matter of coding preventing them. Redraw animation time was consciously added into the game by the Devs and had been asked for by the playerbase. Redraw is the solution to an even worse problem, the "standing around unable to act for a fraction of a second even during an attack chain because of baked-in redraw delay." Instead, now we only have a redraw penalty if we're interrupting consecutive uses of the weapon set's attacks.

    Quote:
    Originally Posted by Rush_Bolt View Post
    Last official word I heard on this subject was back when BAB and Castle worked to remove the "baked in" redraw times from all the various weapon sets.
    That's what I'm talking about.

    Quote:
    Originally Posted by Rush_Bolt View Post
    That did wonders for those sets' DPS, but also meant that redraw was an unequivocally bad thing in that regard.
    Yeah, but remember, previously we had the delay when chaining our weapon attacks but NOT when using a non-weapon power; now, although we pay the penalty when switching from a non-weapon to a weapon power, it does not impeded a continuous weapon attack chain each. time. a. power. is. used.

    Bottom line: we asked for redraw penalties, we got them, and we are arguably better off for having them.
  5. Sailboat

    Servers down?

    Quote:
    Originally Posted by Devin_Wilson View Post
    Attempting to insult a person because of their spelling is no longer cool.
    While I understand this was a non-native speaker, for native English speakers, failing to pay the least bit of attention to spelling, punctuation, and composition is insulting to the readers (i.e., everyone else), and no longer cool, either.
  6. Quote:
    Originally Posted by Shubbie View Post
    the target caps for the two aoes are 5 and 10 respectivly,
    ALL melee AoEs follow this rule.


    Quote:
    Originally Posted by Shubbie View Post
    and the aoe distance insanely small. Its very difficult to hit anything with the aoe. The radius on the aoe is also a miniscule 7 feet and 50% arc and 6 feet radius.
    MOST melee AoEs follow this rule, although there are some outliers.


    Quote:
    Originally Posted by Shubbie View Post
    Footstomp has a 15 foot radius and a 16 target cap
    This is just NOT TRUE. Furthermore, Foot Stomp's 10-target limit is well-known AND easily researched! Take more pride in your work and TRY to know what you're talking about.

    Quote:
    Originally Posted by Shubbie View Post
    Also the heavy hitter, have almost exactly the same stats except KO does a bit more damage
    Knockout Blow is an outlier to balance the rest of the set. Many melee sets have no single power with its damage number, but te sets as a whole are regarded as strong.
  7. Quote:
    Originally Posted by Justice Blues View Post
    But what will happen when you transfer him back, if you do?
    Yeah, but this was a one-way trip -- I needed a Tanker on Champion anyway for regular Tanker Tuesday events.
  8. Quote:
    Originally Posted by Lothic View Post
    in fact makes sense for a powerset that's supposed to be chaotic and undisciplined in the first place.
    Yeah, I was just thinking about that, it is kind of rough-and-ready.
  9. Quote:
    Originally Posted by Ultimus View Post
    Which one is more known for Incarnate trials?
    My experience is that everyone everywhere does Incarnate trials, often to the exclusion of everything else. Incarnate trials are the easiest thing to find players for. Join any well-populated server and you won't be able to swing a dead cat without getting Threads all over it.
  10. Heh. I had made a character on one server a couple of years ago, but could not get the name I wanted, so I settled for second choice. He'd been unplayed for over 300 days when I used a free transfer this week to move him over to Champion for the Tanker Tuesday Anniversary event last night.

    I paid no attention to whether his name would be available, as I thought it was a weird enough choice no one else would want it -- I toyed with the idea of checking but didn't bother to waste the mouseclicks.

    I was shocked to discover his name was taken, and I was forced to rename him. I thought back to the original concept behind the character, tried the name I had originally wanted years ago, and it was available!

