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Posts
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Attack of the S00p3phr34k!
Arc ID: 49744
Difficulty Medium
Length 3 missions
lvl 30/31 EB/AV at end of arc -
notes down arcs to run...
Attack of t3h s00p3rphr34k!
ID : 49744
Length Medium
Difficulty Medium one EB at end of arc (max lvl 30)
(still trying to figure out how to scale him to boss at lower diff)
Comments and critizism appreciated -
its an ugly looong map that no matter how it spawns is ALWAYS the same size / length with only minor details differing...
(otth i remember 3-4 varieties but thats only due to running so many of them)
it also is a 'room' too big... and waay to many kill alls on this horrid map...
to describe this map in relative terms... the cake room aka room of doom is bad but only sometimes do you encounter it...
you always encounter the cargo ship map the same way -
darn i may have to change my easter egg chars / such....
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Bah couple bugs i've noticed
speed issues i seem to run slowly at first then speed up later in the map... it fixes itself after a bit
also noticable right after clicking on a glowie (usually when there;s lots close together)
Destroyable item, have noticed certain destroyable items are unattackable when you first encounter them hitting another mob/ targetting something else usually fixes this -
the Superfreak from Doc Buzzsaw anyone found him for use?
if not any idea how to unlock / find? -
Hrmm things that need to be addressed... not having waded through the many pages...
might be some repeats
so will go with the top 5
1. New Zone or two for villians (ie co-op shadowshard)
alternates for 20-30/30-40 add another island so to speak... heck copy strigia... (hrmm)
2. More TFs, heck can we find out about the Luddites?
or even the reason for hellfrosts/succubi? or even what is the back story on the contaminated? (longer ones even)
3. more low level content seems to come to mind (third starter contact?)
especially since the last couple chars i did hit PO for papers at lvl 5 yes it does get quickly outleveled but still
4. More access arc / zone wise to rarer groups villian side
(Outcasts / Warriors / Trolls anyone?)
5. Black Helicopter line fixes.... -
any chance of getting guide rewritten to include best merit reward arcs?
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hrmm as a quick run down
passive resists ... nice to slot io's in... basically garbage otherwise
too little for what they do.. ideally they should semi-cover the brunt of what does get through
notably total energy defense should be able to push 40% (heck my widow can get almost 40% melee defense by themself!)
negative energy defense also should be higher...
stealth aura should have higher def boost (but supress a bit)
conserve power... oh god this is such a useless power for this set... granted overload crash mitigation and non stamina builds can really use this power but really it needs to do something else ... something to make it EA unique not just a copy pasta from the hero epic pool... wonder how broken a +300% end red click would be...
but a +recovery or such might be nice... and a rename 'energy efficiency' or something along those lines...
energy drain... def needs more flavour to it... taunt to start... increase aoe effect of it maybe?
maybe -recovery to baddies as well? -
Zone... neat...
Content... interesting
TF long... and end boss basically requires nothing more than brute force to kill...
and 2/1 for tf btw... -
PuG'ed the TF... interesting... would of failed if not for a well spec'ed defender with vengance...
basically the aoe of doom was killer... other than that... easy... looong but easy -
personally i prefer energy punch over barrage for my first melee power... (though i usually leave barrage on auto fire)
as my build is completely [censored]'ed for ED / stamina usage... i'd definitely recommend slotting end reduxs over dmg on your bread and butter attacks (barrage punch and bone) with ET and TF getting 3x dmg
(course invention enhs throws this slotting out the window for ET and TF)
as a side note
Stun io's in EM work wonders for nice effects... like more acc/rech/end red
really i usually slot end red x2 rech x 1 acc x2 and what ever dmg i can fit in... iirc kinetic combat and stupefy are nice together for sets -
well did some hacking / number crunching...
my numbers work out to roughly this
66% max s/l dmg res with maxed or nearly maxed slots
28% mx other dmg res with maxed or nearly maxed slots
def... 8% from 4 slotted tough hide
plus CJ and stealth (for 6% more)
hate to say this but... where is my tank?
i'm as good as a scrapper now...
for curiousity sake anyone have numbers on how an inv scrapper vs inv tank compare?
i mean when i have to worry about myself it makes it alot harder to keep aggro control... course fact we can only keep what... 14 mobs aggroed on ourselves kinda borks us in large group spillover combat.. -
well in my experience GMs in l2 are bots.. mostly...
but then i've never seen a GM in CoH -
And thus i4 hit... and thus perez park was littered with the dead bodies of skulls as well... people went hunting skuls...
Go. Hunt. Skuls!
it's always nice to see wholesale slaughter of <10 mobs by groups of lvl 50s
now to get the skull grime and monkey grime out from between my toes...