    So in effect, I was forced by a server transfer to get the name I had always wanted.
  11. Quote:
    Originally Posted by UnicyclePeon View Post
    Harvey Hoosierdaddy
    Years ago I saw a character named Hoosier Daddy running around (Guardian I think).
  12. Quote:
    Originally Posted by Justice Blues View Post
    And the easiest way to get your build into Mids is to use the Titan Sentinel. It can grab your build from in game and paste it into Mids directly.
    This is quite literally the best thing since sliced bread. Believe it or not, we used to have to recreate an online build by entering it into Mid's by hand while tabbing back and forth between game and Mid's. Sliced bread can't hold a candle to using Sentinel with two mouse clicks.
  13. Yeah, bear in mind MA is considered a fairly hard-hitting single-target set now.
  14. Okay, how's this for deja vu?

    Here's a short list of just a few previous discussions on exactly this question:

    http://boards.cityofheroes.com/showt...nvulnerability

    http://boards.cityofheroes.com/showt...nvulnerability

    http://boards.cityofheroes.com/showt...nvulnerability

    http://boards.cityofheroes.com/showt...nvulnerability

    http://boards.cityofheroes.com/showt...nvulnerability


    I note that the last thread on that list contains this exact question -- "Also is willpower better than invul.?" and that it was posted by...let's see...you.

    AND the reply contains another list of previous threads on this topic...posted by...well, me.

    Feel free to re-read at your leisure!
  15. Quote:
    Originally Posted by Lady_McDeath View Post
    Any thoughts?
    You know what would be a good title for this thread? Street Justice: What AT?
  16. I don't have anyone on Champion normally, but thanks to what theologians reverently refer to as "The Miracle of the Free Server Transfer" I will be there!
  17. Quote:
    Originally Posted by MustachedHero View Post
    The critical component is that it applies 75% debuff to their visibility range so they start running towards you even if they prefer range.
    I think it's a debuff to their actual shooting range, not their radius of vision.
  18. Quote:
    Originally Posted by GavinRuneblade View Post
    Broadsword. Pretty much straight inferior to Kat except for looks and the ability to pair with shield.
    But it's not very inferior to Katana. They're pretty close. It certainly could not be described as "vastly underpowered," even by munchkins.
  19. Note that if you are trying to slot 5 sets of KC and don't want to take 5 single-target melee attacks, Brawl saves you a power pick. I finally realized this when considering taking Boxing AND KICK on a character to slot another set, and suddenly figured out I could put the slots into Brawl and skip Kick, picking up a one-slot-wonder power instead.
  20. Am I right in believing that Brutes are intended to be sturdier than Scrappers but do less damage, so that they are effectivley in between Tanks and Scrappers on a continuum?

    Because if that's true, and if, as some assert, Brutes actually do more damage than Scrappers, shouldn't we expect some sort of Brutewide nerf to get them to where they are supposed to be?
  21. Quote:
    Originally Posted by Hyperstrike View Post
    Then again, she outlived all the doctors who told her she didn't have 5 years left (on multiple occasions over a 15 year period) and only just died a couple weeks ago.
    Condolences on the loss. She sounds indomitable!
  22. Quote:
    Originally Posted by Aggelakis View Post
    That video doesn't do it justice
    Particularly since, in 5 attempts, that video doesn't play. Other YouTube videos play on this machine; other COH Street Justice videos in the links displaying on that page play on this machine. But that one doesn't.
  23. Clarification: you can type /respec to start a free respec the devs have handed out, but to start an "earned" respec from the respec trials, you need to see a contact. Heroside it's Jack Wolfe (now in Atlas). Villainside it's Arbiter Lupin in Nerva.

    More on respecs in general: here.
  24. Quote:
    Originally Posted by Acemace View Post
    Yep, a seven year event only comes around, well you know. ;]

    Btw, I have nothing to do with the site but I stumbled across this a few months ago, maybe it will set your mood for Tanking. =B


    Oh snap! I have a pit bull who lets me dress her up in clothing! Gotta get that for Simone!!!
  25. But...you have a Masters in Necromantic Technology! Zombies aren't your thing? :P